diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 65332c06bef2..4eb6f62482d6 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -346,14 +346,16 @@ uniform sampler2D color_texture; //texunit:0 layout(location = 0) out vec4 frag_color; +/* clang-format off */ +// This needs to be outside clang-format so the ubo comment is in the right place #ifdef MATERIAL_UNIFORMS_USED -layout(std140) uniform MaterialUniforms{ -//ubo:4 +layout(std140) uniform MaterialUniforms{ //ubo:4 #MATERIAL_UNIFORMS }; #endif +/* clang-format on */ #GLOBALS