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GRM_API.lua
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GRM_API.lua
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-- GRM PUBLIC ACCESS API TO QUERY GRM DATABASE
-- NOTES ON GENERAL USE:
-- * API calls do not need to include guild. They will default to current guild you are in.
-- * If the player cannot be found, results will return as 'nil`
-- * Please note, the "GET" data returned is a copy of the GRM DB and not linked to the GRM database to be modified.
-- Table to hold all methods.
GRM_API = {};
-- Error Protection
GRM_API.GetCheck = function ( name , guild , formerMemberDB )
local isValid = false;
local guildData;
if not formerMemberDB then
guildData = GRM_GuildMemberHistory_Save;
else
guildData = GRM_PlayersThatLeftHistory_Save;
end
name = GRM.AppendServerName ( name );
guild = guild or GRM_G.guildName;
if name ~= "" and guild ~= "" then
if guildData[guild] and guildData[guild][name] then
isValid = true;
end
end
return isValid , name , guild ;
end
--------------------------------
-- Public Access GRM database --
--------------------------------
-- Method: GRM_API.GetMember ( string [,string] )
-- What it Does: Returns the member and all player data stored by GRM
GRM_API.GetMember = function ( name , guild )
local result;
local isValid;
isValid , name , guild = GRM_API.GetCheck ( name , guild );
if isValid then
result = GRM.DeepCopyArray ( GRM_GuildMemberHistory_Save[name] );
end
return result;
end
-- Method: GRM_API.GetFormerMember ( string [,string] )
-- What it Does: Returns the former Member and all player data stored by GRM
GRM_API.GetFormerMember = function ( name , guild )
local result;
local isValid;
isValid , name , guild = GRM_API.GetCheck ( name , guild , true );
if isValid then
result = GRM.DeepCopyArray ( GRM_PlayersThatLeftHistory_Save[guild][name] );
end
return result;
end
-- Method: GRM_API.GetMemberAlts ( string [,string] )
-- What it Does: Returns an alphabetically sorted list of alts in a string array
GRM_API.GetMemberAlts = function ( name , guild )
local result;
local isValid;
isValid , name , guild = GRM_API.GetCheck ( name , guild );
if isValid then
result = GRM.GetAltNamesList ( GRM.GetPlayer ( name , false , guild ) , GRM.GetGuildAlts ( guild ) );
end
return result;
end
-- GRM_API.GetCustomNote = function()
-- end
-- GRM_API.SetCustomNote = function()
-- end
-- GRM_API.GetPlayerNote = function()
-- end
-- GRM_API.GetOfficerNote = function()
-- end
-- GRM_API.GetBirthday = function()
-- end
-- GRM_API.GetJoinDates = function()
-- end
-- GRM_API.GetPromotionDates = function()
-- end
-- GRM_API.GetBanedPlayers = function()
-- end
-- GRM_API.GetTimeAsMember = function()
-- end
-- GRM_API.GetTimeAtRank = function()
-- end
-- GRM_API.GetRankHistory = function()
-- end
-- GRM_API.GetMembershipHistory = function()
-- end
-- GRM_API.GetWhoInvited = function()
-- end
-- GRM_API.GetRoles = function() -- Pending GRM feature
-- end
-- GRM_API.GetNickname = function() -- Pending GRM Feature
-- end
------------------------------------------------------
------------------------------------------------------
---- TOOLBOX FOR UNIQUE API POWER TOOLS --------------
---- WARNING!!! USE WITH CAUTION!! -------------------
------------------------------------------------------
-- Method: GRM.ClearFriendsList()
-- What it Does: Clears the entire server side, non-battletag friends list completely to zero
-- Purpose: To cleanup friends if you wanted
GRM_API.ClearFriendsList = function()
for i = C_FriendList.GetNumFriends() , 1 , -1 do
C_FriendList.RemoveFriend ( C_FriendList.GetFriendInfoByIndex ( i ).name );
end
end
-- Method: GRM.ClearAllOfficerNotes()
-- What it Does: Clears every officer note to every player in the guild
-- Purpose: Mass cleanup abilities
GRM_API.ClearAllOfficerNotes = function()
if GRM.CanEditOfficerNote() then
for i = 1 , GetNumGuildMembers() do
GuildRosterSetOfficerNote ( i , "" );
end
end
end
-- Method: GRM.ClearAllPublicNotes()
-- What it Does: Clears every public note to every player in the guild
-- Purpose: Mass cleanup abilities
GRM_API.ClearAllPublicNotes = function()
if GRM.CanEditPublicNote() then
for i = 1 , GetNumGuildMembers() do
GuildRosterSetPublicNote ( i , "" );
end
end
end
-- Method: GRM.RestoreAllPublicNotesFromSave()
-- What it Does: Looks at the GRM save database and restores all the public notes
-- Purpose: In case someone nefariously overwrites all public notes
GRM_API.RestoreAllPublicNotesFromSave = function()
local guildData = GRM_GuildDataBackup_Save[GRM_G.guildName].members;
if GRM.CanEditPublicNote() then
for i = 1 , GRM.GetNumGuildies() do
local member = ( { GetGuildRosterInfo ( i ) } );
for name , player in pairs ( guildData ) do
if type ( player ) == "table" and member[1] == name and member[17] == player.GUID then
GuildRosterSetPublicNote ( i , player.note);
end
end
end
end
end
-- Method: GRM.RestoreAllOfficerNotesFromSave()
-- What it Does: Looks at the GRM save database and restores all the officer notes
-- Purpose: In case someone nefariously overwrites all officer notes
GRM_API.RestoreAllOfficerNotesFromSave = function()
local guildData = GRM_GuildDataBackup_Save[GRM_G.guildName].members;
if GRM.CanEditOfficerNote() then
for i = 1 , GRM.GetNumGuildies() do
local member = ( { GetGuildRosterInfo ( i ) } );
for name , player in pairs ( guildData ) do
if type ( player ) == "table" and member[1] == name and member[17] == player.GUID then
GuildRosterSetOfficerNote ( i , player.officerNote );
end
end
end
end
end
-- Method: GRM_API.RestoreAllPublicNotes ( [string] )
-- What it Does: Takes all the saved strings and overwrites all public notes
-- Purpose: To enable players to restore all their public notes from a GRM physical backup save of the WTF \
-- saveVariables file if they did not have an internal save point. Run the script immediately after logging in.
-- TIP: Disable all other addons aside from GRM to ensure speedy login and run this script immediately after logging in. You only have seconds.
-- Example: /run GRM_API.RestoreAllPublicNotes() -- Paste into chat ASAP
GRM_API.RestoreAllPublicNotes = function( name )
if IsInGuild() then
if GRM.CanEditPublicNote() then
local guildName = "";
if not name then
local gName , _ , _ , server = GetGuildInfo ( "PLAYER" );
if server ~= nil then
guildName = gName .. "-" .. string.gsub ( string.gsub ( server , "-" , "" ) , "%s+" , "" );
else
guildName = gName .. "-" .. GRM_G.realmName;
end
else
guildName = name;
end
local guildData = GRM.GetGuild( guildName );
if guildData then
local memberName = "";
for i = 1 , GRM.GetNumGuildies() do
member = ( { GetGuildRosterInfo ( i ) } );
for n , player in pairs ( guildData ) do
if type ( player ) == "table" and member[1] == n and member[17] == player.GUID then
GuildRosterSetPublicNote ( i , player.note);
break;
end
end
end
else
-- print("Trouble finding guild...")
end
else
-- print("Player does not have permission to edit public notes")
end
else
-- print("Player is not currently in a guild")
end
end
-- Method: GRM_API.SetAllUnlinkedPlayersToMain()
-- What it Does: Any player that is not a main, and does not have any linked alts will be set as main.
-- Purpose: Mass tool for OCD people who want to set all as main.
GRM_API.SetAllUnlinkedPlayersToMain = function()
local guildData = GRM.GetGuild();
for name , player in pairs ( guildData ) do
if type ( player ) == "table" then
if player.altGroup == "" then
GRM.SetMain ( name );
end
end
end
GRM_UI.RefreshSelectFrames ( false , true , false , true , true , false );
end
-- Method: GRM_API.SetAllUnknownPromoteDates ( int , int , int )
-- What it Does: Sets all players who do not have a rank change date set yet as the given date
-- Purpose: Mass tool to cleanup timestamps if you really do not want to investigate
-- NOTES: This is not really recommended to use, in that it is better to try to determine at least relative join dates
GRM_API.SetAllUnknownPromoteDates = function ( day , month , year )
if GRM.IsValidSubmitDate ( day , month , year ) then
local guildData = GRM.GetGuild();
for _ , player in pairs ( guildData ) do
if type ( player ) == "table" then
-- Ok, let's do the rank history first
if player.promoteDateUnknown or player.rankHist[1][2] == 0 then
player.rankHist = { { player.rankName , 0 , 0 , 0 , 0 , 0 , false , 1 } }; -- Wipe the history
player.rankHist[1][1] = player.rankName;
player.rankHist[1][2] = day;
player.rankHist[1][3] = month;
player.rankHist[1][4] = year;
player.rankHist[1][5] = GRM.ConvertToStandardFormatDate ( day , month , year );
player.rankHist[1][6] = time();
player.rankHist[1][7] = true;
player.rankHist[1][8] = 1;
-- If player had it set to "unknown before"
player.promoteDateUnknown = false;
end
end
end
GRM_UI.RefreshSelectFrames ( false , true , false , false , false , true );
end
end
-- Method: GRM_API.SetAllUnknownJoinDates ( int , int , int )
-- What it Does: Sets all players who do not have a promote date set yet as the given date
-- Purpose: Mass tool to cleanup timestamps if you really do not want to investigate
-- NOTES: This is not really recommended to use, in that it is better to try to determine at least relative join dates
GRM_API.SetAllUnknownJoinDates = function ( day , month , year )
local guildData = GRM.GetGuild();
if GRM.IsValidSubmitDate ( day , month , year ) then
for _ , player in pairs ( guildData ) do
if type ( player ) == "table" then
-- Now, Join Date
if player.joinDateUnknown or player.joinDateHist[1][1] == 0 then
player.joinDateHist = {};
table.insert ( player.joinDateHist , { day , month , year , GRM.ConvertToStandardFormatDate ( day , month , year ) , time() , true , 1 } );
player.joinDateUnknown = false;
GRM.AddTimeStampToNote ( player.name , player.GUID , GRM.FormatTimeStamp ( { day , month , year } , false , false , false ) );
player.events[1][1][1] = day;
player.events[1][1][2] = month;
player.events[1][1][3] = year;
player.events[1][2] = false; -- Gotta Reset the "reported already" boolean!
GRM.RemoveFromCalendarQue ( player.name , 1 , nil );
end
end
end
GRM_UI.RefreshSelectFrames ( false , true , false , false , false , true );
end
end
-- Method: GRM_API.ClearAllUnverifiedPromoteDates()
-- What it Does: Removes all the unverified promotion dates, but only the first layer, and it will not remove it if it is the ONLY promotion date
-- Purpose: Save for the rank change error.
GRM_API.ClearAllUnverifiedPromoteDates = function()
local guildData = GRM.GetGuild();
for _ , player in pairs ( guildData ) do
if type ( player ) == "table" then
-- Ok, let's do the rank history first
if #player.rankHist > 1 and not player.rankHist[1][7] then
table.remove ( player.rankHist , 1 );
end
end
end
GRM_UI.RefreshSelectFrames ( false , true , false , false , false , false );
end
-- Method: GRM_API.RollBackToVerifiedPromotionDatesOnly()
-- What it Does: Rather than just rolling back ALL dates, it only rolls back as long as the previous date is verified.
-- Purpose: Rank change error, but not general for all.
GRM_API.RollBackToVerifiedPromotionDatesOnly = function()
local guildData = GRM.GetGuild();
for _ , player in pairs ( guildData ) do
if type(player) == "table" then
if #player.rankHist > 1 then
if not player.rankHist[1][7] and player.rankHist[2][7] then
table.remove(player.rankHist , 1)
end
end
end
end
GRM_UI.RefreshSelectFrames ( false , true , false , false , false , false );
end