diff --git a/3rdparty/mainui b/3rdparty/mainui
index adb3e413ec..e456555cf1 160000
--- a/3rdparty/mainui
+++ b/3rdparty/mainui
@@ -1 +1 @@
-Subproject commit adb3e413ec99b9b19e43956a59b2d618d9a34bf7
+Subproject commit e456555cf159d2e858694b53fa92717c84e8870e
diff --git a/Documentation/donate.md b/Documentation/donate.md
new file mode 100644
index 0000000000..7cc117840d
--- /dev/null
+++ b/Documentation/donate.md
@@ -0,0 +1,24 @@
+# Developers donation page
+
+On this page you can find links where you can support each developer individually, who has provided public sponsorship information.
+
+### [a1batross](https://github.com/a1batross)
+
+* Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
+* Boosty page: https://boosty.to/a1ba
+
+### [nekonomicon](https://github.com/nekonomicon)
+
+* [hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
+* Boosty page: https://boosty.to/nekonomicon
+
+### [Velaron](https://github.com/Velaron)
+* [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
+* BuyMeACoffee page: https://www.buymeacoffee.com/velaron
+
+### [SNMetamorph](https://github.com/SNMetamorph)
+* [PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
+* BTC: `16GAzK3qei5AwBW7sggXp3yNcFHBtdpxXj`
+* ETH (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
+* USDT (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
+* USDC (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
diff --git a/README.md b/README.md
index fe9464d253..4b44723e8a 100644
--- a/README.md
+++ b/README.md
@@ -1,33 +1,27 @@
-# Xash3D FWGS Engine
+# Xash3D FWGS Engine
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \
-[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
+[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
-Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.
+Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
-```
-Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine,
-as well as to give game developers well known workflow and extend it.
-Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
-```
+Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike.
+
+## Donate
+[![Donate to FWGS button](https://img.shields.io/badge/Donate_to_FWGS-%3C3-magenta)](Documentation/donate.md) \
+If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in [documentation](Documentation/donate.md).
## Fork features
-* HLSDK 2.4 support.
-* Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([see docs for more info](Documentation/ports.md))
-* Modern compilers support: say no more to MSVC6.
-* Better multiplayer support: multiple master servers, headless dedicated server.
-* Mobility API: allows better game integration on mobile devices(vibration, touch controls)
-* Different input methods: touch, gamepad and classic mouse & keyboard.
+* Steam Half-Life (HLSDK 2.4) support.
+* Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [many more](Documentation/ports.md).
+* Better multiplayer support: multiple master servers, headless dedicated server, voice chat and IPv6 support.
+* Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software.
+* Advanced virtual filesystem: `.pk3` and `.pk3dir` support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform.
+* Mobility API: better game integration on mobile devices (vibration, touch controls)
+* Different input methods: touch and gamepad in addition to mouse & keyboard.
* TrueType font rendering, as a part of mainui_cpp.
-* Multiple renderers support: OpenGL, GLESv1, GLESv2, Software.
-* Voice support.
-* External filesystem module like in GoldSrc engine.
-* External vgui support module.
-* PNG image format support.
-* A set of small improvements, without broken compatibility.
-
-## Planned fork features
-* Virtual Reality support and game API.
-* Vulkan renderer.
+* External VGUI support module.
+* PNG & KTX2 image format support.
+* [A set of small improvements](Documentation/), without broken compatibility.
## Installation & Running
0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code.
diff --git a/common/xash3d_types.h b/common/xash3d_types.h
index 4c2c05d5b2..ad46778e72 100644
--- a/common/xash3d_types.h
+++ b/common/xash3d_types.h
@@ -181,6 +181,7 @@ typedef struct dll_info_s
} dll_info_t;
typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs );
+typedef void *(*pfnCreateInterface_t)( const char *, int * );
// config strings are a general means of communication from
// the server to all connected clients.
diff --git a/engine/client/cl_mobile.c b/engine/client/cl_mobile.c
index 480f3c1c59..69c61b5d71 100644
--- a/engine/client/cl_mobile.c
+++ b/engine/client/cl_mobile.c
@@ -87,15 +87,6 @@ static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b
return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags );
}
-static void *pfnGetNativeObject( const char *obj )
-{
- if( !obj )
- return NULL;
-
- // Backend should consider that obj is case-sensitive
- return Platform_GetNativeObject( obj );
-}
-
static void pfnTouch_HideButtons( const char *name, byte state )
{
Touch_HideButtons( name, state, true );
@@ -124,7 +115,7 @@ static mobile_engfuncs_t gpMobileEngfuncs =
Touch_ResetDefaultButtons,
pfnDrawScaledCharacter,
Sys_Warn,
- pfnGetNativeObject,
+ Sys_GetNativeObject,
ID_SetCustomClientID,
pfnParseFileSafe
};
diff --git a/engine/client/ref_common.c b/engine/client/ref_common.c
index d13d4d15e9..ee6de193f5 100644
--- a/engine/client/ref_common.c
+++ b/engine/client/ref_common.c
@@ -16,6 +16,7 @@ CVAR_DEFINE_AUTO( gl_msaa_samples, "0", FCVAR_GLCONFIG, "samples number for mult
CVAR_DEFINE_AUTO( gl_clear, "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
+static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" );
void R_GetTextureParms( int *w, int *h, int texnum )
{
@@ -519,6 +520,7 @@ static qboolean R_LoadRenderer( const char *refopt )
return false;
}
+ Cvar_FullSet( "r_refdll_loaded", refopt, FCVAR_READ_ONLY );
Con_Reportf( "Renderer %s initialized\n", refdll );
return true;
@@ -610,6 +612,7 @@ qboolean R_Init( void )
Cvar_RegisterVariable( &gl_clear );
Cvar_RegisterVariable( &r_showtree );
Cvar_RegisterVariable( &r_refdll );
+ Cvar_RegisterVariable( &r_refdll_loaded );
// cvars that are expected to exist
Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );
diff --git a/engine/common/common.h b/engine/common/common.h
index c382fbcd37..3ae4393657 100644
--- a/engine/common/common.h
+++ b/engine/common/common.h
@@ -381,6 +381,7 @@ typedef void (*xcommand_t)( void );
qboolean FS_LoadProgs( void );
void FS_Init( void );
void FS_Shutdown( void );
+void *FS_GetNativeObject( const char *obj );
//
// cmd.c
diff --git a/engine/common/filesystem_engine.c b/engine/common/filesystem_engine.c
index 199257923b..2b1e341eeb 100644
--- a/engine/common/filesystem_engine.c
+++ b/engine/common/filesystem_engine.c
@@ -23,8 +23,17 @@ GNU General Public License for more details.
fs_api_t g_fsapi;
fs_globals_t *FI;
+static pfnCreateInterface_t fs_pfnCreateInterface;
static HINSTANCE fs_hInstance;
+void *FS_GetNativeObject( const char *obj )
+{
+ if( fs_pfnCreateInterface )
+ return fs_pfnCreateInterface( obj, NULL );
+
+ return NULL;
+}
+
static void FS_Rescan_f( void )
{
FS_Rescan();
@@ -53,7 +62,7 @@ static fs_interface_t fs_memfuncs =
_Mem_Realloc,
_Mem_Free,
- Platform_GetNativeObject,
+ Sys_GetNativeObject,
};
static void FS_UnloadProgs( void )
@@ -98,6 +107,13 @@ qboolean FS_LoadProgs( void )
return false;
}
+ if( !( fs_pfnCreateInterface = (pfnCreateInterface_t)COM_GetProcAddress( fs_hInstance, "CreateInterface" )))
+ {
+ FS_UnloadProgs();
+ Host_Error( "FS_LoadProgs: can't find CreateInterface entry point in %s\n", name );
+ return false;
+ }
+
Con_DPrintf( "FS_LoadProgs: filesystem_stdio successfully loaded\n" );
return true;
diff --git a/engine/common/mod_bmodel.c b/engine/common/mod_bmodel.c
index 283d0d2b90..834f842064 100644
--- a/engine/common/mod_bmodel.c
+++ b/engine/common/mod_bmodel.c
@@ -2012,6 +2012,20 @@ static void Mod_LoadMarkSurfaces( model_t *mod, dbspmodel_t *bmod )
}
}
+static qboolean Mod_LooksLikeWaterTexture( const char *name )
+{
+ if(( name[0] == '*' && Q_stricmp( name, REF_DEFAULT_TEXTURE )) || name[0] == '!' )
+ return true;
+
+ if( !Host_IsQuakeCompatible( ))
+ {
+ if( !Q_strncmp( name, "water", 5 ) || !Q_strnicmp( name, "laser", 5 ))
+ return true;
+ }
+
+ return false;
+}
+
static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureIndex )
{
#if !XASH_DEDICATED
@@ -2032,6 +2046,10 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mipTex->name[0] == '{' )
SetBits( txFlags, TF_KEEP_SOURCE ); // Paranoia2 texture alpha-tracing
+ // check if this is water to keep the source texture and expand it to RGBA (so ripple effect works)
+ if( Mod_LooksLikeWaterTexture( mipTex->name ))
+ SetBits( txFlags, TF_KEEP_SOURCE | TF_EXPAND_SOURCE );
+
usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( mod, bmod, textureIndex );
// check for multi-layered sky texture (quake1 specific)
@@ -2449,15 +2467,9 @@ static void Mod_LoadSurfaces( model_t *mod, dbspmodel_t *bmod )
if( !Q_strncmp( tex->name, "sky", 3 ))
SetBits( out->flags, SURF_DRAWSKY );
- if(( tex->name[0] == '*' && Q_stricmp( tex->name, REF_DEFAULT_TEXTURE )) || tex->name[0] == '!' )
+ if( Mod_LooksLikeWaterTexture( tex->name ))
SetBits( out->flags, SURF_DRAWTURB );
- if( !Host_IsQuakeCompatible( ))
- {
- if( !Q_strncmp( tex->name, "water", 5 ) || !Q_strnicmp( tex->name, "laser", 5 ))
- SetBits( out->flags, SURF_DRAWTURB );
- }
-
if( !Q_strncmp( tex->name, "scroll", 6 ))
SetBits( out->flags, SURF_CONVEYOR );
diff --git a/engine/common/system.c b/engine/common/system.c
index 08ed09fe92..717861f2b2 100644
--- a/engine/common/system.c
+++ b/engine/common/system.c
@@ -649,3 +649,31 @@ qboolean Sys_NewInstance( const char *gamedir )
return false;
}
+
+
+/*
+==================
+Sys_GetNativeObject
+
+Get platform-specific native object
+==================
+*/
+void *Sys_GetNativeObject( const char *obj )
+{
+ void *ptr;
+
+ if( !COM_CheckString( obj ))
+ return NULL;
+
+ ptr = FS_GetNativeObject( obj );
+
+ if( ptr )
+ return ptr;
+
+ // Backend should consider that obj is case-sensitive
+#if XASH_ANDROID
+ ptr = Android_GetNativeObject( obj );
+#endif // XASH_ANDROID
+
+ return ptr;
+}
diff --git a/engine/common/system.h b/engine/common/system.h
index 8260c38ed6..a14a1a0711 100644
--- a/engine/common/system.h
+++ b/engine/common/system.h
@@ -70,6 +70,7 @@ void Sys_InitLog( void );
void Sys_CloseLog( void );
void Sys_Quit( void ) NORETURN;
qboolean Sys_NewInstance( const char *gamedir );
+void *Sys_GetNativeObject( const char *obj );
//
// sys_con.c
diff --git a/engine/platform/platform.h b/engine/platform/platform.h
index e7ed86ed53..a4dffb991a 100644
--- a/engine/platform/platform.h
+++ b/engine/platform/platform.h
@@ -138,17 +138,6 @@ static inline void Platform_Shutdown( void )
#endif
}
-static inline void *Platform_GetNativeObject( const char *name )
-{
- void *ptr = NULL;
-
-#if XASH_ANDROID
- ptr = Android_GetNativeObject( name );
-#endif
-
- return ptr;
-}
-
/*
==============================================================================
@@ -157,7 +146,6 @@ static inline void *Platform_GetNativeObject( const char *name )
==============================================================================
*/
void Platform_Vibrate( float life, char flags );
-void*Platform_GetNativeObject( const char *name );
/*
==============================================================================
diff --git a/filesystem/VFileSystem009.h b/filesystem/VFileSystem009.h
index 6043715495..e48f4b7a29 100644
--- a/filesystem/VFileSystem009.h
+++ b/filesystem/VFileSystem009.h
@@ -150,6 +150,4 @@ class IVFileSystem009 : public IBaseInterface
virtual void AddSearchPathNoWrite(const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20AddSearchPathNoWriteEPKcS1_ */
};
-#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
-
#endif // VFILESYSTEM009_H
diff --git a/filesystem/filesystem.c b/filesystem/filesystem.c
index 4ccc976503..bb9174e0d8 100644
--- a/filesystem/filesystem.c
+++ b/filesystem/filesystem.c
@@ -1392,7 +1392,7 @@ static void _Sys_Error( const char *fmt, ... )
exit( 1 );
}
-static void *_Platform_GetNativeObject_stub( const char *object )
+static void *Sys_GetNativeObject_stub( const char *object )
{
return NULL;
}
@@ -2851,7 +2851,7 @@ fs_interface_t g_engfuncs =
_Mem_Alloc,
_Mem_Realloc,
_Mem_Free,
- _Platform_GetNativeObject_stub
+ Sys_GetNativeObject_stub
};
static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs )
@@ -2893,9 +2893,9 @@ static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs )
Con_Reportf( "filesystem_stdio: custom memory allocation functions found\n" );
}
- if( engfuncs->_Platform_GetNativeObject )
+ if( engfuncs->_Sys_GetNativeObject )
{
- g_engfuncs._Platform_GetNativeObject = engfuncs->_Platform_GetNativeObject;
+ g_engfuncs._Sys_GetNativeObject = engfuncs->_Sys_GetNativeObject;
Con_Reportf( "filesystem_stdio: custom platform-specific functions found\n" );
}
diff --git a/filesystem/filesystem.h b/filesystem/filesystem.h
index d2316087eb..031a6e0f6d 100644
--- a/filesystem/filesystem.h
+++ b/filesystem/filesystem.h
@@ -32,7 +32,8 @@ extern "C"
#endif // __cplusplus
#define FS_API_VERSION 2 // not stable yet!
-#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!!
+#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!!
+#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
// search path flags
enum
@@ -210,7 +211,7 @@ typedef struct fs_interface_t
void (*_Mem_Free)( void *data, const char *filename, int fileline );
// platform
- void *(*_Platform_GetNativeObject)( const char *object );
+ void *(*_Sys_GetNativeObject)( const char *object );
} fs_interface_t;
typedef int (*FSAPI)( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *interface );
diff --git a/filesystem/filesystem_internal.h b/filesystem/filesystem_internal.h
index af95b0d32b..fbd8d9582a 100644
--- a/filesystem/filesystem_internal.h
+++ b/filesystem/filesystem_internal.h
@@ -139,7 +139,7 @@ extern const fs_archive_t g_archives[];
#define Con_DPrintf (*g_engfuncs._Con_DPrintf)
#define Con_Reportf (*g_engfuncs._Con_Reportf)
#define Sys_Error (*g_engfuncs._Sys_Error)
-#define Platform_GetNativeObject (*g_engfuncs._Platform_GetNativeObject)
+#define Sys_GetNativeObject (*g_engfuncs._Sys_GetNativeObject)
//
// filesystem.c
diff --git a/filesystem/tests/interface.cpp b/filesystem/tests/interface.cpp
index 5bdbe0010f..833127e021 100644
--- a/filesystem/tests/interface.cpp
+++ b/filesystem/tests/interface.cpp
@@ -18,7 +18,6 @@ typedef void *HMODULE;
HMODULE g_hModule;
FSAPI g_pfnGetFSAPI;
-typedef void *(*pfnCreateInterface_t)( const char *, int * );
pfnCreateInterface_t g_pfnCreateInterface;
fs_api_t g_fs;
fs_globals_t *g_nullglobals;
diff --git a/ref/gl/gl_image.c b/ref/gl/gl_image.c
index 355f6c49ee..9c2fcc6143 100644
--- a/ref/gl/gl_image.c
+++ b/ref/gl/gl_image.c
@@ -342,6 +342,8 @@ void R_SetTextureParameters( void )
// change all the existing mipmapped texture objects
for( i = 0; i < gl_numTextures; i++ )
GL_UpdateTextureParams( i );
+
+ R_UpdateRippleTexParams();
}
/*
@@ -2317,6 +2319,7 @@ void R_InitImages( void )
// validate cvars
R_SetTextureParameters();
GL_CreateInternalTextures();
+ R_InitRipples();
gEngfuncs.Cmd_AddCommand( "texturelist", R_TextureList_f, "display loaded textures list" );
}
diff --git a/ref/gl/gl_local.h b/ref/gl/gl_local.h
index 81e09e9f77..d6f792f22b 100644
--- a/ref/gl/gl_local.h
+++ b/ref/gl/gl_local.h
@@ -489,6 +489,11 @@ void R_ClearSkyBox( void );
void R_DrawSkyBox( void );
void R_DrawClouds( void );
void EmitWaterPolys( msurface_t *warp, qboolean reverse );
+void R_InitRipples( void );
+void R_ResetRipples( void );
+void R_AnimateRipples( void );
+void R_UpdateRippleTexParams( void );
+void R_UploadRipples( texture_t *image );
//
// gl_vgui.c
@@ -751,6 +756,9 @@ extern convar_t r_vbo_dlightmode;
extern convar_t r_vbo_detail;
extern convar_t r_studio_sort_textures;
extern convar_t r_studio_drawelements;
+extern convar_t r_ripple;
+extern convar_t r_ripple_updatetime;
+extern convar_t r_ripple_spawntime;
//
// engine shared convars
diff --git a/ref/gl/gl_opengl.c b/ref/gl/gl_opengl.c
index dfc0f89fb9..c9b29555d6 100644
--- a/ref/gl/gl_opengl.c
+++ b/ref/gl/gl_opengl.c
@@ -31,6 +31,10 @@ CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round tex
CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" );
CVAR_DEFINE( r_vbo_detail, "gl_vbo_detail", "0", FCVAR_ARCHIVE, "detail vbo mode (0: disable, 1: multipass, 2: singlepass, broken decal dlights)" );
CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" );
+CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water texture ripple simulation" );
+CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
+CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" );
+
DEFINE_ENGINE_SHARED_CVAR_LIST()
@@ -1187,6 +1191,9 @@ void GL_InitCommands( void )
gEngfuncs.Cvar_RegisterVariable( &r_traceglow );
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
gEngfuncs.Cvar_RegisterVariable( &r_studio_drawelements );
+ gEngfuncs.Cvar_RegisterVariable( &r_ripple );
+ gEngfuncs.Cvar_RegisterVariable( &r_ripple_updatetime );
+ gEngfuncs.Cvar_RegisterVariable( &r_ripple_spawntime );
gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );
diff --git a/ref/gl/gl_rmain.c b/ref/gl/gl_rmain.c
index da815a01db..9a5a3702a6 100644
--- a/ref/gl/gl_rmain.c
+++ b/ref/gl/gl_rmain.c
@@ -969,6 +969,8 @@ void R_RenderScene( void )
R_MarkLeaves();
R_DrawFog ();
+ if( RI.drawWorld )
+ R_AnimateRipples();
R_CheckGLFog();
R_DrawWorld();
diff --git a/ref/gl/gl_rmisc.c b/ref/gl/gl_rmisc.c
index e0d82d36f1..9395b008ed 100644
--- a/ref/gl/gl_rmisc.c
+++ b/ref/gl/gl_rmisc.c
@@ -150,6 +150,7 @@ void R_NewMap( void )
GL_BuildLightmaps ();
R_GenerateVBO();
+ R_ResetRipples();
if( gEngfuncs.drawFuncs->R_NewMap != NULL )
gEngfuncs.drawFuncs->R_NewMap();
diff --git a/ref/gl/gl_rsurf.c b/ref/gl/gl_rsurf.c
index a4a74fb836..04b088ea92 100644
--- a/ref/gl/gl_rsurf.c
+++ b/ref/gl/gl_rsurf.c
@@ -213,7 +213,7 @@ void GL_SetupFogColorForSurfacesEx( int passes, float density )
vec3_t fogColor;
float factor, div;
- if( !glState.isFogEnabled)
+ if( !glState.isFogEnabled )
return;
if(( passes < 2 ) || (RI.currententity && RI.currententity->curstate.rendermode == kRenderTransTexture ))
@@ -1197,14 +1197,15 @@ void R_RenderBrushPoly( msurface_t *fa, int cull_type )
t = R_TextureAnimation( fa );
- GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
-
if( FBitSet( fa->flags, SURF_DRAWTURB ))
{
+ R_UploadRipples( t );
+
// warp texture, no lightmaps
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE));
return;
}
+ else GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
if( t->fb_texturenum )
{
@@ -1475,7 +1476,7 @@ void R_DrawWaterSurfaces( void )
continue;
// set modulate mode explicitly
- GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
+ R_UploadRipples( t );
for( ; s; s = s->texturechain )
EmitWaterPolys( s, false );
diff --git a/ref/gl/gl_warp.c b/ref/gl/gl_warp.c
index 30dbe1b9bd..7ba1afd705 100644
--- a/ref/gl/gl_warp.c
+++ b/ref/gl/gl_warp.c
@@ -62,6 +62,29 @@ static float r_turbsin[] =
#include "warpsin.h"
};
+#define RIPPLES_CACHEWIDTH_BITS 7
+#define RIPPLES_CACHEWIDTH ( 1 << RIPPLES_CACHEWIDTH_BITS )
+#define RIPPLES_CACHEWIDTH_MASK (( RIPPLES_CACHEWIDTH ) - 1 )
+#define RIPPLES_TEXSIZE ( RIPPLES_CACHEWIDTH * RIPPLES_CACHEWIDTH )
+#define RIPPLES_TEXSIZE_MASK ( RIPPLES_TEXSIZE - 1 )
+
+STATIC_ASSERT( RIPPLES_TEXSIZE == 0x4000, "fix the algorithm to work with custom resolution" );
+
+static struct
+{
+ double time;
+ double oldtime;
+
+ short *curbuf, *oldbuf;
+ short buf[2][RIPPLES_TEXSIZE];
+ qboolean update;
+
+ uint32_t texture[RIPPLES_TEXSIZE];
+ int gl_texturenum;
+ int rippletexturenum;
+ float texturescale; // not all textures are 128x128, scale the texcoords down
+} g_ripple;
+
static qboolean CheckSkybox( const char *name, char out[6][MAX_STRING] )
{
const char *skybox_ext[3] = { "dds", "tga", "bmp" };
@@ -799,10 +822,18 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
os = v[3];
ot = v[4];
- s = os + r_turbsin[(int)((ot * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
- s *= ( 1.0f / SUBDIVIDE_SIZE );
+ if( !r_ripple.value )
+ {
+ s = os + r_turbsin[(int)((ot * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
+ t = ot + r_turbsin[(int)((os * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
+ }
+ else
+ {
+ s = os / g_ripple.texturescale;
+ t = ot / g_ripple.texturescale;
+ }
- t = ot + r_turbsin[(int)((os * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
+ s *= ( 1.0f / SUBDIVIDE_SIZE );
t *= ( 1.0f / SUBDIVIDE_SIZE );
pglTexCoord2f( s, t );
@@ -822,3 +853,193 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
GL_SetupFogColorForSurfaces();
}
+
+/*
+============================================================
+
+ HALF-LIFE SOFTWARE WATER
+
+============================================================
+*/
+void R_ResetRipples( void )
+{
+ g_ripple.curbuf = g_ripple.buf[0];
+ g_ripple.oldbuf = g_ripple.buf[1];
+ g_ripple.time = g_ripple.oldtime = gpGlobals->time - 0.1;
+ memset( g_ripple.buf, 0, sizeof( g_ripple.buf ));
+}
+
+void R_InitRipples( void )
+{
+ rgbdata_t pic = { 0 };
+
+ pic.width = pic.height = RIPPLES_CACHEWIDTH;
+ pic.depth = 1;
+ pic.flags = IMAGE_HAS_COLOR;
+ pic.buffer = (byte *)g_ripple.texture;
+ pic.type = PF_RGBA_32;
+ pic.size = sizeof( g_ripple.texture );
+ pic.numMips = 1;
+ memset( pic.buffer, 0, pic.size );
+
+ g_ripple.rippletexturenum = GL_LoadTextureInternal( "*rippletex", &pic, TF_NOMIPMAP );
+}
+
+static void R_SwapBufs( void )
+{
+ short *tempbufp = g_ripple.curbuf;
+ g_ripple.curbuf = g_ripple.oldbuf;
+ g_ripple.oldbuf = tempbufp;
+}
+
+static void R_SpawnNewRipple( int x, int y, short val )
+{
+#define PIXEL( x, y ) ((( x ) & RIPPLES_CACHEWIDTH_MASK ) + ((( y ) & RIPPLES_CACHEWIDTH_MASK) << 7 ))
+ g_ripple.oldbuf[PIXEL( x, y )] += val;
+
+ val >>= 2;
+ g_ripple.oldbuf[PIXEL( x + 1, y )] += val;
+ g_ripple.oldbuf[PIXEL( x - 1, y )] += val;
+ g_ripple.oldbuf[PIXEL( x, y + 1 )] += val;
+ g_ripple.oldbuf[PIXEL( x, y - 1 )] += val;
+#undef PIXEL
+}
+
+static void R_RunRipplesAnimation( const short *oldbuf, short *pbuf )
+{
+ size_t i = 0;
+ const int w = RIPPLES_CACHEWIDTH;
+ const int m = RIPPLES_TEXSIZE_MASK;
+
+ for( i = w; i < m + w; i++, pbuf++ )
+ {
+ *pbuf = (
+ ( (int)oldbuf[( i - ( w * 2 )) & m]
+ + (int)oldbuf[( i - ( w + 1 )) & m]
+ + (int)oldbuf[( i - ( w - 1 )) & m]
+ + (int)oldbuf[( i ) & m]) >> 1 ) - (int)*pbuf;
+
+ *pbuf -= ( *pbuf >> 6 );
+ }
+}
+
+static int MostSignificantBit( unsigned int v )
+{
+#if __GNUC__
+ return 31 - __builtin_clz( v );
+#else
+ int i;
+ for( i = 0, v >>= 1; v; v >>= 1, i++ );
+ return i;
+#endif
+}
+
+void R_AnimateRipples( void )
+{
+ double frametime = gpGlobals->time - g_ripple.time;
+
+ g_ripple.update = r_ripple.value && frametime >= r_ripple_updatetime.value;
+
+ if( !g_ripple.update )
+ return;
+
+ g_ripple.time = gpGlobals->time;
+
+ R_SwapBufs();
+
+ if( g_ripple.time - g_ripple.oldtime > r_ripple_spawntime.value )
+ {
+ int x, y, val;
+
+ g_ripple.oldtime = g_ripple.time;
+
+ x = rand() & 0x7fff;
+ y = rand() & 0x7fff;
+ val = rand() & 0x3ff;
+
+ R_SpawnNewRipple( x, y, val );
+ }
+
+ R_RunRipplesAnimation( g_ripple.oldbuf, g_ripple.curbuf );
+}
+
+void R_UpdateRippleTexParams( void )
+{
+ gl_texture_t *tex = R_GetTexture( g_ripple.rippletexturenum );
+
+ GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
+
+ if( gl_texture_nearest.value )
+ {
+ pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+ pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ }
+ else
+ {
+ pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ }
+}
+
+void R_UploadRipples( texture_t *image )
+{
+ gl_texture_t *glt;
+ uint32_t *pixels;
+ int wbits, wmask, wshft;
+
+ // discard unuseful textures
+ if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height )
+ {
+ GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
+ return;
+ }
+
+ glt = R_GetTexture( image->gl_texturenum );
+ if( !glt || !glt->original || !glt->original->buffer || !FBitSet( glt->flags, TF_EXPAND_SOURCE ))
+ {
+ GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
+ return;
+ }
+
+ GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
+
+ // no updates this frame
+ if( !g_ripple.update && image->gl_texturenum == g_ripple.gl_texturenum )
+ return;
+
+ g_ripple.gl_texturenum = image->gl_texturenum;
+ if( r_ripple.value == 1.0f )
+ {
+ g_ripple.texturescale = Q_max( 1.0f, image->width / 64.0f );
+ }
+ else
+ {
+ g_ripple.texturescale = 1.0f;
+ }
+
+
+ pixels = (uint32_t *)glt->original->buffer;
+ wbits = MostSignificantBit( image->width );
+ wshft = 7 - wbits;
+ wmask = image->width - 1;
+
+ for( int y = 0; y < image->height; y++ )
+ {
+ int ry = y << ( 7 + wshft );
+
+ for( int x = 0; x < image->width; x++ )
+ {
+ int rx = x << wshft;
+ int val = g_ripple.curbuf[ry + rx] >> 4;
+
+ int py = (y - val) & wmask;
+ int px = (x + val) & wmask;
+ int p = ( py << wbits ) + px;
+
+ g_ripple.texture[(y << wbits) + x] = pixels[p];
+ }
+ }
+
+ pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, image->width, image->width, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, g_ripple.texture );
+}
diff --git a/wscript b/wscript
index b9e02625ff..359c87f6ec 100644
--- a/wscript
+++ b/wscript
@@ -473,7 +473,7 @@ int main(int argc, char **argv) { strchrnul(argv[1], 'x'); return 0; }'''
if conf.check_cfg(package='opus', uselib_store='opus', args='opus >= 1.4 --cflags --libs', mandatory=False):
# now try to link with export that only exists with CUSTOM_MODES defined
frag='''#include
-int main(void) { return !opus_custom_encoder_init(0, 0, 0); }'''
+int main(void) { return !opus_custom_encoder_init((OpusCustomEncoder *)1, (const OpusCustomMode *)1, 1); }'''
if conf.check_cc(msg='Checking if opus supports custom modes', defines='CUSTOM_MODES=1', use='opus', fragment=frag, mandatory=False):
conf.env.HAVE_SYSTEM_OPUS = True