From 2950efa5d908cb82a80cc08224f45be37e570f43 Mon Sep 17 00:00:00 2001 From: EliteAsian <29520859+EliteAsian123@users.noreply.github.com> Date: Tue, 30 Jul 2024 16:40:18 -0400 Subject: [PATCH] Pause Menu Quick Settings & Draggable HUD Elements (#837) * DraggableHudElement script * Vector2 Setting type * Remove Vector2 Setting type * Save and load UI element positions * Update YARG.Core * Created dragging display * Added draggable hud buttons * Removed use of scaling on score display and made draggable HUD buttons smaller * Added quick settings button into the pause menu * Made the "Edit HUD" button work * Prevent editing HUD with multiple players * Fix score box hit box * Allow dragging the solo box * Replace placeholder textures for draggable display and show outline on draggable elements * Make buttons into smaller icon buttons * Lyric bar dragging * Fix some errors * Reset all button for HUD * Multiple HUD positioning profiles * Started audio settings in pause * Made pause menus into variants of a generic pause menu prefab * Fixed scrolling within pause menu settings * Make the quick settings look a little better * Fixed warning * Finished off quick settings sliders * Added missing localization key * Removed unused struct * Added more missing localization keys * Add a simple versioning system just in case * Fix stars in the score display --------- Co-authored-by: RileyTheFox --- Assembly-CSharp.csproj.DotSettings | 2 + .../Art/Menu/Common/Icons/AssortedIcons.png | 4 +- .../Menu/Common/Icons/AssortedIcons.png.meta | 22 + Assets/Art/Menu/Common/SoftMaskBottom.png | 3 + .../Art/Menu/Common/SoftMaskBottom.png.meta | 111 + Assets/Art/Textures/Gameplay/Dragging.meta | 8 + .../Gameplay/Dragging/HighlightGrid.png | 3 + .../Gameplay/Dragging/HighlightGrid.png.meta | 111 + .../Gameplay/Dragging/HighlightOutline.png | 3 + .../Dragging/HighlightOutline.png.meta | 111 + Assets/Prefabs/Gameplay/HUD/Dragging.meta | 8 + .../HUD/Dragging/DraggingDisplay.prefab | 920 ++ .../HUD/Dragging/DraggingDisplay.prefab.meta | 7 + .../Dragging/DraggingDisplayVertical.prefab | 136 + .../DraggingDisplayVertical.prefab.meta | 7 + .../Gameplay/HUD/Pause/GenericPause.prefab | 307 + .../HUD/Pause/GenericPause.prefab.meta | 7 + .../HUD/Pause/GenericPauseOption.prefab | 88 +- .../GenericPauseOptionSoftMaskable.prefab | 187 + ...GenericPauseOptionSoftMaskable.prefab.meta | 7 + .../Gameplay/HUD/Pause/PracticePause.prefab | 859 +- .../HUD/Pause/PracticePause.prefab.meta | 2 +- .../Gameplay/HUD/Pause/QuickPlayPause.prefab | 709 +- .../HUD/Pause/QuickPlayPause.prefab.meta | 2 +- .../Gameplay/HUD/Pause/QuickSettings.prefab | 1143 +++ .../HUD/Pause/QuickSettings.prefab.meta | 7 + .../Gameplay/HUD/Pause/ReplayPause.prefab | 801 +- .../HUD/Pause/ReplayPause.prefab.meta | 8 +- .../Prefabs/Gameplay/HUD/Pause/Settings.meta | 8 + .../Pause/Settings/PauseVolumeSetting.prefab | 582 ++ .../Settings/PauseVolumeSetting.prefab.meta | 7 + .../Prefabs/Gameplay/HUD/ScoreDisplay.prefab | 946 +- Assets/Prefabs/Gameplay/HUD/TrackView.prefab | 31 + Assets/Scenes/Gameplay.unity | 8902 +++++++++-------- Assets/Script/Gameplay/GameManager.Audio.cs | 1 - Assets/Script/Gameplay/GameManager.cs | 30 +- Assets/Script/Gameplay/HUD/Dragging.meta | 3 + .../HUD/Dragging/DraggableHudElement.cs | 169 + .../HUD/Dragging/DraggableHudElement.cs.meta | 3 + .../HUD/Dragging/DraggableHudManager.cs | 143 + .../HUD/Dragging/DraggableHudManager.cs.meta | 3 + .../Gameplay/HUD/Dragging/DraggingDisplay.cs | 43 + .../HUD/Dragging/DraggingDisplay.cs.meta | 3 + .../HUD/Dragging/HUDPositionProfile.cs | 29 + .../HUD/Dragging/HUDPositionProfile.cs.meta | 3 + .../Script/Gameplay/HUD/Pause/GenericPause.cs | 14 +- .../Gameplay/HUD/Pause/PauseMenuManager.cs | 50 +- .../Gameplay/HUD/Pause/PracticePause.cs | 3 +- .../HUD/Pause/QuickSettings.Settings.cs | 23 + .../HUD/Pause/QuickSettings.Settings.cs.meta | 3 + .../Gameplay/HUD/Pause/QuickSettings.cs | 102 + .../Gameplay/HUD/Pause/QuickSettings.cs.meta | 3 + .../Script/Gameplay/HUD/Pause/Settings.meta | 3 + .../HUD/Pause/Settings/BasePauseSetting.cs | 64 + .../Pause/Settings/BasePauseSetting.cs.meta | 3 + .../HUD/Pause/Settings/VolumePauseSetting.cs | 59 + .../Pause/Settings/VolumePauseSetting.cs.meta | 3 + .../HUD/Practice/PracticeSectionMenu.cs | 2 +- Assets/Script/Gameplay/HUD/SoloBox.cs | 26 +- Assets/Script/Helpers/JsonVector2Converter.cs | 46 + .../Helpers/JsonVector2Converter.cs.meta | 3 + .../Script/Menu/Navigation/NavigationGroup.cs | 3 +- .../Settings/Visuals/SliderSettingVisual.cs | 4 +- .../Settings/Customization/CustomContent.cs | 3 +- .../Settings/SettingsManager.Settings.cs | 2 + Assets/Script/Settings/SettingsManager.cs | 18 +- Assets/StreamingAssets/lang/en-US.json | 16 +- 67 files changed, 11279 insertions(+), 5663 deletions(-) create mode 100644 Assets/Art/Menu/Common/SoftMaskBottom.png create mode 100644 Assets/Art/Menu/Common/SoftMaskBottom.png.meta create mode 100644 Assets/Art/Textures/Gameplay/Dragging.meta create 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m_RemovedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 00e1dd4b6f9071542a2d639efb0dda5c, type: 3} + m_SourcePrefab: {fileID: 100100000, guid: f09d7030713b2e34dbc210e5e014add2, type: 3} diff --git a/Assets/Script/Gameplay/GameManager.Audio.cs b/Assets/Script/Gameplay/GameManager.Audio.cs index 0c3e9d7c2..f3d52790d 100644 --- a/Assets/Script/Gameplay/GameManager.Audio.cs +++ b/Assets/Script/Gameplay/GameManager.Audio.cs @@ -1,6 +1,5 @@ using System.Collections.Generic; using System.Linq; -using Cysharp.Threading.Tasks; using YARG.Core.Audio; using YARG.Core.Chart; using YARG.Settings; diff --git a/Assets/Script/Gameplay/GameManager.cs b/Assets/Script/Gameplay/GameManager.cs index 0daf7e79f..28ec244b2 100644 --- a/Assets/Script/Gameplay/GameManager.cs +++ b/Assets/Script/Gameplay/GameManager.cs @@ -45,6 +45,8 @@ public partial class GameManager : MonoBehaviour private ReplayController _replayController; [SerializeField] private PauseMenuManager _pauseMenu; + [SerializeField] + private DraggableHudManager _draggableHud; [SerializeField] private GameObject _lyricBar; @@ -178,7 +180,7 @@ private void OnDestroy() GlobalAudioHandler.SetVolumeSetting(state.Key, state.Value.Volume); } - _pauseMenu.Clear(); + _pauseMenu.PopAllMenus(); _mixer?.Dispose(); _songRunner?.Dispose(); BeatEventHandler?.Unsubscribe(StarPowerClap); @@ -196,12 +198,14 @@ private void Update() // Pause/unpause if (Keyboard.current.escapeKey.wasPressedThisFrame) { - if (IsPractice && !PracticeManager.HasSelectedSection) + if (_draggableHud.EditMode) { - return; + SetEditHUD(false); + } + else if (!IsPractice || PracticeManager.HasSelectedSection) + { + SetPaused(!_pauseMenu.IsOpen); } - - SetPaused(!_pauseMenu.IsOpen()); } // Toggle debug text @@ -378,7 +382,7 @@ public void Pause(bool showMenu = true) public void Resume(bool inputCompensation = true) { - _pauseMenu.Clear(); + _pauseMenu.PopAllMenus(); if (_songRunner.SongTime >= SongLength + SONG_END_DELAY) { return; @@ -529,6 +533,20 @@ public void ForceQuitSong() GlobalVariables.Instance.LoadScene(SceneIndex.Menu); } + public void SetEditHUD(bool on) + { + if (on) + { + _pauseMenu.gameObject.SetActive(false); + _draggableHud.SetEditHUD(true); + } + else + { + _draggableHud.SetEditHUD(false); + _pauseMenu.gameObject.SetActive(true); + } + } + public (string Name, HashWrapper Hash)? SaveReplay(double length, bool useScorePath) { var realPlayers = _players.Where(player => !player.Player.Profile.IsBot).ToList(); diff --git a/Assets/Script/Gameplay/HUD/Dragging.meta b/Assets/Script/Gameplay/HUD/Dragging.meta new file mode 100644 index 000000000..4d4fecef0 --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Dragging.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bae6e8935e4f48f8b1afd841ff5a0758 +timeCreated: 1717725643 \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Dragging/DraggableHudElement.cs b/Assets/Script/Gameplay/HUD/Dragging/DraggableHudElement.cs new file mode 100644 index 000000000..b65ec2cf8 --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Dragging/DraggableHudElement.cs @@ -0,0 +1,169 @@ +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.EventSystems; + +namespace YARG.Gameplay.HUD +{ + [RequireComponent(typeof(RectTransform))] + public class DraggableHudElement : GameplayBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, + IPointerDownHandler + { + [SerializeField] + private string _draggableElementName; + + [Space] + [SerializeField] + private bool _horizontal = true; + [SerializeField] + private bool _vertical = true; + + [Space] + [SerializeField] + private UnityEvent _onEditModeChanged; + + [Space] + [SerializeField] + private DraggingDisplay _draggingDisplayPrefab; + + private DraggableHudManager _manager; + private RectTransform _rectTransform; + + private DraggingDisplay _draggingDisplay; + + private Vector2 _originalPosition; + private Vector2 _storedPosition; + + private bool _isSelected; + private bool _isDragging; + + protected override void OnSongStarted() + { + if (GameManager.Players.Count > 1) + { + enabled = false; + return; + } + + _manager = GetComponentInParent(); + _rectTransform = GetComponent(); + + _originalPosition = _rectTransform.anchoredPosition; + _storedPosition = _manager.PositionProfile + .GetElementPositionOrDefault(_draggableElementName, _originalPosition); + + _rectTransform.anchoredPosition = _storedPosition; + + _draggingDisplay = Instantiate(_draggingDisplayPrefab, transform); + _draggingDisplay.DraggableHud = this; + + _draggingDisplay.Hide(); + _draggingDisplay.gameObject.SetActive(false); + } + + protected override void GameplayDestroy() + { + _manager.RemoveDraggableElement(this); + } + + public void Select() + { + _isSelected = true; + _rectTransform.SetAsLastSibling(); + + _draggingDisplay.Show(); + } + + public void Deselect() + { + _isSelected = false; + + if (_isDragging) + { + _isDragging = false; + SavePosition(); + } + + _draggingDisplay.Hide(); + } + + public void OnEditModeChanged(bool on) + { + _draggingDisplay.gameObject.SetActive(on); + _onEditModeChanged.Invoke(on); + } + + public void OnBeginDrag(PointerEventData eventData) + { + // Can only start dragging with the left mouse button + if (!_manager.EditMode || _isDragging || eventData.button != PointerEventData.InputButton.Left) + { + return; + } + + _isDragging = true; + } + + public void OnDrag(PointerEventData eventData) + { + // Prevent dragging with other buttons (and "double dragging", increases speed and gets weird) + if (!_isDragging || eventData.button != PointerEventData.InputButton.Left) + { + return; + } + + var position = _rectTransform.anchoredPosition; + + if (_horizontal) + { + position.x += eventData.delta.x; + } + + if (_vertical) + { + position.y += eventData.delta.y; + } + + _rectTransform.anchoredPosition = position; + } + + public void OnEndDrag(PointerEventData eventData) + { + // Only end the drag if it was started with the left mouse button + if (!_isDragging || eventData.button != PointerEventData.InputButton.Left) + { + return; + } + + _isDragging = false; + SavePosition(); + } + + public void OnPointerDown(PointerEventData eventData) + { + if (!_manager.EditMode || _isSelected || eventData.button != PointerEventData.InputButton.Left) + { + return; + } + + _manager.SetSelectedElement(this); + } + + public void RevertElement() + { + _rectTransform.anchoredPosition = _storedPosition; + SavePosition(); + } + + public void ResetElement() + { + _rectTransform.anchoredPosition = _originalPosition; + SavePosition(); + } + + private void SavePosition() + { + _manager.PositionProfile.SaveElementPosition(_draggableElementName, + _rectTransform.anchoredPosition); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Dragging/DraggableHudElement.cs.meta b/Assets/Script/Gameplay/HUD/Dragging/DraggableHudElement.cs.meta new file mode 100644 index 000000000..1a2048cc4 --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Dragging/DraggableHudElement.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 26c69184c4c94e07a1c1a5403823ba9a +timeCreated: 1715465231 \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Dragging/DraggableHudManager.cs b/Assets/Script/Gameplay/HUD/Dragging/DraggableHudManager.cs new file mode 100644 index 000000000..92d1ddb7a --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Dragging/DraggableHudManager.cs @@ -0,0 +1,143 @@ +using System.Collections.Generic; +using System.Linq; +using YARG.Core.Input; +using YARG.Menu.Data; +using YARG.Menu.Navigation; +using YARG.Menu.Persistent; +using YARG.Settings; + +namespace YARG.Gameplay.HUD +{ + public class DraggableHudManager : GameplayBehaviour + { + public bool EditMode { get; private set; } + + public DraggableHudElement SelectedElement { get; private set; } + public HUDPositionProfile PositionProfile { get; private set; } + + private List _draggableElements; + private bool _navigationPushed; + + protected override void GameplayAwake() + { + base.GameplayAwake(); + + // Get the correct HUD profile based on the gameplay + string profileName; + if (GlobalVariables.State.IsReplay) + { + profileName = "Replay"; + } + else if (GlobalVariables.State.IsPractice) + { + profileName = "Practice"; + } + else + { + profileName = "Normal"; + } + + // Load that profile. If the profile version does not match the current one, create a brand new one. + if (SettingsManager.Settings.HUDPositionProfiles.TryGetValue(profileName, out var profile) && + profile.Version == HUDPositionProfile.CURRENT_VERSION) + { + PositionProfile = profile; + } + else + { + PositionProfile = new HUDPositionProfile(); + SettingsManager.Settings.HUDPositionProfiles[profileName] = PositionProfile; + } + } + + private void Start() + { + _draggableElements = GetComponentsInChildren().ToList(); + } + + public void RemoveDraggableElement(DraggableHudElement elem) + { + _draggableElements.Remove(elem); + } + + public void SetEditHUD(bool on) + { + EditMode = on; + foreach (var element in _draggableElements) + { + element.OnEditModeChanged(on); + } + + if (on) + { + RegisterNavigationScheme(); + } + else + { + if (_navigationPushed) + { + Navigator.Instance.PopScheme(); + _navigationPushed = false; + } + + if (SelectedElement != null) + { + SelectedElement.Deselect(); + } + } + } + + public void ResetAllHUDPositions() + { + foreach (var draggable in _draggableElements) + { + draggable.ResetElement(); + } + } + + public void SetSelectedElement(DraggableHudElement element) + { + // Deselect the last element + if (SelectedElement != null) + { + SelectedElement.Deselect(); + } + + // Select the new element + SelectedElement = element; + SelectedElement.Select(); + } + + private void RegisterNavigationScheme() + { + if (_navigationPushed) + { + return; + } + + Navigator.Instance.PushScheme(new NavigationScheme(new() + { + new NavigationScheme.Entry(MenuAction.Red, "Menu.Common.Back", () => + { + GameManager.SetEditHUD(false); + }), + new NavigationScheme.Entry(MenuAction.Select, "Menu.Common.ResetAll", () => + { + var dialog = DialogManager.Instance.ShowMessage("Are You Sure?", + "Are you sure you want to reset the position of all elements? This action cannot be undone."); + + dialog.ClearButtons(); + dialog.AddDialogButton("Menu.Common.Cancel", MenuData.Colors.BrightButton, + DialogManager.Instance.ClearDialog); + dialog.AddDialogButton("Menu.Common.Reset", MenuData.Colors.CancelButton, () => + { + ResetAllHUDPositions(); + DialogManager.Instance.ClearDialog(); + }); + }) + }, false)); + + _navigationPushed = true; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Dragging/DraggableHudManager.cs.meta b/Assets/Script/Gameplay/HUD/Dragging/DraggableHudManager.cs.meta new file mode 100644 index 000000000..a961af9b6 --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Dragging/DraggableHudManager.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8a3fa9892ec94f35bb93485c9fff8343 +timeCreated: 1717727931 \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Dragging/DraggingDisplay.cs b/Assets/Script/Gameplay/HUD/Dragging/DraggingDisplay.cs new file mode 100644 index 000000000..d4004b12b --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Dragging/DraggingDisplay.cs @@ -0,0 +1,43 @@ +using UnityEngine; + +namespace YARG.Gameplay.HUD +{ + public class DraggingDisplay : MonoBehaviour + { + public DraggableHudElement DraggableHud { get; set; } + + [SerializeField] + private GameObject _buttonContainer; + [SerializeField] + private CanvasGroup _canvasGroup; + + public void Show() + { + _canvasGroup.alpha = 1f; + _buttonContainer.SetActive(true); + } + + public void Hide() + { + _canvasGroup.alpha = 0f; + _buttonContainer.SetActive(false); + } + + public void DoneButton() + { + DraggableHud.Deselect(); + } + + public void RevertButton() + { + DraggableHud.RevertElement(); + DraggableHud.Deselect(); + } + + public void ResetButton() + { + DraggableHud.ResetElement(); + DraggableHud.Deselect(); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Dragging/DraggingDisplay.cs.meta b/Assets/Script/Gameplay/HUD/Dragging/DraggingDisplay.cs.meta new file mode 100644 index 000000000..dd926c49d --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Dragging/DraggingDisplay.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7b9c8aae400d43c5b5c18fa4c03dfc70 +timeCreated: 1717728390 \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Dragging/HUDPositionProfile.cs b/Assets/Script/Gameplay/HUD/Dragging/HUDPositionProfile.cs new file mode 100644 index 000000000..329427776 --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Dragging/HUDPositionProfile.cs @@ -0,0 +1,29 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace YARG.Gameplay.HUD +{ + public class HUDPositionProfile + { + public const int CURRENT_VERSION = 1; + + public int Version = CURRENT_VERSION; + public Dictionary ElementPositions = new(); + + public Vector2 GetElementPositionOrDefault(string name, Vector2 defaultPosition) + { + if (ElementPositions.TryGetValue(name, out var position)) + { + return position; + } + + ElementPositions.Add(name, defaultPosition); + return defaultPosition; + } + + public void SaveElementPosition(string name, Vector2 position) + { + ElementPositions[name] = position; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Dragging/HUDPositionProfile.cs.meta b/Assets/Script/Gameplay/HUD/Dragging/HUDPositionProfile.cs.meta new file mode 100644 index 000000000..72daa53d0 --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Dragging/HUDPositionProfile.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 21b27ec5ecc2495da158624db79f4191 +timeCreated: 1719261293 \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Pause/GenericPause.cs b/Assets/Script/Gameplay/HUD/Pause/GenericPause.cs index 9331ba51c..4d426f87b 100644 --- a/Assets/Script/Gameplay/HUD/Pause/GenericPause.cs +++ b/Assets/Script/Gameplay/HUD/Pause/GenericPause.cs @@ -1,5 +1,4 @@ using System; -using UnityEngine; using YARG.Core.Input; using YARG.Core.Logging; using YARG.Menu.Navigation; @@ -21,7 +20,7 @@ protected virtual void OnEnable() Navigator.Instance.PushScheme(new NavigationScheme(new() { NavigationScheme.Entry.NavigateSelect, - new NavigationScheme.Entry(MenuAction.Red, "Menu.Common.Back", Resume), + new NavigationScheme.Entry(MenuAction.Red, "Menu.Common.Back", Back), NavigationScheme.Entry.NavigateUp, NavigationScheme.Entry.NavigateDown, }, false)); @@ -32,9 +31,9 @@ private void OnDisable() Navigator.Instance.PopScheme(); } - public virtual void Resume() + public virtual void Back() { - PauseMenuManager.PopMenu(); + PauseMenuManager.PopAllMenusWithResume(); } public virtual void Restart() @@ -86,5 +85,10 @@ public void BackToLibrary() { PauseMenuManager.Quit(); } + + public void OpenQuickSettings() + { + PauseMenuManager.PushMenu(PauseMenuManager.Menu.QuickSettings); + } } -} \ No newline at end of file +} diff --git a/Assets/Script/Gameplay/HUD/Pause/PauseMenuManager.cs b/Assets/Script/Gameplay/HUD/Pause/PauseMenuManager.cs index a1f2d5d71..858500ac1 100644 --- a/Assets/Script/Gameplay/HUD/Pause/PauseMenuManager.cs +++ b/Assets/Script/Gameplay/HUD/Pause/PauseMenuManager.cs @@ -20,6 +20,8 @@ public enum Menu PracticePause, SelectSections, ReplayPause, + QuickSettings, + SettingsMenu } private Dictionary _menus; @@ -40,17 +42,7 @@ public enum Menu [SerializeField] private RawImage _albumCover; - public bool IsOpen() => _openMenus.Count > 0; - - public void Clear() - { - foreach (var menu in _openMenus) - { - _menus[menu].gameObject?.SetActive(false); - } - _openMenus.Clear(); - gameObject?.SetActive(false); - } + public bool IsOpen => _openMenus.Count > 0; protected override void GameplayAwake() { @@ -113,7 +105,7 @@ public PauseMenuObject PushMenu(Menu menu) return newMenu; } - public void PopMenu(bool resume = true) + public void PopMenu() { // Close the currently open one if (_openMenus.TryPeek(out var currentMenuEnum) && @@ -134,31 +126,23 @@ public void PopMenu(bool resume = true) { throw new InvalidOperationException($"Failed to open menu {menu}."); } + } - // Clear all menus if resuming - if (resume) - { - while (_openMenus.Count > 0) - { - var popped = _openMenus.Pop(); - if (_menus.TryGetValue(popped, out var poppedMenu)) - { - poppedMenu.gameObject.SetActive(false); - } - } - } + public void PopAllMenusWithResume() + { + PopAllMenus(); + GameManager.Resume(); + } - // Resume if nothing left - if (_openMenus.Count <= 0 && resume) + public void PopAllMenus() + { + foreach (var menu in _openMenus) { - GameManager.Resume(); + _menus[menu].gameObject.SetActive(false); } - } - public void OpenMenu(Menu menu) - { - PopMenu(false); - PushMenu(menu); + _openMenus.Clear(); + gameObject.SetActive(false); } public void Quit() @@ -170,7 +154,7 @@ public void Restart() { if (GameManager.IsPractice && GlobalVariables.State.IsPractice) { - PopMenu(false); + PopMenu(); GameManager.PracticeManager.ResetPractice(); return; } diff --git a/Assets/Script/Gameplay/HUD/Pause/PracticePause.cs b/Assets/Script/Gameplay/HUD/Pause/PracticePause.cs index e34ff9d11..f73b0a82a 100644 --- a/Assets/Script/Gameplay/HUD/Pause/PracticePause.cs +++ b/Assets/Script/Gameplay/HUD/Pause/PracticePause.cs @@ -40,7 +40,8 @@ public void ResetAbPositions() public void SelectSections() { - PauseMenuManager.OpenMenu(PauseMenuManager.Menu.SelectSections); + PauseMenuManager.PopMenu(); + PauseMenuManager.PushMenu(PauseMenuManager.Menu.SelectSections); } private void UpdatePositionText() diff --git a/Assets/Script/Gameplay/HUD/Pause/QuickSettings.Settings.cs b/Assets/Script/Gameplay/HUD/Pause/QuickSettings.Settings.cs new file mode 100644 index 000000000..36153bdcb --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Pause/QuickSettings.Settings.cs @@ -0,0 +1,23 @@ +using System.Collections.Generic; +using YARG.Settings; + +namespace YARG.Gameplay.HUD +{ + public partial class QuickSettings + { + private static readonly List _soundSettings = new() + { + nameof(SettingsManager.Settings.MasterMusicVolume), + nameof(SettingsManager.Settings.GuitarVolume), + nameof(SettingsManager.Settings.RhythmVolume), + nameof(SettingsManager.Settings.BassVolume), + nameof(SettingsManager.Settings.KeysVolume), + nameof(SettingsManager.Settings.DrumsVolume), + nameof(SettingsManager.Settings.VocalsVolume), + nameof(SettingsManager.Settings.SongVolume), + nameof(SettingsManager.Settings.CrowdVolume), + nameof(SettingsManager.Settings.SfxVolume), + nameof(SettingsManager.Settings.VocalMonitoring), + }; + } +} \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Pause/QuickSettings.Settings.cs.meta b/Assets/Script/Gameplay/HUD/Pause/QuickSettings.Settings.cs.meta new file mode 100644 index 000000000..9e2eae551 --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Pause/QuickSettings.Settings.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: be2498020d0f4e73a42d25321d6787e6 +timeCreated: 1719692557 \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Pause/QuickSettings.cs b/Assets/Script/Gameplay/HUD/Pause/QuickSettings.cs new file mode 100644 index 000000000..08a814ef1 --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Pause/QuickSettings.cs @@ -0,0 +1,102 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Serialization; +using YARG.Core.Logging; +using YARG.Menu.Navigation; +using YARG.Settings; +using YARG.Settings.Types; + +namespace YARG.Gameplay.HUD +{ + public partial class QuickSettings : GenericPause + { + [SerializeField] + private Transform _quickSettingsContainer; + [SerializeField] + private Transform _subSettingsContainer; + [SerializeField] + private GameObject _subSettingsObject; + + [Space] + [SerializeField] + private NavigationGroup _subSettingsNavGroup; + [SerializeField] + private GameObject _editHudButton; + [SerializeField] + private Transform _subSettingsBackButton; + + [FormerlySerializedAs("_pauseVolumeSettingPrefab")] + [Space] + [SerializeField] + private VolumePauseSetting _volumePauseSettingPrefab; + + protected override void OnSongStarted() + { + _editHudButton.gameObject.SetActive(GameManager.Players.Count <= 1); + } + + protected override void OnEnable() + { + base.OnEnable(); + + _quickSettingsContainer.gameObject.SetActive(true); + _subSettingsObject.SetActive(false); + } + + public override void Back() + { + PauseMenuManager.PopMenu(); + } + + public void EditHUD() + { + GameManager.SetEditHUD(true); + } + + public void OpenAudioSettings() + { + OpenSubSettings(_soundSettings); + } + + private void OpenSubSettings(List settings) + { + // Destroy all of the options (except for the back button) + foreach (Transform child in _subSettingsContainer) + { + if (child == _subSettingsBackButton) + { + continue; + } + + Destroy(child.gameObject); + } + + _subSettingsNavGroup.ClearNavigatables(); + _subSettingsNavGroup.AddNavigatable(_subSettingsBackButton.GetComponent()); + + foreach (var settingName in settings) + { + var setting = SettingsManager.GetSettingByName(settingName); + + switch (setting) + { + case VolumeSetting volumeSetting: + { + var settingObject = Instantiate(_volumePauseSettingPrefab, _subSettingsContainer); + settingObject.Initialize(settingName, volumeSetting); + + _subSettingsNavGroup.AddNavigatable(settingObject.gameObject); + break; + } + default: + YargLogger.LogError("Didn't implement setting prefab for this setting type."); + break; + } + } + + _subSettingsNavGroup.SelectFirst(); + _quickSettingsContainer.gameObject.SetActive(false); + _subSettingsObject.SetActive(true); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Pause/QuickSettings.cs.meta b/Assets/Script/Gameplay/HUD/Pause/QuickSettings.cs.meta new file mode 100644 index 000000000..b804bef73 --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Pause/QuickSettings.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e20dfdd5cd7e493aa44e7a6a522f3984 +timeCreated: 1718398927 \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Pause/Settings.meta b/Assets/Script/Gameplay/HUD/Pause/Settings.meta new file mode 100644 index 000000000..bafd37a63 --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Pause/Settings.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 2d258fb9db6f43dfa58ecab683d213e2 +timeCreated: 1719693054 \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Pause/Settings/BasePauseSetting.cs b/Assets/Script/Gameplay/HUD/Pause/Settings/BasePauseSetting.cs new file mode 100644 index 000000000..009ef2599 --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Pause/Settings/BasePauseSetting.cs @@ -0,0 +1,64 @@ +using TMPro; +using UnityEngine; +using YARG.Core.Input; +using YARG.Localization; +using YARG.Menu.Navigation; +using YARG.Settings.Types; + +namespace YARG.Gameplay.HUD +{ + public abstract class BasePauseSetting : NavigatableBehaviour where T : ISettingType + { + protected readonly NavigationScheme.Entry NavigateFinish = new(MenuAction.Red, "Menu.Common.Confirm", () => + { + Navigator.Instance.PopScheme(); + }); + + [SerializeField] + private GameObject _activeBackground; + [SerializeField] + private TextMeshProUGUI _text; + + private bool _focused; + + protected T Setting; + + public virtual void Initialize(string settingName, T setting) + { + Setting = setting; + _text.text = Localize.Key("Settings.Setting", settingName, "PauseName"); + } + + protected abstract NavigationScheme GetNavigationScheme(); + + public override void Confirm() + { + var scheme = GetNavigationScheme(); + scheme.PopCallback = () => + { + _focused = false; + _activeBackground.SetActive(false); + }; + + Navigator.Instance.PushScheme(scheme); + + _focused = true; + _activeBackground.SetActive(true); + } + + protected override void OnSelectionChanged(bool selected) + { + base.OnSelectionChanged(selected); + OnDisable(); + } + + private void OnDisable() + { + // If the visual's nav scheme is still in the stack, make sure to pop it. + if (_focused) + { + Navigator.Instance.PopScheme(); + } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Pause/Settings/BasePauseSetting.cs.meta b/Assets/Script/Gameplay/HUD/Pause/Settings/BasePauseSetting.cs.meta new file mode 100644 index 000000000..a8928df8d --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Pause/Settings/BasePauseSetting.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 862bb97b7e1942c0920f75ca1a5bf212 +timeCreated: 1722369273 \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Pause/Settings/VolumePauseSetting.cs b/Assets/Script/Gameplay/HUD/Pause/Settings/VolumePauseSetting.cs new file mode 100644 index 000000000..2930ed8e1 --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Pause/Settings/VolumePauseSetting.cs @@ -0,0 +1,59 @@ +using TMPro; +using UnityEngine; +using UnityEngine.UI; +using YARG.Core.Input; +using YARG.Localization; +using YARG.Menu.Navigation; +using YARG.Settings.Types; + +namespace YARG.Gameplay.HUD +{ + public class VolumePauseSetting : BasePauseSetting + { + [Space] + [SerializeField] + private Slider _slider; + [SerializeField] + private TextMeshProUGUI _value; + + public override void Initialize(string settingName, VolumeSetting setting) + { + base.Initialize(settingName, setting); + + _slider.SetValueWithoutNotify(setting.Value); + _value.text = Localize.Percent(setting.Value); + } + + protected override NavigationScheme GetNavigationScheme() + { + return new NavigationScheme(new() + { + NavigateFinish, + new NavigationScheme.Entry(MenuAction.Up, "Menu.Common.Increase", () => + { + Setting.Value += 1f / 20f; + + RefreshVisual(); + }), + new NavigationScheme.Entry(MenuAction.Down, "Menu.Common.Decrease", () => + { + Setting.Value -= 1f / 20f; + + RefreshVisual(); + }) + }, true); + } + + public void OnValueChange() + { + Setting.Value = _slider.value; + RefreshVisual(); + } + + private void RefreshVisual() + { + _slider.value = Setting.Value; + _value.text = Localize.Percent(_slider.value); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Pause/Settings/VolumePauseSetting.cs.meta b/Assets/Script/Gameplay/HUD/Pause/Settings/VolumePauseSetting.cs.meta new file mode 100644 index 000000000..7a4df788f --- /dev/null +++ b/Assets/Script/Gameplay/HUD/Pause/Settings/VolumePauseSetting.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ef390bc4aec44f7faa3066b83133e478 +timeCreated: 1719693079 \ No newline at end of file diff --git a/Assets/Script/Gameplay/HUD/Practice/PracticeSectionMenu.cs b/Assets/Script/Gameplay/HUD/Practice/PracticeSectionMenu.cs index f0ad5321b..e6c6c5e9a 100644 --- a/Assets/Script/Gameplay/HUD/Practice/PracticeSectionMenu.cs +++ b/Assets/Script/Gameplay/HUD/Practice/PracticeSectionMenu.cs @@ -196,7 +196,7 @@ private void Back() else { // Go back to practice pause menu - _pauseMenuManager.PopMenu(false); + _pauseMenuManager.PopMenu(); _pauseMenuManager.PushMenu(PauseMenuManager.Menu.PracticePause); } } diff --git a/Assets/Script/Gameplay/HUD/SoloBox.cs b/Assets/Script/Gameplay/HUD/SoloBox.cs index f12416a3f..b254b2c60 100644 --- a/Assets/Script/Gameplay/HUD/SoloBox.cs +++ b/Assets/Script/Gameplay/HUD/SoloBox.cs @@ -41,6 +41,8 @@ public class SoloBox : MonoBehaviour private bool _soloEnded; private SoloSection _solo; + private bool _showingForPreview; + private int HitPercent => Mathf.FloorToInt((float) _solo.NotesHit / _solo.NoteCount * 100f); private Coroutine _currentCoroutine; @@ -76,7 +78,7 @@ private IEnumerator ShowCoroutine() private void Update() { - if (_soloEnded) return; + if (_soloEnded || _showingForPreview) return; _soloTopText.SetTextFormat("{0}%", HitPercent); _soloBottomText.SetTextFormat("{0}/{1}", _solo.NotesHit, _solo.NoteCount); @@ -166,5 +168,27 @@ private void StopCurrentCoroutine() _currentCoroutine = null; } } + + public void PreviewForEditMode(bool on) + { + if (on && !_soloBox.gameObject.activeSelf) + { + _soloBox.gameObject.SetActive(true); + + // Set preview solo box properties + _soloFullText.text = string.Empty; + _soloBox.sprite = _soloSpriteNormal; + _soloTopText.text = "50%"; + _soloBottomText.text = "50/100"; + _soloBoxCanvasGroup.alpha = 1f; + + _showingForPreview = true; + } + else if (!on && _showingForPreview) + { + _soloBox.gameObject.SetActive(false); + _showingForPreview = false; + } + } } } \ No newline at end of file diff --git a/Assets/Script/Helpers/JsonVector2Converter.cs b/Assets/Script/Helpers/JsonVector2Converter.cs new file mode 100644 index 000000000..caeb9d2ed --- /dev/null +++ b/Assets/Script/Helpers/JsonVector2Converter.cs @@ -0,0 +1,46 @@ +using System; +using Newtonsoft.Json; +using UnityEngine; + +namespace YARG.Helpers +{ + public class JsonVector2Converter : JsonConverter + { + public override void WriteJson(JsonWriter writer, Vector2 value, JsonSerializer serializer) + { + writer.WriteStartArray(); + writer.WriteValue(value.x); + writer.WriteValue(value.y); + writer.WriteEndArray(); + } + + public override Vector2 ReadJson(JsonReader reader, Type objectType, Vector2 existingValue, + bool hasExistingValue, JsonSerializer serializer) + { + if (reader.TokenType != JsonToken.StartArray) + { + return Vector2.zero; + } + + var x = reader.ReadAsDouble(); + if (x is null) + { + return Vector2.zero; + } + + var y = reader.ReadAsDouble(); + if (y is null) + { + return Vector2.zero; + } + + reader.Read(); + if (reader.TokenType != JsonToken.EndArray) + { + return Vector2.zero; + } + + return new Vector2((float) x.Value, (float) y.Value); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Helpers/JsonVector2Converter.cs.meta b/Assets/Script/Helpers/JsonVector2Converter.cs.meta new file mode 100644 index 000000000..dec04692e --- /dev/null +++ b/Assets/Script/Helpers/JsonVector2Converter.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 14bfa56c2be54ca9a9d98e776e1c95f8 +timeCreated: 1719262245 \ No newline at end of file diff --git a/Assets/Script/Menu/Navigation/NavigationGroup.cs b/Assets/Script/Menu/Navigation/NavigationGroup.cs index b8078bd68..c6a0a9475 100644 --- a/Assets/Script/Menu/Navigation/NavigationGroup.cs +++ b/Assets/Script/Menu/Navigation/NavigationGroup.cs @@ -94,7 +94,8 @@ public void AddNavigatable(NavigatableBehaviour navigatable) if (_addAllChildrenOnAwake) { YargLogger.LogFormatWarning("Navigation group {0} has 'Add All Children On Awake' enabled but is being added " + - "to manually! This is most likely an error and will result in duplicate entries, so it has been disabled.", this); + "to manually! This is most likely an error and will result in duplicate entries, so it has been disabled.", + ToString()); _addAllChildrenOnAwake = false; } diff --git a/Assets/Script/Menu/Settings/Visuals/SliderSettingVisual.cs b/Assets/Script/Menu/Settings/Visuals/SliderSettingVisual.cs index 245ffe975..d02b9e7fc 100644 --- a/Assets/Script/Menu/Settings/Visuals/SliderSettingVisual.cs +++ b/Assets/Script/Menu/Settings/Visuals/SliderSettingVisual.cs @@ -36,14 +36,14 @@ public override NavigationScheme GetNavigationScheme() new NavigationScheme.Entry(MenuAction.Up, "Menu.Common.Increase", () => { var range = Setting.Max - Setting.Min; - Setting.Value += range / 30f; + Setting.Value += range / 20f; RefreshVisual(); }), new NavigationScheme.Entry(MenuAction.Down, "Menu.Common.Decrease", () => { var range = Setting.Max - Setting.Min; - Setting.Value -= range / 30f; + Setting.Value -= range / 20f; RefreshVisual(); }) diff --git a/Assets/Script/Settings/Customization/CustomContent.cs b/Assets/Script/Settings/Customization/CustomContent.cs index a41de6a04..b40b5e6c5 100644 --- a/Assets/Script/Settings/Customization/CustomContent.cs +++ b/Assets/Script/Settings/Customization/CustomContent.cs @@ -22,7 +22,8 @@ public abstract class CustomContent Formatting = Formatting.Indented, Converters = new List { - new JsonColorConverter() + new JsonColorConverter(), + new JsonVector2Converter() } }; diff --git a/Assets/Script/Settings/SettingsManager.Settings.cs b/Assets/Script/Settings/SettingsManager.Settings.cs index d159f583a..46070bcd5 100644 --- a/Assets/Script/Settings/SettingsManager.Settings.cs +++ b/Assets/Script/Settings/SettingsManager.Settings.cs @@ -39,6 +39,8 @@ public class SettingContainer public SortAttribute LibrarySort = SortAttribute.Name; + public Dictionary HUDPositionProfiles = new(); + #endregion #region General diff --git a/Assets/Script/Settings/SettingsManager.cs b/Assets/Script/Settings/SettingsManager.cs index 1a136e73b..7d28902b8 100644 --- a/Assets/Script/Settings/SettingsManager.cs +++ b/Assets/Script/Settings/SettingsManager.cs @@ -4,8 +4,8 @@ using System.IO; using System.Linq; using Newtonsoft.Json; -using UnityEngine; using YARG.Core.Logging; +using YARG.Core.Utility; using YARG.Helpers; using YARG.Settings.Metadata; using YARG.Settings.Types; @@ -14,6 +14,16 @@ namespace YARG.Settings { public static partial class SettingsManager { + private static readonly JsonSerializerSettings JsonSettings = new() + { + Formatting = Formatting.Indented, + Converters = new List + { + new JsonColorConverter(), + new JsonVector2Converter() + } + }; + public static SettingContainer Settings { get; private set; } public static readonly List DisplayedSettingsTabs = new() @@ -193,7 +203,8 @@ public static void LoadSettings() // Create settings container try { - Settings = JsonConvert.DeserializeObject(File.ReadAllText(SettingsFile)); + string text = File.ReadAllText(SettingsFile); + Settings = JsonConvert.DeserializeObject(text, JsonSettings); } catch (Exception e) { @@ -225,7 +236,8 @@ public static void SaveSettings() // (such as closing the game before they load) if (SettingContainer.IsInitialized && Settings is not null) { - File.WriteAllText(SettingsFile, JsonConvert.SerializeObject(Settings, Formatting.Indented)); + var json = JsonConvert.SerializeObject(Settings, JsonSettings); + File.WriteAllText(SettingsFile, json); } } diff --git a/Assets/StreamingAssets/lang/en-US.json b/Assets/StreamingAssets/lang/en-US.json index ce9a7f35e..86a5b3a4f 100644 --- a/Assets/StreamingAssets/lang/en-US.json +++ b/Assets/StreamingAssets/lang/en-US.json @@ -128,7 +128,10 @@ "Save": "Save", "Saved": "Saved!", - "Delete": "Delete" + "Delete": "Delete", + + "Reset": "Reset", + "ResetAll": "Reset All" }, "Credits": { "Description": "Contributed To: {0}\n\n{1}", @@ -458,6 +461,7 @@ }, "BassVolume": { "Name": "Bass Volume", + "PauseName": "Bass", "Description": "Adjusts the song's bass guitar track volume. Only does something if the song is multi-track." }, "ClapsInStarpower": { @@ -470,6 +474,7 @@ }, "CrowdVolume": { "Name": "Crowd Volume", + "PauseName": "Crowd", "Description": "Adjusts the song's crowd track volume. Only does something if the song is multi-track." }, "DisableBloom": { @@ -526,6 +531,7 @@ }, "DrumsVolume": { "Name": "Drums Volume", + "PauseName": "Drums", "Description": "Adjusts the song's drum track volume. Only does something if the song is multi-track." }, "FpsCap": { @@ -552,6 +558,7 @@ }, "GuitarVolume": { "Name": "Guitar Volume", + "PauseName": "Guitar", "Description": "Adjusts the song's guitar track volume. Only does something if the song is multi-track." }, "HighScoreInfo": { @@ -573,6 +580,7 @@ }, "KeysVolume": { "Name": "Keys Volume", + "PauseName": "Keys", "Description": "Adjusts the song's keys track volume. Only does something if the song is multi-track." }, "KickBounceMultiplier": { @@ -596,6 +604,7 @@ }, "MasterMusicVolume": { "Name": "Master Music Volume", + "PauseName": "Master", "Description": "Adjusts the song's volume as a whole." }, "MicrophoneSensitivity": { @@ -638,10 +647,12 @@ }, "RhythmVolume": { "Name": "Rhythm Volume", + "PauseName": "Rhythm", "Description": "Adjusts the song's rhythm guitar track volume. Only does something if the song is multi-track. In some song formats, this may also be the bass guitar." }, "SfxVolume": { "Name": "SFX Volume", + "PauseName": "SFX", "Description": "Adjusts the game's sound effect volume, such as when gaining a star, or activating starpower." }, "ShowAdvancedMusicLibraryOptions": { @@ -674,6 +685,7 @@ }, "SongVolume": { "Name": "Backing Track Volume", + "PauseName": "Backing", "Description": "Adjusts the song's backing track volume. These are all of the instruments that are not included in the multi-track." }, "StageKitEnabled": { @@ -716,10 +728,12 @@ }, "VocalMonitoring": { "Name": "Vocal Monitoring Volume", + "PauseName": "Monitoring", "Description": "Adjusts the feedback you hear when singing." }, "VocalsVolume": { "Name": "Vocals Volume", + "PauseName": "Vocals", "Description": "Adjusts the song's vocal track volume. Only does something if the song is multi-track." }, "VSync": {