- Developed based on C++ 11, the code is stable and reliable, avoiding the use of raw pointers, cross-platform porting is simple and convenient, and the code is clear and concise.
- Support rich streaming media protocols(
RTSP/RTMP/HLS/HTTP-FLV/WebSocket-flv/HTTP-TS/WebSocket-TS/HTTP-fMP4/Websocket-fMP4/MP4/WebRTC
),and support Inter-protocol conversion. - Multiplexing asynchronous network IO based on epoll and multi thread,extreme performance.
- Well performance and stable test,can be used commercially.
- Support linux, macos, ios, android, Windows Platforms.
- Very low latency(lower then one second), video opened immediately.
-
RTSP[S]
- RTSP[S] server,support rtsp push.
- RTSP[S] player and pusher.
- RTP Transport :
rtp over udp
rtp over tcp
rtp over http
rtp udp multicast
. - Basic/Digest/Url Authentication.
- H265/H264/AAC/G711/OPUS codec.
- Recorded as mp4.
- Vod of mp4.
-
RTMP[S]
- RTMP[S] server,support player and pusher.
- RTMP[S] player and pusher.
- Support HTTP-FLV/WebSocket-FLV sever.
- H265/H264/AAC/G711/OPUS codec.
- Recorded as flv or mp4.
- Vod of mp4.
- support RTMP-H265
-
HLS
- RTSP RTMP can be converted into HLS,built-in HTTP server.
- Play authentication based on cookie.
- Support HLS player, support streaming HLS proxy to RTSP / RTMP / MP4.
-
TS
- Support HTTP-TS/WebSocket-TS sever.
-
fMP4
- Support HTTP-fMP4/WebSocket-fMP4 sever.
-
HTTP[S]
- HTTP server,suppor directory meun、RESTful http api.
- HTTP client,downloader,uploader,and http api requester.
- Cookie supported.
- WebSocket Server and Client.
- File access authentication.
-
WebRTC(experiential)
- Support webrtc push stream and transfer to other protocols
- Support webrtc play, support other protocol to webrtc
- Support simulcast
- Support rtx/nack
- Support transport-cc rtcp/rtp ext
-
Others
- Support stream proxy by ffmpeg.
- RESTful http api and http hook event api.
- Config file hot loading.
- Vhost supported.
- Auto close stream when nobody played.
- Play and push authentication.
- Pull stream on Demand.
- Support TS / PS streaming push through RTP,and it can be converted to RTSP / RTMP / HLS / FLV.
- Support real-time online screenshot http api.
- Compiler support c++11,GCC4.8/Clang3.3/VC2015 or above.
- cmake3.1 or above.
- All Linux , both 32 and 64 bits
- Apple OSX(Darwin), both 32 and 64bits.
- All hardware with x86/x86_64/arm/mips cpu.
- Windows.
It is recommended to compile on Ubuntu or MacOS,compiling on windows is cumbersome, and some features are not compiled by default.
- You must use git to clone the complete code. Do not download the source code by downloading zip package. Otherwise, the sub-module code will not be downloaded by default.You can do it like this:
git clone https://github.com/xia-chu/ZLMediaKit.git
cd ZLMediaKit
git submodule update --init
-
My environment
- Ubuntu16.04 64 bit and gcc5.4
- cmake 3.5.1
-
Guidance
# If it is on centos6.x, you need to install the newer version of GCC and cmake first, # and then compile manually according to the script "build_for_linux.sh". # If it is on a newer version of a system such as Ubuntu or Debain, # step 4 can be manipulated directly. # 1、Install GCC5.2 (this step can be skipped if the GCC version is higher than 4.7) sudo yum install centos-release-scl -y sudo yum install devtoolset-4-toolchain -y scl enable devtoolset-4 bash # 2、Install cmake (this step can be skipped if the cmake version is higher than 3.1) tar -xvf cmake-3.10.0-rc4.tar.gz #you need download cmake source file manually cd cmake-3.10.0-rc4 ./configure make -j4 sudo make install # 3、Switch to high version GCC scl enable devtoolset-4 bash # 4、build cd ZLMediaKit ./build_for_linux.sh
-
My environment
- macOS Sierra(10.12.1) + xcode8.3.1
- Homebrew 1.1.3
- cmake 3.8.0
-
Guidance
cd ZLMediaKit ./build_for_mac.sh
-
You can generate Xcode projects and recompile them , learn more:
cd ZLMediaKit mkdir -p build cd build # Generate Xcode project, project file is in build directory cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DPLATFORM=OS64COMBINED
Now you can open android sudio project in Android
folder,this is a aar library
and damo project.
-
My environment
- macOS Sierra(10.12.1) + xcode8.3.1
- Homebrew 1.1.3
- cmake 3.8.0
- android-ndk-r14b
-
Guidance
cd ZLMediaKit export ANDROID_NDK_ROOT=/path/to/ndk ./build_for_android.sh
-
My environment
- windows 10
- visual studio 2017
- cmake-gui
-
Guidance
1 Enter the ZLMediaKit directory and execute git submodule update -- init downloads the code for ZLToolKit
2 Open the project with cmake-gui and generate the vs project file.
3 Find the project file (ZLMediaKit.sln), double-click to open it with vs2017.
4 Choose to compile Release version. Find the target file and run the test case.
-
As server:
TcpServer::Ptr rtspSrv(new TcpServer()); TcpServer::Ptr rtmpSrv(new TcpServer()); TcpServer::Ptr httpSrv(new TcpServer()); TcpServer::Ptr httpsSrv(new TcpServer()); rtspSrv->start<RtspSession>(mINI::Instance()[Config::Rtsp::kPort]); rtmpSrv->start<RtmpSession>(mINI::Instance()[Config::Rtmp::kPort]); httpSrv->start<HttpSession>(mINI::Instance()[Config::Http::kPort]); httpsSrv->start<HttpsSession>(mINI::Instance()[Config::Http::kSSLPort]);
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As player:
MediaPlayer::Ptr player(new MediaPlayer()); weak_ptr<MediaPlayer> weakPlayer = player; player->setOnPlayResult([weakPlayer](const SockException &ex) { InfoL << "OnPlayResult:" << ex.what(); auto strongPlayer = weakPlayer.lock(); if (ex || !strongPlayer) { return; } auto viedoTrack = strongPlayer->getTrack(TrackVideo); if (!viedoTrack) { WarnL << "none video Track!"; return; } viedoTrack->addDelegate([](const Frame::Ptr &frame) { //please decode video here }); }); player->setOnShutdown([](const SockException &ex) { ErrorL << "OnShutdown:" << ex.what(); }); //rtp transport over tcp (*player)[Client::kRtpType] = Rtsp::RTP_TCP; player->play("rtsp://admin:[email protected]/");
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As proxy server:
//support rtmp and rtsp url //just support H264+AAC auto urlList = {"rtmp://live.hkstv.hk.lxdns.com/live/hks", "rtsp://184.72.239.149/vod/mp4://BigBuckBunny_175k.mov"}; map<string , PlayerProxy::Ptr> proxyMap; int i=0; for(auto url : urlList){ PlayerProxy::Ptr player(new PlayerProxy("live",to_string(i++).data())); player->play(url); proxyMap.emplace(string(url),player); }
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As puser:
PlayerProxy::Ptr player(new PlayerProxy("app","stream")); player->play("rtmp://live.hkstv.hk.lxdns.com/live/hks"); RtmpPusher::Ptr pusher; NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastRtmpSrcRegisted, [&pusher](BroadcastRtmpSrcRegistedArgs){ const_cast<RtmpPusher::Ptr &>(pusher).reset(new RtmpPusher(app,stream)); pusher->publish("rtmp://jizan.iok.la/live/test"); });
You can pull a pre-built docker image from Docker Hub and run with
docker run -id -p 1935:1935 -p 8080:80 -p 8443:443 -p 8554:554 -p 10000:10000 -p 10000:10000/udp -p 8000:8000/udp -p 9000:9000/udp zlmediakit/zlmediakit:master
Dockerfile is also supplied to build images on Ubuntu 16.04
cd docker
docker build -t zlmediakit .
- Email:[email protected]
- QQ chat group:542509000