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menus.py
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menus.py
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""" Implements the game's menus.
@author Gabriel Nogueira (Talendar)
"""
import pygame
import pygame_menu
import tkinter as tk
from tkinter.filedialog import askopenfilename, askdirectory
import config
from snake_game import SnakeGame
from player import HumanPlayer
from evolution.snake_ai import SnakePopulation
from evolution.evolution_visualizer import EvolutionVisualizer
import neural_network.neural_network as nn
class MainMenu:
def __init__(self, height, width, title, theme=pygame_menu.themes.THEME_BLUE):
self._width = width
self._height = height
self._theme = theme
self._screen = pygame.display.set_mode((width, height))
self._menu = pygame_menu.Menu(height, width, title, theme=theme)
self._menu.add_button('Play', self._play_game)
self._menu.add_button('Evolve', self._evolve)
self._menu.add_button('Visualize', self._visualize)
self._menu.add_button('Settings', self._settings)
self._menu.add_vertical_margin(40)
self._menu.add_button('Quit', pygame_menu.events.EXIT)
self._menu.mainloop(self._screen)
def _play_game(self):
SnakeGame(HumanPlayer()).start()
pygame.display.set_mode((self._width, self._height))
def _evolve(self):
EvolutionMenu(self._height, self._width, theme=self._theme)
pygame.display.set_mode((self._width, self._height))
def _visualize(self):
VisualizationMenu(self._height, self._width, theme=self._theme)
pygame.display.set_mode((self._width, self._height))
def _settings(self):
SettingsMenu(self._height, self._width, theme=self._theme)
pygame.display.set_mode((self._width, self._height))
class EvolutionMenu:
def __init__(self, height, width, title="Evolution Config", theme=pygame_menu.themes.THEME_BLUE):
self._width, self._height = width, height
self._screen = pygame.display.set_mode((width, height))
self._menu = pygame_menu.Menu(height, width, title, theme=theme)
self._ev_button = self._menu.add_button("Evolve!", self._evolve)
self._menu.add_vertical_margin(40)
self._base_model_path = ""
self._fs_button = self._menu.add_button("Base model: none", None)
self._fs_button.update_callback(self._select_file)
self._pop_size = 20
self._menu.add_text_input('Pop. size: ', default=self._pop_size, input_type=pygame_menu.locals.INPUT_INT, onchange=self._update_pop_size)
self._gens = 25
self._menu.add_text_input('Generations: ', default=self._gens, input_type=pygame_menu.locals.INPUT_INT, onchange=self._update_gen_count)
self._menu.add_vertical_margin(40)
self._menu.add_button("Back", self._menu.disable)
self._menu.add_vertical_margin(40)
self._menu.add_label("(check config.py for more settings)", font_size=20)
self._menu.mainloop(self._screen)
def _select_file(self):
root = tk.Tk()
self._base_model_path = askopenfilename(initialdir="./evolution/pre_trained_models")
root.destroy()
if len(self._base_model_path) > 0:
self._fs_button.set_title("Base model: [...]" + self._base_model_path[-12:])
def _update_gen_count(self, count):
self._gens = count
def _update_pop_size(self, count):
self._pop_size = count
def _evolve(self):
pop = SnakePopulation(size=self._pop_size,
pre_trained_brain=(
None if self._fs_button.get_title() == "Base model: none"
else nn.NeuralNetwork.load(self._base_model_path)))
self._screen = pygame.display.set_mode((380, 90))
self._screen.fill((0, 0, 0))
self._screen.blit(pygame.font.SysFont("monospace", 24, bold=True).render("Evolving...", False, (255, 247, 0)), (10, 20))
self._screen.blit(pygame.font.SysFont("monospace", 16).render("(check real time logging on stdout)", False, (255, 247, 0)), (8, 55))
pygame.display.update()
pop.evolve(self._gens)
pygame.display.set_mode((self._width, self._height))
class VisualizationMenu:
def __init__(self, height, width, title="Visualize", theme=pygame_menu.themes.THEME_BLUE):
self._width, self._height = width, height
self._screen = pygame.display.set_mode((width, height))
self._menu = pygame_menu.Menu(height, width, title, theme=theme)
self._vis_button = self._menu.add_button("Visualize!", self._visualize)
self._menu.add_vertical_margin(40)
self._pop = None
self._pop_dir = ""
self._fs_button = self._menu.add_button("Pop. directory: -", None)
self._fs_button.update_callback(self._select_dir)
self._gen = 20
self._gen_txt_widget = self._menu.add_text_input('Generation: ', default=self._gen, onchange=self._update_gen,
input_type=pygame_menu.locals.INPUT_INT)
self._menu.add_vertical_margin(40)
self._menu.add_button("Back", self._menu.disable)
self._menu.mainloop(self._screen)
def _select_dir(self):
root = tk.Tk()
self._pop_dir = askdirectory(initialdir="./evolution/populations")
root.destroy()
if self._pop_dir is not None and len(self._pop_dir) > 0:
self._pop_dir += "/"
self._pop = EvolutionVisualizer(self._pop_dir, False)
self._fs_button.set_title("Pop. directory: [...]" + self._pop_dir[-15:])
self._gen_txt_widget.set_value(self._pop.best_gen)
self._update_gen(self._pop.best_gen)
def _update_gen(self, gen):
self._gen = gen
def _visualize(self):
self._pop.start(self._gen)
pygame.display.set_mode((self._width, self._height))
class SettingsMenu:
def __init__(self, height, width, title="Settings", theme=pygame_menu.themes.THEME_BLUE):
self._width, self._height = width, height
self._screen = pygame.display.set_mode((width, height))
self._menu = pygame_menu.Menu(height, width, title, theme=theme)
def update_fps(f): config.FPS = f
self._menu.add_text_input('FPS: ', default=config.FPS, input_type=pygame_menu.locals.INPUT_INT, onchange=update_fps)
self._menu.add_vertical_margin(40)
def update_head(c): config.COLOR_MAP[config.SNAKE_HEAD] = c
self._menu.add_color_input('Head color: ', color_type='rgb', default=config.COLOR_MAP[config.SNAKE_HEAD],
onchange=update_head, font_size=20)
def update_body(c): config.COLOR_MAP[config.SNAKE_BODY] = c
self._menu.add_color_input('Body color: ', color_type='rgb', default=config.COLOR_MAP[config.SNAKE_BODY],
onchange=update_body, font_size=20)
self._menu.add_vertical_margin(40)
def update_dead_head(c): config.DEAD_SNAKE_HEAD_COLOR = c
self._menu.add_color_input('Dead head color: ', color_type='rgb', default=config.DEAD_SNAKE_HEAD_COLOR,
onchange=update_dead_head, font_size=20)
def update_dead_body(c): config.DEAD_SNAKE_BODY_COLOR = c
self._menu.add_color_input('Dead head color: ', color_type='rgb', default=config.DEAD_SNAKE_BODY_COLOR,
onchange=update_dead_body, font_size=20)
self._menu.add_vertical_margin(40)
self._menu.add_button("Back", self._menu.disable)
self._menu.add_vertical_margin(40)
self._menu.add_label("(check config.py for more settings)", font_size=20)
self._menu.mainloop(self._screen)