diff --git a/Framework3D/source/GUI/usdview_engine.cpp b/Framework3D/source/GUI/usdview_engine.cpp index a6855011..9cc773b4 100644 --- a/Framework3D/source/GUI/usdview_engine.cpp +++ b/Framework3D/source/GUI/usdview_engine.cpp @@ -74,7 +74,7 @@ void UsdviewEngineImpl::OnFrame(float delta_time) auto cam_pos = frustum.GetPosition(); lights[0].SetPosition(GfVec4f{ float(cam_pos[0]), float(cam_pos[1]), float(cam_pos[2]), 1.0f }); lights[0].SetAmbient(GfVec4f(0, 0, 0, 0)); - lights[0].SetDiffuse(GfVec4f(1.0f) * 3); + lights[0].SetDiffuse(GfVec4f(1.0f) * 1.9); GlfSimpleMaterial material; float kA = 0.0f; float kS = 0.0f;