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Ultra Street Fighter IV (45760) #345
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Nearly everything was flawless. Audio clipped the entire time and that's the only problem I encountered while playing. |
I'm running Super Street Fighter IV Arcade Edition. Everything works as well BUT online matches. I literally created a match and sat down for over 35 minutes and was not able to find anyone online. |
@rdlf4 I used to play the game in linux before the release of Street Fighter V and the game used to work perfectly and used to find online matches normally (158 played hours). |
@Zeioth I respectfully disagree. "Nobody" is a little too much. I can find matches online for SSFIVAE on Windows nowadays. On Linux it's another story, I mean it. Same goes for Helldivers, cannot connect to backend/Steam server; And so does Alien Swarm: Reactive Drop. My point is, it doesn't matter the game - if it runs via Steam Play, it will not connect to a network. Matter of fact, my mistake: I called it Super Street Fighter IV, but I actually have the Ultra edition. |
COMPATIBILITY TEST - Proton 3.7.4 beta:
STEPS PERFORMED:
RESULT: Perfect compatibility. Everything works. See video. To play full screen you have to press alt+enter, same as in Windows. |
I've mostly played single player, because I suck compared to most people online. However, I did try one match of online play just to see if it worked, and it did for me. I'm not sure if I was just lucky, but it didn't even take very long for it to find a match. |
Does anybody have working cutscenes/movies playing out of the box? |
Just wanted to reiterate that this game is running near-flawlessly on the latest proton. My specs: Machine: Device: desktop Mobo: ASRock model: AB350M Pro4 serial: N/A CPU: 6 core AMD Ryzen 5 1600 Six-Core (-MT-MCP-) cache: 3072 KB Graphics: Card: NVIDIA GP106 [GeForce GTX 1060 3GB] Audio: Card-1 NVIDIA GP106 High Def. Audio Controller |
Apart wmv playback missing, the only other issue I have with this title is audio stuttering: sometimes audio starts to stutter and/or degrade in quality while playing. |
I'm not able to play online, I get a OS is a pretty much bone stock Ubuntu 18.04 install using the non-free Nvidia drivers. |
Hi, I'm doing some research for my issue at number 1464. That issue deals with cinematic/video playback. Most of the listed games already have a proton log attached to their issue, but this game does not. Could somebody be so kind as to upload a proton log from a clean install? I need to search in the proton log for mentions of MF or quartz, so that I can categorize the game. Thanks for the help! HonkingGoose |
Hello @HonkingGoose |
@rdlf4 Wow, that's quick. Thank you for the log. 😄 |
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Hello @Bumbadawg, do you have a known good version to add to what you found in your last comment? Does adding |
Hi @kisak-valve, it seems updating to 4.11-2 (from -1) fixed the issue, not even needing to enable PROTON_FORCE_LARGE_ADDRESS_AWARE. |
I can confirm that WMV cutscenes finally work with the upcoming changes for mfplat (tested with Proton-5.6-GE2). The only minor issue I've noticed is that the audio volume is noticeably lower during cutscenes than during the game. |
Just tested the recent changes with Proton Experimental and the transcoded videos in shader cache: the videos definitely play now (with soft-subtitles too), but I couldn't hear any audio. I thought the volume could be really low and tried blasting it up to no avail, so maybe there are issues with the audio codec of those movies. |
Keyboard doesnt interact with the game. None of the buttons work. Im using dwm. |
Game is minimizing itself on the Arcade mode for some specific characters (like Hugo) and displaying a small window. (Proton 6.3 and Proton 7.0) Logs: steam-45760-proton7.tar.gz Specs:
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Testing out USF4 on my Steam Deck with proton Experimental, Hugo's arcade mode fmv seems to play normally along with others, and I can audibly hear the fmvs too. Could even play a few matches too. However, I am noticing some characters toss up the test fmv error when starting arcade mode with them and seem to outright freeze my game. The ones that cause this are listed below. E honda Protondb reports also say that the ending cutscenes for certain characters also cause this freeze too, however I dunno which characters have their ending fmvs reencoded or not. I do have a feeling that all chars I listed here will probably result in this happening on deck. I did run through and activate all the intro cutscenes on my deck, so hopefully those can be fixed. It would also be helpful if the ending fmvs could also be looked into and converted as well, since reports seem to say the game is playable despite these cutscene issues. Edit: Checked in local files for the game and it seems like there's 2 folders for the prologue videos and the ending videos, maybe could encode em from there and add the ones that haven't been into the shader cache like the others. Maybe check the credits folder too just to be safe as well, incase that hasn't been reencoded yet. There also seems to be a dlc folder and inside the folders "03_character" and "04_ae2", there are movie folders filled with wmv files and such for other characters too. |
Providing a log file here if it help, probably should have done that as well. Tested with E. Honda, but log can probably apply to all the listed characters and endings, honestly dunno if this is a proton issue or a codec issue or both. Especially since Vega's intro FMV doesn't freeze the game while missing the WMV codec for the video footage. |
On the steam deck (3.5.7):
Note: I suspect this might work for Desktop as well, haven't tried yet |
Tried it out on my deck, all the intro fmvs mentioned that were broken before are now playing correctly as soon as I set the audio for cutscenes and battles to English, as well as fixing the visuals for Vegas intro fmv (Dunno if it also fixes the endings too, but I'm guessing maybe). I'm also seeing similar results on proton Experimental. What's especially weird is that even if I change the cutscene, battle language or both back to Japanese, I can't replicate the previous behavior anymore on deck for certain characters. Upon further testing, I think cutscene audio is the main thing causing fmvs to freeze up ingame, cause I tried playing arcade mode with Hakan and his intro fmv loaded normally when the cutscene audio set to English, but it froze as soon as I set it to Japanese. So I don't think this is a problem of fmvs needing to be reencoded. These characters cause the game to freeze on proton if the cutscene language is set to Japanese. |
I checked steamdb to look for clues inside the folder layout, seems like the game uses a wmv file for the animated character intros, as well as 2 wma audio files, one in English, the other in Japanese for the cutscene narration. If all the wmvs are playing correctly (intros, dunno about the endings), then my best guess is that on deck, the game tries playing a wma file that hasn't been reencoded and just freezes up as a result before loading the wmv file (which would explain the test bars) Example yanked from the file layout on steamdb dlc/03_character/movie/prologue/RYX.wmv wmv 25.59 MiB dlc/03_character/movie/ending/RYX.wmv wmv 19.63 MiB Is there an easy way to get this stuff reencoded, cause the game doesn't have a cutscene viewer and someone has to go through the game 88 times (44 Playable characters, once with English, then again in Japanese) otherwise to get all the fmvs and audio files logged down |
Hello @FanderWasTaken, your comment was removed because your workaround references a legally problematic workaround. |
Tried it today with my Oled LE 1tb and it seems even worse running it compared to my 512 gb lcd, seems like none of the fmvs are playing now (the Nvidia fmv, the intro fmv, and the character fmvs that worked on my lcd), only shows the test bars. I tried Experimental, Stable, and even 7.0-6, as well as Uninstalling and reinstalling with no changes. |
Retested it again on my oled with Experimental, the Nvidia logo and some fmvs are working now, but there are still alot that need to be reencoded, only tested up through the intros and all character arcade mode intros in both languages. Fmvs broken in English Fmvs broken in Japanese |
do you know what format they're encoded in? im wondering if protontricks can solve this by installing a missing decoder |
I checked steamdb a couple of posts back and it seems like each character has 3 specific files for the cutscenes, a wmv file for the visuals and 2 wma files for the English and Japanese language dialog. I'm presuming the intro cutscene is also a wmv file too. |
Did another test around of the arcade intros i mentioned a few posts ago on my oled. Intro fmv finally fixed Broken with en voices Broken with jp voices Broken in English and Japanese Broken fmv but working audio in both languages Dunno if there's an easier way to get the fmvs reencoded outside of waiting for people to try arcade mode with them in a specific language (also haven't checked the endings yet) |
@waspennator nice! thanks for (hopefully not painstakingly) retesting :) is this with the latest proton experimental? i recall hearing about updated codec support in the latest experimental |
This testing was before the new codec update. The easy part is retesting all the intros, the tedious part is actually playing through to the endings in English and Japanese, since I believe this is one of those games that doesn't have a gallery mode to make seeing the endings easier. |
I've played this for several hours today and have not seen any issues, and the performance is great.
steam_systeminfo.txt
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