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Whammy not working in RPCS3, Clone Hero tilt issues. #23
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I'm not sure why whammy wouldn't be working in RPCS3 mode, unless it has to do with how I made it only use half of the range to prevent issues in the rebinding menu. Can you press Win + R, type in For tilt in CH, that should be working correctly as well, you just might need to tilt really far for it to activate (in the calibration view, the point at which the top arrow hits 1 is the point at which SP will activate). You normally would be able to adjust this by adjusting the Sensitivity slider in the axis calibration settings, but I just discovered that the deadzone and sensitivity settings happen to be bugged on the axis that WiitarThing and RB4InstrumentMapper put tilt on lol |
Whammy seems to work fine in joy.cpl (X Rotation half-full by default, then fills to the right when pressed) but trying with RB3 Deluxe does nothing. I messed with calibration on CH and it shows the Y axis moving up to one and back as I fully tilt it, but no amount of tilting activates it. |
Asked around for the RPCS3 issue, it most likely is indeed due to the workaround I did for the rebinding menu. I removed it in v5.0.2, give that a shot and see if it's fixed now. Seeing as tilt responds in CH, I'm going to presume there's nothing wrong on RB4IM's side. Double-check that you have Tilt Axis bound to Right Stick Y, and also make sure you have the Tilt option enabled in your profile settings (I keep forgetting this is a thing lol). |
-_- Welp... that's a thing I also completely forgot about, lol. CH issue fixed. RB3 Whammy also works now! Thank you. |
Heck yeah, you're welcome! |
First off, love that this application exists :D it allows me to use my Xbox One Jaguar. Thanks! I was also having the tilt/whammy issue from before the latest update, and that only seems to have been fixed a little bit for me. Tilt now works in RPCS3 on RB3, but whammy does not (RPCS3 compatibility mode). On Clone Hero (v1.0.0.4080-final, regular ViGEmBus) tilt doesn't seem to work for activating Star Power, but does work when mapping the controller. Whammy works just fine after calibrating (at first I was having the same issue as #21 where it sounded like the whammy was being held down).
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