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gl_renderer.cpp
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gl_renderer.cpp
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/*
* This file is part of mandelgpu, a free GPU accelerated fractal viewer,
* Copyright (C) 2016 Aksel Alpay
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cassert>
#include <vector>
#include "gl_renderer.hpp"
#include "image.hpp"
std::function<void()> display_func = [](){};
std::function<void(unsigned char,int,int)> keyboard_func =
[](unsigned char,int,int){};
std::function<void(int,int)> reshape_func =
[](int, int){};
std::function<void(int,int,int,int)> mouse_func =
[](int,int,int,int){};
std::function<void(int,int)> motion_func =
[](int,int){};
std::function<void()> idle_func =
[](){};
void glut_display_func()
{
display_func();
glutSwapBuffers();
gl_renderer::instance().post_redisplay();
}
void glut_keyboard_func(unsigned char c, int x, int y)
{
keyboard_func(c,x,y);
gl_renderer::instance().post_redisplay();
}
void glut_reshape_func(int width, int height)
{
gl_renderer::instance()._width = width;
gl_renderer::instance()._height = height;
reshape_func(width, height);
gl_renderer::instance().post_redisplay();
}
void glut_mouse_func(int button, int state, int x, int y)
{
mouse_func(button, state, x, y);
gl_renderer::instance().post_redisplay();
}
void glut_motion_func(int x, int y)
{
motion_func(x,y);
gl_renderer::instance().post_redisplay();
}
void glut_idle_func()
{
idle_func();
gl_renderer::instance().post_redisplay();
}
gl_renderer::gl_renderer()
: _window_handle(0), _is_fullscreen(false)
{}
void gl_renderer::init(const std::string& title,
std::size_t width, std::size_t height,
int argc, char** argv)
{
if(this->_window_handle)
this->close();
this->_width = width;
this->_height = height;
glutInit(&argc, argv);
int screen_width = glutGet(GLUT_SCREEN_WIDTH);
int screen_height = glutGet(GLUT_SCREEN_HEIGHT);
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
glutInitWindowPosition((screen_width - this->_width) / 2,
(screen_height - this->_height) / 2 );
glutInitWindowSize(this->_width, this->_height);
_window_handle = glutCreateWindow(title.c_str());
glutDisplayFunc(glut_display_func);
glutKeyboardFunc(glut_keyboard_func);
glutIdleFunc(glut_idle_func);
glutMouseFunc(glut_mouse_func);
glutMotionFunc(glut_motion_func);
glutReshapeFunc(glut_reshape_func);
// Setup initial GL State
glClearColor( 0.0f, 1.0f, 1.0f, 1.0f );
glClearDepth( 1.0f );
glShadeModel( GL_SMOOTH );
}
void gl_renderer::close()
{
if(this->_window_handle)
{
glutDestroyWindow(this->_window_handle);
this->_window_handle = 0;
}
}
void gl_renderer::on_display(std::function<void ()> f)
{
display_func = f;
}
void gl_renderer::on_keyboard(std::function<void (unsigned char, int, int)> f)
{
keyboard_func = f;
}
void gl_renderer::on_reshape(std::function<void(int,int)> f)
{
reshape_func = f;
}
void gl_renderer::on_mouse(std::function<void(int,int,int,int)> f)
{
mouse_func = f;
}
void gl_renderer::on_motion(std::function<void(int,int)> f)
{
motion_func = f;
}
void gl_renderer::on_idle(std::function<void()> f)
{
idle_func = f;
}
void gl_renderer::render_loop()
{
glutMainLoop();
}
void gl_renderer::toggle_fullscreen(bool fullscreen)
{
if(fullscreen != _is_fullscreen)
{
if(fullscreen)
glutFullScreen();
else
{
glutPositionWindow(20,20);
glutReshapeWindow(1200, 900);
}
_is_fullscreen = fullscreen;
}
}
bool gl_renderer::is_fullscreen() const
{
return _is_fullscreen;
}
void gl_renderer::save_png_screenshot(const std::string& name) const
{
std::size_t num_bytes = 3 * _width * _height;
std::vector<unsigned char> buffer(num_bytes);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glReadPixels(0, 0, _width, _height, GL_RGB, GL_UNSIGNED_BYTE, buffer.data());
save_png(name, buffer, _width, _height);
}
void gl_renderer::post_redisplay()
{
if(this->_window_handle)
glutPostRedisplay();
}
gl_renderer::~gl_renderer()
{
}