diff --git a/3rdparty/mainui b/3rdparty/mainui index adb3e413ec..e456555cf1 160000 --- a/3rdparty/mainui +++ b/3rdparty/mainui @@ -1 +1 @@ -Subproject commit adb3e413ec99b9b19e43956a59b2d618d9a34bf7 +Subproject commit e456555cf159d2e858694b53fa92717c84e8870e diff --git a/Documentation/donate.md b/Documentation/donate.md new file mode 100644 index 0000000000..7cc117840d --- /dev/null +++ b/Documentation/donate.md @@ -0,0 +1,24 @@ +# Developers donation page + +On this page you can find links where you can support each developer individually, who has provided public sponsorship information. + +### [a1batross](https://github.com/a1batross) + +* Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization. +* Boosty page: https://boosty.to/a1ba + +### [nekonomicon](https://github.com/nekonomicon) + +* [hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc). +* Boosty page: https://boosty.to/nekonomicon + +### [Velaron](https://github.com/Velaron) +* [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc). +* BuyMeACoffee page: https://www.buymeacoffee.com/velaron + +### [SNMetamorph](https://github.com/SNMetamorph) +* [PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc). +* BTC: `16GAzK3qei5AwBW7sggXp3yNcFHBtdpxXj` +* ETH (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383` +* USDT (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383` +* USDC (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383` diff --git a/README.md b/README.md index fe9464d253..4b44723e8a 100644 --- a/README.md +++ b/README.md @@ -1,33 +1,27 @@ -# Xash3D FWGS Engine +# Xash3D FWGS Engine Xash3D FWGS icon [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \ -[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) +[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) -Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform. +Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow. -``` -Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine, -as well as to give game developers well known workflow and extend it. -Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine -``` +Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike. + +## Donate +[![Donate to FWGS button](https://img.shields.io/badge/Donate_to_FWGS-%3C3-magenta)](Documentation/donate.md) \ +If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in [documentation](Documentation/donate.md). ## Fork features -* HLSDK 2.4 support. -* Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([see docs for more info](Documentation/ports.md)) -* Modern compilers support: say no more to MSVC6. -* Better multiplayer support: multiple master servers, headless dedicated server. -* Mobility API: allows better game integration on mobile devices(vibration, touch controls) -* Different input methods: touch, gamepad and classic mouse & keyboard. +* Steam Half-Life (HLSDK 2.4) support. +* Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [many more](Documentation/ports.md). +* Better multiplayer support: multiple master servers, headless dedicated server, voice chat and IPv6 support. +* Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software. +* Advanced virtual filesystem: `.pk3` and `.pk3dir` support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform. +* Mobility API: better game integration on mobile devices (vibration, touch controls) +* Different input methods: touch and gamepad in addition to mouse & keyboard. * TrueType font rendering, as a part of mainui_cpp. -* Multiple renderers support: OpenGL, GLESv1, GLESv2, Software. -* Voice support. -* External filesystem module like in GoldSrc engine. -* External vgui support module. -* PNG image format support. -* A set of small improvements, without broken compatibility. - -## Planned fork features -* Virtual Reality support and game API. -* Vulkan renderer. +* External VGUI support module. +* PNG & KTX2 image format support. +* [A set of small improvements](Documentation/), without broken compatibility. ## Installation & Running 0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code. diff --git a/common/xash3d_types.h b/common/xash3d_types.h index 4c2c05d5b2..ad46778e72 100644 --- a/common/xash3d_types.h +++ b/common/xash3d_types.h @@ -181,6 +181,7 @@ typedef struct dll_info_s } dll_info_t; typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs ); +typedef void *(*pfnCreateInterface_t)( const char *, int * ); // config strings are a general means of communication from // the server to all connected clients. diff --git a/engine/client/cl_mobile.c b/engine/client/cl_mobile.c index 480f3c1c59..69c61b5d71 100644 --- a/engine/client/cl_mobile.c +++ b/engine/client/cl_mobile.c @@ -87,15 +87,6 @@ static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags ); } -static void *pfnGetNativeObject( const char *obj ) -{ - if( !obj ) - return NULL; - - // Backend should consider that obj is case-sensitive - return Platform_GetNativeObject( obj ); -} - static void pfnTouch_HideButtons( const char *name, byte state ) { Touch_HideButtons( name, state, true ); @@ -124,7 +115,7 @@ static mobile_engfuncs_t gpMobileEngfuncs = Touch_ResetDefaultButtons, pfnDrawScaledCharacter, Sys_Warn, - pfnGetNativeObject, + Sys_GetNativeObject, ID_SetCustomClientID, pfnParseFileSafe }; diff --git a/engine/client/ref_common.c b/engine/client/ref_common.c index d13d4d15e9..ee6de193f5 100644 --- a/engine/client/ref_common.c +++ b/engine/client/ref_common.c @@ -16,6 +16,7 @@ CVAR_DEFINE_AUTO( gl_msaa_samples, "0", FCVAR_GLCONFIG, "samples number for mult CVAR_DEFINE_AUTO( gl_clear, "0", FCVAR_ARCHIVE, "clearing screen after each frame" ); CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" ); static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" ); +static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" ); void R_GetTextureParms( int *w, int *h, int texnum ) { @@ -519,6 +520,7 @@ static qboolean R_LoadRenderer( const char *refopt ) return false; } + Cvar_FullSet( "r_refdll_loaded", refopt, FCVAR_READ_ONLY ); Con_Reportf( "Renderer %s initialized\n", refdll ); return true; @@ -610,6 +612,7 @@ qboolean R_Init( void ) Cvar_RegisterVariable( &gl_clear ); Cvar_RegisterVariable( &r_showtree ); Cvar_RegisterVariable( &r_refdll ); + Cvar_RegisterVariable( &r_refdll_loaded ); // cvars that are expected to exist Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" ); diff --git a/engine/common/common.h b/engine/common/common.h index c382fbcd37..3ae4393657 100644 --- a/engine/common/common.h +++ b/engine/common/common.h @@ -381,6 +381,7 @@ typedef void (*xcommand_t)( void ); qboolean FS_LoadProgs( void ); void FS_Init( void ); void FS_Shutdown( void ); +void *FS_GetNativeObject( const char *obj ); // // cmd.c diff --git a/engine/common/filesystem_engine.c b/engine/common/filesystem_engine.c index 199257923b..2b1e341eeb 100644 --- a/engine/common/filesystem_engine.c +++ b/engine/common/filesystem_engine.c @@ -23,8 +23,17 @@ GNU General Public License for more details. fs_api_t g_fsapi; fs_globals_t *FI; +static pfnCreateInterface_t fs_pfnCreateInterface; static HINSTANCE fs_hInstance; +void *FS_GetNativeObject( const char *obj ) +{ + if( fs_pfnCreateInterface ) + return fs_pfnCreateInterface( obj, NULL ); + + return NULL; +} + static void FS_Rescan_f( void ) { FS_Rescan(); @@ -53,7 +62,7 @@ static fs_interface_t fs_memfuncs = _Mem_Realloc, _Mem_Free, - Platform_GetNativeObject, + Sys_GetNativeObject, }; static void FS_UnloadProgs( void ) @@ -98,6 +107,13 @@ qboolean FS_LoadProgs( void ) return false; } + if( !( fs_pfnCreateInterface = (pfnCreateInterface_t)COM_GetProcAddress( fs_hInstance, "CreateInterface" ))) + { + FS_UnloadProgs(); + Host_Error( "FS_LoadProgs: can't find CreateInterface entry point in %s\n", name ); + return false; + } + Con_DPrintf( "FS_LoadProgs: filesystem_stdio successfully loaded\n" ); return true; diff --git a/engine/common/mod_bmodel.c b/engine/common/mod_bmodel.c index 283d0d2b90..834f842064 100644 --- a/engine/common/mod_bmodel.c +++ b/engine/common/mod_bmodel.c @@ -2012,6 +2012,20 @@ static void Mod_LoadMarkSurfaces( model_t *mod, dbspmodel_t *bmod ) } } +static qboolean Mod_LooksLikeWaterTexture( const char *name ) +{ + if(( name[0] == '*' && Q_stricmp( name, REF_DEFAULT_TEXTURE )) || name[0] == '!' ) + return true; + + if( !Host_IsQuakeCompatible( )) + { + if( !Q_strncmp( name, "water", 5 ) || !Q_strnicmp( name, "laser", 5 )) + return true; + } + + return false; +} + static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureIndex ) { #if !XASH_DEDICATED @@ -2032,6 +2046,10 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mipTex->name[0] == '{' ) SetBits( txFlags, TF_KEEP_SOURCE ); // Paranoia2 texture alpha-tracing + // check if this is water to keep the source texture and expand it to RGBA (so ripple effect works) + if( Mod_LooksLikeWaterTexture( mipTex->name )) + SetBits( txFlags, TF_KEEP_SOURCE | TF_EXPAND_SOURCE ); + usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( mod, bmod, textureIndex ); // check for multi-layered sky texture (quake1 specific) @@ -2449,15 +2467,9 @@ static void Mod_LoadSurfaces( model_t *mod, dbspmodel_t *bmod ) if( !Q_strncmp( tex->name, "sky", 3 )) SetBits( out->flags, SURF_DRAWSKY ); - if(( tex->name[0] == '*' && Q_stricmp( tex->name, REF_DEFAULT_TEXTURE )) || tex->name[0] == '!' ) + if( Mod_LooksLikeWaterTexture( tex->name )) SetBits( out->flags, SURF_DRAWTURB ); - if( !Host_IsQuakeCompatible( )) - { - if( !Q_strncmp( tex->name, "water", 5 ) || !Q_strnicmp( tex->name, "laser", 5 )) - SetBits( out->flags, SURF_DRAWTURB ); - } - if( !Q_strncmp( tex->name, "scroll", 6 )) SetBits( out->flags, SURF_CONVEYOR ); diff --git a/engine/common/system.c b/engine/common/system.c index 08ed09fe92..717861f2b2 100644 --- a/engine/common/system.c +++ b/engine/common/system.c @@ -649,3 +649,31 @@ qboolean Sys_NewInstance( const char *gamedir ) return false; } + + +/* +================== +Sys_GetNativeObject + +Get platform-specific native object +================== +*/ +void *Sys_GetNativeObject( const char *obj ) +{ + void *ptr; + + if( !COM_CheckString( obj )) + return NULL; + + ptr = FS_GetNativeObject( obj ); + + if( ptr ) + return ptr; + + // Backend should consider that obj is case-sensitive +#if XASH_ANDROID + ptr = Android_GetNativeObject( obj ); +#endif // XASH_ANDROID + + return ptr; +} diff --git a/engine/common/system.h b/engine/common/system.h index 8260c38ed6..a14a1a0711 100644 --- a/engine/common/system.h +++ b/engine/common/system.h @@ -70,6 +70,7 @@ void Sys_InitLog( void ); void Sys_CloseLog( void ); void Sys_Quit( void ) NORETURN; qboolean Sys_NewInstance( const char *gamedir ); +void *Sys_GetNativeObject( const char *obj ); // // sys_con.c diff --git a/engine/platform/platform.h b/engine/platform/platform.h index e7ed86ed53..a4dffb991a 100644 --- a/engine/platform/platform.h +++ b/engine/platform/platform.h @@ -138,17 +138,6 @@ static inline void Platform_Shutdown( void ) #endif } -static inline void *Platform_GetNativeObject( const char *name ) -{ - void *ptr = NULL; - -#if XASH_ANDROID - ptr = Android_GetNativeObject( name ); -#endif - - return ptr; -} - /* ============================================================================== @@ -157,7 +146,6 @@ static inline void *Platform_GetNativeObject( const char *name ) ============================================================================== */ void Platform_Vibrate( float life, char flags ); -void*Platform_GetNativeObject( const char *name ); /* ============================================================================== diff --git a/filesystem/VFileSystem009.h b/filesystem/VFileSystem009.h index 6043715495..e48f4b7a29 100644 --- a/filesystem/VFileSystem009.h +++ b/filesystem/VFileSystem009.h @@ -150,6 +150,4 @@ class IVFileSystem009 : public IBaseInterface virtual void AddSearchPathNoWrite(const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20AddSearchPathNoWriteEPKcS1_ */ }; -#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this! - #endif // VFILESYSTEM009_H diff --git a/filesystem/filesystem.c b/filesystem/filesystem.c index 4ccc976503..bb9174e0d8 100644 --- a/filesystem/filesystem.c +++ b/filesystem/filesystem.c @@ -1392,7 +1392,7 @@ static void _Sys_Error( const char *fmt, ... ) exit( 1 ); } -static void *_Platform_GetNativeObject_stub( const char *object ) +static void *Sys_GetNativeObject_stub( const char *object ) { return NULL; } @@ -2851,7 +2851,7 @@ fs_interface_t g_engfuncs = _Mem_Alloc, _Mem_Realloc, _Mem_Free, - _Platform_GetNativeObject_stub + Sys_GetNativeObject_stub }; static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs ) @@ -2893,9 +2893,9 @@ static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs ) Con_Reportf( "filesystem_stdio: custom memory allocation functions found\n" ); } - if( engfuncs->_Platform_GetNativeObject ) + if( engfuncs->_Sys_GetNativeObject ) { - g_engfuncs._Platform_GetNativeObject = engfuncs->_Platform_GetNativeObject; + g_engfuncs._Sys_GetNativeObject = engfuncs->_Sys_GetNativeObject; Con_Reportf( "filesystem_stdio: custom platform-specific functions found\n" ); } diff --git a/filesystem/filesystem.h b/filesystem/filesystem.h index d2316087eb..031a6e0f6d 100644 --- a/filesystem/filesystem.h +++ b/filesystem/filesystem.h @@ -32,7 +32,8 @@ extern "C" #endif // __cplusplus #define FS_API_VERSION 2 // not stable yet! -#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!! +#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!! +#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this! // search path flags enum @@ -210,7 +211,7 @@ typedef struct fs_interface_t void (*_Mem_Free)( void *data, const char *filename, int fileline ); // platform - void *(*_Platform_GetNativeObject)( const char *object ); + void *(*_Sys_GetNativeObject)( const char *object ); } fs_interface_t; typedef int (*FSAPI)( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *interface ); diff --git a/filesystem/filesystem_internal.h b/filesystem/filesystem_internal.h index af95b0d32b..fbd8d9582a 100644 --- a/filesystem/filesystem_internal.h +++ b/filesystem/filesystem_internal.h @@ -139,7 +139,7 @@ extern const fs_archive_t g_archives[]; #define Con_DPrintf (*g_engfuncs._Con_DPrintf) #define Con_Reportf (*g_engfuncs._Con_Reportf) #define Sys_Error (*g_engfuncs._Sys_Error) -#define Platform_GetNativeObject (*g_engfuncs._Platform_GetNativeObject) +#define Sys_GetNativeObject (*g_engfuncs._Sys_GetNativeObject) // // filesystem.c diff --git a/filesystem/tests/interface.cpp b/filesystem/tests/interface.cpp index 5bdbe0010f..833127e021 100644 --- a/filesystem/tests/interface.cpp +++ b/filesystem/tests/interface.cpp @@ -18,7 +18,6 @@ typedef void *HMODULE; HMODULE g_hModule; FSAPI g_pfnGetFSAPI; -typedef void *(*pfnCreateInterface_t)( const char *, int * ); pfnCreateInterface_t g_pfnCreateInterface; fs_api_t g_fs; fs_globals_t *g_nullglobals; diff --git a/ref/gl/gl_image.c b/ref/gl/gl_image.c index 355f6c49ee..9c2fcc6143 100644 --- a/ref/gl/gl_image.c +++ b/ref/gl/gl_image.c @@ -342,6 +342,8 @@ void R_SetTextureParameters( void ) // change all the existing mipmapped texture objects for( i = 0; i < gl_numTextures; i++ ) GL_UpdateTextureParams( i ); + + R_UpdateRippleTexParams(); } /* @@ -2317,6 +2319,7 @@ void R_InitImages( void ) // validate cvars R_SetTextureParameters(); GL_CreateInternalTextures(); + R_InitRipples(); gEngfuncs.Cmd_AddCommand( "texturelist", R_TextureList_f, "display loaded textures list" ); } diff --git a/ref/gl/gl_local.h b/ref/gl/gl_local.h index 81e09e9f77..d6f792f22b 100644 --- a/ref/gl/gl_local.h +++ b/ref/gl/gl_local.h @@ -489,6 +489,11 @@ void R_ClearSkyBox( void ); void R_DrawSkyBox( void ); void R_DrawClouds( void ); void EmitWaterPolys( msurface_t *warp, qboolean reverse ); +void R_InitRipples( void ); +void R_ResetRipples( void ); +void R_AnimateRipples( void ); +void R_UpdateRippleTexParams( void ); +void R_UploadRipples( texture_t *image ); // // gl_vgui.c @@ -751,6 +756,9 @@ extern convar_t r_vbo_dlightmode; extern convar_t r_vbo_detail; extern convar_t r_studio_sort_textures; extern convar_t r_studio_drawelements; +extern convar_t r_ripple; +extern convar_t r_ripple_updatetime; +extern convar_t r_ripple_spawntime; // // engine shared convars diff --git a/ref/gl/gl_opengl.c b/ref/gl/gl_opengl.c index dfc0f89fb9..c9b29555d6 100644 --- a/ref/gl/gl_opengl.c +++ b/ref/gl/gl_opengl.c @@ -31,6 +31,10 @@ CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round tex CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" ); CVAR_DEFINE( r_vbo_detail, "gl_vbo_detail", "0", FCVAR_ARCHIVE, "detail vbo mode (0: disable, 1: multipass, 2: singlepass, broken decal dlights)" ); CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" ); +CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water texture ripple simulation" ); +CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" ); +CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" ); + DEFINE_ENGINE_SHARED_CVAR_LIST() @@ -1187,6 +1191,9 @@ void GL_InitCommands( void ) gEngfuncs.Cvar_RegisterVariable( &r_traceglow ); gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures ); gEngfuncs.Cvar_RegisterVariable( &r_studio_drawelements ); + gEngfuncs.Cvar_RegisterVariable( &r_ripple ); + gEngfuncs.Cvar_RegisterVariable( &r_ripple_updatetime ); + gEngfuncs.Cvar_RegisterVariable( &r_ripple_spawntime ); gEngfuncs.Cvar_RegisterVariable( &gl_extensions ); gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest ); diff --git a/ref/gl/gl_rmain.c b/ref/gl/gl_rmain.c index da815a01db..9a5a3702a6 100644 --- a/ref/gl/gl_rmain.c +++ b/ref/gl/gl_rmain.c @@ -969,6 +969,8 @@ void R_RenderScene( void ) R_MarkLeaves(); R_DrawFog (); + if( RI.drawWorld ) + R_AnimateRipples(); R_CheckGLFog(); R_DrawWorld(); diff --git a/ref/gl/gl_rmisc.c b/ref/gl/gl_rmisc.c index e0d82d36f1..9395b008ed 100644 --- a/ref/gl/gl_rmisc.c +++ b/ref/gl/gl_rmisc.c @@ -150,6 +150,7 @@ void R_NewMap( void ) GL_BuildLightmaps (); R_GenerateVBO(); + R_ResetRipples(); if( gEngfuncs.drawFuncs->R_NewMap != NULL ) gEngfuncs.drawFuncs->R_NewMap(); diff --git a/ref/gl/gl_rsurf.c b/ref/gl/gl_rsurf.c index a4a74fb836..04b088ea92 100644 --- a/ref/gl/gl_rsurf.c +++ b/ref/gl/gl_rsurf.c @@ -213,7 +213,7 @@ void GL_SetupFogColorForSurfacesEx( int passes, float density ) vec3_t fogColor; float factor, div; - if( !glState.isFogEnabled) + if( !glState.isFogEnabled ) return; if(( passes < 2 ) || (RI.currententity && RI.currententity->curstate.rendermode == kRenderTransTexture )) @@ -1197,14 +1197,15 @@ void R_RenderBrushPoly( msurface_t *fa, int cull_type ) t = R_TextureAnimation( fa ); - GL_Bind( XASH_TEXTURE0, t->gl_texturenum ); - if( FBitSet( fa->flags, SURF_DRAWTURB )) { + R_UploadRipples( t ); + // warp texture, no lightmaps EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE)); return; } + else GL_Bind( XASH_TEXTURE0, t->gl_texturenum ); if( t->fb_texturenum ) { @@ -1475,7 +1476,7 @@ void R_DrawWaterSurfaces( void ) continue; // set modulate mode explicitly - GL_Bind( XASH_TEXTURE0, t->gl_texturenum ); + R_UploadRipples( t ); for( ; s; s = s->texturechain ) EmitWaterPolys( s, false ); diff --git a/ref/gl/gl_warp.c b/ref/gl/gl_warp.c index 30dbe1b9bd..7ba1afd705 100644 --- a/ref/gl/gl_warp.c +++ b/ref/gl/gl_warp.c @@ -62,6 +62,29 @@ static float r_turbsin[] = #include "warpsin.h" }; +#define RIPPLES_CACHEWIDTH_BITS 7 +#define RIPPLES_CACHEWIDTH ( 1 << RIPPLES_CACHEWIDTH_BITS ) +#define RIPPLES_CACHEWIDTH_MASK (( RIPPLES_CACHEWIDTH ) - 1 ) +#define RIPPLES_TEXSIZE ( RIPPLES_CACHEWIDTH * RIPPLES_CACHEWIDTH ) +#define RIPPLES_TEXSIZE_MASK ( RIPPLES_TEXSIZE - 1 ) + +STATIC_ASSERT( RIPPLES_TEXSIZE == 0x4000, "fix the algorithm to work with custom resolution" ); + +static struct +{ + double time; + double oldtime; + + short *curbuf, *oldbuf; + short buf[2][RIPPLES_TEXSIZE]; + qboolean update; + + uint32_t texture[RIPPLES_TEXSIZE]; + int gl_texturenum; + int rippletexturenum; + float texturescale; // not all textures are 128x128, scale the texcoords down +} g_ripple; + static qboolean CheckSkybox( const char *name, char out[6][MAX_STRING] ) { const char *skybox_ext[3] = { "dds", "tga", "bmp" }; @@ -799,10 +822,18 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse ) os = v[3]; ot = v[4]; - s = os + r_turbsin[(int)((ot * 0.125f + gpGlobals->time) * TURBSCALE) & 255]; - s *= ( 1.0f / SUBDIVIDE_SIZE ); + if( !r_ripple.value ) + { + s = os + r_turbsin[(int)((ot * 0.125f + gpGlobals->time) * TURBSCALE) & 255]; + t = ot + r_turbsin[(int)((os * 0.125f + gpGlobals->time) * TURBSCALE) & 255]; + } + else + { + s = os / g_ripple.texturescale; + t = ot / g_ripple.texturescale; + } - t = ot + r_turbsin[(int)((os * 0.125f + gpGlobals->time) * TURBSCALE) & 255]; + s *= ( 1.0f / SUBDIVIDE_SIZE ); t *= ( 1.0f / SUBDIVIDE_SIZE ); pglTexCoord2f( s, t ); @@ -822,3 +853,193 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse ) GL_SetupFogColorForSurfaces(); } + +/* +============================================================ + + HALF-LIFE SOFTWARE WATER + +============================================================ +*/ +void R_ResetRipples( void ) +{ + g_ripple.curbuf = g_ripple.buf[0]; + g_ripple.oldbuf = g_ripple.buf[1]; + g_ripple.time = g_ripple.oldtime = gpGlobals->time - 0.1; + memset( g_ripple.buf, 0, sizeof( g_ripple.buf )); +} + +void R_InitRipples( void ) +{ + rgbdata_t pic = { 0 }; + + pic.width = pic.height = RIPPLES_CACHEWIDTH; + pic.depth = 1; + pic.flags = IMAGE_HAS_COLOR; + pic.buffer = (byte *)g_ripple.texture; + pic.type = PF_RGBA_32; + pic.size = sizeof( g_ripple.texture ); + pic.numMips = 1; + memset( pic.buffer, 0, pic.size ); + + g_ripple.rippletexturenum = GL_LoadTextureInternal( "*rippletex", &pic, TF_NOMIPMAP ); +} + +static void R_SwapBufs( void ) +{ + short *tempbufp = g_ripple.curbuf; + g_ripple.curbuf = g_ripple.oldbuf; + g_ripple.oldbuf = tempbufp; +} + +static void R_SpawnNewRipple( int x, int y, short val ) +{ +#define PIXEL( x, y ) ((( x ) & RIPPLES_CACHEWIDTH_MASK ) + ((( y ) & RIPPLES_CACHEWIDTH_MASK) << 7 )) + g_ripple.oldbuf[PIXEL( x, y )] += val; + + val >>= 2; + g_ripple.oldbuf[PIXEL( x + 1, y )] += val; + g_ripple.oldbuf[PIXEL( x - 1, y )] += val; + g_ripple.oldbuf[PIXEL( x, y + 1 )] += val; + g_ripple.oldbuf[PIXEL( x, y - 1 )] += val; +#undef PIXEL +} + +static void R_RunRipplesAnimation( const short *oldbuf, short *pbuf ) +{ + size_t i = 0; + const int w = RIPPLES_CACHEWIDTH; + const int m = RIPPLES_TEXSIZE_MASK; + + for( i = w; i < m + w; i++, pbuf++ ) + { + *pbuf = ( + ( (int)oldbuf[( i - ( w * 2 )) & m] + + (int)oldbuf[( i - ( w + 1 )) & m] + + (int)oldbuf[( i - ( w - 1 )) & m] + + (int)oldbuf[( i ) & m]) >> 1 ) - (int)*pbuf; + + *pbuf -= ( *pbuf >> 6 ); + } +} + +static int MostSignificantBit( unsigned int v ) +{ +#if __GNUC__ + return 31 - __builtin_clz( v ); +#else + int i; + for( i = 0, v >>= 1; v; v >>= 1, i++ ); + return i; +#endif +} + +void R_AnimateRipples( void ) +{ + double frametime = gpGlobals->time - g_ripple.time; + + g_ripple.update = r_ripple.value && frametime >= r_ripple_updatetime.value; + + if( !g_ripple.update ) + return; + + g_ripple.time = gpGlobals->time; + + R_SwapBufs(); + + if( g_ripple.time - g_ripple.oldtime > r_ripple_spawntime.value ) + { + int x, y, val; + + g_ripple.oldtime = g_ripple.time; + + x = rand() & 0x7fff; + y = rand() & 0x7fff; + val = rand() & 0x3ff; + + R_SpawnNewRipple( x, y, val ); + } + + R_RunRipplesAnimation( g_ripple.oldbuf, g_ripple.curbuf ); +} + +void R_UpdateRippleTexParams( void ) +{ + gl_texture_t *tex = R_GetTexture( g_ripple.rippletexturenum ); + + GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum ); + + if( gl_texture_nearest.value ) + { + pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); + pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); + } + else + { + pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + } +} + +void R_UploadRipples( texture_t *image ) +{ + gl_texture_t *glt; + uint32_t *pixels; + int wbits, wmask, wshft; + + // discard unuseful textures + if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height ) + { + GL_Bind( XASH_TEXTURE0, image->gl_texturenum ); + return; + } + + glt = R_GetTexture( image->gl_texturenum ); + if( !glt || !glt->original || !glt->original->buffer || !FBitSet( glt->flags, TF_EXPAND_SOURCE )) + { + GL_Bind( XASH_TEXTURE0, image->gl_texturenum ); + return; + } + + GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum ); + + // no updates this frame + if( !g_ripple.update && image->gl_texturenum == g_ripple.gl_texturenum ) + return; + + g_ripple.gl_texturenum = image->gl_texturenum; + if( r_ripple.value == 1.0f ) + { + g_ripple.texturescale = Q_max( 1.0f, image->width / 64.0f ); + } + else + { + g_ripple.texturescale = 1.0f; + } + + + pixels = (uint32_t *)glt->original->buffer; + wbits = MostSignificantBit( image->width ); + wshft = 7 - wbits; + wmask = image->width - 1; + + for( int y = 0; y < image->height; y++ ) + { + int ry = y << ( 7 + wshft ); + + for( int x = 0; x < image->width; x++ ) + { + int rx = x << wshft; + int val = g_ripple.curbuf[ry + rx] >> 4; + + int py = (y - val) & wmask; + int px = (x + val) & wmask; + int p = ( py << wbits ) + px; + + g_ripple.texture[(y << wbits) + x] = pixels[p]; + } + } + + pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, image->width, image->width, 0, + GL_RGBA, GL_UNSIGNED_BYTE, g_ripple.texture ); +} diff --git a/wscript b/wscript index b9e02625ff..359c87f6ec 100644 --- a/wscript +++ b/wscript @@ -473,7 +473,7 @@ int main(int argc, char **argv) { strchrnul(argv[1], 'x'); return 0; }''' if conf.check_cfg(package='opus', uselib_store='opus', args='opus >= 1.4 --cflags --libs', mandatory=False): # now try to link with export that only exists with CUSTOM_MODES defined frag='''#include -int main(void) { return !opus_custom_encoder_init(0, 0, 0); }''' +int main(void) { return !opus_custom_encoder_init((OpusCustomEncoder *)1, (const OpusCustomMode *)1, 1); }''' if conf.check_cc(msg='Checking if opus supports custom modes', defines='CUSTOM_MODES=1', use='opus', fragment=frag, mandatory=False): conf.env.HAVE_SYSTEM_OPUS = True