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Team 4 will work on the countdown clock of the game. The purpose of the countdown clock is to set a time limit for the player in which to correctly guess the traitor; decides whether the player wins/loses the game. The time limit could increase depending on whether the player applies the item to increase time to find out who the traitor is.
SubFeature/component (optional)
the clock changes cooler depending on the time remaining. Example: normally white, but when time limit approaches, turns red.
sound of clock ticking
Examples (optional)
a digital clock
Dependencies
team 8 for the time buffer (items to increase time remaining to find the traitor)
team 3 for the BGM of the ticking clock.
team 7 to decide the design of the clock, to ensure the clock matches the theme of the game ui.
Milestones
List of sub-features you intend to have done and in Master by the end of the sprint.
Decide the design of the countdown clock (provide sketches) (Aug. 14 Sunday)
Create a working countdown clock (ignore design for now) (Aug. 20 Saturday)
Create a working countdown clock WITH the design implemented (Aug. 30 Tuesday)
Completion Deadline: Aug. 30
Extras (optional)
decide on a specific countdown time (discuss with other studio members)
Description
Team 4 will work on the countdown clock of the game. The purpose of the countdown clock is to set a time limit for the player in which to correctly guess the traitor; decides whether the player wins/loses the game. The time limit could increase depending on whether the player applies the item to increase time to find out who the traitor is.
SubFeature/component (optional)
Examples (optional)
Dependencies
Milestones
List of sub-features you intend to have done and in Master by the end of the sprint.
Completion Deadline: Aug. 30
Extras (optional)
Documentation
Members
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