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Side note/question: Would the editor need to handle the "Locked" ZZT World files? How so?
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The built-in editor has been a pretty low priority, but the ability to manipulate and change game worlds via the library itself is higher.
In the meantime, KevEdit will have to do. :)
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Side note/question:
Would the editor need to handle the "Locked" ZZT World files? How so?
The text was updated successfully, but these errors were encountered: