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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "AudioCrossfadePlayer",
"language": "GDScript",
"path": "res://global/music_player.gd"
}, {
"base": "Reference",
"class": "Bool",
"language": "GDScript",
"path": "res://global/bool.gd"
}, {
"base": "Reference",
"class": "InputUtils",
"language": "GDScript",
"path": "res://global/input_utils.gd"
}, {
"base": "Reference",
"class": "Math",
"language": "GDScript",
"path": "res://global/math.gd"
}, {
"base": "Reference",
"class": "NodeUtils",
"language": "GDScript",
"path": "res://global/node_utils.gd"
}, {
"base": "Node2D",
"class": "PatrolPath",
"language": "GDScript",
"path": "res://levels/guards/patrol_path.gd"
}, {
"base": "Node",
"class": "PoolArray",
"language": "GDScript",
"path": "res://global/pool_array.gd"
}, {
"base": "Reference",
"class": "RenderUtils",
"language": "GDScript",
"path": "res://global/render_utils.gd"
}, {
"base": "Node2D",
"class": "Skill",
"language": "GDScript",
"path": "res://entities/human/skill.gd"
}, {
"base": "Node",
"class": "State",
"language": "GDScript",
"path": "res://state_machine/state.gd"
}, {
"base": "Node",
"class": "StateMachine",
"language": "GDScript",
"path": "res://state_machine/state_machine.gd"
} ]
_global_script_class_icons={
"AudioCrossfadePlayer": "",
"Bool": "",
"InputUtils": "",
"Math": "",
"NodeUtils": "",
"PatrolPath": "",
"PoolArray": "",
"RenderUtils": "",
"Skill": "",
"State": "",
"StateMachine": ""
}
[application]
config/name="Jamear2"
run/main_scene="res://main.tscn"
config/icon="res://icon.png"
[autoload]
Global="*res://global/global.gd"
Levels="*res://global/levels/levels.tscn"
Music="*res://global/music.tscn"
Pause="*res://global/pause.tscn"
[display]
window/size/width=320
window/size/height=224
window/size/test_width=1280
window/size/test_height=896
mouse_cursor/custom_image_hotspot=Vector2( 8, 8 )
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[global]
clear=false
displa=false
[input]
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
attack={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
detransform={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
skill={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
zoom_in={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":43,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
zoom_out={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":45,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
reset={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
next_level={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":76,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
prev_level={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":75,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="terrain"
2d_physics/layer_2="goal"
2d_physics/layer_3="consumable"
2d_physics/layer_4="body"
2d_physics/layer_5="hurtbox"
2d_physics/layer_6="vent"
2d_physics/layer_7="button"
2d_physics/layer_8="noise"
2d_physics/layer_9="player"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0.0313726, 0.0117647, 0.027451, 1 )
environment/default_environment="res://default_env.tres"