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TODO
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TODO
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- fix bug: find_nal_unit probably not always correct, especially when end of nal is exactly at the end of available data
- built-in unit test - read/write known streams
- built-in unit test - write random data then read back and compare, or vice versa
- implement reading and writing SEI
- implement reading and writing decoded reference picture marking data
- implement reading and writing reference picture list reordering data
- implement reading and writing SPS extension
- add range checking for values which are used to read or write other values
- add error handling in bs_* functions (particularly end-of-file/buffer)
- speed up bs_* functions
- handle multiple bits at once
- store current several bytes in an int "cache" variable
- special case whole bytes which are byte-aligned
- show as "N/A" or "-" instead of 0 values which are disabled by earlier flags in debug prints
- debug to string or file handle, not stdout, for more flexibility
- debug print some values as both hex and decimal (height/width/length - possibly all values?)
- prefix all functions with h264_ to avoid namespace pollution
- switch to using nal_unit_type defines instead of constants
- implement reading and writing slice data (very large project)