-
-
Notifications
You must be signed in to change notification settings - Fork 250
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Cannot delete nodes in generator graph #575
Comments
Are you sure you're using Godot The name of that signal has been a problem in the development of Godot 4.2: godot_voxel/util/godot/classes/graph_edit.h Lines 30 to 41 in e495b76
But in 4.1.x it should be using Your console screenshot is showing 4.2. |
That'll do it. It seems my automation stuff has been grabbing the wrong version of Godot for a while now, but only now did it actually break anything |
Describe the bug
Pressing delete with generator nodes selected doesn't do anything, Node isn't deleted and no errors in console. Upon startup the error message
In Object of type 'GraphEdit': Attempt to connect nonexistent signal 'close_nodes_request' to callable 'VoxelGraphEditor::_on_graph_edit_delete_nodes_request'.
is printed which I assume to be related. This error occurred after rebuilding to updated versions yesterday.To Reproduce
Steps to reproduce the behavior:
Expected behavior
no error on startup, being able to delete generator nodes
Screenshots
console on startup
https://imgur.com/a/E45JdGx
Environment
Windows 10 Home
RTX 3060
4.1.2 dev mono
godot 214405350f3893bb6960c5200ec6f683dd10b41d
voxel e495b76
The text was updated successfully, but these errors were encountered: