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bsp.h
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bsp.h
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/* bsp.h
Copyright (C) 2005,2006,2007,2008 Eugene K. Ressler, Jr.
This file is part of Sketch, a small, simple system for making
3d drawings with LaTeX and the PSTricks or TikZ package.
Sketch is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
any later version.
Sketch is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Sketch; see the file COPYING.txt. If not, see
http://www.gnu.org/copyleft */
#ifndef __BSP_H
#define __BSP_H
#include "geometry.h"
typedef enum bsp_node_type_t {
BSP_POLYGON,
BSP_POLYLINE,
} BSP_NODE_TYPE;
#define BASE_BSP_NODE_FIELDS \
BSP_NODE_TYPE tag; \
struct bsp_node_t *prev, *next, *mark, *in, *on, *out; \
void *attr; \
BOX_3D extent[1]
typedef struct bsp_node_t {
BASE_BSP_NODE_FIELDS;
} BSP_NODE, *BSP_TREE;
typedef struct bsp_vertex_attr_t {
int border_p;
int parent_vtx;
int cut_p;
} BSP_VERTEX_ATTR;
typedef struct bsp_polygon_attr_t {
DYNAMIC_ARRAY_FIELDS(BSP_VERTEX_ATTR, elt, n_elts);
} BSP_POLYGON_ATTR;
DECLARE_DYNAMIC_ARRAY_PROTOS(BSP_POLYGON_ATTR, BSP_VERTEX_ATTR,
polygon_attr, elt, n_elts);
typedef struct bsp_polygon_node_t {
BASE_BSP_NODE_FIELDS;
PLANE plane[1];
POLYGON_3D polygon[1];
BSP_POLYGON_ATTR polygon_attr[1]; // attributes of polygon vertices
} BSP_POLYGON_NODE;
typedef struct bsp_polyline_node_t {
BASE_BSP_NODE_FIELDS;
POLYLINE_3D polyline[1];
int first_p, last_p;
} BSP_POLYLINE_NODE;
void add_polygon_to_bsp(BSP_TREE * bsp, POLYGON_3D * polygon, void *attr);
void add_polyline_to_bsp(BSP_TREE * bsp, POLYLINE_3D * polylines,
void *attr);
typedef void (*BSP_NODE_FUNC) (BSP_NODE * node, void *env);
void traverse_bsp(BSP_NODE * bsp, BSP_NODE_FUNC func, void *env);
void traverse_depth_sort(BSP_NODE * bsp, BSP_NODE_FUNC func, void *env);
void print_bsp(FILE * f, BSP_NODE * bsp);
void add_polygon_to_sort(BSP_TREE * bsp, POLYGON_3D * polygon, void *attr);
void add_polyline_to_sort(BSP_TREE * bsp, POLYLINE_3D * polyline,
void *attr);
void sort_by_depth(BSP_TREE * bsp);
#endif