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Auto detecting transparency of textures should be needed for the base (0) mipmap level of base / diffuse textures only. But currently, It is not that.
Fix Status
┆Issue is synchronized with this Wrike Item
The text was updated successfully, but these errors were encountered:
This issue has been resolved for the PBR and Classic shaders, but not for the MToon shader.
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emadurandal
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Auto detecting transparency of textures should be needed for the base (0) mipmap level of base / diffuse textures only.
But currently, It is not that.
Fix Status
┆Issue is synchronized with this Wrike Item
The text was updated successfully, but these errors were encountered: