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The design is same as the lab design in sprint 2 which is the main scenario for the entire game. Players need to finish the tasks created in the scenario to collect the scales in order to finish the game, which means this scenario needs lots of area (like houses, castles) to clarify the npcs and tasks. So we aim to create an area contains lots of buildings.
Example
Design style:
We want to create a village based on the idea of 'Stardew Valley' , the npcs will be outside the buildings for players to interact.
Description
Task: Scenario design for village
Feature: Scenario design and Scenario implementation
The design is same as the lab design in sprint 2 which is the main scenario for the entire game. Players need to finish the tasks created in the scenario to collect the scales in order to finish the game, which means this scenario needs lots of area (like houses, castles) to clarify the npcs and tasks. So we aim to create an area contains lots of buildings.
Example
We want to create a village based on the idea of 'Stardew Valley' , the npcs will be outside the buildings for players to interact.
Dependencies
Milestones
List of steps that need to be completed for this task.
Completion Deadline: Sep. 25
Documentation
Member
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