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load.js
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load.js
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/*! @license
* Shaka Player
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
function shakaUncompiledModeSupported() {
// Check if ES6 arrow function syntax and ES7 async are usable. Both are
// needed for uncompiled builds to work.
try {
eval('async ()=>{}');
return true;
} catch (e) {
return false;
}
}
/**
* Loads both library and application sources. Chooses compiled or debug
* version of the sources based on the presence or absence of the URL parameter
* "compiled". Uses the global arrays COMPILED_JS, COMPILED_DEBUG_JS, and
* UNCOMPILED_JS, defined by the application in advance.
*
* This dynamic loading process is not necessary in a production environment,
* but simplifies the process of switching between compiled and uncompiled
* mode during development.
*/
(function() { // anonymous namespace
// The URL of the page itself, without URL fragments or search strings.
var pageUrl = location.href.split('#')[0].split('?')[0];
// The URL of the page, up to and including the final '/'.
var baseUrl = pageUrl.split('/').slice(0, -1).join('/') + '/';
function loadRelativeScript(src) {
importScript(baseUrl + src);
}
// NOTE: This is a quick-and-easy hack based on assumption that the old
// demo page will be replaced in the near future.
function loadSpecificCss(href, linkRel) {
var link = document.createElement('link');
link.type = 'text/css';
link.href = baseUrl + href;
link.rel = linkRel;
document.head.appendChild(link);
}
function loadCss(buildType) {
// These should override the compiled versions, which have already been
// hard-coded into the HTML. This get us the best balance between avoiding
// a flash of unstyled content and allowing the developer to quickly reload
// uncompiled LESS in uncompiled mode.
if (buildType == 'uncompiled') {
loadSpecificCss('../ui/controls.less', 'stylesheet/less');
loadSpecificCss('../demo/demo.less', 'stylesheet/less');
}
}
function importScript(src) {
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = src;
script.defer = true;
// Setting async = false is important to make sure the script is imported
// before the 'load' event fires.
script.async = false; // eslint-disable-line id-denylist
document.head.appendChild(script);
// Signal success, or else the Closure Library's loader will not load the
// next script.
return true;
}
window.CLOSURE_IMPORT_SCRIPT = importScript;
var fields = location.search.substr(1);
fields = fields ? fields.split(';') : [];
var fragments = location.hash.substr(1);
fragments = fragments ? fragments.split(';') : [];
var combined = fields.concat(fragments);
var buildType = 'uncompiled';
var buildSpecified = false;
if (!shakaUncompiledModeSupported()) {
// If uncompiled mode is not supported, default to the compiled debug
// version, which should still work.
buildType = 'debug_compiled';
}
if (!navigator.onLine) {
// If we're offline, default to the compiled version, which may have been
// cached by the service worker.
buildType = 'compiled';
}
// Very old browsers do not have Array.prototype.indexOf, so we loop.
for (var i = 0; i < combined.length; ++i) {
if (combined[i] == 'build=compiled') {
buildType = 'compiled';
buildSpecified = true;
break;
}
if (combined[i] == 'build=debug_compiled') {
buildType = 'debug_compiled';
buildSpecified = true;
break;
}
if (combined[i] == 'build=uncompiled') {
buildType = 'uncompiled';
buildSpecified = true;
break;
}
}
if (!shakaUncompiledModeSupported() && buildType == 'uncompiled') {
// The URL says uncompiled, but we know it won't work. This URL was
// probably copied from some other browser, but it won't work in this one.
// Force the use of the compiled debug build and update the hash.
buildType = 'debug_compiled';
// Replace the build type in either the hash or the URL parameters.
// At this point, we don't know precisely which contained the build type.
location.hash = location.hash.replace(
'build=uncompiled', 'build=debug_compiled');
location.href = location.href.replace(
'build=uncompiled', 'build=debug_compiled');
// Changing location.href will trigger a refresh of the page. If the
// build type was in the URL parameters, the page will now be refreshed.
// If the build type was in the hash, the page will continue to load with
// an updated hash and the correct library type.
}
// If no build was specified in the URL, update the fragment with the default
// we chose.
if (!buildSpecified) {
if (location.hash.length) {
location.hash += ';';
}
location.hash += 'build=' + buildType;
}
loadCss(buildType);
// The application must define its list of compiled and uncompiled sources
// before including this loader. The URLs should be relative to the page.
var scripts = {
'compiled': window['COMPILED_JS'],
'debug_compiled': window['COMPILED_DEBUG_JS'],
'uncompiled': window['UNCOMPILED_JS'],
}[buildType];
for (var j = 0; j < scripts.length; ++j) {
loadRelativeScript(scripts[j]);
}
})(); // anonymous namespace