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RELEASE NOTES.md

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0.30

  • Added: ACRE radios to military vehicles (thanks to TahMahn)

0.29

  • Fixed: Error which results in wrong location name to be shown

0.28

  • Fixed: Crashes caused by civilian saboteur scripts
  • Fixed: 'Any' shown instead of location name
  • Fixed: Wrong default backpacks in arsenal
  • Fixed: Fixed wrong values of civilian instability and recruit count

0.27

  • Added: Improved interactions with civilian saboteurs
  • Added: Ctrl and shift serve as x5, x10 and x100 modifier keys for Arsenal
  • Added: 'External inventory to arsenal' action will also merge arsenals
  • Added: Added more buildable objects to Build UI
  • Added: Added basic backpacks and basic facewear to Arsenal
  • Added: On critical error the mission will create a crash dump of the object which caused error
  • Changed: improved police counterattack behavior
  • Changed: Arsenal transfer range increased to 20 meters
  • Changed: Changed calculations for city instability
  • Fixed: critical crash due to a missing include for UNDERCOVER_MONITOR

0.26

  • Added: Scenario will actively check crashed scripts, on critical error it will perform an emergency save and prompt to restart.
  • Changed: Amount of guns per car/box was reduced by 50%
  • Changed: Build resources removed from patrol/convoy/reinforcement vehicles founr outside of bases
  • Changed: At campaign start enemies will no longer have armored tanks, APCs, IFVs, MRAPs with weapons

0.25

  • Fixed: virtual route script crash
  • Fixed: respawn: after some time game might start complaining about lack of respawn_default marker, even though first respawn was successful
  • Fixed: respawn: after some time respawn at the default respawn point might become disabled
  • Fixed: respawn: sometimes the mission spawns AI into player's squad in singleplayer when player dies

0.24

  • Added: new respawn screen to replace the BI respawn screen
  • Added: singleplayer support (possible with the new respawn screen)
  • Added: flashlights attachments to default handguns when you respawn so that you are not lost at night
  • Added: city revolt state is now shown in intel panel
  • Added: more loadouts for RHS 2017 and RHS-LDF factions
  • Fixed: U-menu not showing up in some cases
  • Fixed: magazines for some weapons were missing in enemy ammo boxes
  • Fixed: built objects were not movable after game was loaded
  • Fixed: server keys are not broken now, temporary. Can get broken again in next releases until we make a new build script.
  • Tweaked: position and rotation of objects built with the build menu is synchronized better now for clients

0.23

  • Added a quick fix for being unable to save. Might have to wait for a while if SQF errors have happened in game.
  • Removed keys temporarily until they are fixed.

0.22

  • Improved undercover system.
  • Added CBA cba_setting.sqf file to force-disable the ACE map illumination, since it makes the map totally black on respawn screen.
  • Fixed police reinforcements moving to destination police stations instantly.
  • Fixed RHS LDF loadouts.
  • Fixed arsenal errors.
  • Fixed minor things in UI.
  • Fixed AI 'move' action not returning success state
  • Fixed AI repair action not working (as consequence of above fix)
  • Fixed damange event handlers being added to player, while should be added to AI only