- Added: ACRE radios to military vehicles (thanks to TahMahn)
- Fixed: Error which results in wrong location name to be shown
- Fixed: Crashes caused by civilian saboteur scripts
- Fixed: 'Any' shown instead of location name
- Fixed: Wrong default backpacks in arsenal
- Fixed: Fixed wrong values of civilian instability and recruit count
- Added: Improved interactions with civilian saboteurs
- Added: Ctrl and shift serve as x5, x10 and x100 modifier keys for Arsenal
- Added: 'External inventory to arsenal' action will also merge arsenals
- Added: Added more buildable objects to Build UI
- Added: Added basic backpacks and basic facewear to Arsenal
- Added: On critical error the mission will create a crash dump of the object which caused error
- Changed: improved police counterattack behavior
- Changed: Arsenal transfer range increased to 20 meters
- Changed: Changed calculations for city instability
- Fixed: critical crash due to a missing include for UNDERCOVER_MONITOR
- Added: Scenario will actively check crashed scripts, on critical error it will perform an emergency save and prompt to restart.
- Changed: Amount of guns per car/box was reduced by 50%
- Changed: Build resources removed from patrol/convoy/reinforcement vehicles founr outside of bases
- Changed: At campaign start enemies will no longer have armored tanks, APCs, IFVs, MRAPs with weapons
- Fixed: virtual route script crash
- Fixed: respawn: after some time game might start complaining about lack of respawn_default marker, even though first respawn was successful
- Fixed: respawn: after some time respawn at the default respawn point might become disabled
- Fixed: respawn: sometimes the mission spawns AI into player's squad in singleplayer when player dies
- Added: new respawn screen to replace the BI respawn screen
- Added: singleplayer support (possible with the new respawn screen)
- Added: flashlights attachments to default handguns when you respawn so that you are not lost at night
- Added: city revolt state is now shown in intel panel
- Added: more loadouts for RHS 2017 and RHS-LDF factions
- Fixed: U-menu not showing up in some cases
- Fixed: magazines for some weapons were missing in enemy ammo boxes
- Fixed: built objects were not movable after game was loaded
- Fixed: server keys are not broken now, temporary. Can get broken again in next releases until we make a new build script.
- Tweaked: position and rotation of objects built with the build menu is synchronized better now for clients
- Added a quick fix for being unable to save. Might have to wait for a while if SQF errors have happened in game.
- Removed keys temporarily until they are fixed.
- Improved undercover system.
- Added CBA cba_setting.sqf file to force-disable the ACE map illumination, since it makes the map totally black on respawn screen.
- Fixed police reinforcements moving to destination police stations instantly.
- Fixed RHS LDF loadouts.
- Fixed arsenal errors.
- Fixed minor things in UI.
- Fixed AI 'move' action not returning success state
- Fixed AI repair action not working (as consequence of above fix)
- Fixed damange event handlers being added to player, while should be added to AI only