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Combine headset prefabs #1404

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cosmiccoincidence opened this issue Dec 22, 2023 · 0 comments
Open

Combine headset prefabs #1404

cosmiccoincidence opened this issue Dec 22, 2023 · 0 comments
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3D Affects 3D related assets. Difficulty: Good first issue 🍰 Easy tasks Feature A new system or other feature.

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@cosmiccoincidence
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Summary

Combine the headset prefabs for the sake of sanity.

Goal

There is no need to differentiate between right and left headset in-game, yet we have separate models for them since they can be worn on either ear. So how do we handle this? Use 1 prefab and switch between meshes.

Combine the left and right headset prefab. Use a child-object with the mesh for the left mesh and another child for the right (Use left as default). The default side will be enabled during all times except when attached to a right ear; during that time it will enable the other mesh.

@cosmiccoincidence cosmiccoincidence added Difficulty: Good first issue 🍰 Easy tasks Feature A new system or other feature. 3D Affects 3D related assets. labels Dec 22, 2023
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Labels
3D Affects 3D related assets. Difficulty: Good first issue 🍰 Easy tasks Feature A new system or other feature.
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