You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I would like to suggest the removal of the aliases for items with armor trims.
To start:
[Skript] Loaded 232659 aliases in 4296ms # default
[Skript] Loaded 197964 aliases in 2638ms # without armor trim
nearly 35k aliases just for items with armor trims
thats 15% of all aliases
thats added pressure on the server
if Minecraft adds more, this is going to get even more out of hand
most people don't know and/or will ever know about these aliases and/or how to guess them
Minecraft allows for registering custom armor trims, these hardcoded values just hurt that process
These don't really flow with the rest of the aliases. It would be the equivalent of having aliases for every variation of an item with enchantments. Items with applied armor trims are not found in the game by default nor are they in the creative menu, its something the player applies with a smithing table.
The text was updated successfully, but these errors were encountered:
moving towards and optional (opt-in) model in future.
Our preliminary idea is to cut these out and provide an armor-trims.sk that people can drop in to restore the current usage. The same can probably be done for other (problematic) alias groups, before the complete removal.
I would like to suggest the removal of the aliases for items with armor trims.
To start:
The text was updated successfully, but these errors were encountered: