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Create Menu Scene #12

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Koldar opened this issue Sep 29, 2017 · 0 comments
Open

Create Menu Scene #12

Koldar opened this issue Sep 29, 2017 · 0 comments

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@Koldar
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Koldar commented Sep 29, 2017

AS A player
I WANT to have a videogame main menu
BECAUSE I want to start games, exit the program, manage options and keybindings and see credits

When the user start up the video, the main menu has to pop on the screen. The bare minimum to complete this task is the following one:

  • start quick maze;
  • start new maze;
  • see credits;
  • exit program;

"start new maze" needs to go to a screen where one can choose several options before starting the game:

  • difficulty level;
  • fuzziness;
  • maze size;
    Code it in a way that those variable can be retrieved easily in the program (maybe in a model game object?)

"start quick maze" is like "start new maze", but all the options are chosen in a random way.

"see credits" will show the content of a file where we will put our names and stuff. After that it needs to retrun to the main menu.

"exit program" will close the application

@Koldar Koldar added this to the 0.1 milestone Sep 29, 2017
This was referenced Sep 29, 2017
@Koldar Koldar removed this from the DataStructureImplemented milestone Sep 29, 2017
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