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bug: "autoDetectTextureTransparency: true" is effective for all textures (not only base/diffuse texture), mipmaps #834

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emadurandal opened this issue Jul 29, 2021 · 1 comment
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@emadurandal
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emadurandal commented Jul 29, 2021

Auto detecting transparency of textures should be needed for the base (0) mipmap level of base / diffuse textures only.
But currently, It is not that.

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@KaYaF
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KaYaF commented Jul 30, 2021

This issue has been resolved for the PBR and Classic shaders, but not for the MToon shader.

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