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AS A developer
I WANT to have reusable common scripts
BECAUSE in this way we can reuse code
The maze will have some behaviours that will happen in different scenarios. The objective of this task is to create some Unity C# scripts that will allow other to quickly implement those behaviours.
This task don't involve qualitas implementations.
The list of scripts you need to implement is the following one (of course if the assignees think that other scripts need to be implemented, they can enlarge the list itself):
script managing HP;
script managing the weapon of someone (player or opponents);
script managing the cooldown of weapons and bullets shots in general;
script to manage the movement of someone (player or opponents);
script to manage who is the ally of who else (for example the player is not in the same alliance of the enemies, but maybe some enemies can deal damage to other enemies as well): it doesn't cost anything to add multiple alliance. this script should allow the GameObject attached to gain an alliance field
It's left to you how to implement such script or how they can interact with the other component of the video game. Again, think with modularity in mind!
The text was updated successfully, but these errors were encountered:
AS A developer
I WANT to have reusable common scripts
BECAUSE in this way we can reuse code
The maze will have some behaviours that will happen in different scenarios. The objective of this task is to create some Unity C# scripts that will allow other to quickly implement those behaviours.
This task don't involve qualitas implementations.
The list of scripts you need to implement is the following one (of course if the assignees think that other scripts need to be implemented, they can enlarge the list itself):
It's left to you how to implement such script or how they can interact with the other component of the video game. Again, think with modularity in mind!
The text was updated successfully, but these errors were encountered: