From 84517c77876fa14ca94c6c6757ba32b49354b5ab Mon Sep 17 00:00:00 2001 From: Metious <71298690+Metious@users.noreply.github.com> Date: Fri, 4 Aug 2023 21:12:59 +0330 Subject: [PATCH 01/12] chore: Added BZ prefab paths --- .../resources/BZ-PrefabPaths.json | 5884 +++++++++++++++++ 1 file changed, 5884 insertions(+) create mode 100644 Nautilus/Documentation/resources/BZ-PrefabPaths.json diff --git a/Nautilus/Documentation/resources/BZ-PrefabPaths.json b/Nautilus/Documentation/resources/BZ-PrefabPaths.json new file mode 100644 index 00000000..510eee80 --- /dev/null +++ b/Nautilus/Documentation/resources/BZ-PrefabPaths.json @@ -0,0 +1,5884 @@ +{ + "0001c04a-5bb4-4fb9-adb4-fcc7e3de308c": "WorldEntities/Slots/Ship/Loot_ShipInterior_AuxPowerRoom1.prefab", + "0010bf17-15be-4350-955b-b4ac023815f3": "WorldEntities/EnvironmentProps/LostRiver/lost_river_monster_skeleton.prefab", + "001ae895-49f3-4201-8ba5-9863fcdf26cb": "WorldEntities/Alterra/Supplies/ShipWreck_SupplyCrate_ChinesePotato.prefab", + 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"WorldEntities/EnvironmentProps/Expansion/ArcticSurface/cliffs/IceBerg_Columns_01/IceBerg_Columns_trimset_b.prefab", + "fde5873a-196c-42d7-bcc2-ea59feb3cb84": "WorldEntities/EnvironmentProps/Expansion/PurpleVents/purplevents_plant_tall_shoots_01/purplevents_plant_tall_shoots_01_single_a.prefab", + "fde8c0c0-7588-4d0b-b24f-4632315bd86c": "WorldEntities/Tools/DiveReel.prefab", + "fe087c35-ac64-4744-9cdd-938973273f17": "WorldEntities/Atmosphere/Expansion/Lilypads/LilyPads_MegaIsland_CaveCorridor.prefab", + "fe0a3fbd-3c2a-437c-92d9-d85fb37bdf63": "WorldEntities/EnvironmentProps/Expansion/ArcticSurface/cliffs/jagged_rock_spiky/jagged_rock_spiky_medium_f.prefab", + "fe0ac1d2-e86a-4be1-b8ad-cf8b4683df11": "WorldEntities/EnvironmentResources/SandLoot.prefab", + "fe145621-5b25-4000-a3dd-74c1aaa961e2": "WorldEntities/Flora/Shared/Coral_reef_ball_clusters_01.prefab", + "fe1b839c-785c-48ad-afa0-0c93936b3fd2": "WorldEntities/Flora/Expansion/Kelpcave/kelpcave_root_11_medium.prefab", + "fe24efb3-b34f-4c24-932d-b514db580f40": "WorldEntities/Alterra/Base/submarine_engine_console_01_wide.prefab", + "fe2a3cfc-cded-468c-863c-7e5be02e9491": "WorldEntities/EnvironmentProps/Expansion/Thermalzone/thermalzone_rocks/rock_medium_01_single_b.prefab", + "fe44f5fa-31a7-4385-9422-e0eb8170c210": "WorldEntities/Lights/Precursor/Skeleton_Cave_Spotlight.prefab", + "fe47c424-89c2-4084-8058-7a76136bca1b": "WorldEntities/Flora/Expansion/Deeptwistybridges/deeptwistybridges_roots_medium_01/deeptwistybridges_roots_medium_01_c.prefab", + "fe51305e-f608-4e8f-a08d-3748ac7e56c7": "WorldEntities/EnvironmentProps/Expansion/ArcticSurface/RocketIsland/Collision/RocketIsland_Marg1BuildBlocker.prefab", + "fe5ca7f7-707b-4fbe-8ec0-7ff59dd6707b": "WorldEntities/EnvironmentProps/Expansion/ArcticSurface/ice/ice_floating_01_single_a.prefab", + "fe83a00f-c0de-45e9-b362-5d4a8d4943c4": "WorldEntities/ShipWreck/ShipWreck_console_09_old.prefab", + "fe856d8a-133c-43f8-9472-315d02f0664a": "WorldEntities/Lights/Mountains/Mountains_YellowPlant_LRG.prefab", + "fe89d8d5-7857-46ac-8420-7f0c3b6f10b1": "Submarine/Build/Submarine_hull_fragments_05.prefab", + "fe946673-7eba-493a-8aef-2a476fbbb3e6": "WorldEntities/EnvironmentProps/Expansion/ArcticSurface/cliffs/Glacial_Cliff_01/Glacial_Cliff_Wall_Large_c.prefab", + "fe96f3ed-5ea7-45a8-b4ff-ce1b473b12b2": "WorldEntities/Slots/UnderwaterIslands/UnderwaterIslands_Loot_IslandPlants.prefab", + "feaf94db-75f2-438b-a2de-787cf4fc2e5e": "WorldEntities/Slots/LostRiver/BonesField/BonesField_Creature_Open.prefab", + "feb932bf-db92-44c5-9ce4-814b16826246": "WorldEntities/EnvironmentProps/Expansion/ArcticSurface/GlacialBasin/xWaterfall_3.19.8_cell_9.0.8.L0.prefab", + "febfd3f0-5dc9-43a9-9d09-152c685bba37": "WorldEntities/EnvironmentProps/Shared/FloatingStone7.prefab", + "fec5bf85-8e70-48bb-9e9d-939d694632a5": "WorldEntities/Flora/Shared/coral_reef_plant_middle_08.prefab", + "fed8625d-f095-47fd-b866-68907a1061a5": "WorldEntities/EnvironmentProps/Expansion/ArcticSurface/rocks/rock_small_01_single_c_standard.prefab", + "fede6143-7da3-4aa8-826d-44590b42a975": "WorldEntities/Slots/Dunes/Dunes_Loot_CaveCeiling.prefab", + "fedf7d40-048e-4bb3-8522-be611e65d82c": "WorldEntities/Food/CookedFeatherFishRed.prefab", + "fef204d5-26fa-4274-be4d-20a503a63557": "WorldEntities/Flora/Expansion/TwistyBridges/twistybridges_barnacles_01/CombinedPrefabs/twistybridges_barnacles_01_cluster_Combined_111810_321_1.prefab", + "ff05004f-39bc-4306-a434-26aa739d5865": "Misc/JukeboxDisk6.prefab", + "ff148863-b886-4794-9f7b-d4a65ccc665b": "WorldEntities/Alterra/Base/GlacialBasin/Skeleton_03.prefab", + "ff203a92-6ee0-4d09-89c3-032cf34ab0a0": "WorldEntities/Lights/Expansion/GlacialBasin/GlacialBasin_DripCave_Lights_01.prefab", + "ff354d5d-c771-4270-9a7a-ac3ba754c428": "WorldEntities/Lights/Expansion/GlacialBasin/GlacialBasin_Ravine_Underwater_Lights.prefab", + "ff4374cf-2d98-4a0e-b6c8-ded844657323": "WorldEntities/EnvironmentProps/Shared/starfish_03_bend.prefab", + "ff43eacd-1a9e-4182-ab7b-aa43c16d1e53": "WorldEntities/Creatures/Legacy/SeaDragon.prefab", + "ff44da08-fbbe-41bd-8b11-7119db865adc": "WorldEntities/Slots/SafeShallows/SafeShallows_Loot_UniqueCreature.prefab", + "ff57f8a7-4699-489c-ad35-96c8de21e00c": "WorldEntities/Slots/Ship/Loot_ShipInterior_AuxPowerRoom1_Small.prefab", + "ff727b98-8d85-416a-9ee7-4beda86d2ba2": "WorldEntities/Seeds/OrangeMushroomSpore.prefab", + "ff7e2f77-9479-4f16-ab5f-3588986f9bd5": "WorldEntities/Alterra/Base/Base_interior_Planter_Pot_01_empty_deco.prefab", + "ff86bea1-3175-464d-be02-2c3ddb839f77": "WorldEntities/Flora/Expansion/Kelpcave/kelpcave_roots_hanging_01_a.prefab", + "ff8e782e-e6f3-40a6-9837-d5b6dcce92bc": "WorldEntities/VFX/xUnderwaterElecSource_medium.prefab", + "ffa0eefb-e65b-49a5-a514-112a5c03e7f7": "WorldEntities/Flora/Expansion/TwistyBridges/twistybridges_barnacles_01/CombinedPrefabs/twistybridges_barnacles_01_cluster_Combined_101811_433_1_2.prefab", + "ffad8979-0367-4450-8b9b-b80d8d3fb186": "WorldEntities/EnvironmentProps/Expansion/ArcticSurface/icicles/icicles_02/icicle_02_hangnig_3m_billboard_a_precursorblend.prefab", + "ffd41645-a702-4b91-8736-3114a33ede11": "WorldEntities/Alterra/Fragments/terraformerfragment_old.prefab", + "ffef3320-9d36-4a0f-8b2b-6ab1247426cb": "WorldEntities/Alterra/Fragments/Bio_reactor_damaged_03.prefab", + "fff7ee12-c75d-48bd-a6e0-8fb4856cd1ab": "WorldEntities/Atmosphere/UnderwaterIslands/Cave.prefab" +} \ No newline at end of file From 95de6dfc0773049faf64b98b2ad336dc216f5f8c Mon Sep 17 00:00:00 2001 From: LeeTwentyThree <31892011+LeeTwentyThree@users.noreply.github.com> Date: Sun, 6 Aug 2023 11:43:46 -0400 Subject: [PATCH 02/12] Create SN1-FMODBuses.txt --- .../Documentation/resources/SN1-FMODBuses.txt | 85 +++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 Nautilus/Documentation/resources/SN1-FMODBuses.txt diff --git a/Nautilus/Documentation/resources/SN1-FMODBuses.txt b/Nautilus/Documentation/resources/SN1-FMODBuses.txt new file mode 100644 index 00000000..00c2ff49 --- /dev/null +++ b/Nautilus/Documentation/resources/SN1-FMODBuses.txt @@ -0,0 +1,85 @@ +bus:/master/SFX_for_pause/nofilter/music/mutable music/floating_islands_background_music +bus:/master/SFX_for_pause/PDA_pause/all/misc/fixing the lamest bugs in docking and undocking because lame code is broken +bus:/master/SFX_for_pause/PDA_pause/all +bus:/master/SFX_for_pause/all_no_pda_pause/all_voice_no_pda_pause/aurora_warnings +bus:/master/SFX_for_pause/interface_no_pda_pause +bus:/master/SFX_for_pause/nofilter/music/mutable music/jellyshroom_caves_music +bus:/master/SFX_for_pause/nofilter/music/mutable music/lava_background_music +bus:/master/SFX_for_pause/PDA_pause/all/indoorsounds +bus:/master/SFX_for_pause/nofilter/music/mutable music +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/lost_river_background +bus:/master/SFX_for_pause/all_no_pda_pause/all_voice_no_pda_pause/VOs +bus:/master/SFX_for_pause/all_no_pda_pause/pickups_no_pda_pause/reverbsend/tech +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/grasy_background (2) +bus:/master/SFX_for_pause/PDA_pause/all/SFX/swim_surface +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/jellyshroom_caves +bus:/master/SFX_for_pause/PDA_pause/all/SFX/deploys +bus:/master/SFX_for_pause/all_no_pda_pause +bus:/master/SFX_for_pause/PDA_pause/all/SFX/reverbsend/tech +bus:/master/SFX_for_pause/all_no_pda_pause/misc_no_pda_pause +bus:/master/SFX_for_pause/PDA_pause/all/SFX/creatures/seadragon +bus:/master/SFX_for_pause/all_no_pda_pause/pickups_no_pda_pause +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/surface +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds +bus:/master/SFX_for_pause/PDA_pause/all/SFX/creatures/reffback +bus:/master/SFX_for_pause/nofilter/music +bus:/master/SFX_for_pause/all_no_pda_pause/all_voice_no_pda_pause/aI_voice +bus:/master/SFX_for_pause/PDA_pause/all/SFX/beach +bus:/master/SFX_for_pause/nofilter/music/mutable music/reef_background_music +bus:/master +bus:/master/SFX_for_pause/nofilter/music/mutable music/blood_kelp_background_music +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/lava_background +bus:/master/SFX_for_pause/PDA_pause/all/misc/powerstuff +bus:/master/SFX_for_pause/PDA_pause/all/misc/rocket loops +bus:/master/SFX_for_pause/nofilter/music/mutable music/grandreef_background_music +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/mushroom_background +bus:/master/SFX_for_pause/nofilter/music/mutable music/prec_base_background_music +bus:/master/SFX_for_pause/nofilter/music/mutable music/kelp_background_music +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/kelp_background +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/underislands_background +bus:/master/SFX_for_pause/PDA_pause/all/intro +bus:/master/SFX_for_pause/PDA_pause/all/SFX/dives +bus:/master/SFX_for_pause/PDA_pause/all/SFX/cyclops_loop +bus:/master/SFX_for_pause/PDA_pause/all/SFX/floating_islands_background +bus:/master/SFX_for_pause/PDA_pause +bus:/master/SFX_for_pause +bus:/master/SFX_for_pause/PDA_pause/all/SFX +bus:/master/SFX_for_pause/PDA_pause/all/SFX/cyclops_stop +bus:/master/SFX_for_pause/PDA_pause/all/misc +bus:/master/SFX_for_pause/nofilter/music/mutable music/mushroom_background_music +bus:/master/SFX_for_pause/nofilter/music/mutable music/arctic_background_music +bus:/master/SFX_for_pause/PDA_pause/all/SFX/reverbsend +bus:/master/SFX_for_pause/PDA_pause/all/all voice +bus:/master/SFX_for_pause/PDA_pause/all/SFX/creatures/bonesharkbitemutes +bus:/master/SFX_for_pause/PDA_pause/all/all voice/AI voice +bus:/master/SFX_for_pause/nofilter/music/mutable music/grasy_background_music +bus:/master/SFX_for_pause/PDA_pause/all/Sounds_muted by pain +bus:/master/SFX_for_pause/PDA_pause/all/all voice/VOs +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/blood_kelp_background +bus:/master/SFX_for_pause/PDA_pause/all/SFX/creatures +bus:/master/SFX_for_pause/nofilter/music/mutable music/grasy_background (2)_music +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/arctic_background +bus:/master/SFX_for_pause/all_no_pda_pause/pickups_no_pda_pause/reverbsend +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds +bus:/master/SFX_for_pause/nofilter/music/mutable music/twisty_bridges_background_music +bus:/master/SFX_for_pause/nofilter +bus:/master/SFX_for_pause/PDA_pause/all/SFX/creatures surface +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/grandreef_background +bus:/master/SFX_for_pause/PDA_pause/all/SFX/reverbsend/fabricator close +bus:/master/SFX_for_pause/nofilter/music/mutable music/lost_river_background_music +bus:/master/SFX_for_pause/PDA_pause/all/all voice/Aurora warnings +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/twisty_bridges_background +bus:/master/SFX_for_pause/PDA_pause/all/all voice/cyclops voice +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/reef_background +bus:/master/SFX_for_pause/nofilter/music/mutable music/underislands_background_music +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/grasy_background +bus:/master/SFX_for_pause/nofilter/music/mutable music/koosh_background_music +bus:/master/SFX_for_pause/PDA_pause/all/SFX/backgrounds/underwater_backgrounds/koosh_background +bus:/master/SFX_for_pause/all_no_pda_pause/all_voice_no_pda_pause +bus:/master/SFX_for_pause/PDA_pause/all/SFX/creatures/ghost +bus:/master/SFX_for_pause/PDA_pause/all/regularverb +bus:/master/SFX_for_pause/PDA_pause/all/reverb +bus:/master/SFX_for_pause/all_no_pda_pause/VO_send +bus:/master/SFX_for_pause/PDA_pause/all/SFX/reverb +bus:/master/SFX_for_pause/PDA_pause/all/all voice/VO_PDA_pause_return +bus:/ From 046d37576fc8d95778902dc6f3d97bf358570f74 Mon Sep 17 00:00:00 2001 From: Metious <71298690+Metious@users.noreply.github.com> Date: Fri, 18 Aug 2023 02:05:55 +0330 Subject: [PATCH 03/12] fix!: ConstructableFlags Fixes (#447) * Fixed Ground and Rotatable constructable flags not implemented * Every action has consequences Fuck C# IDEs sometimes. --- Nautilus/Utility/PrefabUtils.cs | 21 +++++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) diff --git a/Nautilus/Utility/PrefabUtils.cs b/Nautilus/Utility/PrefabUtils.cs index 214b5e9d..ba03af0e 100644 --- a/Nautilus/Utility/PrefabUtils.cs +++ b/Nautilus/Utility/PrefabUtils.cs @@ -1,3 +1,4 @@ +using System; using System.Collections.Generic; using UnityEngine; @@ -43,6 +44,11 @@ public enum ConstructableFlags /// Can be placed inside. Combines and . /// Inside = Base | Submarine, + + /// + /// Default placement flags. Includes and + /// + Default = Ground | Inside, /// /// Can be placed outside. @@ -57,7 +63,7 @@ public enum ConstructableFlags /// /// The constructable can be rotated during placement. /// - Rotatable = 1 << 7 + Rotatable = 1 << 7, } /// @@ -125,6 +131,13 @@ public static Constructable AddConstructable(GameObject prefab, TechType techTyp constructable.allowedOnCeiling = constructableFlags.HasFlag(ConstructableFlags.Ceiling); constructable.allowedOnConstructables = constructableFlags.HasFlag(ConstructableFlags.AllowedOnConstructable); constructable.allowedOnWall = constructableFlags.HasFlag(ConstructableFlags.Wall); + + // dirty workaround for when the Ground flag wasn't actually functional but prefabs that used it still were allowed on ground since this is enabled + // by default on the Constructable component. I hate how enum flags don't get highlighted in IDEs when they're not used/implemented which led + // to this issue in the first place. + constructable.allowedOnGround = constructableFlags == ConstructableFlags.None || constructableFlags.HasFlag(ConstructableFlags.Ground); + + constructable.rotationEnabled = constructableFlags.HasFlag(ConstructableFlags.Rotatable); if (model != null) constructable.model = model; @@ -143,7 +156,7 @@ public static Constructable AddConstructable(GameObject prefab, TechType techTyp /// /// The relative y position of where the ghost effect ends, in global coordinates relative to the model's center, taking the into account. /// Typically a positive value because the top of an object is above its center. You may need to adjust this at runtime with Subnautica Runtime Editor to get desired results. - /// The offset of the model when being crafted (in METERS). This is generally around zero, but the y value may be ajusted up or down a few millimeters to fix clipping/floating issues. + /// The offset of the model when being crafted (in METERS). This is generally around zero, but the y value may be adjusted up or down a few millimeters to fix clipping/floating issues. /// The relative scale of the model. Generally is 1x for most items. /// Rotational offset. /// The added component. @@ -229,8 +242,8 @@ public static EnergyMixin AddEnergyMixin(GameObject prefabRoot, string storageRo em.storageRoot = childObjectIdentifier; em.defaultBattery = defaultBattery; em.compatibleBatteries = compatibleBatteries; - em.batteryModels = batteryModels ?? (new EnergyMixin.BatteryModels[0]); - em.controlledObjects = new GameObject[0]; + em.batteryModels = batteryModels ?? Array.Empty(); + em.controlledObjects = Array.Empty(); em.soundPowerUp = _soundPowerUp; em.soundPowerDown = _soundPowerDown; From 6423e770525dcc7f0681bbaa8a9dbe05a7fcd92f Mon Sep 17 00:00:00 2001 From: Metious <71298690+Metious@users.noreply.github.com> Date: Fri, 18 Aug 2023 03:31:47 +0330 Subject: [PATCH 04/12] feat: Modify Prefab Callbacks (#446) * Added ModifyPrefabAsync to CloneTemplate * Added ModifyPrefab and ModifyPrefabAsync to EnergySourceTemplate * Added ModifyPrefabAsync to FabricatorTemplate * Fixed ModifyPrefabAsync not working for techtypes * Move prefab modifications & return out of if/else --------- Co-authored-by: LeeTwentyThree <31892011+LeeTwentyThree@users.noreply.github.com> --- .../Assets/PrefabTemplates/CloneTemplate.cs | 23 ++++++++++++------- .../PrefabTemplates/EnergySourceTemplate.cs | 20 +++++++++++++--- .../PrefabTemplates/FabricatorTemplate.cs | 11 +++++++-- 3 files changed, 41 insertions(+), 13 deletions(-) diff --git a/Nautilus/Assets/PrefabTemplates/CloneTemplate.cs b/Nautilus/Assets/PrefabTemplates/CloneTemplate.cs index fa529a00..89eb9ff5 100644 --- a/Nautilus/Assets/PrefabTemplates/CloneTemplate.cs +++ b/Nautilus/Assets/PrefabTemplates/CloneTemplate.cs @@ -25,6 +25,11 @@ public class CloneTemplate : PrefabTemplate /// public System.Action ModifyPrefab { get; set; } + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more asynchronously. + /// + public System.Func ModifyPrefabAsync { get; set; } + /// /// Creates a instance. /// @@ -68,13 +73,11 @@ public override IEnumerator GetPrefabAsync(TaskResult gameObject) yield break; } + GameObject obj; if (_spawnType == SpawnType.TechType) { yield return CraftData.InstantiateFromPrefabAsync(_techTypeToClone, gameObject); - var obj = gameObject.Get(); - ApplySkin(org); - ModifyPrefab?.Invoke(obj); - gameObject.Set(obj); + obj = gameObject.Get(); } else { @@ -87,11 +90,15 @@ public override IEnumerator GetPrefabAsync(TaskResult gameObject) yield break; } - var obj = Object.Instantiate(prefab); - ApplySkin(org); - ModifyPrefab?.Invoke(obj); - gameObject.Set(obj); + obj = Object.Instantiate(prefab); } + + ApplySkin(org); + ModifyPrefab?.Invoke(obj); + if (ModifyPrefabAsync is { }) + yield return ModifyPrefabAsync(obj); + + gameObject.Set(obj); } private void ApplySkin(GameObject obj) diff --git a/Nautilus/Assets/PrefabTemplates/EnergySourceTemplate.cs b/Nautilus/Assets/PrefabTemplates/EnergySourceTemplate.cs index 5842f8ed..39068067 100644 --- a/Nautilus/Assets/PrefabTemplates/EnergySourceTemplate.cs +++ b/Nautilus/Assets/PrefabTemplates/EnergySourceTemplate.cs @@ -20,6 +20,16 @@ public class EnergySourceTemplate : PrefabTemplate /// Otherwise; uses the default Battery or Power Cell models. /// public bool UseIonModelAsBase { get; set; } + + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more. + /// + public System.Action ModifyPrefab { get; set; } + + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more asynchronously. + /// + public System.Func ModifyPrefabAsync { get; set; } private readonly int _energyAmount; @@ -45,7 +55,7 @@ public override IEnumerator GetPrefabAsync(TaskResult gameObject) var obj = gameObject.Get(); if (obj) { - ModifyPrefab(obj); + ApplyModifications(obj); yield break; } @@ -60,7 +70,7 @@ private IEnumerator CreateEnergySource(IOut gameObject) var obj = GameObject.Instantiate(task.GetResult()); - ModifyPrefab(obj); + yield return ApplyModifications(obj); gameObject.Set(obj); } @@ -77,10 +87,14 @@ private TechType GetReferenceType() }; } - private void ModifyPrefab(GameObject obj) + private IEnumerator ApplyModifications(GameObject obj) { PrefabUtils.AddBasicComponents(obj, info.ClassID, info.TechType, LargeWorldEntity.CellLevel.Medium); var battery = obj.EnsureComponent(); battery._capacity = _energyAmount; + + ModifyPrefab?.Invoke(obj); + if (ModifyPrefabAsync is { }) + yield return ModifyPrefabAsync.Invoke(obj); } } \ No newline at end of file diff --git a/Nautilus/Assets/PrefabTemplates/FabricatorTemplate.cs b/Nautilus/Assets/PrefabTemplates/FabricatorTemplate.cs index c2e7f7a0..e74a6710 100644 --- a/Nautilus/Assets/PrefabTemplates/FabricatorTemplate.cs +++ b/Nautilus/Assets/PrefabTemplates/FabricatorTemplate.cs @@ -82,6 +82,11 @@ public ConstructableFlags ConstructableFlags /// public System.Action ModifyPrefab { get; set; } + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more asynchronously. + /// + public System.Func ModifyPrefabAsync { get; set; } + private readonly CraftTree.Type _craftTreeType; /// @@ -131,7 +136,7 @@ private IEnumerator CreateFabricator(IOut gameObject) task.TryGetPrefab(out var prefab); var obj = Object.Instantiate(prefab); - ApplyCrafterPrefab(obj); + yield return ApplyCrafterPrefab(obj); gameObject.Set(obj); } @@ -148,7 +153,7 @@ private IPrefabRequest GetReferenceTask() }; } - private void ApplyCrafterPrefab(GameObject obj) + private IEnumerator ApplyCrafterPrefab(GameObject obj) { PrefabUtils.AddBasicComponents(obj, info.ClassID, info.TechType, LargeWorldEntity.CellLevel.Medium); GhostCrafter crafter; @@ -196,5 +201,7 @@ private void ApplyCrafterPrefab(GameObject obj) } ModifyPrefab?.Invoke(obj); + if (ModifyPrefabAsync is { }) + yield return ModifyPrefabAsync.Invoke(obj); } } \ No newline at end of file From cc750e38f44443a24d0aae4586167378c0b7835f Mon Sep 17 00:00:00 2001 From: Metious <71298690+Metious@users.noreply.github.com> Date: Sat, 26 Aug 2023 07:01:37 +0330 Subject: [PATCH 05/12] fix: ApplySNShaders improvements (#448) No specular settings applied by default, fix log spam, added comments --- Nautilus/Utility/MaterialUtils.cs | 30 ++++++++++++++++++++---------- 1 file changed, 20 insertions(+), 10 deletions(-) diff --git a/Nautilus/Utility/MaterialUtils.cs b/Nautilus/Utility/MaterialUtils.cs index 8bbc1c7d..309da23d 100644 --- a/Nautilus/Utility/MaterialUtils.cs +++ b/Nautilus/Utility/MaterialUtils.cs @@ -200,26 +200,32 @@ public static void ApplySNShaders(GameObject gameObject, float shininess = 4f, f /// Controls various settings including alpha clipping and transparency. public static void ApplyUBERShader(Material material, float shininess, float specularIntensity, float glowStrength, MaterialType materialType) { + // Grab existing references to textures & colors using property names from the standard shader var specularTexture = material.HasProperty(ShaderPropertyID._SpecGlossMap) ? material.GetTexture(ShaderPropertyID._SpecGlossMap) : null; var emissionTexture = material.HasProperty(_emissionMap) ? material.GetTexture(_emissionMap) : null; - var emissionColor = material.GetColor(ShaderPropertyID._EmissionColor); + var emissionColor = material.HasProperty(ShaderPropertyID._EmissionColor) ? material.GetColor(ShaderPropertyID._EmissionColor) : Color.black; + + // Change the shader to MarmosetUBER material.shader = Shaders.MarmosetUBER; + // Disable keywords that were added by Unity material.DisableKeyword("_SPECGLOSSMAP"); material.DisableKeyword("_NORMALMAP"); + + // Apply specular settings if there is a specular texture (otherwise it will appear bright white) if (specularTexture != null) { material.SetTexture(ShaderPropertyID._SpecTex, specularTexture); + material.SetFloat("_SpecInt", specularIntensity); + material.SetFloat("_Shininess", shininess); + material.EnableKeyword("_ZWRITE_ON"); + material.EnableKeyword("MARMO_SPECMAP"); + material.SetColor(ShaderPropertyID._SpecColor, new Color(1f, 1f, 1f, 1f)); + material.SetFloat("_Fresnel", 0.24f); + material.SetVector("_SpecTex_ST", new Vector4(1.0f, 1.0f, 0.0f, 0.0f)); } - material.SetFloat("_SpecInt", specularIntensity); - material.SetFloat("_Shininess", shininess); - material.EnableKeyword("_ZWRITE_ON"); - material.EnableKeyword("MARMO_SPECMAP"); - material.enableInstancing = true; - material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack | MaterialGlobalIlluminationFlags.RealtimeEmissive; - material.SetColor(ShaderPropertyID._SpecColor, new Color(1f, 1f, 1f, 1f)); - material.SetFloat("_Fresnel", 0.24f); - material.SetVector("_SpecTex_ST", new Vector4(1.0f, 1.0f, 0.0f, 0.0f)); + + // Apply emission if it was enabled in the standard shader if (material.IsKeywordEnabled("_EMISSION")) { material.EnableKeyword("MARMO_EMISSION"); @@ -230,10 +236,14 @@ public static void ApplyUBERShader(Material material, float shininess, float spe material.SetFloat(ShaderPropertyID._GlowStrengthNight, glowStrength); } + // Apply normal map if it was applied in the standard shader if (material.GetTexture("_BumpMap")) { material.EnableKeyword("MARMO_NORMALMAP"); } + + material.enableInstancing = true; + material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack | MaterialGlobalIlluminationFlags.RealtimeEmissive; switch (materialType) { From fe21c0266e338a84e2138b8e29e0ff573d407658 Mon Sep 17 00:00:00 2001 From: Lee23 <31892011+LeeTwentyThree@users.noreply.github.com> Date: Sun, 27 Aug 2023 01:05:02 -0400 Subject: [PATCH 06/12] fix: Analysis Tech check & Unlock All command (#450) * Remove unnecessary check when adding analysis tech * Fixed a bug with locked at start tech types Fixed a bug where locked at start tech types couldn't get unlocked via the `unlockall` command or in creative. --------- Co-authored-by: Metious <71298690+Metious@users.noreply.github.com> --- Nautilus/Assets/Gadgets/ScanningGadget.cs | 6 ++++++ Nautilus/Patchers/KnownTechPatcher.cs | 19 +++++++++++++------ 2 files changed, 19 insertions(+), 6 deletions(-) diff --git a/Nautilus/Assets/Gadgets/ScanningGadget.cs b/Nautilus/Assets/Gadgets/ScanningGadget.cs index 3a4be667..7be751f2 100644 --- a/Nautilus/Assets/Gadgets/ScanningGadget.cs +++ b/Nautilus/Assets/Gadgets/ScanningGadget.cs @@ -328,5 +328,11 @@ protected internal override void Build() KnownTechPatcher.UnlockedAtStart.Remove(prefab.Info.TechType); } + + if (!KnownTechPatcher.UnlockedAtStart.Contains(prefab.Info.TechType) && + (CompoundTechsForUnlock is null || CompoundTechsForUnlock.Count <= 0) && RequiredForUnlock == TechType.None && ScannerEntryData is null) + { + KnownTechPatcher.LockedWithNoUnlocks.Add(prefab.Info.TechType); + } } } \ No newline at end of file diff --git a/Nautilus/Patchers/KnownTechPatcher.cs b/Nautilus/Patchers/KnownTechPatcher.cs index 54aef430..727220ea 100644 --- a/Nautilus/Patchers/KnownTechPatcher.cs +++ b/Nautilus/Patchers/KnownTechPatcher.cs @@ -10,7 +10,8 @@ internal class KnownTechPatcher { private static readonly Func AsStringFunction = (t) => t.AsString(); - internal static List UnlockedAtStart = new(); + internal static HashSet UnlockedAtStart = new(); + internal static HashSet LockedWithNoUnlocks = new(); internal static IDictionary AnalysisTech = new SelfCheckingDictionary("AnalysisTech", AsStringFunction); internal static IDictionary CompoundTech = new SelfCheckingDictionary("CompoundTech", AsStringFunction); internal static IDictionary> RemoveFromSpecificTechs = new SelfCheckingDictionary>("RemoveFromSpecificTechs", AsStringFunction); @@ -21,7 +22,10 @@ internal class KnownTechPatcher public static void Patch(Harmony harmony) { harmony.Patch(AccessTools.Method(typeof(KnownTech), nameof(KnownTech.Initialize)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(KnownTechPatcher), nameof(KnownTechPatcher.InitializePostfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(KnownTechPatcher), nameof(InitializePostfix)))); + + harmony.Patch(AccessTools.Method(typeof(KnownTech), nameof(KnownTech.GetAllUnlockables)), + postfix: new HarmonyMethod(AccessTools.Method(typeof(KnownTechPatcher), nameof(GetAllUnlockablesPostfix)))); } internal static void InitializePostfix() @@ -106,10 +110,7 @@ internal static void InitializePostfix() tech.unlockSound = UnlockSound; } - if (!KnownTech.Contains(tech.techType)) - { - analysisTech.Add(tech); - } + analysisTech.Add(tech); } List validatedCompoundTeches = KnownTech.ValidateCompoundTech(new(CompoundTech.Values)); @@ -134,4 +135,10 @@ internal static void InitializePostfix() } } } + + private static void GetAllUnlockablesPostfix(HashSet __result) + { + var filtered = CraftData.FilterAllowed(LockedWithNoUnlocks); + __result.AddRange(filtered); + } } \ No newline at end of file From e6e2809c9df41220a6e3bb1f9eb866160e61f893 Mon Sep 17 00:00:00 2001 From: Metious <71298690+Metious@users.noreply.github.com> Date: Sun, 27 Aug 2023 10:13:06 +0330 Subject: [PATCH 07/12] fix: Registering analysis tech with no requirement The bug is raised when there is no analysis tech assigned and Nautilus tries to register one for RequiredForUnlock techtype despite the requirement is not assigned. So it was erroring when it was trying to register an analysis tech for a TechType.None. --- Nautilus/Assets/Gadgets/ScanningGadget.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Nautilus/Assets/Gadgets/ScanningGadget.cs b/Nautilus/Assets/Gadgets/ScanningGadget.cs index 7be751f2..bd248dce 100644 --- a/Nautilus/Assets/Gadgets/ScanningGadget.cs +++ b/Nautilus/Assets/Gadgets/ScanningGadget.cs @@ -321,7 +321,7 @@ protected internal override void Build() if (CompoundTechsForUnlock is { Count: > 0 } || RequiredForUnlock != TechType.None) { - if (AnalysisTech is null) + if (AnalysisTech is null && RequiredForUnlock != TechType.None) { KnownTechHandler.SetAnalysisTechEntry(RequiredForUnlock, new[] { prefab.Info.TechType }, KnownTechHandler.DefaultUnlockData.BlueprintUnlockMessage, KnownTechHandler.DefaultUnlockData.BlueprintUnlockSound); } From 7ada413aeab612ad17a7b4cf7b9bd5374a041794 Mon Sep 17 00:00:00 2001 From: Metious <71298690+Metious@users.noreply.github.com> Date: Thu, 31 Aug 2023 04:58:07 +0330 Subject: [PATCH 08/12] feat: Prefab Template Processors (#453) * Added OnPrefabProcessor method to PrefabTemplates * Singular prefab processor bug Fixed a bug where you could only register one prefab processor --- Nautilus/Assets/CustomPrefab.cs | 10 +++++++--- Nautilus/Assets/PrefabTemplates/PrefabTemplate.cs | 10 ++++++++++ 2 files changed, 17 insertions(+), 3 deletions(-) diff --git a/Nautilus/Assets/CustomPrefab.cs b/Nautilus/Assets/CustomPrefab.cs index 0e4a3e4a..569c2017 100644 --- a/Nautilus/Assets/CustomPrefab.cs +++ b/Nautilus/Assets/CustomPrefab.cs @@ -259,7 +259,11 @@ public void AddOnUnregister(Action onUnregisterCallback) /// Sets a prefab template as the game object constructor of this custom prefab. /// /// The prefab template object to set. - public void SetGameObject(PrefabTemplate prefabTemplate) => Prefab = prefabTemplate.GetPrefabAsync; + public void SetGameObject(PrefabTemplate prefabTemplate) + { + Prefab = prefabTemplate.GetPrefabAsync; + SetPrefabPostProcessor(prefabTemplate.OnPrefabPostProcessor); + } /// /// Sets a game object as the prefab of this custom prefab. @@ -282,13 +286,13 @@ public void SetGameObject(GameObject prefab) /// Sets a post processor for the . This is an asynchronous version. /// /// The post processor to set. - public void SetPrefabPostProcessor(Func postProcessorAsync) => OnPrefabPostProcess = obj => postProcessorAsync(obj); + public void SetPrefabPostProcessor(Func postProcessorAsync) => OnPrefabPostProcess += obj => postProcessorAsync(obj); /// /// Sets a post processor for the . This is a synchronous version. /// /// The post processor to set. - public void SetPrefabPostProcessor(Action postProcessor) => OnPrefabPostProcess = obj => SyncPostProcessor(obj, postProcessor); + public void SetPrefabPostProcessor(Action postProcessor) => OnPrefabPostProcess += obj => SyncPostProcessor(obj, postProcessor); /// /// Registers this custom prefab into the game. diff --git a/Nautilus/Assets/PrefabTemplates/PrefabTemplate.cs b/Nautilus/Assets/PrefabTemplates/PrefabTemplate.cs index 7f0186b8..15cf1a12 100644 --- a/Nautilus/Assets/PrefabTemplates/PrefabTemplate.cs +++ b/Nautilus/Assets/PrefabTemplates/PrefabTemplate.cs @@ -29,4 +29,14 @@ public PrefabTemplate(PrefabInfo info) /// If the provided task result already has a game object set to it, it will try to set the necessary components first. Otherwise; sets a default implementation of this entity type. /// A coroutine operation. Must be used with either yield return, or . public abstract IEnumerator GetPrefabAsync(TaskResult gameObject); + + /// + /// Use this method to make changes to the prefab after the Nautilus' prefab processing is completed. Can be used to override or add more features to a prefab once it's settled. + /// + /// The prefab to process. + /// A coroutine operation. + public virtual IEnumerator OnPrefabPostProcessor(GameObject prefab) + { + yield break; + } } \ No newline at end of file From ce7a81465da96242ef7b760e847cab99801fb1cd Mon Sep 17 00:00:00 2001 From: Metious <71298690+Metious@users.noreply.github.com> Date: Thu, 31 Aug 2023 04:58:36 +0330 Subject: [PATCH 09/12] fix: SML Load Order Issues (#449) All patchers are now executed after SML --- Nautilus/Patchers/ConsoleCommandsPatcher.cs | 1 + Nautilus/Patchers/CraftDataPatcher.cs | 1 + Nautilus/Patchers/CraftTreePatcher.cs | 1 + Nautilus/Patchers/CustomSoundPatcher.cs | 1 + Nautilus/Patchers/EnumPatcher.cs | 1 + Nautilus/Patchers/ItemActionPatcher.cs | 6 +++--- Nautilus/Patchers/ItemsContainerPatcher.cs | 10 +++++----- Nautilus/Patchers/LanguagePatcher.cs | 6 +++--- Nautilus/Patchers/LargeWorldStreamerPatcher.cs | 2 +- Nautilus/Patchers/LootDistributionPatcher.cs | 2 +- Nautilus/Patchers/OptionsPanelPatcher.cs | 3 +++ Nautilus/Patchers/PDAEncyclopediaPatcher.cs | 2 +- Nautilus/Patchers/PDAEncyclopediaTabPatcher.cs | 1 + Nautilus/Patchers/PDALogPatcher.cs | 2 +- Nautilus/Patchers/PdaPatcher.cs | 2 +- Nautilus/Patchers/PrefabDatabasePatcher.cs | 5 +++++ Nautilus/Patchers/SpritePatcher.cs | 4 ++-- Nautilus/Patchers/WorldEntityDatabasePatcher.cs | 2 +- 18 files changed, 33 insertions(+), 19 deletions(-) diff --git a/Nautilus/Patchers/ConsoleCommandsPatcher.cs b/Nautilus/Patchers/ConsoleCommandsPatcher.cs index 197488d9..bd82ceee 100644 --- a/Nautilus/Patchers/ConsoleCommandsPatcher.cs +++ b/Nautilus/Patchers/ConsoleCommandsPatcher.cs @@ -11,6 +11,7 @@ namespace Nautilus.Patchers; +[HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static class ConsoleCommandsPatcher { private static Dictionary ConsoleCommands = new(); diff --git a/Nautilus/Patchers/CraftDataPatcher.cs b/Nautilus/Patchers/CraftDataPatcher.cs index 0fb2b3b4..79302287 100644 --- a/Nautilus/Patchers/CraftDataPatcher.cs +++ b/Nautilus/Patchers/CraftDataPatcher.cs @@ -8,6 +8,7 @@ namespace Nautilus.Patchers; +[HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal partial class CraftDataPatcher { #region Internal Fields diff --git a/Nautilus/Patchers/CraftTreePatcher.cs b/Nautilus/Patchers/CraftTreePatcher.cs index a4b34e9b..35abb423 100644 --- a/Nautilus/Patchers/CraftTreePatcher.cs +++ b/Nautilus/Patchers/CraftTreePatcher.cs @@ -8,6 +8,7 @@ namespace Nautilus.Patchers; +[HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal class CraftTreePatcher { #region Internal Fields diff --git a/Nautilus/Patchers/CustomSoundPatcher.cs b/Nautilus/Patchers/CustomSoundPatcher.cs index 6ca5378b..263aaf62 100644 --- a/Nautilus/Patchers/CustomSoundPatcher.cs +++ b/Nautilus/Patchers/CustomSoundPatcher.cs @@ -9,6 +9,7 @@ namespace Nautilus.Patchers; +[HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal class CustomSoundPatcher { internal static readonly SelfCheckingDictionary CustomSounds = new("CustomSounds"); diff --git a/Nautilus/Patchers/EnumPatcher.cs b/Nautilus/Patchers/EnumPatcher.cs index 966e2985..58fa3a65 100644 --- a/Nautilus/Patchers/EnumPatcher.cs +++ b/Nautilus/Patchers/EnumPatcher.cs @@ -7,6 +7,7 @@ namespace Nautilus.Patchers; +[HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static class EnumPatcher { internal static void Patch(Harmony harmony) diff --git a/Nautilus/Patchers/ItemActionPatcher.cs b/Nautilus/Patchers/ItemActionPatcher.cs index 9f627ed8..c5411716 100644 --- a/Nautilus/Patchers/ItemActionPatcher.cs +++ b/Nautilus/Patchers/ItemActionPatcher.cs @@ -52,13 +52,13 @@ internal static void Patch(Harmony harmony) // See README.md for details. harmony.Patch(AccessTools.Method(typeof(uGUI_InventoryTab), nameof(uGUI_InventoryTab.OnPointerClick)), - prefix: new HarmonyMethod(AccessTools.Method(typeof(ItemActionPatcher), nameof(ItemActionPatcher.OnPointerClick_Prefix)))); + prefix: new HarmonyMethod(AccessTools.Method(typeof(ItemActionPatcher), nameof(OnPointerClick_Prefix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); harmony.Patch(AccessTools.Method(typeof(Inventory), nameof(Inventory.ExecuteItemAction),new Type[] { typeof(ItemAction), typeof(InventoryItem) }), - prefix: new HarmonyMethod(AccessTools.Method(typeof(ItemActionPatcher), nameof(ItemActionPatcher.ExecuteItemAction_Prefix)))); + prefix: new HarmonyMethod(AccessTools.Method(typeof(ItemActionPatcher), nameof(ExecuteItemAction_Prefix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); harmony.Patch(AccessTools.Method(typeof(TooltipFactory), nameof(TooltipFactory.ItemActions)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemActionPatcher), nameof(ItemActionPatcher.ItemActions_Postfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemActionPatcher), nameof(ItemActions_Postfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); if (MiddleClickActions.Count > 0 && LeftClickActions.Count > 0) { diff --git a/Nautilus/Patchers/ItemsContainerPatcher.cs b/Nautilus/Patchers/ItemsContainerPatcher.cs index 4cc2cfad..fdd0dd54 100644 --- a/Nautilus/Patchers/ItemsContainerPatcher.cs +++ b/Nautilus/Patchers/ItemsContainerPatcher.cs @@ -10,17 +10,17 @@ internal static class ItemsContainerPatcher internal static void Patch(Harmony harmony) { harmony.Patch(AccessTools.Method(typeof(ItemsContainer), nameof(ItemsContainer.HasRoomFor), new Type[] { typeof(int), typeof(int) }), - prefix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(ItemsContainerPatcher.HasRoomFor_XY_Prefix))), - postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(ItemsContainerPatcher.HasRoomFor_Postfix)))); + prefix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(HasRoomFor_XY_Prefix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance}), + postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(HasRoomFor_Postfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); harmony.Patch(AccessTools.Method(typeof(ItemsContainer), nameof(ItemsContainer.NotifyAddItem)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(ItemsContainerPatcher.NotifyChangeItem_Postfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(NotifyChangeItem_Postfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); harmony.Patch(AccessTools.Method(typeof(ItemsContainer), nameof(ItemsContainer.NotifyRemoveItem)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(ItemsContainerPatcher.NotifyChangeItem_Postfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(NotifyChangeItem_Postfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); harmony.Patch(AccessTools.Method(typeof(ItemsContainer), nameof(ItemsContainer.NotifyResize)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(ItemsContainerPatcher.NotifyChangeItem_Postfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(ItemsContainerPatcher), nameof(NotifyChangeItem_Postfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); InternalLogger.Log($"ItemsContainerPatcher is done.", LogLevel.Debug); } diff --git a/Nautilus/Patchers/LanguagePatcher.cs b/Nautilus/Patchers/LanguagePatcher.cs index f0039b81..3f332996 100644 --- a/Nautilus/Patchers/LanguagePatcher.cs +++ b/Nautilus/Patchers/LanguagePatcher.cs @@ -81,9 +81,9 @@ private static void LoadLanguageFilePrefix(string language) internal static void Patch(Harmony harmony) { - HarmonyMethod repatchCheckMethod = new(AccessTools.Method(typeof(LanguagePatcher), nameof(RepatchCheck))); - HarmonyMethod insertLinesMethod = new(AccessTools.Method(typeof(LanguagePatcher), nameof(InsertCustomLines))); - HarmonyMethod loadLanguagesMethod = new(AccessTools.Method(typeof(LanguagePatcher), nameof(LoadLanguageFilePrefix))); + HarmonyMethod repatchCheckMethod = new(AccessTools.Method(typeof(LanguagePatcher), nameof(RepatchCheck)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance}); + HarmonyMethod insertLinesMethod = new(AccessTools.Method(typeof(LanguagePatcher), nameof(InsertCustomLines)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance}); + HarmonyMethod loadLanguagesMethod = new(AccessTools.Method(typeof(LanguagePatcher), nameof(LoadLanguageFilePrefix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance}); harmony.Patch(AccessTools.Method(typeof(Language), nameof(Language.ParseMetaData)), prefix: insertLinesMethod); harmony.Patch(AccessTools.Method(typeof(Language), nameof(Language.GetKeysFor)), prefix: insertLinesMethod); diff --git a/Nautilus/Patchers/LargeWorldStreamerPatcher.cs b/Nautilus/Patchers/LargeWorldStreamerPatcher.cs index 6d333c7c..b7ef252e 100644 --- a/Nautilus/Patchers/LargeWorldStreamerPatcher.cs +++ b/Nautilus/Patchers/LargeWorldStreamerPatcher.cs @@ -17,7 +17,7 @@ internal class LargeWorldStreamerPatcher internal static void Patch(Harmony harmony) { System.Reflection.MethodInfo initializeOrig = AccessTools.Method(typeof(LargeWorldStreamer), nameof(LargeWorldStreamer.Initialize)); - HarmonyMethod initPostfix = new(AccessTools.Method(typeof(LargeWorldStreamerPatcher), nameof(InitializePostfix))); + HarmonyMethod initPostfix = new(AccessTools.Method(typeof(LargeWorldStreamerPatcher), nameof(InitializePostfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance}); harmony.Patch(initializeOrig, postfix: initPostfix); } diff --git a/Nautilus/Patchers/LootDistributionPatcher.cs b/Nautilus/Patchers/LootDistributionPatcher.cs index 858ed9f9..04b72641 100644 --- a/Nautilus/Patchers/LootDistributionPatcher.cs +++ b/Nautilus/Patchers/LootDistributionPatcher.cs @@ -12,7 +12,7 @@ internal class LootDistributionPatcher internal static void Patch(Harmony harmony) { harmony.Patch(AccessTools.Method(typeof(LootDistributionData), nameof(LootDistributionData.Initialize)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(LootDistributionPatcher), nameof(LootDistributionPatcher.InitializePostfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(LootDistributionPatcher), nameof(InitializePostfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); InternalLogger.Log("LootDistributionPatcher is done.", LogLevel.Debug); } diff --git a/Nautilus/Patchers/OptionsPanelPatcher.cs b/Nautilus/Patchers/OptionsPanelPatcher.cs index 670a4db5..0a5a5215 100644 --- a/Nautilus/Patchers/OptionsPanelPatcher.cs +++ b/Nautilus/Patchers/OptionsPanelPatcher.cs @@ -34,6 +34,7 @@ internal static void Patch(Harmony harmony) // 'Mods' tab also added in QModManager, so we can't rely on 'modsTab' in AddTabs_Postfix [HarmonyPostfix] [HarmonyPatch(typeof(uGUI_TabbedControlsPanel), nameof(uGUI_TabbedControlsPanel.AddTab))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static void AddTab_Postfix(uGUI_TabbedControlsPanel __instance, string label, int __result) { if(__instance is not uGUI_OptionsPanel) @@ -47,6 +48,7 @@ internal static void AddTab_Postfix(uGUI_TabbedControlsPanel __instance, string [HarmonyPrefix] [HarmonyPatch(typeof(uGUI_Binding), nameof(uGUI_Binding.RefreshValue))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static bool RefreshValue_Prefix(uGUI_Binding __instance) { if (__instance.gameObject.GetComponent() is null) @@ -61,6 +63,7 @@ internal static bool RefreshValue_Prefix(uGUI_Binding __instance) [HarmonyPostfix] [HarmonyPatch(typeof(uGUI_OptionsPanel), nameof(uGUI_OptionsPanel.AddTabs))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static void AddTabs_Postfix(uGUI_OptionsPanel __instance) { uGUI_OptionsPanel optionsPanel = __instance; diff --git a/Nautilus/Patchers/PDAEncyclopediaPatcher.cs b/Nautilus/Patchers/PDAEncyclopediaPatcher.cs index 15975196..a3a74d98 100644 --- a/Nautilus/Patchers/PDAEncyclopediaPatcher.cs +++ b/Nautilus/Patchers/PDAEncyclopediaPatcher.cs @@ -11,7 +11,7 @@ internal class PDAEncyclopediaPatcher internal static void Patch(Harmony harmony) { harmony.Patch(AccessTools.Method(typeof(PDAEncyclopedia), nameof(PDAEncyclopedia.Initialize)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(PDAEncyclopediaPatcher), nameof(PDAEncyclopediaPatcher.InitializePostfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(PDAEncyclopediaPatcher), nameof(InitializePostfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); } internal static void InitializePostfix() diff --git a/Nautilus/Patchers/PDAEncyclopediaTabPatcher.cs b/Nautilus/Patchers/PDAEncyclopediaTabPatcher.cs index ca40f624..a1699630 100644 --- a/Nautilus/Patchers/PDAEncyclopediaTabPatcher.cs +++ b/Nautilus/Patchers/PDAEncyclopediaTabPatcher.cs @@ -11,6 +11,7 @@ internal static void Patch(Harmony harmony) } [HarmonyPatch(typeof(uGUI_EncyclopediaTab))] [HarmonyPatch(nameof(uGUI_EncyclopediaTab.Awake))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] [HarmonyPostfix] internal static void EncyTabAwakePostfix(uGUI_EncyclopediaTab __instance) { diff --git a/Nautilus/Patchers/PDALogPatcher.cs b/Nautilus/Patchers/PDALogPatcher.cs index 8becc5aa..f5cc6708 100644 --- a/Nautilus/Patchers/PDALogPatcher.cs +++ b/Nautilus/Patchers/PDALogPatcher.cs @@ -10,7 +10,7 @@ internal class PDALogPatcher internal static void Patch(Harmony harmony) { harmony.Patch(AccessTools.Method(typeof(PDALog), nameof(PDALog.Initialize)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(PDALogPatcher), nameof(InitializePostfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(PDALogPatcher), nameof(InitializePostfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); } internal static void InitializePostfix() diff --git a/Nautilus/Patchers/PdaPatcher.cs b/Nautilus/Patchers/PdaPatcher.cs index 7d52b6ac..baf40ff6 100644 --- a/Nautilus/Patchers/PdaPatcher.cs +++ b/Nautilus/Patchers/PdaPatcher.cs @@ -18,7 +18,7 @@ internal class PDAPatcher internal static void Patch(Harmony harmony) { harmony.Patch(AccessTools.Method(typeof(PDAScanner), nameof(PDAScanner.Initialize)), - postfix: new HarmonyMethod(AccessTools.Method(typeof(PDAPatcher), nameof(PDAPatcher.InitializePostfix)))); + postfix: new HarmonyMethod(AccessTools.Method(typeof(PDAPatcher), nameof(PDAPatcher.InitializePostfix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); InternalLogger.Log($"PDAPatcher is done.", LogLevel.Debug); } diff --git a/Nautilus/Patchers/PrefabDatabasePatcher.cs b/Nautilus/Patchers/PrefabDatabasePatcher.cs index aac9c1ab..ecd1da28 100644 --- a/Nautilus/Patchers/PrefabDatabasePatcher.cs +++ b/Nautilus/Patchers/PrefabDatabasePatcher.cs @@ -17,6 +17,7 @@ private static class PostPatches { [HarmonyPostfix] [HarmonyPatch(typeof(PrefabDatabase), nameof(PrefabDatabase.LoadPrefabDatabase))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static void LoadPrefabDatabase_Postfix() { foreach (var prefab in PrefabHandler.Prefabs) @@ -28,6 +29,7 @@ internal static void LoadPrefabDatabase_Postfix() [HarmonyPrefix] [HarmonyPatch(typeof(PrefabDatabase), nameof(PrefabDatabase.TryGetPrefabFilename))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static bool TryGetPrefabFilename_Prefix(string classId, ref string filename, ref bool __result) { if (!PrefabHandler.Prefabs.TryGetInfoForClassId(classId, out PrefabInfo prefabInfo)) @@ -42,6 +44,7 @@ internal static bool TryGetPrefabFilename_Prefix(string classId, ref string file [HarmonyPrefix] [HarmonyPatch(typeof(DeferredSpawner.AddressablesTask), nameof(DeferredSpawner.AddressablesTask.SpawnAsync))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static bool DeferredSpawner_AddressablesTask_Spawn_Prefix(DeferredSpawner.AddressablesTask __instance, ref IEnumerator __result) { if (!PrefabHandler.Prefabs.TryGetInfoForFileName(__instance.key, out PrefabInfo prefabInfo)) @@ -90,6 +93,7 @@ private static IPrefabRequest GetModPrefabAsync(string classId) [HarmonyPrefix] [HarmonyPatch(typeof(PrefabDatabase), nameof(PrefabDatabase.GetPrefabAsync))] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static bool GetPrefabAsync_Prefix(ref IPrefabRequest __result, string classId) { __result ??= GetModPrefabAsync(classId); @@ -101,6 +105,7 @@ internal static bool GetPrefabAsync_Prefix(ref IPrefabRequest __result, string c { typeof(string), typeof(IOut), typeof(Transform), typeof(Vector3), typeof(Quaternion), typeof(bool) })] + [HarmonyAfter(SMLHelperCompatibilityPatcher.SMLHarmonyInstance)] internal static bool InstantiateAsync_Prefix(ref IEnumerator __result,string key, IOut result, Transform parent, Vector3 position, Quaternion rotation, bool awake) { if (!PrefabHandler.Prefabs.TryGetInfoForFileName(key, out var prefabInfo) && !PrefabHandler.Prefabs.TryGetInfoForClassId(key, out prefabInfo)) diff --git a/Nautilus/Patchers/SpritePatcher.cs b/Nautilus/Patchers/SpritePatcher.cs index 4514a286..3b113897 100644 --- a/Nautilus/Patchers/SpritePatcher.cs +++ b/Nautilus/Patchers/SpritePatcher.cs @@ -48,8 +48,8 @@ internal static void Patch(Harmony harmony) #endif MethodInfo spriteManagerGetBackground = AccessTools.Method(typeof(SpriteManager), nameof(SpriteManager.GetBackground), new Type[] { typeof(CraftData.BackgroundType) }); - HarmonyMethod patchCheck = new(AccessTools.Method(typeof(SpritePatcher), nameof(SpritePatcher.PatchCheck))); - HarmonyMethod patchBackgrounds = new(AccessTools.Method(typeof(SpritePatcher), nameof(PatchBackgrounds))); + HarmonyMethod patchCheck = new(AccessTools.Method(typeof(SpritePatcher), nameof(SpritePatcher.PatchCheck)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance}); + HarmonyMethod patchBackgrounds = new(AccessTools.Method(typeof(SpritePatcher), nameof(PatchBackgrounds)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance}); harmony.Patch(spriteManagerGet, prefix: patchCheck); harmony.Patch(spriteManagerGetBackground, prefix: patchBackgrounds); } diff --git a/Nautilus/Patchers/WorldEntityDatabasePatcher.cs b/Nautilus/Patchers/WorldEntityDatabasePatcher.cs index 97ec3a68..92f55440 100644 --- a/Nautilus/Patchers/WorldEntityDatabasePatcher.cs +++ b/Nautilus/Patchers/WorldEntityDatabasePatcher.cs @@ -12,7 +12,7 @@ internal class WorldEntityDatabasePatcher internal static void Patch(Harmony harmony) { harmony.Patch(AccessTools.Method(typeof(WorldEntityDatabase), nameof(WorldEntityDatabase.TryGetInfo)), - prefix: new HarmonyMethod(AccessTools.Method(typeof(WorldEntityDatabasePatcher), nameof(WorldEntityDatabasePatcher.Prefix)))); + prefix: new HarmonyMethod(AccessTools.Method(typeof(WorldEntityDatabasePatcher), nameof(WorldEntityDatabasePatcher.Prefix)), after: new []{SMLHelperCompatibilityPatcher.SMLHarmonyInstance})); } private static bool Prefix(string classId, ref WorldEntityInfo info, ref bool __result) From f04d89280f012f968d3ea4b8f838b47d9f525dce Mon Sep 17 00:00:00 2001 From: Metious <71298690+Metious@users.noreply.github.com> Date: Thu, 31 Aug 2023 22:50:47 +0330 Subject: [PATCH 10/12] fix: SpriteManager Race Conditions BZ (#452) * Fixed SpriteManager race conditions * Removed redundant usings * Why did I remove this lol --- Nautilus/Initializer.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/Nautilus/Initializer.cs b/Nautilus/Initializer.cs index 0f4a97fb..68e2dc40 100644 --- a/Nautilus/Initializer.cs +++ b/Nautilus/Initializer.cs @@ -4,6 +4,9 @@ using Nautilus.Patchers; using Nautilus.Utility; using UnityEngine; +#if BELOWZERO +using UnityEngine.U2D; +#endif namespace Nautilus; @@ -16,6 +19,16 @@ public class Initializer : BaseUnityPlugin { private static readonly Harmony _harmony = new(PluginInfo.PLUGIN_GUID); +#if BELOWZERO + static Initializer() + { + var handle = AddressablesUtility.LoadAllAsync("SpriteAtlases"); + handle.Completed += SpriteManager.OnLoadedSpriteAtlases; + // Please dont use this method. I hate using it but we have no other choice. + _ = handle.WaitForCompletion(); + } +#endif + /// /// WARNING: This method is for use only by BepInEx. /// From c127bd9965cf48e992afd0e9905730d763c113d4 Mon Sep 17 00:00:00 2001 From: Metious <71298690+Metious@users.noreply.github.com> Date: Fri, 1 Sep 2023 00:27:03 +0330 Subject: [PATCH 11/12] feat: Creature Eggs, AddHint, resource tracking, and various fixes (#451) * Fixed bothersome grammar * Added PrefabUtils.AddResourceTracker * Added `AssetReference.ForceValid` extension method * Added `ErrorMessage.AddHint` extension method * Added EggTemplate * Added EggGadget * Added example for creature eggs * Formatting fixes (wtf Metious) * Fix compilation errors on BZ branch * Use chelicerate egg for BZ example * Use hardcoded string for hint * Remove unused using * Fix problematic example mod patch --------- Co-authored-by: LeeTwentyThree <31892011+LeeTwentyThree@users.noreply.github.com> --- Example mod/CreatureEggExample.cs | 123 ++++++++ Nautilus/Assets/Gadgets/EggGadget.cs | 73 +++++ Nautilus/Assets/Gadgets/GadgetExtensions.cs | 33 +- .../Assets/PrefabTemplates/EggTemplate.cs | 292 ++++++++++++++++++ Nautilus/Extensions/GameObjectExtensions.cs | 19 +- Nautilus/Extensions/GeneralExtensions.cs | 15 + Nautilus/Initializer.cs | 2 + Nautilus/Patchers/AssetReferencePatcher.cs | 34 ++ Nautilus/Patchers/WaterParkPatcher.cs | 40 +++ Nautilus/Utility/PrefabUtils.cs | 35 ++- 10 files changed, 650 insertions(+), 16 deletions(-) create mode 100644 Example mod/CreatureEggExample.cs create mode 100644 Nautilus/Assets/Gadgets/EggGadget.cs create mode 100644 Nautilus/Assets/PrefabTemplates/EggTemplate.cs create mode 100644 Nautilus/Patchers/AssetReferencePatcher.cs create mode 100644 Nautilus/Patchers/WaterParkPatcher.cs diff --git a/Example mod/CreatureEggExample.cs b/Example mod/CreatureEggExample.cs new file mode 100644 index 00000000..2fc24432 --- /dev/null +++ b/Example mod/CreatureEggExample.cs @@ -0,0 +1,123 @@ +using System.Reflection; +using BepInEx; +using HarmonyLib; +using Nautilus.Assets; +using Nautilus.Assets.Gadgets; +using Nautilus.Assets.PrefabTemplates; +using Nautilus.Extensions; +using UnityEngine; +using UnityEngine.AddressableAssets; +using UWE; + +namespace Nautilus.Examples; + +[BepInPlugin("com.snmodding.nautilus.creatureegg", "Nautilus Creature Egg Example Mod", Nautilus.PluginInfo.PLUGIN_VERSION)] +[BepInDependency("com.snmodding.nautilus")] +public class CreatureEggExample : BaseUnityPlugin +{ + /// + /// This patch is required because the reaper leviathan doesn't have a WaterParkCreature component and it's required for creatures in the ACU to work properly. + /// + [HarmonyPatch(typeof(LiveMixin), nameof(LiveMixin.Awake))] + private static class Patcher + { + [HarmonyPostfix] + private static void AwakePostfix(Creature __instance) + { +# if SUBNAUTICA + if (!__instance.TryGetComponent(out ReaperLeviathan _)) +#else + if (!__instance.TryGetComponent(out Chelicerate _)) +#endif + { + return; + } + +#if SUBNAUTICA + if (!PrefabDatabase.TryGetPrefabFilename(CraftData.GetClassIdForTechType(TechType.ReaperLeviathan), out var filename)) +#else + if (!PrefabDatabase.TryGetPrefabFilename(CraftData.GetClassIdForTechType(TechType.Chelicerate), out var filename)) +#endif + { + return; + } + + var wpc = __instance.gameObject.EnsureComponent(); + wpc.data = ScriptableObject.CreateInstance(); + wpc.data.eggOrChildPrefab = new AssetReferenceGameObject(filename).ForceValid(); + wpc.data.canBreed = true; + // Initial size is when the creature just hatched + wpc.data.initialSize = 0.04f; + + // Max size is the maximum size this creature can reach inside the ACU + wpc.data.maxSize = 0.05f; + + // Outside size is when you drop the creature outside of the ACU + wpc.data.outsideSize = 0.07f; + + // How long will it take for this creature to reach the maximum size + wpc.data.daysToGrow = 6; + + wpc.data.isPickupableOutside = false; + } + } + private void Awake() + { +#if SUBNAUTICA + CustomPrefab customEgg = new CustomPrefab("ReaperEgg", "Reaper Leviathan Egg", "Reaper Leviathan Egg that makes me go yes."); +#else + CustomPrefab customEgg = new CustomPrefab("ChelicerateEgg", "Chelicerate Egg", "Chelicerate Egg that makes me go yes."); +#endif + customEgg.Info.WithSizeInInventory(new Vector2int(3, 3)); + + /* + * Here we make the creature egg immune to the brine acid. Please note that a creature egg doesn't require an egg gadget to work. + * The egg gadget simply has methods that add additional item functionality to the egg, but the egg will still work like an + * egg without this gadget. + * In this example, we've used the egg gadget simply to make it acid immune. + */ + EggGadget eggGadget = customEgg.CreateCreatureEgg(); + eggGadget.SetAcidImmune(true); + + /* + * Here we set the required ACU stacks to two. This means that you cannot drop this egg in an ACU unless you have 2 ACUs stacks on top of each other. + */ + eggGadget.WithRequiredAcuSize(2); + + /* + * Here we create an egg template instance that copies the Crash Egg model. + * In the object initializer, we're setting the hatching creature to ReaperLeviathan and also made the egg take 3 days to hatch. + */ +#if SUBNAUTICA + EggTemplate egg = new EggTemplate(customEgg.Info, TechType.CrashEgg) +#else + EggTemplate egg = new EggTemplate(customEgg.Info, TechType.RockPuncherEgg) +#endif + { +#if SUBNAUTICA + HatchingCreature = TechType.ReaperLeviathan, +#else + HatchingCreature = TechType.Chelicerate, +#endif + HatchingTime = 3 + }; + + /* + * Here we make this egg have an unidentified egg tech type before hatching. Once it hatches, it will receive the main egg tech type. + */ + egg.SetUndiscoveredTechType(); + + /* + * Set the game object of our custom prefab to the egg template we setup. + */ + customEgg.SetGameObject(egg); + + /* + * Register our custom fabricator to the game. + * After this point, do not edit the prefab or modify gadgets as they will not be applied. + */ + customEgg.Register(); + + Harmony.CreateAndPatchAll(typeof(CreatureEggExample), PluginInfo.PLUGIN_GUID); + } +} \ No newline at end of file diff --git a/Nautilus/Assets/Gadgets/EggGadget.cs b/Nautilus/Assets/Gadgets/EggGadget.cs new file mode 100644 index 00000000..06a4f3b8 --- /dev/null +++ b/Nautilus/Assets/Gadgets/EggGadget.cs @@ -0,0 +1,73 @@ +using Nautilus.Extensions; +using Nautilus.Patchers; +using Nautilus.Utility; + +namespace Nautilus.Assets.Gadgets; + +/// +/// Represents a creature egg gadget. +/// +public class EggGadget : Gadget +{ + /// + /// The total amount of ACU floors required for the egg to be dropped in the ACU. defaulted to 1. + /// + public int RequiredAcuSize { get; set; } = 1; + + /// + /// makes the egg immune to the Lost River's Acidic Brine. + /// + public bool AcidImmune { get; set; } = true; + + /// + /// Constructs a Creature egg gadget instance. + /// + /// The custom prefab to operate on. + /// The total amount of ACU floors required for the egg to be dropped in the ACU. + public EggGadget(ICustomPrefab prefab, int requiredAcuSize = 1) : base(prefab) + { + RequiredAcuSize = requiredAcuSize; + } + + /// + /// The total amount of ACU floors required for the egg to be dropped in the ACU. + /// + /// The ACU stacks value. + /// A reference to this instance after the operation has completed. + public EggGadget WithRequiredAcuSize(int requiredAcuSize) + { + RequiredAcuSize = requiredAcuSize; + + return this; + } + + /// + /// makes the egg immune to the Lost River's Acidic Brine. + /// + /// Should this item be acid immune? + /// A reference to this instance after the operation has completed. + public EggGadget SetAcidImmune(bool isAcidImmune) + { + AcidImmune = isAcidImmune; + + return this; + } + + /// + protected internal override void Build() + { + if (prefab.Info.TechType is TechType.None) + { + InternalLogger.Error($"Prefab '{prefab.Info}' does not contain a TechType. Skipping {nameof(EggGadget)} build."); + return; + } + + if (AcidImmune) + DamageSystem.acidImmune.Add(prefab.Info.TechType); + + if (RequiredAcuSize > 1) + { + WaterParkPatcher.requiredAcuSize[prefab.Info.TechType] = RequiredAcuSize; + } + } +} \ No newline at end of file diff --git a/Nautilus/Assets/Gadgets/GadgetExtensions.cs b/Nautilus/Assets/Gadgets/GadgetExtensions.cs index e14d5e11..776fd3bf 100644 --- a/Nautilus/Assets/Gadgets/GadgetExtensions.cs +++ b/Nautilus/Assets/Gadgets/GadgetExtensions.cs @@ -20,7 +20,7 @@ public static class GadgetExtensions /// /// The custom prefab to add recipe to. /// The recipe to add. - /// An instance to the created to continue the recipe settings on. + /// A reference to the created to continue the recipe settings on. public static CraftingGadget SetRecipe(this ICustomPrefab customPrefab, RecipeData recipeData) { if (!customPrefab.TryGetGadget(out CraftingGadget craftingGadget)) @@ -35,7 +35,7 @@ public static CraftingGadget SetRecipe(this ICustomPrefab customPrefab, RecipeDa /// /// The custom prefab to add recipe to. /// The path to the recipe json file. A string with valid recipe data json is also acceptable. - /// An instance to the created to continue the recipe settings on. + /// A reference to the created to continue the recipe settings on. public static CraftingGadget SetRecipeFromJson(this ICustomPrefab customPrefab, string filePath) { RecipeData recipeData; @@ -68,7 +68,7 @@ public static CraftingGadget SetRecipeFromJson(this ICustomPrefab customPrefab, /// The custom prefab to add unlocks to. /// The blueprint to set as a requirement. /// Amount of that must be scanned to unlock this item. - /// An instance to the created to continue the scanning settings on. + /// A reference to the created to continue the scanning settings on. public static ScanningGadget SetUnlock(this ICustomPrefab customPrefab, TechType requiredForUnlock, int fragmentsToScan = 1) { if (!customPrefab.TryGetGadget(out ScanningGadget scanningGadget)) @@ -85,7 +85,7 @@ public static ScanningGadget SetUnlock(this ICustomPrefab customPrefab, TechType /// The custom prefab to add unlocks to. /// The main group in the PDA blueprints where this item appears /// The category within the group in the PDA blueprints where this item appears. - /// An instance to the created to continue the scanning settings on. + /// A reference to the created to continue the scanning settings on. /// If the specified is a tech group that is present in the list, this item will automatically /// become buildable. To avoid this, or make this item a buildable manually, use the method. public static ScanningGadget SetPdaGroupCategory(this ICustomPrefab customPrefab, TechGroup group, TechCategory category) @@ -104,7 +104,7 @@ public static ScanningGadget SetPdaGroupCategory(this ICustomPrefab customPrefab /// The main group in the PDA blueprints where this item appears. /// The category within the group in the PDA blueprints where this item appears. /// It will be added after this target item or at the end if not found. - /// An instance to the created to continue the scanning settings on. + /// A reference to the created to continue the scanning settings on. /// If the specified is a tech group that is present in the list, this item will automatically /// become buildable. To avoid this, or make this item a buildable manually, use the method. public static ScanningGadget SetPdaGroupCategoryAfter(this ICustomPrefab customPrefab, TechGroup group, TechCategory category, TechType target) @@ -122,7 +122,7 @@ public static ScanningGadget SetPdaGroupCategoryAfter(this ICustomPrefab customP /// The main group in the PDA blueprints where this item appears. /// The category within the group in the PDA blueprints where this item appears. /// It will be inserted before this target item or at the beginning if not found. - /// An instance to the created to continue the scanning settings on. + /// A reference to the created to continue the scanning settings on. /// If the specified is a tech group that is present in the list, this item will automatically /// become buildable. To avoid this, or make this item a buildable manually, use the method. public static ScanningGadget SetPdaGroupCategoryBefore(this ICustomPrefab customPrefab, TechGroup group, TechCategory category, TechType target) @@ -138,7 +138,7 @@ public static ScanningGadget SetPdaGroupCategoryBefore(this ICustomPrefab custom /// /// The custom prefab to set equipment slot for. /// The type of equipment slot this item can fit into. - /// An instance to the created to continue the equipment settings on. + /// A reference to the created to continue the equipment settings on. public static EquipmentGadget SetEquipment(this ICustomPrefab customPrefab, EquipmentType equipmentType) { if (!customPrefab.TryGetGadget(out EquipmentGadget equipmentGadget)) @@ -156,7 +156,7 @@ public static EquipmentGadget SetEquipment(this ICustomPrefab customPrefab, Equi /// The custom prefab to set vehicle upgrade for. /// The type of equipment slot this item can fit into. Preferably use something related to vehicles. /// The quick slot type - /// An instance to the created to continue the upgrade settings on. + /// A reference to the created to continue the upgrade settings on. public static UpgradeModuleGadget SetVehicleUpgradeModule(this ICustomPrefab customPrefab, EquipmentType equipmentType = EquipmentType.VehicleModule, QuickSlotType slotType = QuickSlotType.Passive) { if(customPrefab.TryGetGadget(out UpgradeModuleGadget upgradeModuleGadget)) @@ -178,7 +178,7 @@ public static UpgradeModuleGadget SetVehicleUpgradeModule(this ICustomPrefab cus /// /// The custom prefab to set equipment slot for. /// The created custom craft tree type. - /// An instance to the created to continue the fabricator settings on. + /// A reference to the created to continue the fabricator settings on. public static FabricatorGadget CreateFabricator(this ICustomPrefab customPrefab, out CraftTree.Type treeType) { if (!customPrefab.TryGetGadget(out FabricatorGadget fabricatorGadget)) @@ -248,4 +248,19 @@ public static ICustomPrefab SetSpawns(this ICustomPrefab customPrefab, WorldEnti return customPrefab; } + + /// + /// Makes this item have additional creature-egg-related functionality. + /// + /// The custom prefab the creature egg gadget is created for. + /// The total amount of ACU floors required for the egg to be dropped in the ACU. + /// A reference to the created instance after the operation has completed. + public static EggGadget CreateCreatureEgg(this ICustomPrefab customPrefab, int requiredAcuSize = 1) + { + if (!customPrefab.TryGetGadget(out EggGadget creatureEggGadget)) + creatureEggGadget = customPrefab.AddGadget(new EggGadget(customPrefab, requiredAcuSize)); + + creatureEggGadget.RequiredAcuSize = requiredAcuSize; + return creatureEggGadget; + } } \ No newline at end of file diff --git a/Nautilus/Assets/PrefabTemplates/EggTemplate.cs b/Nautilus/Assets/PrefabTemplates/EggTemplate.cs new file mode 100644 index 00000000..1a94fe74 --- /dev/null +++ b/Nautilus/Assets/PrefabTemplates/EggTemplate.cs @@ -0,0 +1,292 @@ +using System; +using System.Collections; +using Nautilus.Extensions; +using Nautilus.Handlers; +using Nautilus.Utility; +using UnityEngine; +using UnityEngine.AddressableAssets; +using UWE; + +namespace Nautilus.Assets.PrefabTemplates; + +/// +/// Represents a creature egg prefab template. +/// +public class EggTemplate : PrefabTemplate +{ + private readonly Func, IEnumerator> _modelFactory; + + /// + /// The Undiscovered Techtype of this egg. + /// + /// The undiscovered TechType if the was invoked; otherwise . + public TechType UndiscoveredTechType { get; private set; } + + /// + /// the creature that's going to hatch from this egg. + /// + public TechType HatchingCreature { get; set; } + + /// + /// amount of in-game days this egg will take to hatch the . + /// + public float HatchingTime { get; set; } + + /// + /// Mass of the egg by KG. defaulted to 100. + /// + public float Mass { get; set; } = 100f; + + /// + /// Health of the egg. defaulted to 60. + /// + public float MaxHealth { get; set; } = 60f; + + /// + /// Determines how close you have to be to the egg for it to appear. Defaults to . + /// + public LargeWorldEntity.CellLevel CellLevel { get; set; } = LargeWorldEntity.CellLevel.Medium; + + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more. + /// + public Action ModifyPrefab { get; set; } + + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more asynchronously. + /// + public Func ModifyPrefabAsync { get; set; } + + /// + /// Creates a instance and sets the specified asset bundle prefab as the base model. + /// + /// The prefab info to base this template off of. + /// The asset bundle prefab to set as the model. + public EggTemplate(PrefabInfo info, AssetBundleTemplate assetBundleTemplate) : base(info) + { + _modelFactory = assetBundleTemplate.GetPrefabAsync; + } + + /// + /// Creates a instance and sets the specified game object as the base model. + /// + /// The prefab info to base this template off of. + /// The game object to set as the model. + public EggTemplate(PrefabInfo info, GameObject model) : base(info) + { + _modelFactory = obj => SyncPrefab(obj, model); + } + + /// + /// Creates a instance and sets a tech type as the base model. + /// + /// The prefab info to base this template off of. + /// The tech type to clone and use as the base. + public EggTemplate(PrefabInfo info, TechType techType) : base(info) + { + _modelFactory = new CloneTemplate(info, techType).GetPrefabAsync; + } + + /// + /// Creates a instance and sets a class ID as the base model. + /// + /// The prefab info to base this template off of. + /// The class ID to clone and use as the base. + public EggTemplate(PrefabInfo info, string classId) : base(info) + { + _modelFactory = new CloneTemplate(info, classId).GetPrefabAsync; + } + + /// + /// the creature that's going to hatch from this egg. + /// + /// The tech type for the hatching creature. + /// A reference to this instance after the operation is completed. + public EggTemplate WithHatchingCreature(TechType hatchingCreature) + { + HatchingCreature = hatchingCreature; + + return this; + } + + /// + /// amount of in-game days this egg will take to hatch the . + /// + /// The amount of days. + /// A reference to this instance after the operation is completed. + public EggTemplate WithHatchingTime(float hatchingTime) + { + HatchingTime = hatchingTime; + + return this; + } + + /// + /// Mass of the egg by KG. + /// + /// The mass. + /// A reference to this instance after the operation is completed. + public EggTemplate WithMass(float mass) + { + Mass = mass; + + return this; + } + + /// + /// Health of the egg. + /// + /// The health. + /// A reference to this instance after the operation is completed. + public EggTemplate WithMaxHealth(float maxHealth) + { + MaxHealth = maxHealth; + + return this; + } + + /// + /// Determines how close you have to be to the egg for it to appear. + /// + /// The cell level. + /// A reference to this instance after the operation is completed. + public EggTemplate WithCellLevel(LargeWorldEntity.CellLevel cellLevel) + { + CellLevel = cellLevel; + + return this; + } + + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more. + /// + /// The callback. + /// A reference to this instance after the operation is completed. + public EggTemplate OnModifyPrefab(Action modifyPrefabAction) + { + ModifyPrefab = modifyPrefabAction; + + return this; + } + + /// + /// Callback that will get called after the prefab is retrieved. Use this to modify or process your prefab further more asynchronously. + /// + /// The callback. + /// A reference to this instance after the operation is completed. + public EggTemplate OnModifyPrefabAsync(Func modifyPrefabAsyncAction) + { + ModifyPrefabAsync = modifyPrefabAsyncAction; + + return this; + } + + /// + /// Makes this egg have an unidentified egg tech type before hatching. Once it hatches, it will receive the main egg tech type. + /// + /// A reference to this instance after the operation is completed. + public EggTemplate SetUndiscoveredTechType() + { + UndiscoveredTechType = EnumHandler.AddEntry(info.ClassID + "Undiscovered") + .WithPdaInfo("Creature Egg", "An unidentified egg.") + .WithIcon(SpriteManager.Get(info.TechType)) +#if SUBNAUTICA + .WithSizeInInventory(CraftData.GetItemSize(info.TechType)); +#else + .WithSizeInInventory(TechData.GetItemSize(info.TechType)); +#endif + + return this; + } + + /// + /// Gets the appropriate egg prefab. + /// + /// The egg prefab is is set to this argument. + /// A coroutine operation. Must be used with either yield return, or . + public override IEnumerator GetPrefabAsync(TaskResult gameObject) + { + var obj = gameObject.Get(); + if (obj) + { + yield return ProcessEgg(obj); + yield break; + } + + if (_modelFactory is { }) + { + var task = new TaskResult(); + yield return _modelFactory.Invoke(task); + obj = task.Get(); + } + if (obj == null) + { + InternalLogger.Error($$""" + No game object was passed to the {{nameof(EggTemplate)}}. + Please use one of the constructor overloads that take a game object or pass a game object directly to the GetPrefabAsync method. + """); + yield break; + } + yield return ProcessEgg(obj); + + gameObject.Set(obj); + } + + private IEnumerator ProcessEgg(GameObject obj) + { + obj.EnsureComponent().type = info.TechType; + obj.EnsureComponent().ClassId = info.ClassID; + obj.EnsureComponent().cellLevel = CellLevel; + + var skyApplier = obj.EnsureComponent(); + skyApplier.anchorSky = Skies.Auto; + skyApplier.emissiveFromPower = false; + skyApplier.dynamic = false; + skyApplier.renderers = obj.GetAllComponentsInChildren(); + + obj.EnsureComponent(); + + var rb = obj.EnsureComponent(); + rb.mass = Mass; + rb.isKinematic = true; + rb.useGravity = false; + + var wf = obj.EnsureComponent(); + wf.useRigidbody = rb; + + var liveMixin = obj.EnsureComponent(); + liveMixin.data = ScriptableObject.CreateInstance(); + liveMixin.data.destroyOnDeath = true; + liveMixin.data.maxHealth = MaxHealth; + liveMixin.health = MaxHealth; + + var creatureEgg = obj.EnsureComponent(); +#if SUBNAUTICA + creatureEgg.animator = obj.GetComponentInChildren() ?? obj.EnsureComponent(); +#else + creatureEgg.animators = obj.GetComponentsInChildren(); +#endif + creatureEgg.creatureType = HatchingCreature; + PrefabDatabase.TryGetPrefabFilename(CraftData.GetClassIdForTechType(HatchingCreature), out var filename); + creatureEgg.creaturePrefab = new AssetReferenceGameObject(filename).ForceValid(); + creatureEgg.daysBeforeHatching = HatchingTime; + if (UndiscoveredTechType != TechType.None) + creatureEgg.overrideEggType = UndiscoveredTechType; + + obj.EnsureComponent(); + + MaterialUtils.ApplySNShaders(obj); + + ModifyPrefab?.Invoke(obj); + if (ModifyPrefabAsync is { }) + { + yield return ModifyPrefabAsync(obj); + } + } + + private IEnumerator SyncPrefab(IOut obj, GameObject prefab) + { + obj.Set(prefab); + yield break; + } +} \ No newline at end of file diff --git a/Nautilus/Extensions/GameObjectExtensions.cs b/Nautilus/Extensions/GameObjectExtensions.cs index 6d46bb82..83e63c3a 100644 --- a/Nautilus/Extensions/GameObjectExtensions.cs +++ b/Nautilus/Extensions/GameObjectExtensions.cs @@ -1,8 +1,10 @@ using System.Linq; using System.Reflection; using HarmonyLib; +using Nautilus.Patchers; using Nautilus.Utility; using UnityEngine; +using UnityEngine.AddressableAssets; using Object = UnityEngine.Object; namespace Nautilus.Extensions; @@ -106,7 +108,7 @@ public static TNewComponent EnsureAndCopyComponent /// The root object of the search. /// The name of the object that is being searched for. - /// + /// If found, a reference to the transform, otherwise; null. public static Transform SearchChild(this Transform transform, string name) { foreach (Transform child in transform) @@ -126,8 +128,8 @@ public static Transform SearchChild(this Transform transform, string name) /// /// The root object of the search. /// The name of the object that is being searched for. - /// - public static GameObject SearchChild(this GameObject gameObject, string name) => SearchChild(gameObject.transform, name).gameObject; + /// If found, a reference to the game object, otherwise; null. + public static GameObject SearchChild(this GameObject gameObject, string name) => SearchChild(gameObject.transform, name).Exists()?.gameObject; /// /// Checks if this game object is a proper prefab. Proper prefabs are those that are made via the Unity Editor and are .prefab formatted. @@ -138,4 +140,15 @@ public static bool IsPrefab(this GameObject gameObject) { return gameObject.transform.parent == null && !gameObject.activeInHierarchy && gameObject.activeSelf; } + + /// + /// Forces the passed 's RuntimeKey to always pass the IsRuntimeKeyValid check. + /// + /// The to convert + /// A reference to this instance after the operation is completed. + public static TAssetReference ForceValid(this TAssetReference @this) where TAssetReference : AssetReference + { + AssetReferencePatcher.AddValidKey(@this.AssetGUID); + return @this; + } } \ No newline at end of file diff --git a/Nautilus/Extensions/GeneralExtensions.cs b/Nautilus/Extensions/GeneralExtensions.cs index b61981d9..b85bfe9f 100644 --- a/Nautilus/Extensions/GeneralExtensions.cs +++ b/Nautilus/Extensions/GeneralExtensions.cs @@ -1,4 +1,5 @@ using System; +using UnityEngine; namespace Nautilus.Extensions; @@ -28,4 +29,18 @@ public static string TrimClone(this string @this) var pos = @this.IndexOf("(Clone)", StringComparison.Ordinal); return pos >= 0 ? @this.Remove(pos) : @this; } + + /// + /// Adds a message and increases the life of it, instead of spamming it. + /// + /// + /// the message text + public static void AddHint(this ErrorMessage @this, string message) + { + var msg = @this.GetExistingMessage(message); + if (msg is null) + ErrorMessage.AddMessage(message); + else if (msg.timeEnd <= Time.time + @this.timeFadeOut) + msg.timeEnd += @this.timeFadeOut + @this.timeInvisible; + } } \ No newline at end of file diff --git a/Nautilus/Initializer.cs b/Nautilus/Initializer.cs index 68e2dc40..405ce4df 100644 --- a/Nautilus/Initializer.cs +++ b/Nautilus/Initializer.cs @@ -44,6 +44,7 @@ static Initializer() #elif BELOWZERO InternalLogger.Info($"Loading v{PluginInfo.PLUGIN_VERSION} for BelowZero"); #endif + AssetReferencePatcher.Patch(_harmony); PrefabDatabasePatcher.PrePatch(_harmony); EnumPatcher.Patch(_harmony); CraftDataPatcher.Patch(_harmony); @@ -74,5 +75,6 @@ static Initializer() PDAEncyclopediaTabPatcher.Patch(_harmony); NewtonsoftJsonPatcher.Patch(_harmony); InventoryPatcher.Patch(_harmony); + WaterParkPatcher.Patch(_harmony); } } \ No newline at end of file diff --git a/Nautilus/Patchers/AssetReferencePatcher.cs b/Nautilus/Patchers/AssetReferencePatcher.cs new file mode 100644 index 00000000..5b048e6f --- /dev/null +++ b/Nautilus/Patchers/AssetReferencePatcher.cs @@ -0,0 +1,34 @@ +using System.Collections.Generic; +using HarmonyLib; +using UnityEngine.AddressableAssets; + +namespace Nautilus.Patchers; + +[HarmonyPatch(typeof(AssetReference))] +internal static class AssetReferencePatcher +{ + private static HashSet _validKeys = new(); + + internal static void Patch(Harmony harmony) + { + harmony.PatchAll(typeof(AssetReferencePatcher)); + } + + internal static void AddValidKey(string key) + { + _validKeys.Add(key); + } + + [HarmonyPatch(nameof(AssetReference.RuntimeKeyIsValid))] + [HarmonyPrefix] + private static bool RuntimeKeyIsValidPrefix(AssetReference __instance, ref bool __result) + { + if (_validKeys.Contains(__instance.AssetGUID)) + { + __result = true; + return false; + } + + return true; + } +} \ No newline at end of file diff --git a/Nautilus/Patchers/WaterParkPatcher.cs b/Nautilus/Patchers/WaterParkPatcher.cs new file mode 100644 index 00000000..cad2fa26 --- /dev/null +++ b/Nautilus/Patchers/WaterParkPatcher.cs @@ -0,0 +1,40 @@ +using System.Collections.Generic; +using HarmonyLib; +using Nautilus.Extensions; + +namespace Nautilus.Patchers; + +[HarmonyPatch(typeof(WaterPark))] +internal static class WaterParkPatcher +{ + internal static Dictionary requiredAcuSize = new(); + + internal static void Patch(Harmony harmony) + { + harmony.PatchAll(typeof(WaterParkPatcher)); + } + + [HarmonyPatch(nameof(WaterPark.CanDropItemInside))] + [HarmonyPrefix] + private static bool CanDropItemInsidePrefix(Pickupable item, ref bool __result) + { + var tt = CraftData.GetTechType(item.gameObject); + if (requiredAcuSize.TryGetValue(tt, out var maxHeight)) + { + var waterPark = Player.main.currentWaterPark; + if (waterPark is not null && waterPark.height >= maxHeight) + { + __result = true; + } + else + { + ErrorMessage.main.AddHint(string.Format("Cannot drop {0} here, the ACU must be at least {1} units tall.", Language.main.Get(tt), maxHeight)); + __result = false; + } + + return false; + } + + return true; + } +} \ No newline at end of file diff --git a/Nautilus/Utility/PrefabUtils.cs b/Nautilus/Utility/PrefabUtils.cs index ba03af0e..5eb5e2bc 100644 --- a/Nautilus/Utility/PrefabUtils.cs +++ b/Nautilus/Utility/PrefabUtils.cs @@ -109,7 +109,7 @@ public static void AddBasicComponents(GameObject prefab, string classId, TechTyp /// The child GameObject that holds all the renderers that are used for the ghost model. /// If assigned, this parameter will control the field. This field MUST BE ASSIGNED A VALUE to avoid errors when building! /// This should be a child of , and NOT the root. If it is the same value as , you have done something wrong! - /// The added constructable component. + /// A reference to the added instance. public static Constructable AddConstructable(GameObject prefab, TechType techType, ConstructableFlags constructableFlags, GameObject model = null) { if (techType is TechType.None) @@ -159,7 +159,7 @@ public static Constructable AddConstructable(GameObject prefab, TechType techTyp /// The offset of the model when being crafted (in METERS). This is generally around zero, but the y value may be adjusted up or down a few millimeters to fix clipping/floating issues. /// The relative scale of the model. Generally is 1x for most items. /// Rotational offset. - /// The added component. + /// A reference to the added instance. public static VFXFabricating AddVFXFabricating(GameObject prefabRoot, string pathToModel, float minY, float maxY, Vector3 posOffset = default, float scaleFactor = 1f, Vector3 eulerOffset = default) { GameObject modelObject = prefabRoot; @@ -187,7 +187,7 @@ public static VFXFabricating AddVFXFabricating(GameObject prefabRoot, string pat /// The width of this container's face. /// The height of this container's interface. /// If true, you cannot destroy this prefab unless all of its storage containers are empty. - /// + /// A reference to the added instance. public static StorageContainer AddStorageContainer(GameObject prefabRoot, string storageRootName, string storageRootClassId, int width, int height, bool preventDeconstructionIfNotEmpty = true) { var wasActive = prefabRoot.activeSelf; @@ -226,7 +226,7 @@ public static StorageContainer AddStorageContainer(GameObject prefabRoot, string /// The list of all compatible batteries. By default is typically and . Must not be null! /// If assigned a value, allows different models to appear with different battery TechTypes. Also consider for a more basic version of this that is not TechType-dependent. /// The name of the object that internally holds all of the batteries. - /// + /// A reference to the added instance. public static EnergyMixin AddEnergyMixin(GameObject prefabRoot, string storageRootClassId, TechType defaultBattery, List compatibleBatteries, EnergyMixin.BatteryModels[] batteryModels = null, string storageRootName = "BatterySlot") { var wasActive = prefabRoot.activeSelf; @@ -251,4 +251,31 @@ public static EnergyMixin AddEnergyMixin(GameObject prefabRoot, string storageRo return em; } + + /// + /// Adds the component to the passed game object to allow scanning via the Scanner Room. + /// + /// the game object to add the resource tracker component to. + /// TechType of the category in which this object will be displayed under in the Scanner Room. + /// A reference to the added instance. + public static ResourceTracker AddResourceTracker(GameObject gameObject, TechType categoryTechType) + { + var tt = CraftData.GetTechType(gameObject); + + if (tt == TechType.None) + { + InternalLogger.Error("TechType to get for AddResourceTracker is null"); + return null; + } + + var resourceTracker = gameObject.EnsureComponent(); + resourceTracker.techType = tt; + resourceTracker.overrideTechType = categoryTechType; + resourceTracker.rb = gameObject.GetComponent(); + resourceTracker.prefabIdentifier = gameObject.GetComponent(); + resourceTracker.pickupable = gameObject.GetComponent(); + + return resourceTracker; + } + } \ No newline at end of file From f400a5e0be1d367dc3bf0a39b19ddc79ebccbcce Mon Sep 17 00:00:00 2001 From: Lee23 <31892011+LeeTwentyThree@users.noreply.github.com> Date: Thu, 31 Aug 2023 17:12:40 -0400 Subject: [PATCH 12/12] fix: Fix creature egg example mod (#454) Patch correct class --- Example mod/CreatureEggExample.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Example mod/CreatureEggExample.cs b/Example mod/CreatureEggExample.cs index 2fc24432..d9437c67 100644 --- a/Example mod/CreatureEggExample.cs +++ b/Example mod/CreatureEggExample.cs @@ -118,6 +118,6 @@ private void Awake() */ customEgg.Register(); - Harmony.CreateAndPatchAll(typeof(CreatureEggExample), PluginInfo.PLUGIN_GUID); + Harmony.CreateAndPatchAll(typeof(Patcher), PluginInfo.PLUGIN_GUID); } } \ No newline at end of file