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playlists_v2.txt
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playlists_v2.txt
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playlists
{
version stable
versionNum 3246
Gamemodes
{
defaults
{
vars
{
pve_menu 0
enable_emotes 0
boost_store_mode off
pick_loadout_extension 0
pick_loadout_every_round 0
pick_loadout_warp_sound 1
tts_menu_join_in_progress 0
tts_menu_show_score 1
ingame_menu_fd_mode 0
limited_editions_available 1
ai_attack_tethers 1
enable_sun_flare_mp_thaw 0
enable_sun_flare_mp_forwardbase_kodai 0
enable_sun_flare_mp_colony02 0
enable_coliseum_updates 1
enable_coliseum_party 1
enable_spectre_hacking 0
maphack_on_minimap_only 0
mp_angel_city_available 1
angel_city_replacement groundwar
angel_city_replacement_index 8
double_xp_enabled 0
skyshow_enabled 0
loadout_selection_enabled 1
ai_kill_credit 3
always_enable_autotitans 1
at_turrets_enabled 1
burn_meter_enabled 1
classic_mp 1
cmdlineMapLoad 0
em_npc_fast_kills 20
em_npc_kills 20
em_player_fast_kills 5
em_player_kills 8
enable_titanfalls 1
evac_dropship_kill_credit 60
event_airdrops_enabled 0
event_airdrops_respawnTime 180
firstpersonspectate_enabled 1
gamemode_uses_custom_countdown 0
hud_score_enabled 1
infinite_doomed_state 1
loadout_grace_period 20.0
lobby_countdown 60
lobby_countdown_min 30
max_players 16
max_teams 2
matchLossProtectionThreshold 10
megaturret_kill_credit 20
minimap_sonar_pulse_on_respawn 0
player_embark_in_solid_checks 1
player_kill_credit 10
power_ups_enabled 0
r2_titan_models 1
ranked_wlpct_at 0.05
ranked_wlpct_cp 0.15
ranked_wlpct_ctf 0.15
ranked_wlpct_def 0.1
ranked_wlpct_lts 0.15
ranked_wlpct_mfd 0.1
ranked_wlpct_ps 0.05
ranking_supported 1
riff_ai_lethality 1
riff_allow_npcs 2
riff_ammo_limit 0
riff_elimination 0
riff_floorislava 0
riff_minimap_state 0
riff_osp 0
riff_spawn_as_titan 0
riff_titan_availability 0
riff_titan_exit_enabled 0
riff_titan_queue 0
riff_wave_spawn 0
rodeo_battery_disembark_to_pickup 1
maxExtraRounds -1
rts_style_health_bars 1
run_evac 0
script_leak 0
spectre_kill_credit 9
target_health_bar 1
titan_build_credit_enabled 1
titan_build_time 180
titan_build_time_use_set_file 0
titan_core_build_time 200
titan_core_from_titan_damage 1
titan_doomstate_variation default
titan_health_bar_display default
titan_health_chicklet_fx 0
titan_kill_credit 30
titan_mode_change_allowed 1
titan_rebuild_time 180
titan_shield_decay 0
titan_shield_regen 0
titan_spawn_deploy_enabled 1
vortex_blocks_melee 0
waiting_for_players_countdown_seconds 0
waiting_for_players_percentage_desired 70
waiting_for_players_timeout_seconds 45
wait_before_restarting_matchmaking_time 20
gm_hardcore_settings 0
spawn_zone_enabled 0
is_e3_mode 0
fast_tdm 0
arena_loadout 0
fd_difficulty 0
featured_mode_amped_tacticals 0
featured_mode_tactikill 0
featured_mode_all_grapple 0
featured_mode_all_holopilot 0
featured_mode_all_phase 0
featured_mode_all_ticks 0
featured_mode_rocket_arena 0
featured_mode_turbo_titans 0
featured_mode_shotguns_snipers 0
// defaults for private_match settings, as all gamemodes don't explicitly set their own
boosts_enabled 0
respawn_delay 0.0
//No longer used? No references in script for these
xp2coins_modifier 0.1
titan_shield_health 0
titan_rodeo_variation 1
titan_segmented_health 0
titan_health_regen 0
titan_burncard_rate 28
shop_price_modifier 1.0
show_enemy_death_icons 0
show_friendly_icon 1
rtdm_roundscorelimit 2
rtdm_roundtimelimit 4
rtdm_scorelimit 20
prematch_time 30
always_titan 0
amped_capture_points 0
nwrp_enabled 1
pilot_burncard_rate 55
kill_for_titan 6
hud_weapons_enabled 1
grunt_burncard_rate 95
bc_base_cards 46
bc_stash_bonus_per_gen 6
burncards_enabled 0
cinematic_mode 0
coins_bc_sale_modifier 1.0
coins_earn_modifier 1.0
em_decay_hold 10
force_quick_play 0
//End of list
faq_patchnotes_version 11
faq_patchnotes_count 10
faq_community_version 10
faq_community_url_00 "https://www.youtube.com/embed/SbdQPdaPme4?autoplay=1"
faq_community_url_01 "https://forums.titanfall.com/en-us/discussion/14073/postcards-from-the-frontier-the-patch-notes#latest"
faq_community_url_02 "https://www.youtube.com/embed/KyywlZHh3-Q?autoplay=1"
faq_community_url_03 "https://www.youtube.com/embed/1LAlKi6E8DY?autoplay=1"
faq_community_url_04 "https://www.youtube.com/embed/pzmrZBiLyhE?autoplay=1"
faq_community_url_05 "https://www.youtube.com/embed/XBP3Ic0UiQY?autoplay=1"
faq_community_url_06 "https://gfycat.com/gifs/detail/ScornfulAnyHamadryad"
faq_community_url_07 "https://www.youtube.com/embed/fE7_tVG_t28?autoplay=1"
faq_community_url_08 "https://www.youtube.com/embed/RO7QJ5YEa24?autoplay=1"
faq_community_url_09 "https://www.youtube.com/embed/rMeaxj8k_3U?autoplay=1"
faq_community_url_10 "https://www.youtube.com/embed/JKiuY3Ocwzo?autoplay=1"
faq_community_url_11 "https://www.youtube.com/embed/fCCckqclBoA?autoplay=1"
faq_community_url_12 "https://www.youtube.com/embed/4MMtDSrcXYU?autoplay=1"
faq_community_url_13 "http://www.youtube.com/embed/I_6hViuy3kc?autoplay=1"
faq_community_url_14 "http://www.youtube.com/embed/Wtu3fUs9i7M?autoplay=1"
faq_community_url_15 "http://www.youtube.com/embed/EXwdWuSuiYA?autoplay=1"
faq_community_url_16 "http://www.youtube.com/embed/nHvoaAAhGno?autoplay=1"
faq_community_count 17
mixtape_matchmaking 1 // 0 = old style, 1 = new style
mixtape_version 2 // bump to re-trigger the "NEW!" notify.
mixtape_checkbox_memory_version 2 // bump to re-enable all checkboxes
mixtape_skip_button 0 // disable to not show the 'Y Skip' prompt
mixtape_onboarding "aitdm,cp,aitdm,cp,ffa "
gamemode_name ""
gamemode_hint ""
gamemode_score_hint ""
gamemode_bullet_001 ""
gamemode_bullet_002 ""
gamemode_bullet_003 ""
gamemode_bullet_004 ""
gamemode_bullet_005 ""
coliseum_primary "mp_weapon_lstar"
coliseum_primary_attachment ""
coliseum_primary_mod1 ""
coliseum_primary_mod2 ""
coliseum_primary_mod3 ""
coliseum_secondary "mp_weapon_softball"
coliseum_secondary_mod1 ""
coliseum_secondary_mod2 ""
coliseum_secondary_mod3 ""
coliseum_weapon3 ""
coliseum_weapon3_mod1 ""
coliseum_weapon3_mod2 ""
coliseum_weapon3_mod3 ""
coliseum_melee "melee_pilot_emptyhanded"
coliseum_special "mp_ability_heal"
coliseum_ordnance "mp_weapon_frag_drone"
coliseum_passive1 "pas_fast_health_regen"
coliseum_passive2 "pas_wallhang"
idlekick_minutes 3
idlekick_min_alive_seconds 40
fd_tutorial_title "#WATCH_TUTORIAL"
fd_tutorial_url "https://www.youtube.com/watch?v=8wS8NQ0XW-w"
"generic_dialog_header_30" "#MATCHMAKING_PENALTY_ACTIVE"
"generic_dialog_message_36" "#MATCHMAKING_PENALTY_GE_5"
"generic_dialog_message_35" "#MATCHMAKING_PENALTY_5"
"generic_dialog_message_34" "#MATCHMAKING_PENALTY_4"
"generic_dialog_message_33" "#MATCHMAKING_PENALTY_3"
"generic_dialog_message_32" "#MATCHMAKING_PENALTY_2"
"generic_dialog_message_31" "#MATCHMAKING_PENALTY_1"
}
maps
{
mp_black_water_canal 1
mp_complex3 1
mp_crashsite3 1
mp_drydock 1
mp_eden 1
mp_forwardbase_kodai 1
mp_grave 1
mp_homestead 1
mp_thaw 1
mp_angel_city 1
mp_colony02 1
mp_relic02 1
mp_wargames 1
mp_glitch 1
mp_rise 1
}
}
at
{
inherit defaults
vars
{
name #PL_attrition
lobbytitle #PL_attrition_lobby
description #PL_attrition_desc
hint #PL_attrition_hint
abbreviation #PL_attrition_abbr
em_player_fast_kills 12
em_player_kills 15
max_players 10
riff_allow_npcs 1
scorelimit 5000
suddendeath_timelimit 2
timelimit 15
titan_build_time 240
titan_rebuild_time 240
spawn_zone_enabled 1
color "183 60 0 255"
gamemode_score_hint #GAMEMODE_SCORE_HINT_AT
gamemode_bullet_001 #GAMEMODE_BULLET_AT_001
gamemode_bullet_002 #GAMEMODE_BULLET_AT_002
gamemode_bullet_003 #GAMEMODE_BULLET_AT_003
gamemode_bullet_004 #GAMEMODE_BULLET_AT_004
gamemode_bullet_005 #GAMEMODE_BULLET_AT_005
}
}
coliseum
{
inherit defaults
vars
{
name #PL_coliseum
lobbytitle #PL_coliseum_lobby
description #PL_coliseum_desc
hint #PL_coliseum_hint
image coliseum
classic_mp 1
infinite_doomed_state 0
power_ups_enabled 1
roundscorelimit 3
roundtimelimit 3.0
suddendeath_timelimit 0.5
max_players 2
scorelimit 3
timelimit 15
loadout_selection_enabled 0
waiting_for_players_countdown_seconds 10
waiting_for_players_percentage_desired 100
waiting_for_players_timeout_seconds 60
color "88 151 220 255"
}
maps
{
mp_coliseum 1
mp_coliseum_column 1
}
}
cp
{
inherit defaults
vars
{
name #PL_hardpoint
lobbytitle #PL_hardpoint_lobby
description #PL_hardpoint_desc
hint #PL_hardpoint_hint
abbreviation #PL_hardpoint_abbr
image cp
amped_capture_points 1
scorelimit 400
suddendeath_timelimit 2
timelimit 10
max_players 12
color "161 204 255 255"
gamemode_score_hint #GAMEMODE_SCORE_HINT_CP
gamemode_bullet_001 #GAMEMODE_BULLET_CP_001
gamemode_bullet_002 #GAMEMODE_BULLET_CP_002
gamemode_bullet_003 #GAMEMODE_BULLET_CP_003
gamemode_bullet_004 #GAMEMODE_BULLET_CP_004
gamemode_bullet_005 #GAMEMODE_BULLET_CP_005
}
}
ctf
{
inherit defaults
vars
{
name #PL_capture_the_flag
lobbytitle #PL_capture_the_flag_lobby
description #PL_capture_the_flag_desc
hint #PL_capture_the_flag_hint
abbreviation #PL_capture_the_flag_abbr
image ctf
respawn_delay 8
scorelimit 5
suddendeath_timelimit 2
timelimit 12
max_players 10
phase_shift_drop_flag 1
ctf_flag_return_time 1
color "0 119 245 255"
gamemode_score_hint #GAMEMODE_SCORE_HINT_CTF
gamemode_bullet_001 #GAMEMODE_BULLET_CTF_001
gamemode_bullet_002 #GAMEMODE_BULLET_CTF_002
gamemode_bullet_003 #GAMEMODE_BULLET_CTF_003
gamemode_bullet_004 #GAMEMODE_BULLET_CTF_004
gamemode_bullet_005 #GAMEMODE_BULLET_CTF_005
}
}
ffa
{
inherit defaults
vars
{
name #PL_ffa
lobbytitle #PL_ffa_lobby
description #PL_ffa_desc
hint #PL_ffa_hint
abbreviation #PL_ffa_abbr
image ffa
at_turrets_enabled 1
max_players 12
max_teams 12
scorelimit 25
waiting_for_players_countdown_seconds 1
waiting_for_players_percentage_desired 10
color "246 127 1 255"
gamemode_score_hint #GAMEMODE_SCORE_HINT_FFA
gamemode_bullet_001 #GAMEMODE_BULLET_FFA_001
gamemode_bullet_002 #GAMEMODE_BULLET_FFA_002
gamemode_bullet_003 #GAMEMODE_BULLET_FFA_003
gamemode_bullet_004 #GAMEMODE_BULLET_FFA_004
gamemode_bullet_005 #GAMEMODE_BULLET_FFA_005
}
}
fra
{
inherit defaults
vars
{
name #PL_fra
lobbytitle #PL_fra_lobby
description #PL_fra_desc
hint #PL_fra_hint
abbreviation #PL_fra_abbr
image ffa
at_turrets_enabled 1
max_players 12
max_teams 12
scorelimit 35
waiting_for_players_countdown_seconds 1
waiting_for_players_percentage_desired 10
earn_meter_tick_disabled 1
color "254 184 0 255"
gamemode_score_hint #GAMEMODE_SCORE_HINT_FFA
gamemode_bullet_001 #GAMEMODE_BULLET_FFA_001
gamemode_bullet_002 #GAMEMODE_BULLET_FFA_002
gamemode_bullet_003 #GAMEMODE_BULLET_FFA_003
gamemode_bullet_004 #GAMEMODE_BULLET_FFA_004
gamemode_bullet_005 #GAMEMODE_BULLET_FFA_005
}
}
lts
{
inherit defaults
vars
{
name #PL_last_titan_standing
lobbytitle #PL_last_titan_standing_lobby
description #PL_last_titan_standing_desc
hint #PL_last_titan_standing_hint
abbreviation #PL_last_titan_standing_abbr
image lts
pick_loadout_extension 20.0
pick_loadout_every_round 1
pick_loadout_warp_sound 0
tts_menu_join_in_progress 0
tts_menu_show_score 1
loadout_grace_period 0.0
max_players 10
roundscorelimit 3
roundtimelimit 3.0
scorelimit 0
timelimit 3.0
waiting_for_players_percentage_desired 100
waiting_for_players_countdown_seconds 30
maxExtraRounds 3
color "128 128 128 255"
idlekick_minutes 1
gamemode_score_hint #GAMEMODE_SCORE_HINT_LTS
gamemode_bullet_001 #GAMEMODE_BULLET_LTS_001
gamemode_bullet_002 #GAMEMODE_BULLET_LTS_002
gamemode_bullet_003 #GAMEMODE_BULLET_LTS_003
gamemode_bullet_004 #GAMEMODE_BULLET_LTS_004
gamemode_bullet_005 #GAMEMODE_BULLET_LTS_005
}
}
ps
{
inherit defaults
vars
{
name #PL_pilot_skirmish
lobbytitle #PL_pilot_skirmish_lobby
description #PL_pilot_skirmish_desc
hint #PL_pilot_skirmish_hint
abbreviation #PL_pilot_skirmish_abbr
image ps
scorelimit 100
timelimit 10
max_players 16
spawn_zone_enabled 1
color "193 23 23 255"
gamemode_score_hint #GAMEMODE_SCORE_HINT_PS
gamemode_bullet_001 #GAMEMODE_BULLET_PS_001
gamemode_bullet_002 #GAMEMODE_BULLET_PS_002
gamemode_bullet_003 #GAMEMODE_BULLET_PS_003
gamemode_bullet_004 #GAMEMODE_BULLET_PS_004
gamemode_bullet_005 #GAMEMODE_BULLET_PS_005
}
}
tdm
{
inherit defaults
vars
{
name #PL_pilot_hunter
lobbytitle #PL_pilot_hunter_lobby
description #PL_pilot_hunter_desc
hint #PL_pilot_hunter_hint
abbreviation #PL_pilot_hunter_abbr
image tdm
scorelimit 75
suddendeath_timelimit 2
timelimit 10
max_players 12
gm_hardcore_settings 0
spawn_zone_enabled 1
color "60 183 0 255"
gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM
gamemode_bullet_001 #GAMEMODE_BULLET_TDM_001
gamemode_bullet_002 #GAMEMODE_BULLET_TDM_002
gamemode_bullet_003 #GAMEMODE_BULLET_TDM_003
gamemode_bullet_004 #GAMEMODE_BULLET_TDM_004
gamemode_bullet_005 #GAMEMODE_BULLET_TDM_005
}
}
ttdm
{
inherit defaults
vars
{
name #PL_titan_brawl
lobbytitle #PL_titan_brawl_lobby
description #PL_titan_brawl_desc
hint #PL_titan_brawl_hint
abbreviation #PL_titan_brawl_abbr
image lts
scorelimit 30
suddendeath_timelimit 2
timelimit 10
max_players 10
respawn_delay 10
color "23 193 23 255"
gamemode_score_hint #GAMEMODE_SCORE_HINT_TTDM
gamemode_bullet_001 #GAMEMODE_BULLET_TTDM_001
gamemode_bullet_002 #GAMEMODE_BULLET_TTDM_002
gamemode_bullet_003 #GAMEMODE_BULLET_TTDM_003
gamemode_bullet_004 #GAMEMODE_BULLET_TTDM_004
gamemode_bullet_005 #GAMEMODE_BULLET_TTDM_005
}
}
aitdm
{
inherit defaults
vars
{
name "#PL_aitdm"
lobbytitle #PL_aitdm_lobby
description #PL_aitdm_desc
hint #PL_aitdm_hint
abbreviation #PL_aitdm_abbr
scorelimit 650
suddendeath_timelimit 2
timelimit 15
max_players 12
gm_hardcore_settings 0
spawn_zone_enabled 0
earn_meter_tick_frac 0
escalation_enabled 1
skyshow_enabled 1
riff_allow_npcs 1
enable_spectre_hacking 1
color "88 220 151 255"
gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM
gamemode_bullet_001 #GAMEMODE_BULLET_TDM_001
gamemode_bullet_002 #GAMEMODE_BULLET_TDM_002
gamemode_bullet_003 #GAMEMODE_BULLET_TDM_003
gamemode_bullet_004 #GAMEMODE_BULLET_TDM_004
gamemode_bullet_005 #GAMEMODE_BULLET_TDM_005
}
}
mfd
{
inherit defaults
vars
{
name #PL_marked_for_death
lobbytitle #PL_marked_for_death_lobby
description #PL_marked_for_death_desc
hint #PL_marked_for_death_hint
abbreviation #PL_marked_for_death_abbr
image mfd
scorelimit 10
timelimit 12
max_players 12
gm_hardcore_settings 0
spawn_zone_enabled 1
earn_meter_tick_rate 3.6
earn_meter_pilot_multiplier 0.8
color "0 245 119 255"
gamemode_score_hint #GAMEMODE_SCORE_HINT_MFD
}
}
speedball
{
inherit defaults
vars
{
name #PL_live_fire
lobbytitle #PL_live_fire_lobby
description #PL_live_fire_desc
hint #PL_speedball_hint
abbreviation #PL_live_fire_abbr
image lf
scorelimit 5
roundscorelimit 5
roundtimelimit 1.0
suddendeath_timelimit 0
timelimit 12
max_players 12
maxExtraRounds 3
phase_shift_drop_flag 1
ctf_flag_return_time 1
color "127 246 1 255"
idlekick_minutes 1
idlekick_min_alive_seconds 20
gamemode_score_hint #GAMEMODE_SCORE_HINT_SPEEDBALL
gamemode_bullet_001 #GAMEMODE_BULLET_PS_001
gamemode_bullet_002 #GAMEMODE_BULLET_PS_002
gamemode_bullet_003 #GAMEMODE_BULLET_PS_003
gamemode_bullet_004 #GAMEMODE_BULLET_PS_004
gamemode_bullet_005 #GAMEMODE_BULLET_PS_005
}
}
fd
{
inherit defaults
vars
{
hint #PL_fd_desc
ingame_menu_fd_mode 1
pick_loadout_extension 30.0
pick_loadout_every_round 0
pick_loadout_warp_sound 1
tts_menu_join_in_progress 1
tts_menu_show_score 0
roundscorelimit 3
roundtimelimit 60.0
em_player_fast_kills 12
em_player_kills 15
max_players 4
riff_allow_npcs 1
scorelimit 2500
suddendeath_timelimit 2
titan_build_time 240
titan_rebuild_time 240
spawn_zone_enabled 1
respawn_delay 4
timelimit 30
skyshow_enabled 1
max_teams 1
riff_wave_spawn 4
wave_spawn_interval 25
boost_store_mode fd
titan_loadout_experiment 0
use_new_tacticals 0
earn_meter_tick_frac 0
ai_attack_tethers 0
waiting_for_players_percentage_desired 100
fd_titan_health_adjust 0
fd_reaper_health_adjust 0
fd_mortar_spectre_setup_time 5
fd_grunt_at_weapon_users 0
fd_grunt_shield_captains 0
fd_player_damage_scalar 1.0
fd_harvester_health 25000
fd_harvester_shield 6000
fd_harvester_regen_delay 10.0
fd_harvester_regen_time 10.0
fd_money_per_round 600
fd_wave_buy_time 60.0
fd_pro_titan_shields 0
fd_at_unlimited_ammo 1
enable_match_progress_update 0
color "0 184 254 255"
aegis_upgrades 1
riff_team_share_earn_meter 2
riff_team_share_earn_meter_scale 0.25
earn_meter_titan_multiplier 0.5
earn_meter_pilot_multiplier 0.5
override_boost_cost_burnmeter_harvester_shield -1
override_boost_cost_burnmeter_arc_trap -1
override_boost_cost_burnmeter_ap_turret_weapon_infinite -1
override_boost_cost_burnmeter_rodeo_grenade -1
override_boost_cost_burnmeter_amped_weapons_permanent -1
override_boost_cost_burnmeter_instant_battery -1
gamemode_score_hint #GAMEMODE_SCORE_HINT_FD
gamemode_bullet_001 #GAMEMODE_BULLET_FD_001
gamemode_bullet_002 #GAMEMODE_BULLET_FD_002
gamemode_bullet_003 #GAMEMODE_BULLET_FD_003
gamemode_bullet_004 #GAMEMODE_BULLET_FD_004
gamemode_bullet_005 #GAMEMODE_BULLET_FD_005
}
maps
{
mp_forwardbase_kodai 1
mp_black_water_canal 1
mp_homestead 1
mp_wargames 1
mp_rise 1
mp_thaw 1
mp_drydock 1
mp_angel_city 1
}
}
fd_easy
{
inherit fd
vars
{
name #PL_fd_easy
lobbytitle #PL_fd_easy_lobby
description #PL_fd_easy_desc
abbreviation #FD_DIFFICULTY_EASY
image fd_easy
fd_difficulty 0
boost_store_team_reserve 1
fd_titan_health_adjust -5000
fd_reaper_health_adjust -2000
fd_mortar_spectre_setup_time 10
fd_grunt_at_weapon_users 0
fd_grunt_shield_captains 0
fd_player_damage_scalar 1.0
fd_money_per_round 700
fd_pro_titan_shields 0
fd_harvester_shield 6000
fd_at_unlimited_ammo 1
earn_meter_pilot_multiplier 0.7
}
}
fd_normal
{
inherit fd
vars
{
name #PL_fd_normal
lobbytitle #PL_fd_normal_lobby
description #PL_fd_normal_desc
abbreviation #FD_DIFFICULTY_NORMAL
image fd_normal
fd_difficulty 1
boost_store_team_reserve 1
fd_titan_health_adjust -2500
fd_reaper_health_adjust -1000
fd_mortar_spectre_setup_time 10
fd_grunt_at_weapon_users 0
fd_grunt_shield_captains 0
fd_player_damage_scalar 1.0
fd_money_per_round 700
fd_pro_titan_shields 0
fd_harvester_shield 6000
fd_at_unlimited_ammo 1
earn_meter_pilot_multiplier 0.7
}
}
fd_hard
{
inherit fd
vars
{
name #PL_fd_hard
lobbytitle #PL_fd_hard_lobby
description #PL_fd_hard_desc
abbreviation #FD_DIFFICULTY_HARD
image fd_hard
fd_difficulty 2
boost_store_team_reserve 1
fd_titan_health_adjust 0
fd_reaper_health_adjust 0
fd_mortar_spectre_setup_time 5
fd_grunt_at_weapon_users 2
fd_grunt_shield_captains 0
fd_player_damage_scalar 1.5
fd_money_per_round 600
fd_pro_titan_shields 0
fd_harvester_shield 5000
fd_at_unlimited_ammo 1
earn_meter_pilot_multiplier 0.7
}
}
fd_master
{
inherit fd
vars
{
name #PL_fd_master
lobbytitle #PL_fd_master_lobby
description #PL_fd_master_desc
abbreviation #FD_DIFFICULTY_MASTER
image fd_master
fd_difficulty 3
boost_store_team_reserve 1
fd_titan_health_adjust 0
fd_reaper_health_adjust 0
fd_mortar_spectre_setup_time 5
fd_grunt_at_weapon_users 4
fd_grunt_shield_captains 1
fd_player_damage_scalar 2.5
fd_money_per_round 600
fd_pro_titan_shields 1
fd_harvester_shield 4000
fd_at_unlimited_ammo 0
earn_meter_pilot_multiplier 0.7
}
}
fd_insane
{
inherit fd
vars
{
name #PL_fd_insane
lobbytitle #PL_fd_insane_lobby
description #PL_fd_insane_desc
abbreviation #FD_DIFFICULTY_INSANE
image fd_insane
fd_difficulty 4
boost_store_team_reserve 1
riff_minimap_state 1
roundscorelimit 1
fd_titan_health_adjust 0
fd_reaper_health_adjust 0
fd_mortar_spectre_setup_time 5
fd_grunt_at_weapon_users 4
fd_grunt_shield_captains 1
fd_player_damage_scalar 2.5
fd_money_per_round 600
fd_pro_titan_shields 1
fd_harvester_shield 4000
fd_at_unlimited_ammo 0
earn_meter_pilot_multiplier 0.5
}
}
// END OF MP GAMEMODES LINE ----------------------------------------------------
solo
{
inherit defaults
maps
{
sp_beacon 1
}
}
}
Playlists
{
defaults
{
vars
{
name #PL_default_name
lobbytitle #PL_default_lobbytitle
description #PL_default_description
image default
visible 0
}
}
rise_247
{
inherit defaults
vars
{
name "#PL_rise"
lobbytitle #PL_rise_lobby
description #PL_rise_desc
abbreviation #PL_rise_abbr
image aitdm
visible 0
}
gamemodes
{
ctf
{
maps
{
mp_rise 1
}
}
aitdm
{
maps
{
mp_rise 1
}
}
cp
{
vars
{
}
maps
{
mp_rise 1
}
}
at
{
maps
{
mp_rise 1
}
}
lts
{
maps
{
mp_rise 1
}
}
}
}
aitdm
{
inherit defaults
vars
{
name "#PL_aitdm"
lobbytitle #PL_aitdm_lobby
description #PL_aitdm_desc
abbreviation #PL_aitdm_abbr
image aitdm
mixtape_slot 0
visible 1
}
gamemodes
{
aitdm
{
}
}
}
amped_tacticals_aitdm
{
inherit defaults
vars
{
name "#PL_amped_tacticals"
lobbytitle #PL_amped_tacticals_lobby
description #PL_amped_tacticals_desc
abbreviation #PL_amped_tacticals_abbr
image aitdm
//mixtape_slot 0
visible 0
featured_mode_amped_tacticals 1
}
gamemodes
{
aitdm
{
}
}
}
tactikill_aitdm
{
inherit defaults
vars
{
name "#PL_tactikill"
lobbytitle #PL_tactikill_lobby
description #PL_tactikill_desc
abbreviation #PL_tactikill_abbr
image aitdm
//mixtape_slot 0
visible 0
featured_mode_tactikill 1
}
gamemodes
{
aitdm
{
}
}
}
grapple_aitdm
{
inherit defaults
vars
{
name "#PL_all_grapple"
lobbytitle #PL_all_grapple_lobby
description #PL_all_grapple_desc
abbreviation #PL_all_grapple_abbr
image aitdm
//mixtape_slot 0
visible 0
featured_mode_all_grapple 1
}