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Seamoth Won't Move #425
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I was using the latest pre release version 1.0.0-pre.14 |
Uh oh... Is it because of the new gadget I made? I'll try that |
A fix for this (#426) should be included in the 1.0.0-pre.15 release. Feel free to re-open this issue or open a new issue if the problem still occurs. |
Worth mentioning you may need to remove and reinsert upgrade modules in the seamoth for it to work correctly again. |
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Describe the bug
Seamoth doesn't have any propulsion when theres an upgrade module in it while loading into a save.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I expected the seamoth to be able to move no matter what upgrade modules I had in it.
This is what comes up in the log when trying to move the seamoth.
[Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Vehicle.ApplyPhysicsMove () (at <9ec6c1b62c324758b9c2d79021505be6>:0)
Vehicle.FixedUpdate () (at <9ec6c1b62c324758b9c2d79021505be6>:0)
SeaMoth.FixedUpdate () (at <9ec6c1b62c324758b9c2d79021505be6>:0)
The only mods I have installed are Nautilus and SubnauticaModManager. I went through my entire mod list to figure out which one was causing the problem. As soon as Nautilus is removed the bug goes away and the seamoth works again.
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