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credits.asm
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credits.asm
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; This file is part of Pwn Adventure Z.
; Pwn Adventure Z is free software: you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation, either version 3 of the License, or
; (at your option) any later version.
; Pwn Adventure Z is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
; You should have received a copy of the GNU General Public License
; along with Pwn Adventure Z. If not, see <http://www.gnu.org/licenses/>.
.include "defines.inc"
.segment "FIXED"
PROC show_credits
lda current_bank
pha
lda #^do_show_credits
jsr bankswitch
jsr do_show_credits & $ffff
pla
jsr bankswitch
rts
.endproc
.segment "CHR1"
PROC do_show_credits
; Game beaten, prepare for next quest and display credits
lda #0
sta key_count
lda difficulty
cmp #2
beq alreadymaxdifficulty
inc difficulty
jsr save
dec difficulty
jmp startcredits & $ffff
alreadymaxdifficulty:
jsr save
startcredits:
lda #MUSIC_CREDITS
jsr play_music
jsr disable_rendering
jsr clear_screen
LOAD_ALL_TILES 0, title_tiles
LOAD_PTR credit_string_1
ldx #7
ldy #4
jsr write_string
ldx #1
ldy #8
jsr write_string
ldx #1
ldy #9
jsr write_string
ldx #1
ldy #10
jsr write_string
ldx #1
ldy #14
jsr write_string
ldx #1
ldy #15
jsr write_string
ldx #1
ldy #16
jsr write_string
ldx #1
ldy #20
jsr write_string
lda #0
sta arg0
lda #2
sta arg1
lda #15
sta arg2
lda #2
sta arg3
lda #3
sta arg4
jsr set_box_palette
lda #0
sta arg0
lda #7
sta arg1
lda #15
sta arg2
lda #8
sta arg3
lda #1
sta arg4
jsr set_box_palette
lda #0
sta arg0
lda #10
sta arg1
lda #15
sta arg2
lda #10
sta arg3
lda #2
sta arg4
jsr set_box_palette
LOAD_PTR credits_palette
jsr fade_in
jsr credits_wait & $ffff
LOAD_PTR credits_fade_1
lda #1
jsr load_single_palette
jsr prepare_for_rendering
ldx #20
jsr wait_for_frame_count
LOAD_PTR credits_fade_2
lda #1
jsr load_single_palette
jsr prepare_for_rendering
ldx #20
jsr wait_for_frame_count
LOAD_PTR credits_fade_3
lda #1
jsr load_single_palette
jsr prepare_for_rendering
jsr credits_wait & $ffff
LOAD_PTR credits_fade_1
lda #2
jsr load_single_palette
jsr prepare_for_rendering
ldx #20
jsr wait_for_frame_count
LOAD_PTR credits_fade_2
lda #2
jsr load_single_palette
jsr prepare_for_rendering
ldx #20
jsr wait_for_frame_count
LOAD_PTR credits_fade_3
lda #2
jsr load_single_palette
jsr prepare_for_rendering
jsr credits_wait & $ffff
jsr fade_out
jsr clear_screen
LOAD_PTR credit_string_2
ldx #11
ldy #5
jsr write_string
ldx #1
ldy #10
jsr write_string
ldx #16
ldy #12
jsr write_string
ldx #17
ldy #14
jsr write_string
ldx #17
ldy #16
jsr write_string
ldx #1
ldy #19
jsr write_string
ldx #17
ldy #21
jsr write_string
lda #0
sta arg0
lda #2
sta arg1
lda #15
sta arg2
lda #2
sta arg3
lda #2
sta arg4
jsr set_box_palette
lda #0
sta arg0
lda #5
sta arg1
lda #15
sta arg2
lda #5
sta arg3
lda #3
sta arg4
jsr set_box_palette
lda #0
sta arg0
lda #9
sta arg1
lda #15
sta arg2
lda #9
sta arg3
lda #3
sta arg4
jsr set_box_palette
LOAD_PTR credits_palette_2
jsr fade_in
jsr credits_wait & $ffff
jsr credits_wait & $ffff
jsr credits_wait & $ffff
jsr fade_out
jsr clear_screen
LOAD_PTR credit_string_3
ldx #1
ldy #7
jsr write_string
ldx #16
ldy #7
jsr write_string
ldx #17
ldy #9
jsr write_string
ldx #17
ldy #11
jsr write_string
ldx #1
ldy #16
jsr write_string
ldx #13
ldy #18
jsr write_string
lda #0
sta arg0
lda #3
sta arg1
lda #5
sta arg2
lda #3
sta arg3
lda #3
sta arg4
jsr set_box_palette
lda #0
sta arg0
lda #8
sta arg1
lda #15
sta arg2
lda #8
sta arg3
lda #3
sta arg4
jsr set_box_palette
LOAD_PTR credits_palette
jsr fade_in
jsr credits_wait & $ffff
jsr credits_wait & $ffff
jsr credits_wait & $ffff
jsr fade_out
jsr clear_screen
LOAD_PTR credit_string_4
ldx #1
ldy #8
jsr write_string
ldx #18
ldy #10
jsr write_string
ldx #1
ldy #15
jsr write_string
ldx #18
ldy #17
jsr write_string
ldx #17
ldy #19
jsr write_string
lda #0
sta arg0
lda #4
sta arg1
lda #15
sta arg2
lda #4
sta arg3
lda #3
sta arg4
jsr set_box_palette
lda #0
sta arg0
lda #7
sta arg1
lda #15
sta arg2
lda #7
sta arg3
lda #3
sta arg4
jsr set_box_palette
LOAD_PTR credits_palette
jsr fade_in
jsr credits_wait & $ffff
jsr credits_wait & $ffff
jsr credits_wait & $ffff
jsr fade_out
jsr clear_screen
LOAD_PTR credit_string_5
ldx #1
ldy #7
jsr write_string
ldx #9
ldy #9
jsr write_string
ldx #19
ldy #11
jsr write_string
ldx #15
ldy #13
jsr write_string
ldx #18
ldy #15
jsr write_string
lda #0
sta arg0
lda #3
sta arg1
lda #15
sta arg2
lda #3
sta arg3
lda #3
sta arg4
jsr set_box_palette
LOAD_PTR credits_palette
jsr fade_in
jsr credits_wait & $ffff
jsr credits_wait & $ffff
jsr credits_wait & $ffff
jsr fade_out
jsr clear_screen
lda difficulty
cmp #1
beq hard
cmp #2
beq veryhard
jmp normal & $ffff
hard:
jmp dohard & $ffff
veryhard:
jmp doveryhard & $ffff
normal:
LOAD_PTR normal_win_string
ldx #2
ldy #6
jsr write_string
ldx #2
ldy #7
jsr write_string
ldx #2
ldy #8
jsr write_string
ldx #2
ldy #9
jsr write_string
ldx #2
ldy #12
jsr write_string
ldx #2
ldy #13
jsr write_string
ldx #2
ldy #14
jsr write_string
ldx #2
ldy #17
jsr write_string
ldx #2
ldy #18
jsr write_string
LOAD_PTR credit_flag
ldx #2
ldy #21
jsr write_string
ldx #2
ldy #22
jsr write_string
jsr get_death_count_string & $ffff
LOAD_PTR scratch
ldx #11
ldy #17
jsr write_string
lda #0
sta arg0
lda #3
sta arg1
lda #15
sta arg2
lda #4
sta arg3
lda #3
sta arg4
jsr set_box_palette
lda #5
sta arg0
lda #8
sta arg1
lda #6
sta arg2
lda #8
sta arg3
lda #2
sta arg4
jsr set_box_palette
lda #0
sta arg0
lda #10
sta arg1
lda #15
sta arg2
lda #11
sta arg3
lda #3
sta arg4
jsr set_box_palette
LOAD_PTR credits_palette_2
jsr fade_in
endloop:
jsr wait_for_vblank
jmp endloop & $ffff
dohard:
LOAD_PTR hard_win_string
ldx #2
ldy #7
jsr write_string
ldx #2
ldy #8
jsr write_string
ldx #2
ldy #9
jsr write_string
ldx #2
ldy #10
jsr write_string
ldx #2
ldy #11
jsr write_string
ldx #2
ldy #14
jsr write_string
ldx #2
ldy #15
jsr write_string
ldx #2
ldy #16
jsr write_string
ldx #2
ldy #19
jsr write_string
ldx #2
ldy #20
jsr write_string
jsr get_death_count_string & $ffff
LOAD_PTR scratch
ldx #11
ldy #19
jsr write_string
lda #0
sta arg0
lda #3
sta arg1
lda #15
sta arg2
lda #5
sta arg3
lda #3
sta arg4
jsr set_box_palette
lda #5
sta arg0
lda #9
sta arg1
lda #6
sta arg2
lda #9
sta arg3
lda #2
sta arg4
jsr set_box_palette
LOAD_PTR credits_palette_2
jsr fade_in
jmp endloop & $ffff
doveryhard:
LOAD_PTR very_hard_win_string
ldx #2
ldy #10
jsr write_string
ldx #2
ldy #11
jsr write_string
ldx #2
ldy #12
jsr write_string
ldx #2
ldy #13
jsr write_string
ldx #2
ldy #17
jsr write_string
ldx #2
ldy #18
jsr write_string
jsr get_death_count_string & $ffff
LOAD_PTR scratch
ldx #11
ldy #17
jsr write_string
lda #0
sta arg0
lda #5
sta arg1
lda #15
sta arg2
lda #7
sta arg3
lda #3
sta arg4
jsr set_box_palette
lda #5
sta arg0
lda #8
sta arg1
lda #6
sta arg2
lda #8
sta arg3
lda #2
sta arg4
jsr set_box_palette
LOAD_PTR credits_palette_2
jsr fade_in
jmp endloop & $ffff
.endproc
PROC credits_wait
ldy #240
topwait:
jsr wait_for_vblank
dey
bne topwait
rts
.endproc
PROC get_death_count_string
lda death_count
cmp #0
beq twodigits
lda death_count
clc
adc #$30
sta scratch
lda death_count + 1
clc
adc #$30
sta scratch + 1
lda death_count + 2
clc
adc #$30
sta scratch + 2
lda #0
sta scratch + 3
rts
twodigits:
lda death_count + 1
cmp #0
beq onedigit
lda #$20
sta scratch
lda death_count + 1
clc
adc #$30
sta scratch + 1
lda death_count + 2
clc
adc #$30
sta scratch + 2
lda #0
sta scratch + 3
rts
onedigit:
lda #$20
sta scratch
sta scratch + 1
lda death_count + 2
clc
adc #$30
sta scratch + 2
lda #0
sta scratch + 3
rts
.endproc
VAR credits_palette
.byte $0f, $30, $30, $30
.byte $0f, $0f, $0f, $0f
.byte $0f, $0f, $0f, $0f
.byte $0f, $21, $21, $21
.byte $0f, $30, $30, $30
.byte $0f, $30, $30, $30
.byte $0f, $30, $30, $30
VAR credits_palette_2
.byte $0f, $30, $30, $30
.byte $0f, $0f, $0f, $0f
.byte $0f, $37, $37, $37
.byte $0f, $21, $21, $21
.byte $0f, $30, $30, $30
.byte $0f, $30, $30, $30
.byte $0f, $30, $30, $30
VAR credits_fade_1
.byte $0f, $00, $00, $00
VAR credits_fade_2
.byte $0f, $10, $10, $10
VAR credits_fade_3
.byte $0f, $30, $30, $30
VAR credit_string_1
.byte "CONGRATULATIONS!", 0
.byte "YOU HAVE DESTROYED PATIENT", 0
.byte "ZERO AND SAVED HUMANITY FROM", 0
.byte "CERTAIN ANNIHILATION.", 0
.byte "AS YOU EXIT THE LAIR, YOU", 0
.byte "TRIGGER A MASSIVE EXPLOSION", 0
.byte "SEALING THE PLAGUE FOREVER.", 0
.byte "YOU HOPE...", 0
VAR credit_string_2
.byte "CREDITS", 0
.byte "PROGRAMMING:",0
.byte "PETER LAFOSSE",0
.byte "RUSTY WAGNER", 0
.byte "JORDAN WIENS", 0
.byte "GAME ENGINE:",0
.byte "RUSTY WAGNER",0
VAR credit_string_3
.byte "ART:",0
.byte "PETER LAFOSSE",0
.byte "RUSTY WAGNER", 0
.byte "JORDAN WIENS", 0
.byte "COVER ART:",0
.byte "ANDREW LAMOUREUX", 0
VAR credit_string_4
.byte "MUSIC:",0
.byte "ALEX TAYLOR", 0
.byte "SFX:",0
.byte "ALEX TAYLOR", 0
.byte "RUSTY WAGNER", 0
VAR credit_string_5
.byte "SPECIAL THANKS:",0
.byte "INFINITENESLIVES.COM",0
.byte "ERIC LIANG",0
.byte "GERI DELPRIORE",0
.byte "NASIR MEMON",0
VAR normal_win_string
.byte "YOU HAVE ENDED THE ZOMBIE", 0
.byte "INFESTATION ON NORMAL", 0
.byte "DIFFICULTY. CAN YOU", 0
.byte "SURVIVE HARD DIFFICULTY?", 0
.byte "CONTINUE FROM YOUR SAVE OR", 0
.byte "ENTER ", $22, "QUEST 2.0", $22, " AS YOUR", 0
.byte "NAME TO TRY.", 0
.byte "YOU DIED 000 TIMES DURING", 0
.byte "YOUR QUEST.", 0
VAR hard_win_string
.byte "YOU HAVE ENDED THE ZOMBIE", 0
.byte "INFESTATION ON THE HARD", 0
.byte "DIFFICULTY. CAN YOU", 0
.byte "SURVIVE APOCALYPSE", 0
.byte "DIFFICULTY?", 0
.byte "CONTINUE FROM YOUR SAVE OR", 0
.byte "ENTER ", $22, "UNBEARABLE", $22, " AS YOUR", 0
.byte "NAME TO TRY.", 0
.byte "YOU DIED 000 TIMES DURING", 0
.byte "YOUR QUEST.", 0
VAR very_hard_win_string
.byte "YOU HAVE ENDED THE ZOMBIE", 0
.byte "INFESTATION ON THE HARDEST", 0
.byte "DIFFICULTY. YOU ARE", 0
.byte "HUMANITY", $40, "S HERO.", 0
.byte "YOU DIED 000 TIMES DURING", 0
.byte "YOUR QUEST.", 0