diff --git a/Example mod/CreatureEggExample.cs b/Example mod/CreatureEggExample.cs new file mode 100644 index 00000000..d9437c67 --- /dev/null +++ b/Example mod/CreatureEggExample.cs @@ -0,0 +1,123 @@ +using System.Reflection; +using BepInEx; +using HarmonyLib; +using Nautilus.Assets; +using Nautilus.Assets.Gadgets; +using Nautilus.Assets.PrefabTemplates; +using Nautilus.Extensions; +using UnityEngine; +using UnityEngine.AddressableAssets; +using UWE; + +namespace Nautilus.Examples; + +[BepInPlugin("com.snmodding.nautilus.creatureegg", "Nautilus Creature Egg Example Mod", Nautilus.PluginInfo.PLUGIN_VERSION)] +[BepInDependency("com.snmodding.nautilus")] +public class CreatureEggExample : BaseUnityPlugin +{ + /// + /// This patch is required because the reaper leviathan doesn't have a WaterParkCreature component and it's required for creatures in the ACU to work properly. + /// + [HarmonyPatch(typeof(LiveMixin), nameof(LiveMixin.Awake))] + private static class Patcher + { + [HarmonyPostfix] + private static void AwakePostfix(Creature __instance) + { +# if SUBNAUTICA + if (!__instance.TryGetComponent(out ReaperLeviathan _)) +#else + if (!__instance.TryGetComponent(out Chelicerate _)) +#endif + { + return; + } + +#if SUBNAUTICA + if (!PrefabDatabase.TryGetPrefabFilename(CraftData.GetClassIdForTechType(TechType.ReaperLeviathan), out var filename)) +#else + if (!PrefabDatabase.TryGetPrefabFilename(CraftData.GetClassIdForTechType(TechType.Chelicerate), out var filename)) +#endif + { + return; + } + + var wpc = __instance.gameObject.EnsureComponent(); + wpc.data = ScriptableObject.CreateInstance(); + wpc.data.eggOrChildPrefab = new AssetReferenceGameObject(filename).ForceValid(); + wpc.data.canBreed = true; + // Initial size is when the creature just hatched + wpc.data.initialSize = 0.04f; + + // Max size is the maximum size this creature can reach inside the ACU + wpc.data.maxSize = 0.05f; + + // Outside size is when you drop the creature outside of the ACU + wpc.data.outsideSize = 0.07f; + + // How long will it take for this creature to reach the maximum size + wpc.data.daysToGrow = 6; + + wpc.data.isPickupableOutside = false; + } + } + private void Awake() + { +#if SUBNAUTICA + CustomPrefab customEgg = new CustomPrefab("ReaperEgg", "Reaper Leviathan Egg", "Reaper Leviathan Egg that makes me go yes."); +#else + CustomPrefab customEgg = new CustomPrefab("ChelicerateEgg", "Chelicerate Egg", "Chelicerate Egg that makes me go yes."); +#endif + customEgg.Info.WithSizeInInventory(new Vector2int(3, 3)); + + /* + * Here we make the creature egg immune to the brine acid. Please note that a creature egg doesn't require an egg gadget to work. + * The egg gadget simply has methods that add additional item functionality to the egg, but the egg will still work like an + * egg without this gadget. + * In this example, we've used the egg gadget simply to make it acid immune. + */ + EggGadget eggGadget = customEgg.CreateCreatureEgg(); + eggGadget.SetAcidImmune(true); + + /* + * Here we set the required ACU stacks to two. This means that you cannot drop this egg in an ACU unless you have 2 ACUs stacks on top of each other. + */ + eggGadget.WithRequiredAcuSize(2); + + /* + * Here we create an egg template instance that copies the Crash Egg model. + * In the object initializer, we're setting the hatching creature to ReaperLeviathan and also made the egg take 3 days to hatch. + */ +#if SUBNAUTICA + EggTemplate egg = new EggTemplate(customEgg.Info, TechType.CrashEgg) +#else + EggTemplate egg = new EggTemplate(customEgg.Info, TechType.RockPuncherEgg) +#endif + { +#if SUBNAUTICA + HatchingCreature = TechType.ReaperLeviathan, +#else + HatchingCreature = TechType.Chelicerate, +#endif + HatchingTime = 3 + }; + + /* + * Here we make this egg have an unidentified egg tech type before hatching. Once it hatches, it will receive the main egg tech type. + */ + egg.SetUndiscoveredTechType(); + + /* + * Set the game object of our custom prefab to the egg template we setup. + */ + customEgg.SetGameObject(egg); + + /* + * Register our custom fabricator to the game. + * After this point, do not edit the prefab or modify gadgets as they will not be applied. + */ + customEgg.Register(); + + Harmony.CreateAndPatchAll(typeof(Patcher), PluginInfo.PLUGIN_GUID); + } +} \ No newline at end of file diff --git a/Nautilus/Assets/CustomPrefab.cs b/Nautilus/Assets/CustomPrefab.cs index 0e4a3e4a..569c2017 100644 --- a/Nautilus/Assets/CustomPrefab.cs +++ b/Nautilus/Assets/CustomPrefab.cs @@ -259,7 +259,11 @@ public void AddOnUnregister(Action onUnregisterCallback) /// Sets a prefab template as the game object constructor of this custom prefab. /// /// The prefab template object to set. - public void SetGameObject(PrefabTemplate prefabTemplate) => Prefab = prefabTemplate.GetPrefabAsync; + public void SetGameObject(PrefabTemplate prefabTemplate) + { + Prefab = prefabTemplate.GetPrefabAsync; + SetPrefabPostProcessor(prefabTemplate.OnPrefabPostProcessor); + } /// /// Sets a game object as the prefab of this custom prefab. @@ -282,13 +286,13 @@ public void SetGameObject(GameObject prefab) /// Sets a post processor for the . This is an asynchronous version. /// /// The post processor to set. - public void SetPrefabPostProcessor(Func postProcessorAsync) => OnPrefabPostProcess = obj => postProcessorAsync(obj); + public void SetPrefabPostProcessor(Func postProcessorAsync) => OnPrefabPostProcess += obj => postProcessorAsync(obj); /// /// Sets a post processor for the . This is a synchronous version. /// /// The post processor to set. - public void SetPrefabPostProcessor(Action postProcessor) => OnPrefabPostProcess = obj => SyncPostProcessor(obj, postProcessor); + public void SetPrefabPostProcessor(Action postProcessor) => OnPrefabPostProcess += obj => SyncPostProcessor(obj, postProcessor); /// /// Registers this custom prefab into the game. diff --git a/Nautilus/Assets/Gadgets/EggGadget.cs b/Nautilus/Assets/Gadgets/EggGadget.cs new file mode 100644 index 00000000..06a4f3b8 --- /dev/null +++ b/Nautilus/Assets/Gadgets/EggGadget.cs @@ -0,0 +1,73 @@ +using Nautilus.Extensions; +using Nautilus.Patchers; +using Nautilus.Utility; + +namespace Nautilus.Assets.Gadgets; + +/// +/// Represents a creature egg gadget. +/// +public class EggGadget : Gadget +{ + /// + /// The total amount of ACU floors required for the egg to be dropped in the ACU. defaulted to 1. + /// + public int RequiredAcuSize { get; set; } = 1; + + /// + /// makes the egg immune to the Lost River's Acidic Brine. + /// + public bool AcidImmune { get; set; } = true; + + /// + /// Constructs a Creature egg gadget instance. + /// + /// The custom prefab to operate on. + /// The total amount of ACU floors required for the egg to be dropped in the ACU. + public EggGadget(ICustomPrefab prefab, int requiredAcuSize = 1) : base(prefab) + { + RequiredAcuSize = requiredAcuSize; + } + + /// + /// The total amount of ACU floors required for the egg to be dropped in the ACU. + /// + /// The ACU stacks value. + /// A reference to this instance after the operation has completed. + public EggGadget WithRequiredAcuSize(int requiredAcuSize) + { + RequiredAcuSize = requiredAcuSize; + + return this; + } + + /// + /// makes the egg immune to the Lost River's Acidic Brine. + /// + /// Should this item be acid immune? + /// A reference to this instance after the operation has completed. + public EggGadget SetAcidImmune(bool isAcidImmune) + { + AcidImmune = isAcidImmune; + + return this; + } + + /// + protected internal override void Build() + { + if (prefab.Info.TechType is TechType.None) + { + InternalLogger.Error($"Prefab '{prefab.Info}' does not contain a TechType. Skipping {nameof(EggGadget)} build."); + return; + } + + if (AcidImmune) + DamageSystem.acidImmune.Add(prefab.Info.TechType); + + if (RequiredAcuSize > 1) + { + WaterParkPatcher.requiredAcuSize[prefab.Info.TechType] = RequiredAcuSize; + } + } +} \ No newline at end of file diff --git a/Nautilus/Assets/Gadgets/GadgetExtensions.cs b/Nautilus/Assets/Gadgets/GadgetExtensions.cs index e14d5e11..776fd3bf 100644 --- a/Nautilus/Assets/Gadgets/GadgetExtensions.cs +++ b/Nautilus/Assets/Gadgets/GadgetExtensions.cs @@ -20,7 +20,7 @@ public static class GadgetExtensions /// /// The custom prefab to add recipe to. /// The recipe to add. - /// An instance to the created to continue the recipe settings on. + /// A reference to the created to continue the recipe settings on. public static CraftingGadget SetRecipe(this ICustomPrefab customPrefab, RecipeData recipeData) { if (!customPrefab.TryGetGadget(out CraftingGadget craftingGadget)) @@ -35,7 +35,7 @@ public static CraftingGadget SetRecipe(this ICustomPrefab customPrefab, RecipeDa /// /// The custom prefab to add recipe to. /// The path to the recipe json file. A string with valid recipe data json is also acceptable. - /// An instance to the created to continue the recipe settings on. + /// A reference to the created to continue the recipe settings on. public static CraftingGadget SetRecipeFromJson(this ICustomPrefab customPrefab, string filePath) { RecipeData recipeData; @@ -68,7 +68,7 @@ public static CraftingGadget SetRecipeFromJson(this ICustomPrefab customPrefab, /// The custom prefab to add unlocks to. /// The blueprint to set as a requirement. /// Amount of that must be scanned to unlock this item. - /// An instance to the created to continue the scanning settings on. + /// A reference to the created to continue the scanning settings on. public static ScanningGadget SetUnlock(this ICustomPrefab customPrefab, TechType requiredForUnlock, int fragmentsToScan = 1) { if (!customPrefab.TryGetGadget(out ScanningGadget scanningGadget)) @@ -85,7 +85,7 @@ public static ScanningGadget SetUnlock(this ICustomPrefab customPrefab, TechType /// The custom prefab to add unlocks to. /// The main group in the PDA blueprints where this item appears /// The category within the group in the PDA blueprints where this item appears. - /// An instance to the created to continue the scanning settings on. + /// A reference to the created to continue the scanning settings on. /// If the specified is a tech group that is present in the list, this item will automatically /// become buildable. To avoid this, or make this item a buildable manually, use the method. public static ScanningGadget SetPdaGroupCategory(this ICustomPrefab customPrefab, TechGroup group, TechCategory category) @@ -104,7 +104,7 @@ public static ScanningGadget SetPdaGroupCategory(this ICustomPrefab customPrefab /// The main group in the PDA blueprints where this item appears. /// The category within the group in the PDA blueprints where this item appears. /// It will be added after this target item or at the end if not found. - /// An instance to the created to continue the scanning settings on. + /// A reference to the created to continue the scanning settings on. /// If the specified is a tech group that is present in the list, this item will automatically /// become buildable. To avoid this, or make this item a buildable manually, use the method. public static ScanningGadget SetPdaGroupCategoryAfter(this ICustomPrefab customPrefab, TechGroup group, TechCategory category, TechType target) @@ -122,7 +122,7 @@ public static ScanningGadget SetPdaGroupCategoryAfter(this ICustomPrefab customP /// The main group in the PDA blueprints where this item appears. /// The category within the group in the PDA blueprints where this item appears. /// It will be inserted before this target item or at the beginning if not found. - /// An instance to the created to continue the scanning settings on. + /// A reference to the created to continue the scanning settings on. /// If the specified is a tech group that is present in the list, this item will automatically /// become buildable. To avoid this, or make this item a buildable manually, use the method. public static ScanningGadget SetPdaGroupCategoryBefore(this ICustomPrefab customPrefab, TechGroup group, TechCategory category, TechType target) @@ -138,7 +138,7 @@ public static ScanningGadget SetPdaGroupCategoryBefore(this ICustomPrefab custom /// /// The custom prefab to set equipment slot for. /// The type of equipment slot this item can fit into. - /// An instance to the created to continue the equipment settings on. + /// A reference to the created to continue the equipment settings on. public static EquipmentGadget SetEquipment(this ICustomPrefab customPrefab, EquipmentType equipmentType) { if (!customPrefab.TryGetGadget(out EquipmentGadget equipmentGadget)) @@ -156,7 +156,7 @@ public static EquipmentGadget SetEquipment(this ICustomPrefab customPrefab, Equi /// The custom prefab to set vehicle upgrade for. /// The type of equipment slot this item can fit into. Preferably use something related to vehicles. /// The quick slot type - /// An instance to the created to continue the upgrade settings on. + /// A reference to the created to continue the upgrade settings on. public static UpgradeModuleGadget SetVehicleUpgradeModule(this ICustomPrefab customPrefab, EquipmentType equipmentType = EquipmentType.VehicleModule, QuickSlotType slotType = QuickSlotType.Passive) { if(customPrefab.TryGetGadget(out UpgradeModuleGadget upgradeModuleGadget)) @@ -178,7 +178,7 @@ public static UpgradeModuleGadget SetVehicleUpgradeModule(this ICustomPrefab cus /// /// The custom prefab to set equipment slot for. /// The created custom craft tree type. - /// An instance to the created to continue the fabricator settings on. + /// A reference to the created to continue the fabricator settings on. public static FabricatorGadget CreateFabricator(this ICustomPrefab customPrefab, out CraftTree.Type treeType) { if (!customPrefab.TryGetGadget(out FabricatorGadget fabricatorGadget)) @@ -248,4 +248,19 @@ public static ICustomPrefab SetSpawns(this ICustomPrefab customPrefab, WorldEnti return customPrefab; } + + /// + /// Makes this item have additional creature-egg-related functionality. + /// + /// The custom prefab the creature egg gadget is created for. + /// The total amount of ACU floors required for the egg to be dropped in the ACU. + /// A reference to the created instance after the operation has completed. + public static EggGadget CreateCreatureEgg(this ICustomPrefab customPrefab, int requiredAcuSize = 1) + { + if (!customPrefab.TryGetGadget(out EggGadget creatureEggGadget)) + creatureEggGadget = customPrefab.AddGadget(new EggGadget(customPrefab, requiredAcuSize)); + + creatureEggGadget.RequiredAcuSize = requiredAcuSize; + return creatureEggGadget; + } } \ No newline at end of file diff --git a/Nautilus/Assets/Gadgets/ScanningGadget.cs b/Nautilus/Assets/Gadgets/ScanningGadget.cs index 3a4be667..bd248dce 100644 --- a/Nautilus/Assets/Gadgets/ScanningGadget.cs +++ b/Nautilus/Assets/Gadgets/ScanningGadget.cs @@ -321,12 +321,18 @@ protected internal override void Build() if (CompoundTechsForUnlock is { Count: > 0 } || RequiredForUnlock != TechType.None) { - if (AnalysisTech is null) + if (AnalysisTech is null && RequiredForUnlock != TechType.None) { KnownTechHandler.SetAnalysisTechEntry(RequiredForUnlock, new[] { prefab.Info.TechType }, KnownTechHandler.DefaultUnlockData.BlueprintUnlockMessage, KnownTechHandler.DefaultUnlockData.BlueprintUnlockSound); } KnownTechPatcher.UnlockedAtStart.Remove(prefab.Info.TechType); } + + if (!KnownTechPatcher.UnlockedAtStart.Contains(prefab.Info.TechType) && + (CompoundTechsForUnlock is null || CompoundTechsForUnlock.Count <= 0) && RequiredForUnlock == TechType.None && ScannerEntryData is null) + { + KnownTechPatcher.LockedWithNoUnlocks.Add(prefab.Info.TechType); + } } } \ No newline at end of file diff --git a/Nautilus/Assets/PrefabTemplates/CloneTemplate.cs b/Nautilus/Assets/PrefabTemplates/CloneTemplate.cs index fa529a00..89eb9ff5 100644 --- a/Nautilus/Assets/PrefabTemplates/CloneTemplate.cs +++ b/Nautilus/Assets/PrefabTemplates/CloneTemplate.cs @@ -25,6 +25,11 @@ public class CloneTemplate : PrefabTemplate /// public System.Action ModifyPrefab { get; set; } + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more asynchronously. + /// + public System.Func ModifyPrefabAsync { get; set; } + /// /// Creates a instance. /// @@ -68,13 +73,11 @@ public override IEnumerator GetPrefabAsync(TaskResult gameObject) yield break; } + GameObject obj; if (_spawnType == SpawnType.TechType) { yield return CraftData.InstantiateFromPrefabAsync(_techTypeToClone, gameObject); - var obj = gameObject.Get(); - ApplySkin(org); - ModifyPrefab?.Invoke(obj); - gameObject.Set(obj); + obj = gameObject.Get(); } else { @@ -87,11 +90,15 @@ public override IEnumerator GetPrefabAsync(TaskResult gameObject) yield break; } - var obj = Object.Instantiate(prefab); - ApplySkin(org); - ModifyPrefab?.Invoke(obj); - gameObject.Set(obj); + obj = Object.Instantiate(prefab); } + + ApplySkin(org); + ModifyPrefab?.Invoke(obj); + if (ModifyPrefabAsync is { }) + yield return ModifyPrefabAsync(obj); + + gameObject.Set(obj); } private void ApplySkin(GameObject obj) diff --git a/Nautilus/Assets/PrefabTemplates/EggTemplate.cs b/Nautilus/Assets/PrefabTemplates/EggTemplate.cs new file mode 100644 index 00000000..1a94fe74 --- /dev/null +++ b/Nautilus/Assets/PrefabTemplates/EggTemplate.cs @@ -0,0 +1,292 @@ +using System; +using System.Collections; +using Nautilus.Extensions; +using Nautilus.Handlers; +using Nautilus.Utility; +using UnityEngine; +using UnityEngine.AddressableAssets; +using UWE; + +namespace Nautilus.Assets.PrefabTemplates; + +/// +/// Represents a creature egg prefab template. +/// +public class EggTemplate : PrefabTemplate +{ + private readonly Func, IEnumerator> _modelFactory; + + /// + /// The Undiscovered Techtype of this egg. + /// + /// The undiscovered TechType if the was invoked; otherwise . + public TechType UndiscoveredTechType { get; private set; } + + /// + /// the creature that's going to hatch from this egg. + /// + public TechType HatchingCreature { get; set; } + + /// + /// amount of in-game days this egg will take to hatch the . + /// + public float HatchingTime { get; set; } + + /// + /// Mass of the egg by KG. defaulted to 100. + /// + public float Mass { get; set; } = 100f; + + /// + /// Health of the egg. defaulted to 60. + /// + public float MaxHealth { get; set; } = 60f; + + /// + /// Determines how close you have to be to the egg for it to appear. Defaults to . + /// + public LargeWorldEntity.CellLevel CellLevel { get; set; } = LargeWorldEntity.CellLevel.Medium; + + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more. + /// + public Action ModifyPrefab { get; set; } + + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more asynchronously. + /// + public Func ModifyPrefabAsync { get; set; } + + /// + /// Creates a instance and sets the specified asset bundle prefab as the base model. + /// + /// The prefab info to base this template off of. + /// The asset bundle prefab to set as the model. + public EggTemplate(PrefabInfo info, AssetBundleTemplate assetBundleTemplate) : base(info) + { + _modelFactory = assetBundleTemplate.GetPrefabAsync; + } + + /// + /// Creates a instance and sets the specified game object as the base model. + /// + /// The prefab info to base this template off of. + /// The game object to set as the model. + public EggTemplate(PrefabInfo info, GameObject model) : base(info) + { + _modelFactory = obj => SyncPrefab(obj, model); + } + + /// + /// Creates a instance and sets a tech type as the base model. + /// + /// The prefab info to base this template off of. + /// The tech type to clone and use as the base. + public EggTemplate(PrefabInfo info, TechType techType) : base(info) + { + _modelFactory = new CloneTemplate(info, techType).GetPrefabAsync; + } + + /// + /// Creates a instance and sets a class ID as the base model. + /// + /// The prefab info to base this template off of. + /// The class ID to clone and use as the base. + public EggTemplate(PrefabInfo info, string classId) : base(info) + { + _modelFactory = new CloneTemplate(info, classId).GetPrefabAsync; + } + + /// + /// the creature that's going to hatch from this egg. + /// + /// The tech type for the hatching creature. + /// A reference to this instance after the operation is completed. + public EggTemplate WithHatchingCreature(TechType hatchingCreature) + { + HatchingCreature = hatchingCreature; + + return this; + } + + /// + /// amount of in-game days this egg will take to hatch the . + /// + /// The amount of days. + /// A reference to this instance after the operation is completed. + public EggTemplate WithHatchingTime(float hatchingTime) + { + HatchingTime = hatchingTime; + + return this; + } + + /// + /// Mass of the egg by KG. + /// + /// The mass. + /// A reference to this instance after the operation is completed. + public EggTemplate WithMass(float mass) + { + Mass = mass; + + return this; + } + + /// + /// Health of the egg. + /// + /// The health. + /// A reference to this instance after the operation is completed. + public EggTemplate WithMaxHealth(float maxHealth) + { + MaxHealth = maxHealth; + + return this; + } + + /// + /// Determines how close you have to be to the egg for it to appear. + /// + /// The cell level. + /// A reference to this instance after the operation is completed. + public EggTemplate WithCellLevel(LargeWorldEntity.CellLevel cellLevel) + { + CellLevel = cellLevel; + + return this; + } + + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more. + /// + /// The callback. + /// A reference to this instance after the operation is completed. + public EggTemplate OnModifyPrefab(Action modifyPrefabAction) + { + ModifyPrefab = modifyPrefabAction; + + return this; + } + + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more asynchronously. + /// + /// The callback. + /// A reference to this instance after the operation is completed. + public EggTemplate OnModifyPrefabAsync(Func modifyPrefabAsyncAction) + { + ModifyPrefabAsync = modifyPrefabAsyncAction; + + return this; + } + + /// + /// Makes this egg have an unidentified egg tech type before hatching. Once it hatches, it will receive the main egg tech type. + /// + /// A reference to this instance after the operation is completed. + public EggTemplate SetUndiscoveredTechType() + { + UndiscoveredTechType = EnumHandler.AddEntry(info.ClassID + "Undiscovered") + .WithPdaInfo("Creature Egg", "An unidentified egg.") + .WithIcon(SpriteManager.Get(info.TechType)) +#if SUBNAUTICA + .WithSizeInInventory(CraftData.GetItemSize(info.TechType)); +#else + .WithSizeInInventory(TechData.GetItemSize(info.TechType)); +#endif + + return this; + } + + /// + /// Gets the appropriate egg prefab. + /// + /// The egg prefab is is set to this argument. + /// A coroutine operation. Must be used with either yield return, or . + public override IEnumerator GetPrefabAsync(TaskResult gameObject) + { + var obj = gameObject.Get(); + if (obj) + { + yield return ProcessEgg(obj); + yield break; + } + + if (_modelFactory is { }) + { + var task = new TaskResult(); + yield return _modelFactory.Invoke(task); + obj = task.Get(); + } + if (obj == null) + { + InternalLogger.Error($$""" + No game object was passed to the {{nameof(EggTemplate)}}. + Please use one of the constructor overloads that take a game object or pass a game object directly to the GetPrefabAsync method. + """); + yield break; + } + yield return ProcessEgg(obj); + + gameObject.Set(obj); + } + + private IEnumerator ProcessEgg(GameObject obj) + { + obj.EnsureComponent().type = info.TechType; + obj.EnsureComponent().ClassId = info.ClassID; + obj.EnsureComponent().cellLevel = CellLevel; + + var skyApplier = obj.EnsureComponent(); + skyApplier.anchorSky = Skies.Auto; + skyApplier.emissiveFromPower = false; + skyApplier.dynamic = false; + skyApplier.renderers = obj.GetAllComponentsInChildren(); + + obj.EnsureComponent(); + + var rb = obj.EnsureComponent(); + rb.mass = Mass; + rb.isKinematic = true; + rb.useGravity = false; + + var wf = obj.EnsureComponent(); + wf.useRigidbody = rb; + + var liveMixin = obj.EnsureComponent(); + liveMixin.data = ScriptableObject.CreateInstance(); + liveMixin.data.destroyOnDeath = true; + liveMixin.data.maxHealth = MaxHealth; + liveMixin.health = MaxHealth; + + var creatureEgg = obj.EnsureComponent(); +#if SUBNAUTICA + creatureEgg.animator = obj.GetComponentInChildren() ?? obj.EnsureComponent(); +#else + creatureEgg.animators = obj.GetComponentsInChildren(); +#endif + creatureEgg.creatureType = HatchingCreature; + PrefabDatabase.TryGetPrefabFilename(CraftData.GetClassIdForTechType(HatchingCreature), out var filename); + creatureEgg.creaturePrefab = new AssetReferenceGameObject(filename).ForceValid(); + creatureEgg.daysBeforeHatching = HatchingTime; + if (UndiscoveredTechType != TechType.None) + creatureEgg.overrideEggType = UndiscoveredTechType; + + obj.EnsureComponent(); + + MaterialUtils.ApplySNShaders(obj); + + ModifyPrefab?.Invoke(obj); + if (ModifyPrefabAsync is { }) + { + yield return ModifyPrefabAsync(obj); + } + } + + private IEnumerator SyncPrefab(IOut obj, GameObject prefab) + { + obj.Set(prefab); + yield break; + } +} \ No newline at end of file diff --git a/Nautilus/Assets/PrefabTemplates/EnergySourceTemplate.cs b/Nautilus/Assets/PrefabTemplates/EnergySourceTemplate.cs index 5842f8ed..39068067 100644 --- a/Nautilus/Assets/PrefabTemplates/EnergySourceTemplate.cs +++ b/Nautilus/Assets/PrefabTemplates/EnergySourceTemplate.cs @@ -20,6 +20,16 @@ public class EnergySourceTemplate : PrefabTemplate /// Otherwise; uses the default Battery or Power Cell models. /// public bool UseIonModelAsBase { get; set; } + + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more. + /// + public System.Action ModifyPrefab { get; set; } + + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more asynchronously. + /// + public System.Func ModifyPrefabAsync { get; set; } private readonly int _energyAmount; @@ -45,7 +55,7 @@ public override IEnumerator GetPrefabAsync(TaskResult gameObject) var obj = gameObject.Get(); if (obj) { - ModifyPrefab(obj); + ApplyModifications(obj); yield break; } @@ -60,7 +70,7 @@ private IEnumerator CreateEnergySource(IOut gameObject) var obj = GameObject.Instantiate(task.GetResult()); - ModifyPrefab(obj); + yield return ApplyModifications(obj); gameObject.Set(obj); } @@ -77,10 +87,14 @@ private TechType GetReferenceType() }; } - private void ModifyPrefab(GameObject obj) + private IEnumerator ApplyModifications(GameObject obj) { PrefabUtils.AddBasicComponents(obj, info.ClassID, info.TechType, LargeWorldEntity.CellLevel.Medium); var battery = obj.EnsureComponent(); battery._capacity = _energyAmount; + + ModifyPrefab?.Invoke(obj); + if (ModifyPrefabAsync is { }) + yield return ModifyPrefabAsync.Invoke(obj); } } \ No newline at end of file diff --git a/Nautilus/Assets/PrefabTemplates/FabricatorTemplate.cs b/Nautilus/Assets/PrefabTemplates/FabricatorTemplate.cs index c2e7f7a0..e74a6710 100644 --- a/Nautilus/Assets/PrefabTemplates/FabricatorTemplate.cs +++ b/Nautilus/Assets/PrefabTemplates/FabricatorTemplate.cs @@ -82,6 +82,11 @@ public ConstructableFlags ConstructableFlags /// public System.Action ModifyPrefab { get; set; } + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more asynchronously. + /// + public System.Func ModifyPrefabAsync { get; set; } + private readonly CraftTree.Type _craftTreeType; /// @@ -131,7 +136,7 @@ private IEnumerator CreateFabricator(IOut gameObject) task.TryGetPrefab(out var prefab); var obj = Object.Instantiate(prefab); - ApplyCrafterPrefab(obj); + yield return ApplyCrafterPrefab(obj); gameObject.Set(obj); } @@ -148,7 +153,7 @@ private IPrefabRequest GetReferenceTask() }; } - private void ApplyCrafterPrefab(GameObject obj) + private IEnumerator ApplyCrafterPrefab(GameObject obj) { PrefabUtils.AddBasicComponents(obj, info.ClassID, info.TechType, LargeWorldEntity.CellLevel.Medium); GhostCrafter crafter; @@ -196,5 +201,7 @@ private void ApplyCrafterPrefab(GameObject obj) } ModifyPrefab?.Invoke(obj); + if (ModifyPrefabAsync is { }) + yield return ModifyPrefabAsync.Invoke(obj); } } \ No newline at end of file diff --git a/Nautilus/Assets/PrefabTemplates/PrefabTemplate.cs b/Nautilus/Assets/PrefabTemplates/PrefabTemplate.cs index 7f0186b8..15cf1a12 100644 --- a/Nautilus/Assets/PrefabTemplates/PrefabTemplate.cs +++ b/Nautilus/Assets/PrefabTemplates/PrefabTemplate.cs @@ -29,4 +29,14 @@ public PrefabTemplate(PrefabInfo info) /// If the provided task result already has a game object set to it, it will try to set the necessary components first. Otherwise; sets a default implementation of this entity type. /// A coroutine operation. Must be used with either yield return, or . public abstract IEnumerator GetPrefabAsync(TaskResult gameObject); + + /// + /// Use this method to make changes to the prefab after the Nautilus' prefab processing is completed. Can be used to override or add more features to a prefab once it's settled. + /// + /// The prefab to process. + /// A coroutine operation. + public virtual IEnumerator OnPrefabPostProcessor(GameObject prefab) + { + yield break; + } } \ No newline at end of file diff --git a/Nautilus/Documentation/resources/BZ-PrefabPaths.json b/Nautilus/Documentation/resources/BZ-PrefabPaths.json new file mode 100644 index 00000000..510eee80 --- /dev/null +++ b/Nautilus/Documentation/resources/BZ-PrefabPaths.json @@ -0,0 +1,5884 @@ +{ + "0001c04a-5bb4-4fb9-adb4-fcc7e3de308c": "WorldEntities/Slots/Ship/Loot_ShipInterior_AuxPowerRoom1.prefab", + "0010bf17-15be-4350-955b-b4ac023815f3": "WorldEntities/EnvironmentProps/LostRiver/lost_river_monster_skeleton.prefab", + "001ae895-49f3-4201-8ba5-9863fcdf26cb": "WorldEntities/Alterra/Supplies/ShipWreck_SupplyCrate_ChinesePotato.prefab", + "0022d218-cdb5-472f-9bac-b5a96ea9facc": 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+bus:/master/SFX_for_pause/nofilter/music/mutable music/blood_kelp_background_music +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/lava_background +bus:/master/SFX_for_pause/PDA_pause/all/misc/powerstuff +bus:/master/SFX_for_pause/PDA_pause/all/misc/rocket loops +bus:/master/SFX_for_pause/nofilter/music/mutable music/grandreef_background_music +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/mushroom_background +bus:/master/SFX_for_pause/nofilter/music/mutable music/prec_base_background_music +bus:/master/SFX_for_pause/nofilter/music/mutable music/kelp_background_music +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/kelp_background +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/underislands_background +bus:/master/SFX_for_pause/PDA_pause/all/intro +bus:/master/SFX_for_pause/PDA_pause/all/SFX/dives +bus:/master/SFX_for_pause/PDA_pause/all/SFX/cyclops_loop +bus:/master/SFX_for_pause/PDA_pause/all/SFX/floating_islands_background +bus:/master/SFX_for_pause/PDA_pause +bus:/master/SFX_for_pause +bus:/master/SFX_for_pause/PDA_pause/all/SFX +bus:/master/SFX_for_pause/PDA_pause/all/SFX/cyclops_stop +bus:/master/SFX_for_pause/PDA_pause/all/misc +bus:/master/SFX_for_pause/nofilter/music/mutable music/mushroom_background_music +bus:/master/SFX_for_pause/nofilter/music/mutable music/arctic_background_music +bus:/master/SFX_for_pause/PDA_pause/all/SFX/reverbsend +bus:/master/SFX_for_pause/PDA_pause/all/all voice +bus:/master/SFX_for_pause/PDA_pause/all/SFX/creatures/bonesharkbitemutes +bus:/master/SFX_for_pause/PDA_pause/all/all voice/AI voice +bus:/master/SFX_for_pause/nofilter/music/mutable music/grasy_background_music +bus:/master/SFX_for_pause/PDA_pause/all/Sounds_muted by pain +bus:/master/SFX_for_pause/PDA_pause/all/all voice/VOs +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/blood_kelp_background +bus:/master/SFX_for_pause/PDA_pause/all/SFX/creatures +bus:/master/SFX_for_pause/nofilter/music/mutable music/grasy_background (2)_music +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/arctic_background +bus:/master/SFX_for_pause/all_no_pda_pause/pickups_no_pda_pause/reverbsend +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds +bus:/master/SFX_for_pause/nofilter/music/mutable music/twisty_bridges_background_music +bus:/master/SFX_for_pause/nofilter +bus:/master/SFX_for_pause/PDA_pause/all/SFX/creatures surface +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/grandreef_background +bus:/master/SFX_for_pause/PDA_pause/all/SFX/reverbsend/fabricator close +bus:/master/SFX_for_pause/nofilter/music/mutable music/lost_river_background_music +bus:/master/SFX_for_pause/PDA_pause/all/all voice/Aurora warnings +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/twisty_bridges_background +bus:/master/SFX_for_pause/PDA_pause/all/all voice/cyclops voice +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/reef_background +bus:/master/SFX_for_pause/nofilter/music/mutable music/underislands_background_music +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/grasy_background +bus:/master/SFX_for_pause/nofilter/music/mutable music/koosh_background_music +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/koosh_background +bus:/master/SFX_for_pause/all_no_pda_pause/all_voice_no_pda_pause +bus:/master/SFX_for_pause/PDA_pause/all/SFX/creatures/ghost +bus:/master/SFX_for_pause/PDA_pause/all/regularverb +bus:/master/SFX_for_pause/PDA_pause/all/reverb +bus:/master/SFX_for_pause/all_no_pda_pause/VO_send +bus:/master/SFX_for_pause/PDA_pause/all/SFX/reverb +bus:/master/SFX_for_pause/PDA_pause/all/all voice/VO_PDA_pause_return +bus:/ diff --git a/Nautilus/Extensions/GameObjectExtensions.cs b/Nautilus/Extensions/GameObjectExtensions.cs index 6d46bb82..83e63c3a 100644 --- a/Nautilus/Extensions/GameObjectExtensions.cs +++ b/Nautilus/Extensions/GameObjectExtensions.cs @@ -1,8 +1,10 @@ using System.Linq; using System.Reflection; using HarmonyLib; +using Nautilus.Patchers; using Nautilus.Utility; using UnityEngine; +using UnityEngine.AddressableAssets; using Object = UnityEngine.Object; namespace Nautilus.Extensions; @@ -106,7 +108,7 @@ public static TNewComponent EnsureAndCopyComponent /// The root object of the search. /// The name of the object that is being searched for. - /// + /// If found, a reference to the transform, otherwise; null. public static Transform SearchChild(this Transform transform, string name) { foreach (Transform child in transform) @@ -126,8 +128,8 @@ public static Transform SearchChild(this Transform transform, string name) /// /// The root object of the search. /// The name of the object that is being searched for. - /// - public static GameObject SearchChild(this GameObject gameObject, string name) => SearchChild(gameObject.transform, name).gameObject; + /// If found, a reference to the game object, otherwise; null. + public static GameObject SearchChild(this GameObject gameObject, string name) => SearchChild(gameObject.transform, name).Exists()?.gameObject; /// /// Checks if this game object is a proper prefab. Proper prefabs are those that are made via the Unity Editor and are .prefab formatted. @@ -138,4 +140,15 @@ public static bool IsPrefab(this GameObject gameObject) { return gameObject.transform.parent == null && !gameObject.activeInHierarchy && gameObject.activeSelf; } + + /// + /// Forces the passed 's RuntimeKey to always pass the IsRuntimeKeyValid check. + /// + /// The to convert + /// A reference to this instance after the operation is completed. + public static TAssetReference ForceValid(this TAssetReference @this) where TAssetReference : AssetReference + { + AssetReferencePatcher.AddValidKey(@this.AssetGUID); + return @this; + } } \ No newline at end of file diff --git a/Nautilus/Extensions/GeneralExtensions.cs b/Nautilus/Extensions/GeneralExtensions.cs index b61981d9..b85bfe9f 100644 --- a/Nautilus/Extensions/GeneralExtensions.cs +++ b/Nautilus/Extensions/GeneralExtensions.cs @@ -1,4 +1,5 @@ using System; +using UnityEngine; namespace Nautilus.Extensions; @@ -28,4 +29,18 @@ public static string TrimClone(this string @this) var pos = @this.IndexOf("(Clone)", StringComparison.Ordinal); return pos >= 0 ? @this.Remove(pos) : @this; } + + /// + /// Adds a message and increases the life of it, instead of spamming it. + /// + /// + /// the message text + public static void AddHint(this ErrorMessage @this, string message) + { + var msg = @this.GetExistingMessage(message); + if (msg is null) + ErrorMessage.AddMessage(message); + else if (msg.timeEnd <= Time.time + @this.timeFadeOut) + msg.timeEnd += @this.timeFadeOut + @this.timeInvisible; + } } \ No newline at end of file diff --git a/Nautilus/Initializer.cs b/Nautilus/Initializer.cs index 0f4a97fb..405ce4df 100644 --- a/Nautilus/Initializer.cs +++ b/Nautilus/Initializer.cs @@ -4,6 +4,9 @@ using Nautilus.Patchers; using Nautilus.Utility; using UnityEngine; +#if BELOWZERO +using UnityEngine.U2D; +#endif namespace Nautilus; @@ -16,6 +19,16 @@ public class Initializer : BaseUnityPlugin { private static readonly Harmony _harmony = new(PluginInfo.PLUGIN_GUID); +#if BELOWZERO + static Initializer() + { + var handle = AddressablesUtility.LoadAllAsync("SpriteAtlases"); + handle.Completed += SpriteManager.OnLoadedSpriteAtlases; + // Please dont use this method. I hate using it but we have no other choice. + _ = handle.WaitForCompletion(); + } +#endif + /// /// WARNING: This method is for use only by BepInEx. /// @@ -31,6 +44,7 @@ public class Initializer : BaseUnityPlugin #elif BELOWZERO InternalLogger.Info($"Loading v{PluginInfo.PLUGIN_VERSION} for BelowZero"); #endif + AssetReferencePatcher.Patch(_harmony); PrefabDatabasePatcher.PrePatch(_harmony); EnumPatcher.Patch(_harmony); CraftDataPatcher.Patch(_harmony); @@ -61,5 +75,6 @@ public class Initializer : BaseUnityPlugin PDAEncyclopediaTabPatcher.Patch(_harmony); NewtonsoftJsonPatcher.Patch(_harmony); InventoryPatcher.Patch(_harmony); + WaterParkPatcher.Patch(_harmony); } } \ No newline at end of file diff --git a/Nautilus/Patchers/AssetReferencePatcher.cs b/Nautilus/Patchers/AssetReferencePatcher.cs new file mode 100644 index 00000000..5b048e6f --- /dev/null +++ b/Nautilus/Patchers/AssetReferencePatcher.cs @@ -0,0 +1,34 @@ +using System.Collections.Generic; +using HarmonyLib; +using UnityEngine.AddressableAssets; + +namespace Nautilus.Patchers; + +[HarmonyPatch(typeof(AssetReference))] +internal static class AssetReferencePatcher +{ + private static HashSet _validKeys = new(); + + internal static void Patch(Harmony harmony) + { + harmony.PatchAll(typeof(AssetReferencePatcher)); + } + + internal static void AddValidKey(string key) + { + _validKeys.Add(key); + } + + [HarmonyPatch(nameof(AssetReference.RuntimeKeyIsValid))] + [HarmonyPrefix] + private static bool RuntimeKeyIsValidPrefix(AssetReference __instance, ref bool __result) + { + if (_validKeys.Contains(__instance.AssetGUID)) + { + __result = true; + return false; + } + + return true; + } +} \ No newline at end of file diff --git a/Nautilus/Patchers/ConsoleCommandsPatcher.cs b/Nautilus/Patchers/ConsoleCommandsPatcher.cs index 197488d9..bd82ceee 100644 --- a/Nautilus/Patchers/ConsoleCommandsPatcher.cs +++ b/Nautilus/Patchers/ConsoleCommandsPatcher.cs @@ -11,6 +11,7 @@ namespace Nautilus.Patchers; +[HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static class ConsoleCommandsPatcher { private static Dictionary ConsoleCommands = new(); diff --git a/Nautilus/Patchers/CraftDataPatcher.cs b/Nautilus/Patchers/CraftDataPatcher.cs index 0fb2b3b4..79302287 100644 --- a/Nautilus/Patchers/CraftDataPatcher.cs +++ b/Nautilus/Patchers/CraftDataPatcher.cs @@ -8,6 +8,7 @@ namespace Nautilus.Patchers; +[HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal partial class CraftDataPatcher { #region Internal Fields diff --git a/Nautilus/Patchers/CraftTreePatcher.cs b/Nautilus/Patchers/CraftTreePatcher.cs index a4b34e9b..35abb423 100644 --- a/Nautilus/Patchers/CraftTreePatcher.cs +++ b/Nautilus/Patchers/CraftTreePatcher.cs @@ -8,6 +8,7 @@ namespace Nautilus.Patchers; +[HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal class CraftTreePatcher { #region Internal Fields diff --git a/Nautilus/Patchers/CustomSoundPatcher.cs b/Nautilus/Patchers/CustomSoundPatcher.cs index 6ca5378b..263aaf62 100644 --- a/Nautilus/Patchers/CustomSoundPatcher.cs +++ b/Nautilus/Patchers/CustomSoundPatcher.cs @@ -9,6 +9,7 @@ namespace Nautilus.Patchers; +[HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal class CustomSoundPatcher { internal static readonly SelfCheckingDictionary CustomSounds = new("CustomSounds"); diff --git a/Nautilus/Patchers/EnumPatcher.cs b/Nautilus/Patchers/EnumPatcher.cs index 966e2985..58fa3a65 100644 --- a/Nautilus/Patchers/EnumPatcher.cs +++ b/Nautilus/Patchers/EnumPatcher.cs @@ -7,6 +7,7 @@ namespace Nautilus.Patchers; +[HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static class EnumPatcher { internal static void Patch(Harmony harmony) diff --git a/Nautilus/Patchers/ItemActionPatcher.cs b/Nautilus/Patchers/ItemActionPatcher.cs index 9f627ed8..c5411716 100644 --- a/Nautilus/Patchers/ItemActionPatcher.cs +++ b/Nautilus/Patchers/ItemActionPatcher.cs @@ -52,13 +52,13 @@ internal static void Patch(Harmony harmony) // See README.md for details. harmony.Patch(AccessTools.Method(typeof(uGUI_InventoryTab), nameof(uGUI_InventoryTab.OnPointerClick)), - prefix: new HarmonyMethod(AccessTools.Method(typeof(ItemActionPatcher), nameof(ItemActionPatcher.OnPointerClick_Prefix)))); + prefix: new HarmonyMethod(AccessTools.Method(typeof(ItemActionPatcher), nameof(OnPointerClick_Prefix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); harmony.Patch(AccessTools.Method(typeof(Inventory), nameof(Inventory.ExecuteItemAction),new Type[] { typeof(ItemAction), typeof(InventoryItem) }), - prefix: new HarmonyMethod(AccessTools.Method(typeof(ItemActionPatcher), nameof(ItemActionPatcher.ExecuteItemAction_Prefix)))); + prefix: new HarmonyMethod(AccessTools.Method(typeof(ItemActionPatcher), nameof(ExecuteItemAction_Prefix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); harmony.Patch(AccessTools.Method(typeof(TooltipFactory), nameof(TooltipFactory.ItemActions)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemActionPatcher), nameof(ItemActionPatcher.ItemActions_Postfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemActionPatcher), nameof(ItemActions_Postfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); if (MiddleClickActions.Count > 0 && LeftClickActions.Count > 0) { diff --git a/Nautilus/Patchers/ItemsContainerPatcher.cs b/Nautilus/Patchers/ItemsContainerPatcher.cs index 4cc2cfad..fdd0dd54 100644 --- a/Nautilus/Patchers/ItemsContainerPatcher.cs +++ b/Nautilus/Patchers/ItemsContainerPatcher.cs @@ -10,17 +10,17 @@ internal static class ItemsContainerPatcher internal static void Patch(Harmony harmony) { harmony.Patch(AccessTools.Method(typeof(ItemsContainer), nameof(ItemsContainer.HasRoomFor), new Type[] { typeof(int), typeof(int) }), - prefix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(ItemsContainerPatcher.HasRoomFor_XY_Prefix))), - postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(ItemsContainerPatcher.HasRoomFor_Postfix)))); + prefix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(HasRoomFor_XY_Prefix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance}), + postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(HasRoomFor_Postfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); harmony.Patch(AccessTools.Method(typeof(ItemsContainer), nameof(ItemsContainer.NotifyAddItem)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(ItemsContainerPatcher.NotifyChangeItem_Postfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(NotifyChangeItem_Postfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); harmony.Patch(AccessTools.Method(typeof(ItemsContainer), nameof(ItemsContainer.NotifyRemoveItem)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(ItemsContainerPatcher.NotifyChangeItem_Postfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(NotifyChangeItem_Postfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); harmony.Patch(AccessTools.Method(typeof(ItemsContainer), nameof(ItemsContainer.NotifyResize)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(ItemsContainerPatcher.NotifyChangeItem_Postfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(NotifyChangeItem_Postfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); InternalLogger.Log($"ItemsContainerPatcher is done.", LogLevel.Debug); } diff --git a/Nautilus/Patchers/KnownTechPatcher.cs b/Nautilus/Patchers/KnownTechPatcher.cs index 54aef430..727220ea 100644 --- a/Nautilus/Patchers/KnownTechPatcher.cs +++ b/Nautilus/Patchers/KnownTechPatcher.cs @@ -10,7 +10,8 @@ internal class KnownTechPatcher { private static readonly Func AsStringFunction = (t) => t.AsString(); - internal static List UnlockedAtStart = new(); + internal static HashSet UnlockedAtStart = new(); + internal static HashSet LockedWithNoUnlocks = new(); internal static IDictionary AnalysisTech = new SelfCheckingDictionary("AnalysisTech", AsStringFunction); internal static IDictionary CompoundTech = new SelfCheckingDictionary("CompoundTech", AsStringFunction); internal static IDictionary> RemoveFromSpecificTechs = new SelfCheckingDictionary>("RemoveFromSpecificTechs", AsStringFunction); @@ -21,7 +22,10 @@ internal class KnownTechPatcher public static void Patch(Harmony harmony) { harmony.Patch(AccessTools.Method(typeof(KnownTech), nameof(KnownTech.Initialize)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(KnownTechPatcher), nameof(KnownTechPatcher.InitializePostfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(KnownTechPatcher), nameof(InitializePostfix)))); + + harmony.Patch(AccessTools.Method(typeof(KnownTech), nameof(KnownTech.GetAllUnlockables)), + postfix: new HarmonyMethod(AccessTools.Method(typeof(KnownTechPatcher), nameof(GetAllUnlockablesPostfix)))); } internal static void InitializePostfix() @@ -106,10 +110,7 @@ internal static void InitializePostfix() tech.unlockSound = UnlockSound; } - if (!KnownTech.Contains(tech.techType)) - { - analysisTech.Add(tech); - } + analysisTech.Add(tech); } List validatedCompoundTeches = KnownTech.ValidateCompoundTech(new(CompoundTech.Values)); @@ -134,4 +135,10 @@ internal static void InitializePostfix() } } } + + private static void GetAllUnlockablesPostfix(HashSet __result) + { + var filtered = CraftData.FilterAllowed(LockedWithNoUnlocks); + __result.AddRange(filtered); + } } \ No newline at end of file diff --git a/Nautilus/Patchers/LanguagePatcher.cs b/Nautilus/Patchers/LanguagePatcher.cs index f0039b81..3f332996 100644 --- a/Nautilus/Patchers/LanguagePatcher.cs +++ b/Nautilus/Patchers/LanguagePatcher.cs @@ -81,9 +81,9 @@ private static void LoadLanguageFilePrefix(string language) internal static void Patch(Harmony harmony) { - HarmonyMethod repatchCheckMethod = new(AccessTools.Method(typeof(LanguagePatcher), nameof(RepatchCheck))); - HarmonyMethod insertLinesMethod = new(AccessTools.Method(typeof(LanguagePatcher), nameof(InsertCustomLines))); - HarmonyMethod loadLanguagesMethod = new(AccessTools.Method(typeof(LanguagePatcher), nameof(LoadLanguageFilePrefix))); + HarmonyMethod repatchCheckMethod = new(AccessTools.Method(typeof(LanguagePatcher), nameof(RepatchCheck)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance}); + HarmonyMethod insertLinesMethod = new(AccessTools.Method(typeof(LanguagePatcher), nameof(InsertCustomLines)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance}); + HarmonyMethod loadLanguagesMethod = new(AccessTools.Method(typeof(LanguagePatcher), nameof(LoadLanguageFilePrefix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance}); harmony.Patch(AccessTools.Method(typeof(Language), nameof(Language.ParseMetaData)), prefix: insertLinesMethod); harmony.Patch(AccessTools.Method(typeof(Language), nameof(Language.GetKeysFor)), prefix: insertLinesMethod); diff --git a/Nautilus/Patchers/LargeWorldStreamerPatcher.cs b/Nautilus/Patchers/LargeWorldStreamerPatcher.cs index 6d333c7c..b7ef252e 100644 --- a/Nautilus/Patchers/LargeWorldStreamerPatcher.cs +++ b/Nautilus/Patchers/LargeWorldStreamerPatcher.cs @@ -17,7 +17,7 @@ internal class LargeWorldStreamerPatcher internal static void Patch(Harmony harmony) { System.Reflection.MethodInfo initializeOrig = AccessTools.Method(typeof(LargeWorldStreamer), nameof(LargeWorldStreamer.Initialize)); - HarmonyMethod initPostfix = new(AccessTools.Method(typeof(LargeWorldStreamerPatcher), nameof(InitializePostfix))); + HarmonyMethod initPostfix = new(AccessTools.Method(typeof(LargeWorldStreamerPatcher), nameof(InitializePostfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance}); harmony.Patch(initializeOrig, postfix: initPostfix); } diff --git a/Nautilus/Patchers/LootDistributionPatcher.cs b/Nautilus/Patchers/LootDistributionPatcher.cs index 858ed9f9..04b72641 100644 --- a/Nautilus/Patchers/LootDistributionPatcher.cs +++ b/Nautilus/Patchers/LootDistributionPatcher.cs @@ -12,7 +12,7 @@ internal class LootDistributionPatcher internal static void Patch(Harmony harmony) { harmony.Patch(AccessTools.Method(typeof(LootDistributionData), nameof(LootDistributionData.Initialize)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(LootDistributionPatcher), nameof(LootDistributionPatcher.InitializePostfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(LootDistributionPatcher), nameof(InitializePostfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); InternalLogger.Log("LootDistributionPatcher is done.", LogLevel.Debug); } diff --git a/Nautilus/Patchers/OptionsPanelPatcher.cs b/Nautilus/Patchers/OptionsPanelPatcher.cs index 670a4db5..0a5a5215 100644 --- a/Nautilus/Patchers/OptionsPanelPatcher.cs +++ b/Nautilus/Patchers/OptionsPanelPatcher.cs @@ -34,6 +34,7 @@ internal static void Patch(Harmony harmony) // 'Mods' tab also added in QModManager, so we can't rely on 'modsTab' in AddTabs_Postfix [HarmonyPostfix] [HarmonyPatch(typeof(uGUI_TabbedControlsPanel), nameof(uGUI_TabbedControlsPanel.AddTab))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static void AddTab_Postfix(uGUI_TabbedControlsPanel __instance, string label, int __result) { if(__instance is not uGUI_OptionsPanel) @@ -47,6 +48,7 @@ internal static void AddTab_Postfix(uGUI_TabbedControlsPanel __instance, string [HarmonyPrefix] [HarmonyPatch(typeof(uGUI_Binding), nameof(uGUI_Binding.RefreshValue))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static bool RefreshValue_Prefix(uGUI_Binding __instance) { if (__instance.gameObject.GetComponent() is null) @@ -61,6 +63,7 @@ internal static bool RefreshValue_Prefix(uGUI_Binding __instance) [HarmonyPostfix] [HarmonyPatch(typeof(uGUI_OptionsPanel), nameof(uGUI_OptionsPanel.AddTabs))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static void AddTabs_Postfix(uGUI_OptionsPanel __instance) { uGUI_OptionsPanel optionsPanel = __instance; diff --git a/Nautilus/Patchers/PDAEncyclopediaPatcher.cs b/Nautilus/Patchers/PDAEncyclopediaPatcher.cs index 15975196..a3a74d98 100644 --- a/Nautilus/Patchers/PDAEncyclopediaPatcher.cs +++ b/Nautilus/Patchers/PDAEncyclopediaPatcher.cs @@ -11,7 +11,7 @@ internal class PDAEncyclopediaPatcher internal static void Patch(Harmony harmony) { harmony.Patch(AccessTools.Method(typeof(PDAEncyclopedia), nameof(PDAEncyclopedia.Initialize)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(PDAEncyclopediaPatcher), nameof(PDAEncyclopediaPatcher.InitializePostfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(PDAEncyclopediaPatcher), nameof(InitializePostfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); } internal static void InitializePostfix() diff --git a/Nautilus/Patchers/PDAEncyclopediaTabPatcher.cs b/Nautilus/Patchers/PDAEncyclopediaTabPatcher.cs index ca40f624..a1699630 100644 --- a/Nautilus/Patchers/PDAEncyclopediaTabPatcher.cs +++ b/Nautilus/Patchers/PDAEncyclopediaTabPatcher.cs @@ -11,6 +11,7 @@ internal static void Patch(Harmony harmony) } [HarmonyPatch(typeof(uGUI_EncyclopediaTab))] [HarmonyPatch(nameof(uGUI_EncyclopediaTab.Awake))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] [HarmonyPostfix] internal static void EncyTabAwakePostfix(uGUI_EncyclopediaTab __instance) { diff --git a/Nautilus/Patchers/PDALogPatcher.cs b/Nautilus/Patchers/PDALogPatcher.cs index 8becc5aa..f5cc6708 100644 --- a/Nautilus/Patchers/PDALogPatcher.cs +++ b/Nautilus/Patchers/PDALogPatcher.cs @@ -10,7 +10,7 @@ internal class PDALogPatcher internal static void Patch(Harmony harmony) { harmony.Patch(AccessTools.Method(typeof(PDALog), nameof(PDALog.Initialize)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(PDALogPatcher), nameof(InitializePostfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(PDALogPatcher), nameof(InitializePostfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); } internal static void InitializePostfix() diff --git a/Nautilus/Patchers/PdaPatcher.cs b/Nautilus/Patchers/PdaPatcher.cs index 7d52b6ac..baf40ff6 100644 --- a/Nautilus/Patchers/PdaPatcher.cs +++ b/Nautilus/Patchers/PdaPatcher.cs @@ -18,7 +18,7 @@ internal class PDAPatcher internal static void Patch(Harmony harmony) { harmony.Patch(AccessTools.Method(typeof(PDAScanner), nameof(PDAScanner.Initialize)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(PDAPatcher), nameof(PDAPatcher.InitializePostfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(PDAPatcher), nameof(PDAPatcher.InitializePostfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); InternalLogger.Log($"PDAPatcher is done.", LogLevel.Debug); } diff --git a/Nautilus/Patchers/PrefabDatabasePatcher.cs b/Nautilus/Patchers/PrefabDatabasePatcher.cs index aac9c1ab..ecd1da28 100644 --- a/Nautilus/Patchers/PrefabDatabasePatcher.cs +++ b/Nautilus/Patchers/PrefabDatabasePatcher.cs @@ -17,6 +17,7 @@ private static class PostPatches { [HarmonyPostfix] [HarmonyPatch(typeof(PrefabDatabase), nameof(PrefabDatabase.LoadPrefabDatabase))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static void LoadPrefabDatabase_Postfix() { foreach (var prefab in PrefabHandler.Prefabs) @@ -28,6 +29,7 @@ internal static void LoadPrefabDatabase_Postfix() [HarmonyPrefix] [HarmonyPatch(typeof(PrefabDatabase), nameof(PrefabDatabase.TryGetPrefabFilename))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static bool TryGetPrefabFilename_Prefix(string classId, ref string filename, ref bool __result) { if (!PrefabHandler.Prefabs.TryGetInfoForClassId(classId, out PrefabInfo prefabInfo)) @@ -42,6 +44,7 @@ internal static bool TryGetPrefabFilename_Prefix(string classId, ref string file [HarmonyPrefix] [HarmonyPatch(typeof(DeferredSpawner.AddressablesTask), nameof(DeferredSpawner.AddressablesTask.SpawnAsync))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static bool DeferredSpawner_AddressablesTask_Spawn_Prefix(DeferredSpawner.AddressablesTask __instance, ref IEnumerator __result) { if (!PrefabHandler.Prefabs.TryGetInfoForFileName(__instance.key, out PrefabInfo prefabInfo)) @@ -90,6 +93,7 @@ private static IPrefabRequest GetModPrefabAsync(string classId) [HarmonyPrefix] [HarmonyPatch(typeof(PrefabDatabase), nameof(PrefabDatabase.GetPrefabAsync))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static bool GetPrefabAsync_Prefix(ref IPrefabRequest __result, string classId) { __result ??= GetModPrefabAsync(classId); @@ -101,6 +105,7 @@ internal static bool GetPrefabAsync_Prefix(ref IPrefabRequest __result, string c { typeof(string), typeof(IOut), typeof(Transform), typeof(Vector3), typeof(Quaternion), typeof(bool) })] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static bool InstantiateAsync_Prefix(ref IEnumerator __result,string key, IOut result, Transform parent, Vector3 position, Quaternion rotation, bool awake) { if (!PrefabHandler.Prefabs.TryGetInfoForFileName(key, out var prefabInfo) && !PrefabHandler.Prefabs.TryGetInfoForClassId(key, out prefabInfo)) diff --git a/Nautilus/Patchers/SpritePatcher.cs b/Nautilus/Patchers/SpritePatcher.cs index 4514a286..3b113897 100644 --- a/Nautilus/Patchers/SpritePatcher.cs +++ b/Nautilus/Patchers/SpritePatcher.cs @@ -48,8 +48,8 @@ internal static void Patch(Harmony harmony) #endif MethodInfo spriteManagerGetBackground = AccessTools.Method(typeof(SpriteManager), nameof(SpriteManager.GetBackground), new Type[] { typeof(CraftData.BackgroundType) }); - HarmonyMethod patchCheck = new(AccessTools.Method(typeof(SpritePatcher), nameof(SpritePatcher.PatchCheck))); - HarmonyMethod patchBackgrounds = new(AccessTools.Method(typeof(SpritePatcher), nameof(PatchBackgrounds))); + HarmonyMethod patchCheck = new(AccessTools.Method(typeof(SpritePatcher), nameof(SpritePatcher.PatchCheck)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance}); + HarmonyMethod patchBackgrounds = new(AccessTools.Method(typeof(SpritePatcher), nameof(PatchBackgrounds)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance}); harmony.Patch(spriteManagerGet, prefix: patchCheck); harmony.Patch(spriteManagerGetBackground, prefix: patchBackgrounds); } diff --git a/Nautilus/Patchers/WaterParkPatcher.cs b/Nautilus/Patchers/WaterParkPatcher.cs new file mode 100644 index 00000000..cad2fa26 --- /dev/null +++ b/Nautilus/Patchers/WaterParkPatcher.cs @@ -0,0 +1,40 @@ +using System.Collections.Generic; +using HarmonyLib; +using Nautilus.Extensions; + +namespace Nautilus.Patchers; + +[HarmonyPatch(typeof(WaterPark))] +internal static class WaterParkPatcher +{ + internal static Dictionary requiredAcuSize = new(); + + internal static void Patch(Harmony harmony) + { + harmony.PatchAll(typeof(WaterParkPatcher)); + } + + [HarmonyPatch(nameof(WaterPark.CanDropItemInside))] + [HarmonyPrefix] + private static bool CanDropItemInsidePrefix(Pickupable item, ref bool __result) + { + var tt = CraftData.GetTechType(item.gameObject); + if (requiredAcuSize.TryGetValue(tt, out var maxHeight)) + { + var waterPark = Player.main.currentWaterPark; + if (waterPark is not null && waterPark.height >= maxHeight) + { + __result = true; + } + else + { + ErrorMessage.main.AddHint(string.Format("Cannot drop {0} here, the ACU must be at least {1} units tall.", Language.main.Get(tt), maxHeight)); + __result = false; + } + + return false; + } + + return true; + } +} \ No newline at end of file diff --git a/Nautilus/Patchers/WorldEntityDatabasePatcher.cs b/Nautilus/Patchers/WorldEntityDatabasePatcher.cs index 97ec3a68..92f55440 100644 --- a/Nautilus/Patchers/WorldEntityDatabasePatcher.cs +++ b/Nautilus/Patchers/WorldEntityDatabasePatcher.cs @@ -12,7 +12,7 @@ internal class WorldEntityDatabasePatcher internal static void Patch(Harmony harmony) { harmony.Patch(AccessTools.Method(typeof(WorldEntityDatabase), nameof(WorldEntityDatabase.TryGetInfo)), - prefix: new HarmonyMethod(AccessTools.Method(typeof(WorldEntityDatabasePatcher), nameof(WorldEntityDatabasePatcher.Prefix)))); + prefix: new HarmonyMethod(AccessTools.Method(typeof(WorldEntityDatabasePatcher), nameof(WorldEntityDatabasePatcher.Prefix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); } private static bool Prefix(string classId, ref WorldEntityInfo info, ref bool __result) diff --git a/Nautilus/Utility/MaterialUtils.cs b/Nautilus/Utility/MaterialUtils.cs index 8bbc1c7d..309da23d 100644 --- a/Nautilus/Utility/MaterialUtils.cs +++ b/Nautilus/Utility/MaterialUtils.cs @@ -200,26 +200,32 @@ public static void ApplySNShaders(GameObject gameObject, float shininess = 4f, f /// Controls various settings including alpha clipping and transparency. public static void ApplyUBERShader(Material material, float shininess, float specularIntensity, float glowStrength, MaterialType materialType) { + // Grab existing references to textures & colors using property names from the standard shader var specularTexture = material.HasProperty(ShaderPropertyID._SpecGlossMap) ? material.GetTexture(ShaderPropertyID._SpecGlossMap) : null; var emissionTexture = material.HasProperty(_emissionMap) ? material.GetTexture(_emissionMap) : null; - var emissionColor = material.GetColor(ShaderPropertyID._EmissionColor); + var emissionColor = material.HasProperty(ShaderPropertyID._EmissionColor) ? material.GetColor(ShaderPropertyID._EmissionColor) : Color.black; + + // Change the shader to MarmosetUBER material.shader = Shaders.MarmosetUBER; + // Disable keywords that were added by Unity material.DisableKeyword("_SPECGLOSSMAP"); material.DisableKeyword("_NORMALMAP"); + + // Apply specular settings if there is a specular texture (otherwise it will appear bright white) if (specularTexture != null) { material.SetTexture(ShaderPropertyID._SpecTex, specularTexture); + material.SetFloat("_SpecInt", specularIntensity); + material.SetFloat("_Shininess", shininess); + material.EnableKeyword("_ZWRITE_ON"); + material.EnableKeyword("MARMO_SPECMAP"); + material.SetColor(ShaderPropertyID._SpecColor, new Color(1f, 1f, 1f, 1f)); + material.SetFloat("_Fresnel", 0.24f); + material.SetVector("_SpecTex_ST", new Vector4(1.0f, 1.0f, 0.0f, 0.0f)); } - material.SetFloat("_SpecInt", specularIntensity); - material.SetFloat("_Shininess", shininess); - material.EnableKeyword("_ZWRITE_ON"); - material.EnableKeyword("MARMO_SPECMAP"); - material.enableInstancing = true; - material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack | MaterialGlobalIlluminationFlags.RealtimeEmissive; - material.SetColor(ShaderPropertyID._SpecColor, new Color(1f, 1f, 1f, 1f)); - material.SetFloat("_Fresnel", 0.24f); - material.SetVector("_SpecTex_ST", new Vector4(1.0f, 1.0f, 0.0f, 0.0f)); + + // Apply emission if it was enabled in the standard shader if (material.IsKeywordEnabled("_EMISSION")) { material.EnableKeyword("MARMO_EMISSION"); @@ -230,10 +236,14 @@ public static void ApplyUBERShader(Material material, float shininess, float spe material.SetFloat(ShaderPropertyID._GlowStrengthNight, glowStrength); } + // Apply normal map if it was applied in the standard shader if (material.GetTexture("_BumpMap")) { material.EnableKeyword("MARMO_NORMALMAP"); } + + material.enableInstancing = true; + material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack | MaterialGlobalIlluminationFlags.RealtimeEmissive; switch (materialType) { diff --git a/Nautilus/Utility/PrefabUtils.cs b/Nautilus/Utility/PrefabUtils.cs index 214b5e9d..5eb5e2bc 100644 --- a/Nautilus/Utility/PrefabUtils.cs +++ b/Nautilus/Utility/PrefabUtils.cs @@ -1,3 +1,4 @@ +using System; using System.Collections.Generic; using UnityEngine; @@ -43,6 +44,11 @@ public enum ConstructableFlags /// Can be placed inside. Combines and . /// Inside = Base | Submarine, + + /// + /// Default placement flags. Includes and + /// + Default = Ground | Inside, /// /// Can be placed outside. @@ -57,7 +63,7 @@ public enum ConstructableFlags /// /// The constructable can be rotated during placement. /// - Rotatable = 1 << 7 + Rotatable = 1 << 7, } /// @@ -103,7 +109,7 @@ public static void AddBasicComponents(GameObject prefab, string classId, TechTyp /// The child GameObject that holds all the renderers that are used for the ghost model. /// If assigned, this parameter will control the field. This field MUST BE ASSIGNED A VALUE to avoid errors when building! /// This should be a child of , and NOT the root. If it is the same value as , you have done something wrong! - /// The added constructable component. + /// A reference to the added instance. public static Constructable AddConstructable(GameObject prefab, TechType techType, ConstructableFlags constructableFlags, GameObject model = null) { if (techType is TechType.None) @@ -125,6 +131,13 @@ public static Constructable AddConstructable(GameObject prefab, TechType techTyp constructable.allowedOnCeiling = constructableFlags.HasFlag(ConstructableFlags.Ceiling); constructable.allowedOnConstructables = constructableFlags.HasFlag(ConstructableFlags.AllowedOnConstructable); constructable.allowedOnWall = constructableFlags.HasFlag(ConstructableFlags.Wall); + + // dirty workaround for when the Ground flag wasn't actually functional but prefabs that used it still were allowed on ground since this is enabled + // by default on the Constructable component. I hate how enum flags don't get highlighted in IDEs when they're not used/implemented which led + // to this issue in the first place. + constructable.allowedOnGround = constructableFlags == ConstructableFlags.None || constructableFlags.HasFlag(ConstructableFlags.Ground); + + constructable.rotationEnabled = constructableFlags.HasFlag(ConstructableFlags.Rotatable); if (model != null) constructable.model = model; @@ -143,10 +156,10 @@ public static Constructable AddConstructable(GameObject prefab, TechType techTyp /// /// The relative y position of where the ghost effect ends, in global coordinates relative to the model's center, taking the into account. /// Typically a positive value because the top of an object is above its center. You may need to adjust this at runtime with Subnautica Runtime Editor to get desired results. - /// The offset of the model when being crafted (in METERS). This is generally around zero, but the y value may be ajusted up or down a few millimeters to fix clipping/floating issues. + /// The offset of the model when being crafted (in METERS). This is generally around zero, but the y value may be adjusted up or down a few millimeters to fix clipping/floating issues. /// The relative scale of the model. Generally is 1x for most items. /// Rotational offset. - /// The added component. + /// A reference to the added instance. public static VFXFabricating AddVFXFabricating(GameObject prefabRoot, string pathToModel, float minY, float maxY, Vector3 posOffset = default, float scaleFactor = 1f, Vector3 eulerOffset = default) { GameObject modelObject = prefabRoot; @@ -174,7 +187,7 @@ public static VFXFabricating AddVFXFabricating(GameObject prefabRoot, string pat /// The width of this container's face. /// The height of this container's interface. /// If true, you cannot destroy this prefab unless all of its storage containers are empty. - /// + /// A reference to the added instance. public static StorageContainer AddStorageContainer(GameObject prefabRoot, string storageRootName, string storageRootClassId, int width, int height, bool preventDeconstructionIfNotEmpty = true) { var wasActive = prefabRoot.activeSelf; @@ -213,7 +226,7 @@ public static StorageContainer AddStorageContainer(GameObject prefabRoot, string /// The list of all compatible batteries. By default is typically and . Must not be null! /// If assigned a value, allows different models to appear with different battery TechTypes. Also consider for a more basic version of this that is not TechType-dependent. /// The name of the object that internally holds all of the batteries. - /// + /// A reference to the added instance. public static EnergyMixin AddEnergyMixin(GameObject prefabRoot, string storageRootClassId, TechType defaultBattery, List compatibleBatteries, EnergyMixin.BatteryModels[] batteryModels = null, string storageRootName = "BatterySlot") { var wasActive = prefabRoot.activeSelf; @@ -229,8 +242,8 @@ public static EnergyMixin AddEnergyMixin(GameObject prefabRoot, string storageRo em.storageRoot = childObjectIdentifier; em.defaultBattery = defaultBattery; em.compatibleBatteries = compatibleBatteries; - em.batteryModels = batteryModels ?? (new EnergyMixin.BatteryModels[0]); - em.controlledObjects = new GameObject[0]; + em.batteryModels = batteryModels ?? Array.Empty(); + em.controlledObjects = Array.Empty(); em.soundPowerUp = _soundPowerUp; em.soundPowerDown = _soundPowerDown; @@ -238,4 +251,31 @@ public static EnergyMixin AddEnergyMixin(GameObject prefabRoot, string storageRo return em; } + + /// + /// Adds the component to the passed game object to allow scanning via the Scanner Room. + /// + /// the game object to add the resource tracker component to. + /// TechType of the category in which this object will be displayed under in the Scanner Room. + /// A reference to the added instance. + public static ResourceTracker AddResourceTracker(GameObject gameObject, TechType categoryTechType) + { + var tt = CraftData.GetTechType(gameObject); + + if (tt == TechType.None) + { + InternalLogger.Error("TechType to get for AddResourceTracker is null"); + return null; + } + + var resourceTracker = gameObject.EnsureComponent(); + resourceTracker.techType = tt; + resourceTracker.overrideTechType = categoryTechType; + resourceTracker.rb = gameObject.GetComponent(); + resourceTracker.prefabIdentifier = gameObject.GetComponent(); + resourceTracker.pickupable = gameObject.GetComponent(); + + return resourceTracker; + } + } \ No newline at end of file