You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As of writing, both Godot (as of release 4.3) and Wine support native Wayland modes.
gamescope is also capable of running native Wayland applications as well.
It would be nice if OpenGamepadUI could support native Wayland mode as well.
The text was updated successfully, but these errors were encountered:
This is definitely something we'd like to do, but it will take some work to integrate with Gamescope. We'll need to implement all the same functionality (e.g. focus switching, overlay, blur mode, etc.) using the provided Wayland protocols. There has been some work on this front here: https://github.com/ShadowBlip/gamescope-wayland-client
As of writing, both Godot (as of release 4.3) and Wine support native Wayland modes.
gamescope is also capable of running native Wayland applications as well.
It would be nice if OpenGamepadUI could support native Wayland mode as well.
The text was updated successfully, but these errors were encountered: