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I encountered broken interface and client crashes when using graphic tiles.
After some blind investigation i found that problem did not occur if there is at least one "floor" in graphics.
Previously i had only monsters tiles in my graphics.
By "floor"s i mean this type of mapping: F:1:/25
And "monsters" are: R:229:/2
There were no problems when i tested on local server.
I tested on newest, fresh compiled versions of client and server.
If it works on newest locally compiled and run server & client, than I would suggest to not bother, if the newest client gets some packet errors with live server. The live server doesn't have to be the latest version and there can be some development ongoing which currently breaks packets with newest client (try compile older client to see if packet error persist).
And from my previous experience it is nearly impossible (for me) to debug when an error happens only on live server and not on locally compiled & run server.
Description
I encountered broken interface and client crashes when using graphic tiles.
After some blind investigation i found that problem did not occur if there is at least one "floor" in graphics.
Previously i had only monsters tiles in my graphics.
By "floor"s i mean this type of mapping:
F:1:/25
And "monsters" are:
R:229:/2
There were no problems when i tested on local server.
I tested on newest, fresh compiled versions of client and server.
My test tileset without floor tiles:
tomenet_gfx_example_without_floor.zip
In client
Received unknown packet type
messages(fromNet_packet()
).Interface is broken
On server (own remote server)
RUPT
messages (fromReceive_unknownpacket()
)I couldn't found the bug in code, so created this issue.
Looks like i need @jezek help again ^^'
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