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CHANGELOG.md

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Welcome to the new changelog! This will appear whenever you've entered a world that used an old version of Tale of Kingdoms.

I'll try to condense this, but there was a lot!

Tale of Kingdoms has moved to GitHub! https://github.com/SamB440/Tale-of-Kingdoms

If you have ModMenu, Tale of Kingdoms now has a config!

We also have Crowdin now! https://crwd.in/tale-of-kingdoms

The following translations were updated/added:

  • Swedish
  • Norwegian Bokm\u00E5l
  • Brazilian Portuguese
  • Polish
  • Finnish
  • Hebrew
  • Dutch
  • Russian
  • Chinese (Simplified)
  • Chinese (Traditional)
  • French
  • Spanish
  • German
  • Czech
  • Turkish
  • Japanese

1.0.3 (new -> old)

  • Fix swinging arm on interaction with guild guards
  • Updated the save file format:
    • Save files now have parity between servers/clients
  • Fix items vanishing when buying from shop if inventory full
  • Fix item being removed from cursor even if it cannot be sold
  • Fix sell screen never opening
  • Update the guild
  • Update to 1.19
  • Massively refactor how structures spawn
    • Structures such as villages and portals now have terrain adaptation
    • This took many months of effort due to the complex changes Mojang has made recently
  • Update to 1.18.2 (skipped release)
  • Fix incorrect data being passed to packets
  • Fix translations for clients on servers
  • Add contract cancel text
  • Fix various crashes
  • Fix farmer bread claim on servers for first day
  • Fix schematic handling in environments
  • Pause the game in start conquest gui
  • Fix compatibility with Immersive Portals
  • Added cooked foods to shop
  • Fix 'invalid player data' on server entry
  • Add new guild archer skin
  • Optimised texture random generation
  • Verify contract signing server-side
  • Add config options, add lazydfu to dev env
  • Fix duplicate message on guild guard countdown
  • Fixed computer locales causing unexpected issues