This repository has been archived by the owner on Sep 19, 2024. It is now read-only.
Releases: ShaneBeee/SkBee
Releases · ShaneBeee/SkBee
Small Changes [1.4.4]
FIXED:
- Fixed a small issue with virtual furnaces throwing errors
- Fixed an issue where input slots of virtual furnaces kept smelting even if the output slot was full, thus losing items.
- Fixed an issue with null NBT throwing invalid error, now it will pass
CHANGED:
ADDED:
- Added support to retrieve UUIDs from NBT (NBT actually stores UUIDs in a split format, this joins it together)
- Added changers to bounds coord expression for adding/subtracting to/from coords rather than just setting them
- Added an option to modify NBT of an inventory slot
NOTES:
- Structure elements for 1.16+ still not working. These elements use an API called StructureBlockLib, which has still not updated for 1.16.x yet.
Beta test of fix
FIXED:
- Temp fix for concurrent modification exception due to furnace yaml
Small Fixes [1.4.3]
FIXED:
- Fixed an issue with some NBT throwing null pointer errors
CHANGED:
- Changed NBT tags, so if they are not present, return null instead of full NBT string
Smithing Time [1.4.2]
ADDED:
- Added a syntax for registering smithing recipes (see DOCS)
Small Fix [1.4.1]
FIXED:
- Hopefully fixed an NPE with virtual furnaces
CHANGED:
- Temporarily disabled structure elements until StructureAPI is updated
Some new stuff [1.4.0]
ADDED:
- Added support for 1.16.x
- Added an expression to get all recipes from an item
- Added an expression to get all ingredients for a recipe
Small Fix [1.3.3]
FIXED:
- Fixed an issue with loading on Spigot
Small Fix [1.3.2]
FIXED:
- Fixed an issue with NBT strings that have variables in them. (The validator was just not having it)
Small Changes [1.3.1]
ADDED:
- Added an armor change event
- Added an expression to get the item changed in the armor change event
CHANGED:
- Changed some error handling for NBT
The Virtual Furnace Update [1.3.0]
ADDED:
- Added virtual furnaces (items, fuels, recipes)
- Added an effect to reduce the player's debug screen
CHANGED:
- Spawning an entity with NBT now uses Skript's last spawned entity, so you can retrieve the entity via Skript's last spawned entity expression
FIXED:
- Removed an old debug message