diff --git a/content/en-us/reference/engine/classes/Humanoid.yaml b/content/en-us/reference/engine/classes/Humanoid.yaml index f80f9a5cc..b0c6fb089 100644 --- a/content/en-us/reference/engine/classes/Humanoid.yaml +++ b/content/en-us/reference/engine/classes/Humanoid.yaml @@ -1925,15 +1925,13 @@ methods: `Class.Humanoid`. description: | This function sets whether a given `Enum.HumanoidStateType` is enabled for - the `Class.Humanoid`. + the `Class.Humanoid`. When a particular `Enum.HumanoidStateType` is + disabled, the `Class.Humanoid` can never enter that state. This is true + regardless if the attempt to change state is made using + `Class.Humanoid:ChangeState()` or Roblox internal `Class.Humanoid` code. - The humanoid state describes the activity the `Class.Humanoid` is - currently doing. - - When a particular `Enum.HumanoidStateType` is disabled, the - `Class.Humanoid` can never enter that state. This is true regardless if - the attempt to change state is made using `Class.Humanoid:ChangeState()` - or Roblox internal `Class.Humanoid` code. + Note that using `SetStateEnabled()` on the server does not replicate the + change to the client, nor vice-versa. code_samples: - jump-cooldown parameters: @@ -1946,7 +1944,7 @@ methods: type: bool default: summary: | - _True_ if this state is to be enabled, _false_ if it is to be + `true` if `state` is to be enabled, `false` if `state` is to be disabled. returns: - type: void