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SimMatch.cs
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SimMatch.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using System;
public class SimMatch : MonoBehaviour {
public ChooseCompetitors cc;
private GameObject stick1;
private GameObject stick2;
private Transform player1;
private Transform player2;
public bool readyToGo = false;
private bool startButton = false;
// Use this for initialization
public void Start ()
{
readyToGo = true;
GameObject stick1 = new GameObject();
stick1 = Instantiate(cc.Player1.Stick, gameObject.transform.GetChild(3).transform);
GameObject stick2 = new GameObject();
stick2 = Instantiate(cc.Player2.Stick, gameObject.transform.GetChild(4).transform);
stick1.transform.localPosition = new Vector3(-15, 130, 0);
stick2.transform.localPosition = new Vector3(-15, -130, 0);
player1 = gameObject.transform.GetChild(3);
player2 = gameObject.transform.GetChild(4);
player1.GetChild(0).GetComponent<TextMeshPro>().SetText(cc.Player1.Name);
player2.GetChild(0).GetComponent<TextMeshPro>().SetText(cc.Player2.Name);
player1.GetChild(2).gameObject.SetActive(true);
player2.GetChild(2).gameObject.SetActive(true);
startButton = true;
}
public void Update()
{
Transform input1 = player1.GetChild(1).GetChild(0).GetChild(1).GetChild(2);
int player1Score = -1;
bool isNum = false;
if (input1.GetComponent<Text>().text != "")
isNum = Int32.TryParse(input1.GetComponent<Text>().text, out player1Score);
Transform input2 = player2.GetChild(1).GetChild(0).GetChild(1).GetChild(2);
int player2Score = -1;
bool isNum2 = false;
if (input2.GetComponent<Text>().text != "")
isNum2 = Int32.TryParse(input2.GetComponent<Text>().text, out player2Score);
Debug.Log(player1Score+" "+player2Score);
Debug.Log(isNum+" "+isNum2);
if (!isNum)
player1Score = -1;
if (!isNum2)
player2Score = -1;
if (player1Score != -1 && player2Score != -1 && startButton)
{
gameObject.transform.GetChild(1).gameObject.SetActive(true);
}
}
private void Setup()
{
readyToGo = true;
GameObject stick1 = new GameObject();
stick1 = Instantiate(cc.Player1.Stick, gameObject.transform.GetChild(3).transform);
GameObject stick2 = new GameObject();
stick2 = Instantiate(cc.Player2.Stick, gameObject.transform.GetChild(4).transform);
stick1.transform.localPosition = new Vector3(-15, 130, 0);
stick2.transform.localPosition = new Vector3(-15, -130, 0);
player1 = gameObject.transform.GetChild(3);
player2 = gameObject.transform.GetChild(4);
player1.GetChild(0).GetComponent<TextMeshPro>().SetText(cc.Player1.Name);
player2.GetChild(0).GetComponent<TextMeshPro>().SetText(cc.Player2.Name);
player1.GetChild(2).gameObject.SetActive(true);
player2.GetChild(2).gameObject.SetActive(true);
startButton = true;
}
public void PlayGame()
{
gameObject.transform.GetChild(1).gameObject.SetActive(false);
startButton = false;
Transform input1 = player1.GetChild(1).GetChild(0).GetChild(1).GetChild(2);
int player1Score = -1;
Int32.TryParse(input1.GetComponent<Text>().text, out player1Score);
Transform input2 = player2.GetChild(1).GetChild(0).GetChild(1).GetChild(2);
int player2Score = -1;
Int32.TryParse(input2.GetComponent<Text>().text, out player2Score);
if (player1Score != -1 && player2Score != -1)
{
string winnerName = null;
string loserName = null;
if (player1Score > player2Score)
{
//P1 wins
winnerName = cc.Player1.Name;
loserName = cc.Player2.Name;
gameObject.transform.GetChild(5).gameObject.SetActive(true);
} else if (player2Score > player1Score)
{
//P2 wins
winnerName = cc.Player2.Name;
loserName = cc.Player1.Name;
gameObject.transform.GetChild(6).gameObject.SetActive(true);
} else
{
//Tie
winnerName = null;
loserName = null;
gameObject.transform.GetChild(7).gameObject.SetActive(true);
}
gameObject.transform.GetChild(1).gameObject.SetActive(false);
gameObject.transform.GetChild(8).gameObject.SetActive(true);
//string path = Application.dataPath;
string path = Application.dataPath;
path = path.Substring(path.Length);
//Debug.Log(path);
string currentText = System.IO.File.ReadAllText(path + "Players.txt");
string[] players = currentText.Split('\n');
if (winnerName != null & loserName != null)
{
string[] allTogether = new string[players.Length-1];
for (int x = 0; x < players.Length-1; x++)
{
String[] parts = players[x].Split('\t');
Debug.Log(parts[0]+"\t"+ parts[1] + "\t" + parts[2]+"\t"+ parts[3]+ "\t" + parts[4]);//+ "\t" + parts[5]);
string name = parts[1];
string[] winLoss = parts[5].Split(',');
int wins = Int32.Parse(winLoss[0]);
int losses = Int32.Parse(winLoss[1]);
if (name == winnerName)
{
//Add win
wins++;
parts[5] = wins+","+losses;
Debug.Log("Winner: " + name + " Wins: " + wins);
}
else if (name == loserName)
{
//Add loss
losses++;
parts[5] = wins+","+losses;
Debug.Log("Loser: "+name+" Losses: "+losses);
}
allTogether[x] = parts[0]+"\t"+parts[1]+"\t"+parts[2]+"\t"+parts[3]+"\t"+parts[4]+"\t"+parts[5];
}
System.IO.File.WriteAllLines(@"" + path + "Players.txt", allTogether);
} else
{
//Tie
}
}
}
public void ResetMenu()
{
if (readyToGo)
{
Debug.Log("Resetting the Sim");
Debug.Log(player1.GetChild(1).GetChild(0).GetChild(1).GetChild(2).GetComponent<Text>().text);
player1.GetChild(1).GetChild(0).GetChild(1).GetComponent<InputField>().text = "";
player2.GetChild(1).GetChild(0).GetChild(1).GetComponent<InputField>().text = "";
player1.GetChild(0).GetComponent<TextMeshPro>().SetText("Player2");
player2.GetChild(0).GetComponent<TextMeshPro>().SetText("Player1");
GameObject.Destroy(player1.GetChild(2).gameObject);
GameObject.Destroy(player2.GetChild(2).gameObject);
gameObject.transform.GetChild(5).gameObject.SetActive(false);
gameObject.transform.GetChild(6).gameObject.SetActive(false);
gameObject.transform.GetChild(7).gameObject.SetActive(false);
gameObject.transform.GetChild(1).gameObject.SetActive(false);
gameObject.transform.GetChild(8).gameObject.SetActive(false);
readyToGo = false;
Setup();
}
}
}