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most if not all options should have a config to turn on or off due to having use of other scripts for example a external helicam script
Job menu (Configurable keybind) radial menu
impound vehicle(read below),search player,escort player,emergency button,jail,check health,police objects, licenses,GSR Test
IMPOUND VEHICLE: RADIAL AND /impound command
ox lib menu,checks for closest vehicle and displays the plate so you know ur impounding the correct car
select impound location
[1] Los santos Impound
[2] Blaine County Impound
how long should car be impounded?
CONFIG for impound:
impound locations:
[1] Los santos Impound
[2] Blaine County Impound
priceperhour: each hour has a certain price that gets added up depending on the hours added by police example hourly rate is 200 dollars , impound car for 5 hours price to get car impounded straight away:1000 dollars , each hour past removes 200 dollars
job lock
grade lock
asitem false or true
command? true or false
config voice script "PMA voice "
configrange " 20m"
joblock
gradelock
police spikes
spike models:
job and grade lock
ox lib progress bar when placing and picking up
ox target or ox menu to pick up
burstnpctires: false or true
police helicopter cam
job and grade lock
normal,thermal,night vision
police spotlight controller
markers that are shown to police minimap in numbers
marker 1 is called marker 1 etc
removes markers after configured time
police jobs
jobs: "police""bcso"
GSR
enabled: true false
notifyplayersthatgsrisactive on them:
automatically start to remove gsr when in water
notify player when gsr is removed
Tackle
job lock
keybind
HandCuffs
cuffsasitem
skill checks difficulity
lockpicks enabled?
presistentcuffs
x amount of minutes before automatically unrestrained or false for never
POLICE OBJECTS
Config.Props = {
{
title = 'Barrier', -- Label
description = '', -- Description (optional)
model = `prop_barrier_work05`, -- Prop name within `
freeze = true, -- Make prop unmovable
groups = { -- ['job_name'] = min_rank
['police'] = 0,
-- ['sheriff'] = 0,
}
},
{
title = 'Barricade',
description = '',
model = `prop_mp_barrier_01`,
freeze = true, -- Make prop unmovable
groups = {
['police'] = 0,
-- ['sheriff'] = 0,
}
},
{
title = 'Traffic Cones',
description = '',
model = `prop_roadcone02a`,
freeze = false, -- Make prop unmovable
groups = {
['police'] = 0,
-- ['sheriff'] = 0,
}
},
{
title = 'Spike Strip',
description = '',
model = `p_ld_stinger_s`,
freeze = true, -- Make prop unmovable
groups = {
['police'] = 0,
['sheriff'] = 0,
Locations
example one:
LSPD
blip = {
enabled = true,
clockInAndOut = {
jobLock = 'police',
BOSS MENU
enabled = true, -- Enable boss menu?
jobLock = 'police', -- Lock to specific police job? Set to false if not desired
ARMORY: use ox inventory
CLOAK ROOM
PERSONAL LOCKER:
ox inv?
job lock:
EVIDENCE LOCKER:NO USE OX INVENTORY OR EXTERNAL
Vehicles:
enabled = true or false ( false meaning external script used for police job)
if enabled
-- [] means job grade
[0] =
"police","police2"
[1] = "police3", "police4"
Extras, liveries
Alternative solutions
NA
Additional context
NA
The text was updated successfully, but these errors were encountered:
The problem
NA
Ideal solution
most if not all options should have a config to turn on or off due to having use of other scripts for example a external helicam script
Job menu (Configurable keybind)
radial menu
impound vehicle(read below),search player,escort player,emergency button,jail,check health,police objects, licenses,GSR Test
IMPOUND VEHICLE: RADIAL AND /impound command
ox lib menu,checks for closest vehicle and displays the plate so you know ur impounding the correct car
select impound location
[1] Los santos Impound
[2] Blaine County Impound
how long should car be impounded?
CONFIG for impound:
impound locations:
[1] Los santos Impound
[2] Blaine County Impound
priceperhour: each hour has a certain price that gets added up depending on the hours added by police example hourly rate is 200 dollars , impound car for 5 hours price to get car impounded straight away:1000 dollars , each hour past removes 200 dollars
job lock
grade lock
Emergency button config:
Show ox lib notify to
"LSPD" "BCSO"
share location and gps blip
License configs:
type of licenses: "Driving" , " gun"
revoke and give
billing system
built in billing system using ox lib
billing config:
fines:
Driving recklessly: 2000 dollars
driving like bimby: 5000 dollars
Drunk driving: 10000 dollars
court functions?
megaphone
asitem false or true
command? true or false
config voice script "PMA voice "
configrange " 20m"
joblock
gradelock
police spikes
spike models:
job and grade lock
ox lib progress bar when placing and picking up
ox target or ox menu to pick up
burstnpctires: false or true
police helicopter cam
job and grade lock
normal,thermal,night vision
police spotlight controller
markers that are shown to police minimap in numbers
marker 1 is called marker 1 etc
removes markers after configured time
police jobs
jobs: "police""bcso"
GSR
enabled: true false
notifyplayersthatgsrisactive on them:
automatically start to remove gsr when in water
notify player when gsr is removed
Tackle
job lock
keybind
HandCuffs
cuffsasitem
skill checks difficulity
lockpicks enabled?
presistentcuffs
x amount of minutes before automatically unrestrained or false for never
POLICE OBJECTS
Config.Props = {
['police'] = 0,
['sheriff'] = 0,
Locations
example one:
LSPD
blip = {
enabled = true,
clockInAndOut = {
jobLock = 'police',
BOSS MENU
enabled = true, -- Enable boss menu?
jobLock = 'police', -- Lock to specific police job? Set to false if not desired
ARMORY: use ox inventory
CLOAK ROOM
PERSONAL LOCKER:
ox inv?
job lock:
EVIDENCE LOCKER:NO USE OX INVENTORY OR EXTERNAL
Vehicles:
enabled = true or false ( false meaning external script used for police job)
if enabled
-- [] means job grade
[0] =
"police","police2"
[1] = "police3", "police4"
Extras, liveries
Alternative solutions
NA
Additional context
NA
The text was updated successfully, but these errors were encountered: