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hud.lua
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hud.lua
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------------------------------------------------------------
-- _____ _ _ _ --
-- |_ _| |_ (_)_ _ __| |_ _ _ --
-- | | | ' \| | '_(_-< _| || | --
-- |_| |_||_|_|_| /__/\__|\_, | --
-- |__/ --
------------------------------------------------------------
-- HUD definitions for Thirsty --
------------------------------------------------------------
-- See init.lua for license --
------------------------------------------------------------
--[[
Optionally from one of the supported mods
Any hud needs to define the following functions:
- thirsty.hud_init(player)
Initialize the HUD for a new player.
- thirsty.hud_update(player, value)
Display the new value "value" for the given player. "value" is
a floating point number, not necessarily bounded. You can use the
"thirsty.hud_clamp(value)" function to get an integer between 0
and 20.
]]--
function thirsty.hud_clamp(value)
if value < 0 then
return 0
elseif value > 20 then
return 20
else
return math.ceil(value)
end
end
if minetest.get_modpath("hudbars") then
hb.register_hudbar('thirst', 0xffffff, "Hydration", {
bar = 'thirsty_hudbars_bar.png',
icon = 'thirsty_drop_100_24_cc0.png'
}, 20, 20, false)
function thirsty.hud_init(player)
local pmeta = player:get_meta()
hb.init_hudbar(player, 'thirst',
thirsty.hud_clamp(pmeta:get_float("thirsty_hydro")),
20, false)
end
function thirsty.hud_update(player, value)
hb.change_hudbar(player, 'thirst', thirsty.hud_clamp(value), 20)
end
else
-- 'builtin' hud
function thirsty.hud_init(player)
-- above breath bar, for now
local name = player:get_player_name()
local pmeta = player:get_meta()
thirsty_hud = player:hud_add({
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "thirsty_drop_100_24_cc0.png",
number = thirsty.hud_clamp(pmeta:get_float("thirsty_hydro")),
direction = 0,
size = { x=24, y=24 },
offset = { x=25, y=-(48+24+16+32)},
})
end
function thirsty.hud_update(player, value)
local name = player:get_player_name()
local hud_id = thirsty_hud
player:hud_change(hud_id, 'number', thirsty.hud_clamp(value))
end
end