From 2a9bcc02e061f52d69b6aa4b46ed60f48754ee32 Mon Sep 17 00:00:00 2001 From: RetroGameDeveloper <40120498+RetroGameDeveloper@users.noreply.github.com> Date: Sun, 25 Aug 2024 13:53:38 +0100 Subject: [PATCH] Update SegaMasterSystem.md --- categories/consoles/SegaMasterSystem.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/categories/consoles/SegaMasterSystem.md b/categories/consoles/SegaMasterSystem.md index 02d565d3..e48f5b6d 100644 --- a/categories/consoles/SegaMasterSystem.md +++ b/categories/consoles/SegaMasterSystem.md @@ -62,6 +62,14 @@ The Sega Master System has multiple hardware revisions in its life time along wi ## Development Kit Hardware {% include link-to-other-post.html post="/hardware/devkits/" description="For more information on Master System Development Hardware check out this post." %} +### Sega Digitizer System +The Sega Digitizer System was a development kit specifically for creating sprites and background tiles officially inside SEGA. It is unclear if they ever sold the system to third party developers. +![SEGA Digitizer I](https://github.com/user-attachments/assets/d915b94d-6116-4984-95ed-26621dd05129) + +This was not exclusive to Sega Master System development, it was also used in early sega arcade games, system 1 and system 16 (1986) and all the way up to Mega Drive (it had 3 different versions). + +You can find out more including lots of images on [Video Games Densetsu: The Sega Digitizer System, a tool used by graphic...](https://videogamesdensetsu.tumblr.com/post/149092824100/the-sega-digitizer-system-a-tool-used-by-graphic) + ## Retail SMS Hardware The main components of the retail Sega Master System are: * **Clock Signal Generator** - Quartz Crystal signal which is split up for timing of each of the individual processors