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Design and implement inventory #10

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Koldar opened this issue Sep 29, 2017 · 0 comments
Open

Design and implement inventory #10

Koldar opened this issue Sep 29, 2017 · 0 comments
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@Koldar
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Koldar commented Sep 29, 2017

AS A player
I WANT TO be able to open/close and manage my inventory
BECAUSE otherwise hidden information about my inventory is not viewable by me

The player (but in the future maybe also enemies) might have an inventory attached to them. You need to:

  • implements all the hierarchy allowing one to have an inventory;
  • create key bindings allowing a player to open/close the inventory;
  • drag and drop items inside the inventory (or some keybindings to do that);
  • create some unity concepts to easily code the inventory as well;

Maybe you can implement the inventory as a game object (even better a prefab) with a particular tag: if a player/enemy has such gameobject, then it has an inventory.

Or you can implement it via a script or in some other way. Think carefully and in a modular way because otherwise connecting everything will be hard

@Koldar Koldar modified the milestones: 0.1, DataStructureImplemented Sep 29, 2017
@thevinter thevinter self-assigned this Dec 6, 2017
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