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Menu.cs
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Menu.cs
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using System;
using System.Collections.Generic;
namespace CompositePattern
{
public class Menu : MenuComponent
{
List<MenuComponent> _components = new List<MenuComponent>();
public Menu(string name, string description)
{
Name = name;
Description = description;
}
public override void Add(MenuComponent component)
{
_components.Add(component);
}
public override void Remove(MenuComponent component)
{
_components.Remove(component);
}
public override MenuComponent GetChild(int i)
{
return _components[i];
}
public override string Name { get; }
public override string Description { get; }
public override void Print()
{
Console.WriteLine(Name);
Console.WriteLine("___________");
foreach (var menuComponent in _components)
{
menuComponent.Print();
}
Console.WriteLine();
}
}
}