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TASInput.cs
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TASInput.cs
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using Game;
using System;
using System.Reflection;
using UnityEngine;
namespace OriTAS {
public class TASInput {
public int Frames { get; set; }
public bool Jump { get; set; }
public bool Save { get; set; }
public bool DSave { get; set; }
public bool DLoad { get; set; }
public bool Fire { get; set; }
public bool Action { get; set; }
public bool Bash { get; set; }
public bool Start { get; set; }
public bool Select { get; set; }
public bool Esc { get; set; }
public float XAxis { get; set; }
public float YAxis { get; set; }
public float MouseX { get; set; }
public float MouseY { get; set; }
public bool ChargeJump { get; set; }
public bool Glide { get; set; }
public bool Dash { get; set; }
public bool Grenade { get; set; }
public bool UI { get; set; }
public int Line1 { get; set; }
public int Line2 { get; set; }
public bool Position { get; set; }
public float PositionX { get; set; }
public float PositionY { get; set; }
public bool Color { get; set; }
public bool NoColor { get; set; }
public bool Speed { get; set; }
public float SpeedX { get; set; }
public float SpeedY { get; set; }
public bool EntityPos { get; set; }
public float EntityPosX { get; set; }
public float EntityPosY { get; set; }
public int SaveSlot { get; set; }
public int XP { get; set; }
public float EN { get; set; }
public float HP { get; set; }
public int Random { get; set; }
public bool Restore { get; set; }
public int Copy { get; set; }
public int SkillTree { get; set; }
public bool TAS { get; set; }
public bool BlockPos { get; set; }
public float BlockPosX { get; set; }
public float BlockPosY { get; set; }
public bool SeinPos { get; set; }
public float SeinPosX { get; set; }
public float SeinPosY { get; set; }
public float EntityHP { get; set; }
public string Spawn { get; set; }
public float SpawnX { get; set; }
public float SpawnY { get; set; }
public bool ResetDash { get; set; }
public bool SpamAction { get; set; }
public bool KBUp { get; set; }
public bool KBDown { get; set; }
public bool KBOverride { get; set; }
public bool AutoRotateFix { get; set; }
public float ARCurrentTime { get; set; }
public bool Slowdown { get; set; }
public TASInput() {
this.MouseX = -1;
this.MouseY = -1;
this.SaveSlot = -1;
this.Copy = -1;
this.XP = -1;
this.EN = -1;
this.HP = -1;
this.Random = -1;
this.SkillTree = -1;
this.EntityHP = -1;
this.KBDown = false;
this.KBUp = false;
this.SpamAction = false;
this.Slowdown = false;
this.AutoRotateFix = false;
this.SeinPos = false;
}
public TASInput(int frames) {
this.KBDown = false;
this.KBUp = false;
this.SpamAction = false;
this.Slowdown = false;
this.AutoRotateFix = false;
this.SeinPos = false;
this.Frames = frames;
this.XP = -1;
this.EN = -1;
this.HP = -1;
this.Random = -1;
this.Copy = -1;
this.SkillTree = -1;
this.EntityHP = -1;
this.Esc = Core.Input.Cancel.IsPressed;
this.Action = Core.Input.ActionButtonA.IsPressed;
this.Dash = Core.Input.RightShoulder.IsPressed;
this.Grenade = Core.Input.LeftShoulder.IsPressed;
this.Jump = Core.Input.Jump.IsPressed;
this.Save = Core.Input.SoulFlame.IsPressed;
this.Fire = Core.Input.SpiritFlame.IsPressed;
this.Bash = Core.Input.Bash.IsPressed;
this.Start = Core.Input.Start.IsPressed;
this.Select = Core.Input.Select.IsPressed;
this.ChargeJump = Core.Input.ChargeJump.IsPressed;
this.Glide = Core.Input.Glide.IsPressed;
float dp = Core.Input.HorizontalDigiPad;
float ana = Core.Input.HorizontalAnalogLeft;
this.XAxis = dp < -0.1f ? -1 : (ana < -0.04f ? ana : (dp > 0.1f ? 1 : (ana > 0.04f ? ana : 0)));
dp = Core.Input.VerticalDigiPad;
ana = Core.Input.VerticalAnalogLeft;
this.YAxis = dp < -0.1f ? -1 : (ana < -0.04f ? ana : (dp > 0.1f ? 1 : (ana > 0.04f ? ana : 0)));
this.UI = (MoonInput.GetKey(KeyCode.LeftAlt) || MoonInput.GetKey(UnityEngine.KeyCode.RightAlt)) && MoonInput.GetKeyDown(UnityEngine.KeyCode.U);
if (Core.Input.CursorMoved) {
Vector2 vector = Core.Input.CursorPosition;
this.MouseX = vector.x;
this.MouseY = vector.y;
} else {
this.MouseX = -1;
this.MouseY = -1;
}
this.SaveSlot = -1;
this.SpamAction = false;
}
public TASInput(string line, int lineNum1, int lineNum2) {
try {
string[] parameters = line.Split(',');
this.KBDown = false;
this.KBUp = false;
this.SpamAction = false;
this.Slowdown = false;
this.AutoRotateFix = false;
this.SeinPos = false;
this.MouseX = -1;
this.MouseY = -1;
this.XP = -1;
this.EN = -1;
this.HP = -1;
this.Random = -1;
this.Line1 = lineNum1;
this.Line2 = lineNum2;
this.SaveSlot = -1;
int frames = 0;
this.Copy = -1;
this.SkillTree = -1;
this.EntityHP = -1;
this.SpamAction = false;
if (!int.TryParse(parameters[0], out frames)) { return; }
for (int i = 1; i < parameters.Length; i++) {
float temp;
switch (parameters[i].ToUpper().Trim()) {
case "SLOW": Slowdown = true; break;
case "JUMP": Jump = true; break;
case "ESC": Esc = true; break;
case "ACTION": Action = true; break;
case "DASH": Dash = true; break;
case "GRENADE": Grenade = true; break;
case "SAVE": Save = true; break;
case "GLIDE": Glide = true; break;
case "FIRE": Fire = true; break;
case "BASH": Bash = true; break;
case "START": Start = true; break;
case "SELECT": Select = true; break;
case "CJUMP": ChargeJump = true; break;
case "LEFT": XAxis = -1; break;
case "RIGHT": XAxis = 1; break;
case "UP": YAxis = 1; break;
case "DOWN": YAxis = -1; break;
case "UI": UI = true; break;
case "COLOR": Color = true; break;
case "NOCOLOR": NoColor = true; break;
case "DSAVE": DSave = true; break;
case "DLOAD": DLoad = true; break;
case "RESTORE": Restore = true; break;
case "TAS": TAS = true; break;
case "SPAWN":
Spawn = parameters[i + 1];
if (float.TryParse(parameters[i + 2], out temp)) { this.SpawnX = temp; }
if (float.TryParse(parameters[i + 3], out temp)) { this.SpawnY = temp; }
i += 3;
break;
case "RESETDASH": ResetDash = true; break;
case "RANDOM":
case "RNG":
int rngAmount = 0;
if (int.TryParse(parameters[i + 1], out rngAmount)) { this.Random = rngAmount; }
i += 1;
break;
case "XP":
int xpAmount = 0;
if (int.TryParse(parameters[i + 1], out xpAmount)) { this.XP = xpAmount; }
i += 1;
break;
case "EN":
if (float.TryParse(parameters[i + 1], out temp)) { this.EN = temp; }
i += 1;
break;
case "HP":
if (float.TryParse(parameters[i + 1], out temp)) { this.HP = temp; }
i += 1;
break;
case "ENTITYHP":
if (float.TryParse(parameters[i + 1], out temp)) { this.EntityHP = temp; }
i += 1;
break;
case "SLOT":
int saveSlot = 0;
if (int.TryParse(parameters[i + 1], out saveSlot)) { this.SaveSlot = saveSlot - 1; }
i += 1;
break;
case "COPY":
int copySlot = 0;
if (int.TryParse(parameters[i + 1], out copySlot)) { this.Copy = copySlot - 1; }
i += 1;
break;
case "SKILLTREE":
int treeAlpha = 0;
if (int.TryParse(parameters[i + 1], out treeAlpha)) { this.SkillTree = treeAlpha; }
i += 1;
break;
case "ANGLE":
if (float.TryParse(parameters[i + 1], out temp)) {
this.XAxis = (float)Math.Sin(temp * Math.PI / 180.0);
this.YAxis = (float)Math.Cos(temp * Math.PI / 180.0);
}
i += 1;
break;
case "XAXIS":
if (float.TryParse(parameters[i + 1], out temp)) { this.XAxis = temp; }
i += 1;
break;
case "YAXIS":
if (float.TryParse(parameters[i + 1], out temp)) { this.YAxis = temp; }
i += 1;
break;
case "MOUSE":
if (float.TryParse(parameters[i + 1], out temp)) { this.MouseX = temp; }
if (float.TryParse(parameters[i + 2], out temp)) { this.MouseY = temp; }
i += 2;
break;
case "POS":
case "POSITION":
Position = true;
if (float.TryParse(parameters[i + 1], out temp)) { this.PositionX = temp; }
if (float.TryParse(parameters[i + 2], out temp)) { this.PositionY = temp; }
i += 2;
break;
case "SPEED":
Speed = true;
if (float.TryParse(parameters[i + 1], out temp)) { this.SpeedX = temp; }
if (float.TryParse(parameters[i + 2], out temp)) { this.SpeedY = temp; }
i += 2;
break;
case "SEINPOS":
SeinPos = true;
if (float.TryParse(parameters[i + 1], out temp)) { this.SeinPosX = temp; }
if (float.TryParse(parameters[i + 2], out temp)) { this.SeinPosY = temp; }
i += 2;
break;
case "KBOVERRIDE":
KBOverride = true;
break;
case "KBUP":
KBUp = true;
break;
case "KBDOWN":
KBDown = true;
break;
case "ARFIX":
AutoRotateFix = true;
if (float.TryParse(parameters[i + 1], out temp)) { this.ARCurrentTime = temp; }
i += 1;
break;
case "ENTITYPOS":
case "ENTITYPOSITION":
EntityPos = true;
if (float.TryParse(parameters[i + 1], out temp)) { this.EntityPosX = temp; }
if (float.TryParse(parameters[i + 2], out temp)) { this.EntityPosY = temp; }
i += 2;
break;
case "BLOCKPOS":
case "BLOCKPOSITION":
BlockPos = true;
if (float.TryParse(parameters[i + 1], out temp)) { this.BlockPosX = temp; }
if (float.TryParse(parameters[i + 2], out temp)) { this.BlockPosY = temp; }
i += 2;
break;
case "SPAMACTION":
SpamAction = true;
break;
}
}
Frames = frames;
} catch { }
}
public void UpdateInput(bool initial = false) {
if (SaveSlot >= 0) {
SaveSlotsManager.CurrentSlotIndex = SaveSlot;
SaveSlotsManager.BackupIndex = -1;
}
if (DSave && initial && GameController.Instance != null) {
GameController.Instance.CreateCheckpoint();
GameController.Instance.SaveGameController.PerformSave();
}
if (Copy >= 0) {
SaveSlotsManager.CopySlot(Copy, SaveSlotsManager.CurrentSlotIndex);
SaveSlotsManager.BackupIndex = -1;
}
if ((DLoad || Restore) && initial && GameController.Instance != null) {
GameController.Instance.SaveGameController.PerformLoad();
if (Core.Scenes.Manager != null) {
FieldInfo fieldDelayTime = typeof(ScenesManager).GetField("m_testDelayTime", BindingFlags.NonPublic | BindingFlags.Instance);
fieldDelayTime.SetValue(Core.Scenes.Manager, 1f);
}
}
if (BlockPos && initial && Characters.Sein != null && CharacterState.IsActive(Characters.Sein.Abilities.GrabBlock)) {
float minDist = 20;
int index = -1;
for (int i = 0; i < PushPullBlock.All.Count; i++) {
PushPullBlock pushPullBlock = PushPullBlock.All[i];
float dist = Vector3.Distance(pushPullBlock.Position, Characters.Sein.Position);
if (dist < minDist) {
index = i;
minDist = dist;
}
}
if (index >= 0) {
FieldInfo fieldTransform = typeof(PushPullBlock).GetField("m_transform", BindingFlags.NonPublic | BindingFlags.Instance);
Transform transform = (Transform)fieldTransform.GetValue(PushPullBlock.All[index]);
transform.position = new Vector3(BlockPosX, BlockPosY);
}
}
if (!string.IsNullOrEmpty(Spawn) && Characters.Sein != null) {
int index = -1;
float dist = float.MaxValue;
for (int i = 0; i < RespawningPlaceholder.All.Count; i++) {
RespawningPlaceholder rp = RespawningPlaceholder.All[i];
bool wasNull = false;
if (rp.CurrentEntity == null) {
rp.Spawn();
wasNull = true;
}
if (rp.CurrentEntity.GetType().Name.IndexOf(Spawn, StringComparison.OrdinalIgnoreCase) >= 0) {
float fdist = Vector3.Distance(rp.Position, Characters.Sein.Position);
if (fdist < dist) {
dist = fdist;
index = i;
}
}
if (wasNull) {
rp.DestroyCurrentInstance();
}
}
if (index >= 0 && dist < 1000) {
RespawningPlaceholder rp = RespawningPlaceholder.All[index];
Vector3 old = rp.transform.position;
rp.transform.position = new Vector3(SpawnX, SpawnY, old.z);
rp.Spawn();
rp.transform.position = old;
}
}
if (ResetDash && initial && Characters.Sein != null) {
Characters.Sein.Abilities.Dash.ResetDashLimit();
}
if ((EntityPos || EntityHP >= 0) && initial && Characters.Sein != null) {
SeinCharacter sein = Characters.Sein;
string info = string.Empty;
float minDist = float.MaxValue;
int index = -1;
for (int i = 0; i < Targets.Attackables.Count; i++) {
EntityTargetting attackable = Targets.Attackables[i] as EntityTargetting;
if (attackable != null && attackable.IsOnScreen && attackable.Activated) {
float dist = Vector3.Distance(attackable.Position, sein.Position);
if (dist < minDist) {
index = i;
minDist = dist;
}
}
}
if (index >= 0) {
EntityTargetting attackable = Targets.Attackables[index] as EntityTargetting;
if (EntityPos) {
attackable.Entity.Position = new Vector3(EntityPosX, EntityPosY);
}
if (EntityHP >= 0) {
if (attackable.Entity.DamageReciever.MaxHealth < EntityHP) {
attackable.Entity.DamageReciever.MaxHealth = EntityHP;
}
attackable.Entity.DamageReciever.Health = EntityHP;
}
}
}
if (HP >= 0 && initial && Characters.Sein != null) {
Characters.Sein.Mortality.Health.SetAmount(HP);
}
if (EN >= 0 && initial && Characters.Sein != null) {
Characters.Sein.Energy.SetCurrent(EN);
}
if (Position && initial) {
SeinCharacter sein = Characters.Sein;
sein.Position = new UnityEngine.Vector3(PositionX, PositionY);
}
if (SeinPos && initial) {
Ori oriChar = Characters.Ori;
oriChar.Position = new UnityEngine.Vector3(SeinPosX, SeinPosY);
}
if (Speed && initial) {
SeinCharacter sein = Characters.Sein;
sein.Speed = new UnityEngine.Vector3(SpeedX, SpeedY);
}
if (XP >= 0 && initial) {
SeinCharacter sein = Characters.Sein;
sein.Level.Experience = XP;
}
if (UI && initial) {
SeinUI.DebugHideUI = !SeinUI.DebugHideUI;
}
if (Color && initial && Characters.Sein != null) {
CheatsHandler.Instance.ChangeCharacterColor();
}
if (NoColor && initial && Characters.Sein != null) {
Characters.Sein.PlatformBehaviour.Visuals.SpriteRenderer.material.color = new Color(0.50196f, 0.50196f, 0.50196f, 0.5f);
}
if (!Position && MouseX > -0.1 && MouseY > -0.1) {
UnityEngine.Vector2 vector = new UnityEngine.Vector2(MouseX, MouseY);
Core.Input.CursorMoved = (UnityEngine.Vector2.Distance(vector, Core.Input.CursorPosition) > 0.0001f);
Core.Input.CursorPosition = vector;
TASPlayer.LastMouseX = MouseX;
TASPlayer.LastMouseY = MouseY;
} else {
Core.Input.CursorPosition = new UnityEngine.Vector2(TASPlayer.LastMouseX, TASPlayer.LastMouseY);
Core.Input.CursorMoved = false;
}
Core.Input.HorizontalAnalogLeft = XAxis;
Core.Input.Horizontal = XAxis;
Core.Input.VerticalAnalogLeft = YAxis;
Core.Input.Vertical = YAxis;
PlayerInput.Instance.ApplyDeadzone(ref Core.Input.HorizontalAnalogLeft, ref Core.Input.VerticalAnalogLeft);
Core.Input.HorizontalAnalogRight = 0;
Core.Input.VerticalAnalogRight = 0;
PlayerInput.Instance.ApplyDeadzone(ref Core.Input.HorizontalAnalogRight, ref Core.Input.VerticalAnalogRight);
Core.Input.HorizontalDigiPad = (int)XAxis;
Core.Input.VerticalDigiPad = (int)YAxis;
Core.Input.AnyStart.Update(Jump || Start);
Core.Input.ZoomIn.Update(Glide);
Core.Input.ZoomOut.Update(ChargeJump);
Core.Input.LeftClick.Update(false);
Core.Input.RightClick.Update(false);
Core.Input.Jump.Update(Jump);
Core.Input.SpiritFlame.Update(Fire);
Core.Input.SoulFlame.Update(Save);
Core.Input.Bash.Update(Bash);
Core.Input.ChargeJump.Update(ChargeJump);
Core.Input.Glide.Update(Glide);
Core.Input.Grab.Update(Glide);
Core.Input.LeftShoulder.Update(Grenade);
Core.Input.RightShoulder.Update(Dash);
Core.Input.Select.Update(Select);
Core.Input.Start.Update(Start);
Core.Input.LeftStick.Update(false);
Core.Input.RightStick.Update(false);
Core.Input.MenuDown.Update(YAxis == -1);
Core.Input.MenuUp.Update(YAxis == 1);
Core.Input.MenuLeft.Update(XAxis == -1);
Core.Input.MenuRight.Update(XAxis == 1);
Core.Input.MenuPageLeft.Update(ChargeJump);
Core.Input.MenuPageRight.Update(Glide);
Core.Input.ActionButtonA.Update(Action);
Core.Input.Cancel.Update(Esc);
Core.Input.Copy.Update(Fire);
Core.Input.Delete.Update(Bash);
Core.Input.Focus.Update(Fire);
Core.Input.Filter.Update(Fire);
Core.Input.Legend.Update(Bash);
}
public static bool operator ==(TASInput one, TASInput two) {
if ((object)one == null && (object)two != null) {
return false;
} else if ((object)one != null && (object)two == null) {
return false;
} else if ((object)one == null && (object)two == null) {
return true;
}
return one.Jump == two.Jump && one.Save == two.Save && one.Fire == two.Fire && one.Bash == two.Bash &&
one.Action == two.Action && one.Esc == two.Esc && one.Dash == two.Dash && one.Grenade == two.Grenade &&
one.Start == two.Start && one.Select == two.Select && one.UI == two.UI && one.XAxis == two.XAxis &&
one.YAxis == two.YAxis && one.MouseX == two.MouseX && one.MouseY == two.MouseY && one.Glide == two.Glide && one.ChargeJump == two.ChargeJump;
}
public static bool operator !=(TASInput one, TASInput two) {
if ((object)one == null && (object)two != null) {
return true;
} else if ((object)one != null && (object)two == null) {
return true;
} else if ((object)one == null && (object)two == null) {
return false;
}
return one.Jump != two.Jump || one.Save != two.Save || one.Fire != two.Fire || one.Bash != two.Bash ||
one.Action != two.Action || one.Esc != two.Esc || one.Dash != two.Dash || one.Grenade != two.Grenade ||
one.Start != two.Start || one.Select != two.Select || one.UI != two.UI || one.XAxis != two.XAxis ||
one.YAxis != two.YAxis || one.MouseX != two.MouseX || one.MouseY != two.MouseY || one.Glide != two.Glide || one.ChargeJump != two.ChargeJump;
}
public override string ToString() {
return Frames.ToString().PadLeft(4, ' ') + (Jump ? ",Jump" : "") + (Save ? ",Save" : "") + (Fire ? ",Fire" : "") + (Bash ? ",Bash" : "") +
(ChargeJump ? ",CJump" : "") + (Glide ? ",Glide" : "") + (Start ? ",Start" : "") + (Select ? ",Select" : "") + (UI ? ",UI" : "") +
(Action ? ",Action" : "") + (Esc ? ",Esc" : "") + (Dash ? ",Dash" : "") + (Grenade ? ",Grenade" : "") +
Axis() + (DLoad ? ",DLoad" : "") + (DSave ? ",DSave" : "") + (SaveSlot >= 0 ? ",Slot," + (SaveSlot + 1) : "") +
(!Position ? "" : ",Pos," + PositionX.ToString("0.####") + "," + PositionY.ToString("0.####")) +
(!Speed ? "" : ",Speed," + SpeedX.ToString("0.####") + "," + SpeedY.ToString("0.####")) +
(XP >= 0 ? ",XP," + XP : "") + (Color ? ",Color" : "") + (Random >= 0 ? ",Random," + Random : "") +
(!EntityPos ? "" : ",EntityPos," + EntityPosX.ToString("0.####") + "," + EntityPosY.ToString("0.####")) +
(!BlockPos ? "" : ",BlockPos," + BlockPosX.ToString("0.####") + "," + BlockPosY.ToString("0.####")) +
(EntityHP < 0 ? "" : ",EntityHP," + EntityHP.ToString("0.##")) + (HP >= 0 ? ",HP," + HP.ToString("0.#") : "") + (EN >= 0 ? ",EN," + EN.ToString("0.##") : "") +
(Restore ? ",Restore" : "") + (Copy >= 0 ? ",Copy," + (Copy + 1) : "") + (SkillTree >= 0 ? ",SkillTree," + SkillTree : "") +
(MouseX < 0 && MouseY < 0 ? "" : ",Mouse," + MouseX.ToString("0.####") + "," + MouseY.ToString("0.####"));
}
public string Axis() {
bool hasX = XAxis > 0.001f || XAxis < -0.001f;
bool hasY = YAxis > 0.001f || YAxis < -0.001f;
if (hasX && !hasY) {
return XAxis <= -0.99f ? ",Left" : XAxis >= 0.99f ? ",Right" : ",XAxis," + XAxis.ToString("0.####");
} else if (hasY && !hasX) {
return YAxis <= -0.99f ? ",Down" : YAxis >= 0.99f ? ",Up" : ",YAxis," + YAxis.ToString("0.####");
} else if (hasX && hasY) {
double magnitude = Math.Sqrt(XAxis * XAxis + YAxis * YAxis);
if (magnitude < 0.9) {
return ",XAxis," + XAxis.ToString("0.####") + ",YAxis," + YAxis.ToString("0.####");
} else {
double angle = Math.Atan2(XAxis, YAxis) * 180 / Math.PI;
if (angle < 0) {
angle += 360;
}
return ",Angle," + angle.ToString("0.##");
}
}
return "";
}
public string DisplayText() {
return "Line " + Line1 + (Line2 > 0 ? "-" + Line2 : "") + " (" + ToString().Trim() + ")";
}
public override bool Equals(object obj) {
return base.Equals(obj);
}
public override int GetHashCode() {
return (Line1 + Line2) | (Frames << 16);
}
public int Line {
get { return Line1 + (Line2 > 0 ? Line2 - 1 : 0); }
}
}
}