diff --git a/book/mobile.html b/book/mobile.html index 1609791d..9a48ba66 100644 --- a/book/mobile.html +++ b/book/mobile.html @@ -142,11 +142,11 @@
Voxel grids are a geometry representation that meets (almost all of) the +
Voxel grids are a geometry representation that meets (almost all of) our desiderata -- we actually used them already in order to efficiently down-sample a point cloud. In this representation we discretize some finite volume of 3D space into a grid of fixed-size cubes; let's say 1 cm$^3.$ We @@ -156,7 +156,7 @@
When I've used the term "simulation" so far in these notes, I've been focusing mostly on the enabling technologies, like the physics engine and the - the rendering engine. In robotics today, there are only a handful of + rendering engine. In robotics today, there are only a handful of mainstream simulators which people are using, such as NVidia Isaac/Omniverse, MuJoCo, and Drake. (PyBullet was very popular but is no longer actively maintained.) But there is another crop of tools which call @@ -363,7 +363,7 @@
Most of the ideas we've covered in this chapter so far can be considered relatively modest extensions to our existing manipulation toolbox. But there - are some important problem associated with navigating a mobile robot that + are some important problems associated with navigating a mobile robot that really don't come up in table-top manipulation.