This repository has been archived by the owner on Jan 1, 2024. It is now read-only.
I found interesting feature relatated with haptic feedback #2340
TheBreakingMan
started this conversation in
Ideas
Replies: 1 comment 1 reply
-
You are several months behind everyone else |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I discovered an interesting feature of the controller. Maybe you know about that, but for some reason, I decide to make a discussion about that. Look. Go to the sound settings, select wireless controller and select "configure speakers".
Quadraphonic sound scheme.
The front left and right go through the headphone jack of controller to the acoustic or headphone, and the rear sound "surround" channel's ones directly going to the controller vibration motors
It passes mainly low-frequency signals on a rear "speakers", of course. I turned on various movies rich with low-frequency effects. So LF sound from "surround channels" directly going through the controller vibration motors and it shakes.
And I thought that it would be possible to send all sorts of game effects, well, or just a sound track to these sound channels of the controller, for a more interesting vibration. You can felt movement of character, or explosions on controller
You can tested by yourself, but ds4windows must be off for a while. For example, download potplayer, download movie, start it
Choose 7.1 or 5.1 or 4 channel audiostream
Select the following settings for audio and find some bass rich sound cut's on timeline
Or start some game and choose in sound settings surround sound
Beta Was this translation helpful? Give feedback.
All reactions