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Background.tscn
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Background.tscn
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[gd_scene load_steps=2 format=1]
[ext_resource path="res://solidtexture.png" type="Texture" id=1]
[node name="Background" type="Node2D"]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = -1
offset = Vector2( 0, 0 )
rotation = 0.0
scale = Vector2( 1, 1 )
[node name="Sprite" type="Sprite" parent="CanvasLayer"]
transform/pos = Vector2( 176.424, 109.952 )
transform/scale = Vector2( 103.402, 68.7573 )
texture = ExtResource( 1 )
modulate = Color( 0.318298, 0.439862, 0.582031, 1 )
[node name="Particles2D" type="Particles2D" parent="CanvasLayer"]
transform/pos = Vector2( 500.911, -37.1862 )
config/amount = 1000
config/lifetime = 10.0
config/preprocess = 10.0
config/process_mode = 1
config/half_extents = Vector2( 500, 0 )
params/direction = 0.0
params/spread = 35.84
params/linear_velocity = 20.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.86
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 1.0
params/final_size = 1.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0