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Features
Rutger Kok edited this page Aug 28, 2013
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Terrain Control grants you ultimate control over your Minecraft world's terrain and the objects which populate it, from diamond-crusted depths to snow-capped mountains. With Terrain Control, you can:
- Play around with the biome placement:
- Adjust the ratio of land to ocean and the size of continents
- Prevent default biomes from spawning
- Use an image as biome map
- Adjust the size of biomes and continents
- Place biomes inside other biomes
- Make biomes the border of other biomes
- Control the shape of the terrain:
- Average height
- Vertical and horizontal volatility
- Surface and ground blocks
- Replace certain blocks with others
- Size and frequency of caves, ravines and rivers
- Control the resources of the terrain
- Dungeons
- Ores and other materials (even custom blocks provided by mods!)
- Trees and other flora
- Water and lava deposits
- Control the structures of the terrain
- Prevent specific structures from spawning in a biome
- Force specific structures to spawn in a biome
- Set the frequency of structures
- Add custom objects:
- Can be trees, plants, ponds, buildings, etc.
- Supports both the old BO2s and the new BO3s
- Objects can grow from saplings
- Attach objects to BO3s to make them spawn as big structures
- Chests in BO3s can have items in it
- Supports a lot of Minecraft setups:
- CraftBukkit
- Forge singleplayer
- Forge multiplayer (note: no multiworld support)
- Spigot
- MCPC+