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decompose_mods.py
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decompose_mods.py
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#!/usr/bin/env python3
# decompose.py
# Split a gfx tile_config.json into 1000s of little directories,
# each with their own config file and tile image.
"""Split a tileset's tile_config.json into one directory per tile
containing the tile data and png.
Edit with some hardcoded stuff solely for decomposing mod tilesets from
Undead People Tileset.
"""
import argparse
import json
import math
import os
import subprocess
import sys
try:
vips_path = os.getenv("LIBVIPS_PATH")
if vips_path is not None and vips_path != "":
os.environ["PATH"] += ";" + os.path.join(vips_path, "bin")
import pyvips
Vips = pyvips
except ImportError:
import gi
gi.require_version("Vips", "8.0")
from gi.repository import Vips
def write_to_json(pathname, data, prettify=False):
with open(pathname, "w", encoding="utf-8") as fp:
json.dump(data, fp, ensure_ascii=False)
json_formatter = "./tools/format/json_formatter.cgi"
if prettify and os.path.isfile(json_formatter):
cmd = [json_formatter, pathname]
subprocess.call(cmd)
def find_or_make_dir(pathname):
try:
os.stat(pathname)
except OSError:
os.mkdir(pathname)
class TileSheetData(object):
def __init__(self, tilesheet_data, refs):
self.ts_filename = tilesheet_data.get("file", "")
# print("working on {}".format(self.ts_filename))
self.tile_entries = {}
self.sprite_height = tilesheet_data.get("sprite_height", refs.default_height)
self.sprite_width = tilesheet_data.get("sprite_width", refs.default_width)
self.sprite_offset_x = tilesheet_data.get("sprite_offset_x", 0)
self.sprite_offset_y = tilesheet_data.get("sprite_offset_y", 0)
self.sprite_offset_x_retracted = tilesheet_data.get(
"sprite_offset_x_retracted", self.sprite_offset_x
)
self.sprite_offset_y_retracted = tilesheet_data.get(
"sprite_offset_y_retracted", self.sprite_offset_y
)
self.pixelscale = tilesheet_data.get("pixelscale", 1.0)
self.write_dim = self.sprite_width != refs.default_width
self.write_dim |= self.sprite_height != refs.default_height
self.write_dim |= self.sprite_offset_x or self.sprite_offset_y
self.write_dim |= (
self.sprite_offset_x_retracted or self.sprite_offset_y_retracted
)
self.ts_pathname = refs.tileset_pathname + "/" + self.ts_filename
self.ts_image = Vips.Image.pngload(self.ts_pathname)
self.ts_width = self.ts_image.width
self.ts_tiles_per_row = int(math.floor(self.ts_width / self.sprite_width))
self.ts_height = self.ts_image.height
self.ts_rows = int(math.floor(self.ts_height / self.sprite_height))
self.pngnum_min = refs.last_pngnum
self.pngnum_max = refs.last_pngnum + self.ts_tiles_per_row * self.ts_rows - 1
# print("\t{}x{}; {} rows; spans {} to {}".format(
# self.ts_width, self.ts_height, self.ts_rows,
# self.pngnum_min, self.pngnum_max))
self.expansions = []
self.fallback = tilesheet_data.get("ascii")
refs.last_pngnum = self.pngnum_max + 1
refs.tspathname_to_tsfilename.setdefault(self.ts_pathname, self.ts_filename)
def check_for_expansion(self, tile_entry):
if tile_entry.get("fg", -10) == 0:
self.expansions.append(tile_entry)
return True
return False
def check_id_valid(self, tile_id):
if not tile_id:
return True
# wielded terrain isn't valid
if tile_id.startswith("overlay_wielded_t_"):
return False
if tile_id.startswith("overlay_wielded_mon_"):
return False
if tile_id.startswith("overlay_wielded_fd_"):
return False
if tile_id.startswith("overlay_wielded_f_"):
return False
# wielding or wearing overlays makes no sense
if tile_id.startswith("overlay_wielded_overlay"):
return False
if tile_id.startswith("overlay_worn_overlay"):
return False
return True
def parse_id(self, tile_entry):
all_tile_ids = []
read_tile_ids = tile_entry.get("id")
valid = True
if isinstance(read_tile_ids, list):
for tile_id in read_tile_ids:
valid &= self.check_id_valid(tile_id)
if tile_id and valid and tile_id not in all_tile_ids:
all_tile_ids.append(tile_id)
else:
valid &= self.check_id_valid(read_tile_ids)
if read_tile_ids and valid and read_tile_ids not in all_tile_ids:
all_tile_ids.append(read_tile_ids)
if not valid:
return None, None
if not all_tile_ids:
return "background", ["background"]
# print("tile {}".format(all_tile_ids[0]))
return all_tile_ids[0], all_tile_ids
def parse_index(self, read_pngnums, all_pngnums, refs):
local_pngnums = []
if isinstance(read_pngnums, list):
for pngnum in read_pngnums:
if isinstance(pngnum, dict):
sprite_ids = pngnum.get("sprite", -10)
if isinstance(sprite_ids, list):
for sprite_id in sprite_ids:
if sprite_id < 0 or sprite_id in refs.delete_pngnums:
continue
if sprite_id not in all_pngnums:
all_pngnums.append(sprite_id)
if sprite_id not in local_pngnums:
local_pngnums.append(sprite_id)
else:
if sprite_ids < 0 or sprite_ids in refs.delete_pngnums:
continue
if sprite_ids not in all_pngnums:
all_pngnums.append(sprite_ids)
if sprite_ids not in local_pngnums:
local_pngnums.append(sprite_ids)
else:
if pngnum < 0 or pngnum in refs.delete_pngnums:
continue
if pngnum not in all_pngnums:
all_pngnums.append(pngnum)
if pngnum not in local_pngnums:
local_pngnums.append(pngnum)
elif read_pngnums >= 0 and read_pngnums not in refs.delete_pngnums:
if read_pngnums not in all_pngnums:
all_pngnums.append(read_pngnums)
if read_pngnums not in local_pngnums:
local_pngnums.append(read_pngnums)
return all_pngnums
def parse_png(self, tile_entry, refs):
all_pngnums = []
fg_id = tile_entry.get("fg", -10)
all_pngnums = self.parse_index(fg_id, all_pngnums, refs)
bg_id = tile_entry.get("bg", -10)
all_pngnums = self.parse_index(bg_id, all_pngnums, refs)
add_tile_entrys = tile_entry.get("additional_tiles", [])
for add_tile_entry in add_tile_entrys:
add_pngnums = self.parse_png(add_tile_entry, refs)
for add_pngnum in add_pngnums:
if add_pngnum not in all_pngnums:
all_pngnums.append(add_pngnum)
# print("\tpngs: {}".format(all_pngnums))
return all_pngnums
def parse_tile_entry(self, tile_entry, refs):
if self.check_for_expansion(tile_entry):
return None
tile_id, all_tile_ids = self.parse_id(tile_entry)
if not tile_id:
# print("no id for {}".format(tile_entry))
return None
tile_id = tile_id.replace("/", "_")
all_pngnums = self.parse_png(tile_entry, refs)
offset = 0
for i in range(0, len(all_pngnums)):
pngnum = all_pngnums[i]
if pngnum in refs.pngnum_to_pngname:
continue
pngname = "{}_{}_{}".format(pngnum, tile_id, i + offset)
while pngname in refs.pngname_to_pngnum:
offset += 1
pngname = "{}_{}_{}".format(pngnum, tile_id, i + offset)
try:
refs.pngnum_to_pngname.setdefault(pngnum, pngname)
refs.pngname_to_pngnum.setdefault(pngname, pngnum)
refs.add_pngnum_to_tsfilepath(pngnum)
except TypeError:
print("failed to parse {}".format(json.dumps(tile_entry, indent=2)))
raise
return tile_id
def summarize(self, tile_info, refs):
# debug statement to verify pngnum_min and pngnum_max
# print("{} from {} to {}".format(
# self.ts_filename, self.pngnum_min, self.pngnum_max))
if self.fallback:
refs.ts_data[self.ts_filename] = self
ts_tile_info = {"fallback": True}
tile_info.append({self.ts_filename: ts_tile_info})
return
if self.pngnum_max > 0:
refs.ts_data[self.ts_filename] = self
ts_tile_info = {
"//": "indices {} to {}".format(self.pngnum_min, self.pngnum_max)
}
if self.write_dim:
ts_tile_info["sprite_offset_x"] = self.sprite_offset_x
ts_tile_info["sprite_offset_y"] = self.sprite_offset_y
ts_tile_info["sprite_width"] = self.sprite_width
ts_tile_info["sprite_height"] = self.sprite_height
if (
self.sprite_offset_x_retracted != self.sprite_offset_x
or self.sprite_offset_y_retracted != self.sprite_offset_y
):
ts_tile_info[
"sprite_offset_x_retracted"
] = self.sprite_offset_x_retracted
ts_tile_info[
"sprite_offset_y_retracted"
] = self.sprite_offset_y_retracted
if self.pixelscale != 1.0:
ts_tile_info["pixelscale"] = self.pixelscale
# print("{}: {}".format(
# self.ts_filename, json.dumps(ts_tile_info, indent=2)))
tile_info.append({self.ts_filename: ts_tile_info})
class ExtractionData(object):
def __init__(self, ts_filename, refs):
self.ts_data = refs.ts_data.get(ts_filename)
self.valid = False
if not self.ts_data.sprite_width or not self.ts_data.sprite_height:
return
self.valid = True
ts_base = ts_filename.split(".png")[0]
geometry_dim = "{}x{}".format(
self.ts_data.sprite_width, self.ts_data.sprite_height
)
pngs_dir = "/pngs_" + ts_base + "_{}".format(geometry_dim)
self.ts_dir_pathname = refs.tileset_pathname + pngs_dir
find_or_make_dir(self.ts_dir_pathname)
self.tilenum_in_dir = 256
self.dir_count = 0
self.subdir_pathname = ""
def write_expansions(self):
for expand_entry in self.ts_data.expansions:
expansion_id = expand_entry.get("id", "expansion")
if not isinstance(expansion_id, str):
continue
expand_entry_pathname = "{}/{}.json".format(
self.ts_dir_pathname, expansion_id
)
write_to_json(expand_entry_pathname, expand_entry)
def increment_dir(self):
if self.tilenum_in_dir > 255:
self.subdir_pathname = "{}/images{}".format(
self.ts_dir_pathname, self.dir_count
)
find_or_make_dir(self.subdir_pathname)
self.tilenum_in_dir = 0
self.dir_count += 1
else:
self.tilenum_in_dir += 1
return self.subdir_pathname
def extract_image(self, png_index, refs):
if not png_index or refs.extracted_pngnums.get(png_index):
return
if png_index not in refs.pngnum_to_pngname:
return
pngname = refs.pngnum_to_pngname[png_index]
ts_pathname = refs.pngnum_to_tspathname[png_index]
ts_filename = refs.tspathname_to_tsfilename[ts_pathname]
self.increment_dir()
tile_data = refs.ts_data[ts_filename]
file_index = png_index - tile_data.pngnum_min
y_index = math.floor(file_index / tile_data.ts_tiles_per_row)
x_index = file_index - y_index * tile_data.ts_tiles_per_row
tile_off_x = max(0, tile_data.sprite_width * x_index)
tile_off_y = max(0, tile_data.sprite_height * y_index)
tile_image = tile_data.ts_image.extract_area(
tile_off_x, tile_off_y, tile_data.sprite_width, tile_data.sprite_height
)
tile_png_pathname = self.subdir_pathname + "/" + pngname + ".png"
tile_image.pngsave(tile_png_pathname)
refs.extracted_pngnums[png_index] = True
def write_images(self, refs):
for pngnum in range(self.ts_data.pngnum_min, self.ts_data.pngnum_max + 1):
out_data.extract_image(pngnum, refs)
class PngRefs(object):
def __init__(self):
# dict of png absolute numbers to png names
self.pngnum_to_pngname = {}
# dict of pngnames to png numbers; used to control uniqueness
self.pngname_to_pngnum = {}
# dict of png absolute numbers to tilesheet paths,
# used to know where to extract images
self.pngnum_to_tspathname = {}
self.tspathname_to_tsfilename = {}
# list of pngs written out
self.extracted_pngnums = {}
# list of pngs to not use
self.delete_pngnums = []
# misc data
self.tileset_pathname = ""
self.default_width = 16
self.default_height = 16
self.last_pngnum = 0
self.ts_data = {}
def get_all_data(self, tileset_dirname, delete_pathname):
self.tileset_pathname = tileset_dirname
try:
os.stat(self.tileset_pathname)
except KeyError:
print("cannot find a directory {}".format(self.tileset_pathname))
sys.exit(-1)
tileset_confname = refs.tileset_pathname + "/" + "mod_tileset.json"
try:
os.stat(tileset_confname)
except KeyError:
print("cannot find a directory {}".format(tileset_confname))
sys.exit(-1)
if delete_pathname:
with open(delete_pathname, encoding="utf-8") as del_file:
del_ranges = json.load(del_file)
for delete_range in del_ranges:
if not isinstance(delete_range, list):
continue
min_png = delete_range[0]
max_png = min_png
if len(delete_range) > 1:
max_png = delete_range[1]
for i in range(min_png, max_png + 1):
self.delete_pngnums.append(i)
with open(tileset_confname, encoding="utf-8") as conf_file:
return json.load(conf_file)
def add_pngnum_to_tsfilepath(self, pngnum):
if not isinstance(pngnum, int):
return
if pngnum in self.pngnum_to_tspathname:
return
for ts_filename, ts_data in self.ts_data.items():
if pngnum >= ts_data.pngnum_min and pngnum <= ts_data.pngnum_max:
self.pngnum_to_tspathname.setdefault(pngnum, ts_data.ts_pathname)
return
raise KeyError("index %s out of range", pngnum)
def convert_index(self, read_pngnums, new_index):
if isinstance(read_pngnums, list):
for pngnum in read_pngnums:
if isinstance(pngnum, dict):
sprite_ids = pngnum.get("sprite", -10)
if isinstance(sprite_ids, list):
new_sprites = []
for sprite_id in sprite_ids:
if sprite_id >= 0 and sprite_id not in self.delete_pngnums:
new_sprites.append(self.pngnum_to_pngname[sprite_id])
pngnum["sprite"] = new_sprites
else:
if sprite_ids >= 0 and sprite_ids not in self.delete_pngnums:
pngnum["sprite"] = self.pngnum_to_pngname[sprite_ids]
new_index.append(pngnum)
elif pngnum >= 0 and pngnum not in self.delete_pngnums:
new_index.append(self.pngnum_to_pngname[pngnum])
elif read_pngnums >= 0 and read_pngnums not in self.delete_pngnums:
new_index.append(self.pngnum_to_pngname[read_pngnums])
def convert_pngnum_to_pngname(self, tile_entry):
new_fg = []
fg_id = tile_entry.get("fg", -10)
self.convert_index(fg_id, new_fg)
bg_id = tile_entry.get("bg", -10)
new_bg = []
self.convert_index(bg_id, new_bg)
add_tile_entrys = tile_entry.get("additional_tiles", [])
for add_tile_entry in add_tile_entrys:
self.convert_pngnum_to_pngname(add_tile_entry)
tile_entry["fg"] = new_fg
tile_entry["bg"] = new_bg
new_id = ""
entity_id = tile_entry["id"]
if isinstance(entity_id, list):
# we have to truncate the name since it could get really long,
# which means this still may not be unique in the case of a
# bunch instances like this but it's better than nothing...
new_id = "_".join(entity_id)[0:150]
else:
new_id = entity_id
return new_id, tile_entry
def report_missing(self):
for pngnum in self.pngnum_to_pngname:
if not self.extracted_pngnums.get(pngnum):
print(
"missing index {}, {}".format(
pngnum, self.pngnum_to_pngname[pngnum]
)
)
if __name__ == "__main__":
args = argparse.ArgumentParser(description=__doc__)
args.add_argument(
"tileset_dir", action="store", help="local name of the tileset directory"
)
args.add_argument(
"--delete_file",
dest="del_path",
action="store",
help="local name of file containing" + " lists of ranges of indices to delete",
)
argsDict = vars(args.parse_args())
tileset_dirname = argsDict.get("tileset_dir", "")
delete_pathname = argsDict.get("del_path", "")
refs = PngRefs()
all_tiles = refs.get_all_data(tileset_dirname, delete_pathname)[0]
all_tilesheet_data = all_tiles.get("tiles-new", [])
# Hardcoded tile_info from vanilla UDP tileset since it should be the same
tile_info = [
{
"pixelscale": 1,
"width": 32,
"height": 32,
"iso": False,
"retract_dist_min": -1.0,
"retract_dist_max": 1.0,
}
]
if tile_info:
refs.default_width = tile_info[0].get("width")
refs.default_height = tile_info[0].get("height")
overlay_ordering = all_tiles.get("overlay_ordering", [])
ts_sequence = []
for tilesheet_data in all_tilesheet_data:
ts_data = TileSheetData(tilesheet_data, refs)
ts_data.summarize(tile_info, refs)
ts_sequence.append(ts_data.ts_filename)
for tilesheet_data in all_tilesheet_data:
ts_filename = tilesheet_data.get("file", "")
ts_data = refs.ts_data[ts_filename]
if ts_data.fallback:
continue
tile_entries = {}
all_tile_entry = tilesheet_data.get("tiles", [])
for tile_entry in all_tile_entry:
tile_id = ts_data.parse_tile_entry(tile_entry, refs)
if tile_id:
tile_entries.setdefault(tile_id, [])
tile_entries[tile_id].append(tile_entry)
ts_data.tile_entries = tile_entries
# debug statements to verify pngnum_to_pngname and pngname_to_pngnum
# print("pngnum_to_pngname: {}".format(
# json.dumps(refs.pngnum_to_pngname, sort_keys=True, indent=2)))
# print("pngname_to_pngnum: {}".format(
# json.dumps(refs.pngname_to_pngnum, sort_keys=True, indent=2)))
# print("{}".format(json.dumps(file_tile_id_to_tile_entrys, indent=2)))
# print("{}".format(json.dumps(refs.pngnum_to_tspathname, indent=2)))
for ts_filename in ts_sequence:
out_data = ExtractionData(ts_filename, refs)
if not out_data.valid:
continue
out_data.write_expansions()
for tile_id, tile_entrys in out_data.ts_data.tile_entries.items():
# print("tile id {} with {} entries".format(
# tile_id, len(tile_entrys)))
for idx, tile_entry in enumerate(tile_entrys):
subdir_pathname = out_data.increment_dir()
tile_entry_name, tile_entry = refs.convert_pngnum_to_pngname(tile_entry)
if not tile_entry_name:
continue
tile_entry_pathname = "{}/{}_{}.json".format(
subdir_pathname, tile_entry_name, idx
)
# if os.path.isfile(tile_entry_pathname):
# print("overwriting {}".format(tile_entry_pathname))
write_to_json(tile_entry_pathname, tile_entry)
out_data.write_images(refs)
if tile_info:
tile_info_pathname = refs.tileset_pathname + "/" + "tile_info.json"
write_to_json(tile_info_pathname, tile_info, True)
refs.report_missing()