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QOALoader.h
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QOALoader.h
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/*
* Copyright (c) 2023, kleines Filmröllchen <[email protected]>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Error.h>
#include <AK/NonnullOwnPtr.h>
#include <AK/Span.h>
#include <AK/Types.h>
#include <LibAudio/Loader.h>
#include <LibAudio/QOATypes.h>
#include <LibAudio/SampleFormats.h>
namespace Audio {
// Decoder for the Quite Okay Audio (QOA) format.
// NOTE: The QOA format is not finalized yet and this decoder might not be fully spec-compliant as of 2023-02-02.
//
// https://github.com/phoboslab/qoa/blob/master/qoa.h
class QOALoaderPlugin : public LoaderPlugin {
public:
explicit QOALoaderPlugin(NonnullOwnPtr<AK::SeekableStream> stream);
virtual ~QOALoaderPlugin() override = default;
static bool sniff(SeekableStream& stream);
static ErrorOr<NonnullOwnPtr<LoaderPlugin>, LoaderError> create(NonnullOwnPtr<SeekableStream>);
virtual ErrorOr<Vector<FixedArray<Sample>>, LoaderError> load_chunks(size_t samples_to_read_from_input) override;
virtual MaybeLoaderError reset() override;
virtual MaybeLoaderError seek(int sample_index) override;
virtual int loaded_samples() override { return static_cast<int>(m_loaded_samples); }
virtual int total_samples() override { return static_cast<int>(m_total_samples); }
virtual u32 sample_rate() override { return m_sample_rate; }
virtual u16 num_channels() override { return m_num_channels; }
virtual ByteString format_name() override { return "Quite Okay Audio (.qoa)"; }
virtual PcmSampleFormat pcm_format() override { return PcmSampleFormat::Int16; }
private:
enum class IsFirstFrame : bool {
Yes = true,
No = false,
};
MaybeLoaderError initialize();
MaybeLoaderError parse_header();
MaybeLoaderError load_one_frame(Span<Sample>& target, IsFirstFrame is_first_frame = IsFirstFrame::No);
// Updates predictor values in lms_state so the next slice can reuse the same state.
MaybeLoaderError read_one_slice(QOA::LMSState& lms_state, Span<i16>& samples);
static ALWAYS_INLINE QOA::UnpackedSlice unpack_slice(QOA::PackedSlice packed_slice);
// QOA's division routine for scaling residuals before final quantization.
static ALWAYS_INLINE i16 qoa_divide(i16 value, i16 scale_factor);
// Because QOA has dynamic sample rate and channel count, we only use the sample rate and channel count from the first frame.
u32 m_sample_rate { 0 };
u8 m_num_channels { 0 };
// If this is the case (the reference encoder even enforces it at the moment)
bool m_has_uniform_channel_count { true };
size_t m_loaded_samples { 0 };
size_t m_total_samples { 0 };
};
}