Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Segmentation fault on exit using drm backend #1526

Open
wsy2220 opened this issue Sep 15, 2024 · 2 comments
Open

Segmentation fault on exit using drm backend #1526

wsy2220 opened this issue Sep 15, 2024 · 2 comments

Comments

@wsy2220
Copy link

wsy2220 commented Sep 15, 2024

console log

Results are the same on other games.

$ /usr/local/gamescope/bin/gamescope -w 1920 -h 1080 -- vkcube
[gamescope] [Info]  console: gamescope version 3.15.9+ (gcc 14.2.0)
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
[gamescope] [Info]  vulkan: selecting physical device 'NVIDIA GeForce RTX 3090': queue family 2 (general queue family 0)
[gamescope] [Info]  vulkan: physical device supports DRM format modifiers
[gamescope] [Info]  wlserver: [backend/headless/backend.c:67] Creating headless backend
[gamescope] [Info]  wlserver: [libseat] [libseat/libseat.c:73] Seat opened with backend 'seatd'
[gamescope] [Info]  wlserver: [libseat] [libseat/backend/seatd.c:212] Enabling seat
[gamescope] [Info]  wlserver: [backend/session/session.c:108] Successfully loaded libseat session
[gamescope] [Info]  drm: opening DRM node '/dev/dri/card0'
[gamescope] [Info]  drm: Connector DP-2 -> AOC - U2777B
[gamescope] [Info]  drm: [colorimetry]: EDID with colorimetry detected. Using it
[gamescope] [Info]  drm: [colorimetry]: r 0.652344 0.333984
[gamescope] [Info]  drm: [colorimetry]: g 0.306641 0.636719
[gamescope] [Info]  drm: [colorimetry]: b 0.150391 0.059570
[gamescope] [Info]  drm: [colorimetry]: w 0.313477 0.329102
[gamescope] [Info]  drm: Connector DP-2 -> AOC - U2777B
[gamescope] [Info]  drm: [colorimetry]: EDID with colorimetry detected. Using it
[gamescope] [Info]  drm: [colorimetry]: r 0.652344 0.333984
[gamescope] [Info]  drm: [colorimetry]: g 0.306641 0.636719
[gamescope] [Info]  drm: [colorimetry]: b 0.150391 0.059570
[gamescope] [Info]  drm: [colorimetry]: w 0.313477 0.329102
[gamescope] [Info]  drm: Connectors:
[gamescope] [Info]  drm:   DP-3 (disconnected)
[gamescope] [Info]  drm:   HDMI-A-2 (disconnected)
[gamescope] [Info]  drm:   DP-2 (connected)
[gamescope] [Info]  drm:   HDMI-A-1 (disconnected)
[gamescope] [Info]  drm:   DP-1 (disconnected)
[gamescope] [Info]  drm: selecting connector DP-2
[gamescope] [Info]  drm: selecting mode 3840x2160@60Hz
[gamescope] [Error] vulkan: vkGetPhysicalDeviceFormatProperties2 returned zero modifiers for DRM format 0x38344241 (VkResult: 0)
[gamescope] [Error] vulkan: vkGetPhysicalDeviceFormatProperties2 returned zero modifiers for DRM format 0x38344258 (VkResult: 0)
[gamescope] [Info]  vulkan: supported DRM formats for sampling usage:
[gamescope] [Info]  vulkan:   AR24 (0x34325241)
[gamescope] [Info]  vulkan:   XR24 (0x34325258)
[gamescope] [Info]  vulkan:   AB24 (0x34324241)
[gamescope] [Info]  vulkan:   XB24 (0x34324258)
[gamescope] [Info]  vulkan:   RG16 (0x36314752)
[gamescope] [Info]  vulkan:   NV12 (0x3231564E)
[gamescope] [Info]  vulkan:   AB4H (0x48344241)
[gamescope] [Info]  vulkan:   XB4H (0x48344258)
[gamescope] [Info]  vulkan:   AB30 (0x30334241)
[gamescope] [Info]  vulkan:   XB30 (0x30334258)
[gamescope] [Info]  wlserver: Using explicit sync when available
[gamescope] [Info]  wlserver: Running compositor on wayland display 'gamescope-0'
[gamescope] [Info]  wlserver: [backend/headless/backend.c:17] Starting headless backend
[gamescope] [Error] wlserver: Gamescope built without libei, XTEST will not be available!
[gamescope] [Info]  wlserver: [xwayland/server.c:107] Starting Xwayland on :0
[W][19548.720254] pw.conf      | [          conf.c: 1214 try_load_conf()] can't load config client.conf: No such file or directory
[E][19548.720281] pw.conf      | [          conf.c: 1243 pw_conf_load_conf_for_context()] can't load config client.conf: No such file or directory
[gamescope] [Error] pipewire: pw_context_new failed
Warning: failed to setup PipeWire, screen capture won't be available
[gamescope] [Info]  xwm: Embedded, no cursor set. Using left_ptr by default.
[gamescope] [Info]  vblank: Using timerfd.
Selected GPU 0: NVIDIA GeForce RTX 3090, type: DiscreteGpu
[gamescope] [Warn]  xwm: got the same buffer committed twice, ignoring.
The XKEYBOARD keymap compiler (xkbcomp) reports:
> Warning:          Unsupported maximum keycode 708, clipping.
>                   X11 cannot support keycodes above 255.
Errors from xkbcomp are not fatal to the X server
The XKEYBOARD keymap compiler (xkbcomp) reports:
> Warning:          Unsupported maximum keycode 708, clipping.
>                   X11 cannot support keycodes above 255.
Errors from xkbcomp are not fatal to the X server
[gamescope] [Info]  launch: Primary child shut down!
(EE) failed to read Wayland events: Broken pipe

stack trace using gdb

Thread 1 "gamescope-wl" received signal SIGSEGV, Segmentation fault.
0x00007fffe0e48170 in ?? ()
#0  0x00007fffe0e48170 in ??? ()
#1  0x0000555555657348 in CVulkanCmdBuffer::~CVulkanCmdBuffer (this=0x5555566cf900, __in_chrg=<optimized out>) at ../src/rendervulkan.cpp:1480
#2  0x00005555555aa9be in std::default_delete<CVulkanCmdBuffer>::operator() (this=0x5555566e4af0, __ptr=0x5555566cf900) at /usr/include/c++/14/bits/unique_ptr.h:93
#3  0x00005555555a6b66 in std::unique_ptr<CVulkanCmdBuffer, std::default_delete<CVulkanCmdBuffer> >::~unique_ptr (this=0x5555566e4af0, __in_chrg=<optimized out>) at /usr/include/c++/14/bits/unique_ptr.h:398
#4  0x0000555555671ab9 in std::destroy_at<std::unique_ptr<CVulkanCmdBuffer, std::default_delete<CVulkanCmdBuffer> > > (__location=0x5555566e4af0) at /usr/include/c++/14/bits/stl_construct.h:88
#5  0x000055555567a987 in std::_Destroy<std::unique_ptr<CVulkanCmdBuffer, std::default_delete<CVulkanCmdBuffer> > > (__pointer=0x5555566e4af0) at /usr/include/c++/14/bits/stl_construct.h:149
#6  0x00005555556779df in std::_Destroy_aux<false>::__destroy<std::unique_ptr<CVulkanCmdBuffer, std::default_delete<CVulkanCmdBuffer> >*> (__first=0x5555566e4af0, __last=0x5555566e4af8) at /usr/include/c++/14/bits/stl_construct.h:163
#7  0x00005555556734f8 in std::_Destroy<std::unique_ptr<CVulkanCmdBuffer, std::default_delete<CVulkanCmdBuffer> >*> (__first=0x5555566e4af0, __last=0x5555566e4af8) at /usr/include/c++/14/bits/stl_construct.h:196
#8  0x000055555566894e in std::_Destroy<std::unique_ptr<CVulkanCmdBuffer, std::default_delete<CVulkanCmdBuffer> >*, std::unique_ptr<CVulkanCmdBuffer, std::default_delete<CVulkanCmdBuffer> > > (__first=0x5555566e4af0, __last=0x5555566e4af8) at /usr/include/c++/14/bits/alloc_traits.h:944
#9  std::vector<std::unique_ptr<CVulkanCmdBuffer, std::default_delete<CVulkanCmdBuffer> >, std::allocator<std::unique_ptr<CVulkanCmdBuffer, std::default_delete<CVulkanCmdBuffer> > > >::~vector (this=0x555555af5878 <g_device+1624>, __in_chrg=<optimized out>) at /usr/include/c++/14/bits/stl_vector.h:735
#10 0x000055555567f54a in CVulkanDevice::~CVulkanDevice (this=0x555555af5220 <g_device>, __in_chrg=<optimized out>) at ../src/rendervulkan.hpp:739
#11 0x00007ffff6c56a76 in __run_exit_handlers (status=0, listp=0x7ffff6df1680 <__exit_funcs>, run_list_atexit=run_list_atexit@entry=true, run_dtors=run_dtors@entry=true) at ./stdlib/exit.c:108
#12 0x00007ffff6c56baa in __GI_exit (status=<optimized out>) at ./stdlib/exit.c:138
#13 0x00007ffff6c3edc1 in __libc_start_call_main (main=main@entry=0x55555562f5b6 <main(int, char**)>, argc=argc@entry=7, argv=argv@entry=0x7fffffffe168) at ../sysdeps/nptl/libc_start_call_main.h:74
#14 0x00007ffff6c3ee75 in __libc_start_main_impl (main=0x55555562f5b6 <main(int, char**)>, argc=7, argv=0x7fffffffe168, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7fffffffe158) at ../csu/libc-start.c:360
#15 0x0000555555592601 in _start ()

@sharkautarch
Copy link

@wsy2220
Does it work if you run with --backend sdl

@wsy2220
Copy link
Author

wsy2220 commented Sep 23, 2024

@wsy2220 Does it work if you run with --backend sdl

Hi, I just tried. SDL works without segfault.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants