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Many visual effect issues #571
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My brother has reported something related in the issue #182 where bnsku said that he may try again (it was 7 months ago so I don't really know if bensku is planning on fix this anytime soon as it doesn't seem something that could be easily fixed). |
Yeah, these are related, that one isn't entirely correct on the context in which everything occurs, but it's rooted in the same issues. I hope at the very least the offset and speed issues (where floating point numbers don't work) could probably be fixed even if the other issues are more difficult. |
I might try to do thia again with Spigot particle API as it currently works with EffectLib or ols Bukkit particles. Last time I tried, Spigot particles were mostly unusable due to bugs, but maybe I'll take a look again. Colors are bugged, as Bukkit effect API doesn't support them. EffectLib has/had color support, but on the end it still played only red sparks. |
hmmm |
in my experience there is a way to do it but its a pain regardless |
I fixed colored dust particles. Apparently I needed to 1) have particle speed exactly 1 2) have RGB in range 0...1 and 3) use count zero (wait what?). |
That's obnoxious, but at least you got it working. |
Oops. Actually, I didn't probably fix everything here... |
lel i know exactly how you feel xD maybe some day ill help you with the particle system |
How much of this is still an issue? |
Hello.
I was testing visual effects to test the issues submitted in #567, and while they do work for the most part, I came across a couple of other issues that are laid out here:
(No specific information available)
error is returned and nothing happens.Testing
Here's a script I made up to test some of these issues:
And here's a video of the result. You can see that in none of the instances where the offset is non-integral does it actually use the offset properly (it just uses it as if it's 0, 0, 0), nor do any of the floating point speeds work, instead just having the particles drop to the floor with no speed. Here's a screenshot of the final error upon kicking so you can see it better, and here's what's sent to console:
Some effect commands you can use to test the others as well, for easy copying:
Setup
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