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animatedtimer.lua
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animatedtimer.lua
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animatedtimer = class:new()
animatedtimerlist = {}
function animatedtimer:init(x, y, tileno)
self.x = x
self.y = y
self.quadi = 1
self.timer = 0
self.quadobj = tilequads[tileno]
self.tileno = tileno
self.delays = self.quadobj.delays
self.frametimes = {}
self.length = 0
for i = 1, #self.delays do
if not self.delays[i] then
notice.new("Animated Tile " .. tileno-90000 .. " doesn't\nhave delay for frame " .. i .. "!", notice.red, 4)
break
end
self.length = self.length + self.delays[i]
self.frametimes[i] = self.length
end
self.dir = 0
table.insert(animatedtimerlist, self)
end
function animatedtimer:update(dt)
local oldi = self:geti()
self.timer = self.timer + dt*self.dir
if self.timer > self.length then
self.timer = self.length
self.dir = 0
elseif self.timer < 0 then
self.timer = 0
self.dir = 0
end
local newi = self:geti()
if oldi ~= newi then
local oldcol = self.quadobj.properties[oldi].collision
local oldportalable = self.quadobj.properties[oldi].portalable
local props = self.quadobj.properties[newi]
if props and oldcol ~= props.collision then
if props.collision then
objects["tile"][tilemap(self.x, self.y)] = tile:new(self.x-1, self.y-1)
else
objects["tile"][tilemap(self.x, self.y)] = nil
checkportalremove(self.x, self.y)
end
end
if props and oldportalable ~= props.portalable then
if not props.portalable then
checkportalremove(self.x, self.y)
end
end
local b = objects["tile"][tilemap(self.x, self.y)]
if b then
b.PLATFORM = props.platform
b.PLATFORMDOWN = props.platformdown
b.PLATFORMLEFT = props.platformleft
b.PLATFORMRIGHT = props.platformright
end
end
end
function animatedtimer:input(t)
if t == "on" then
self.dir = 1
elseif t == "off" then
self.dir = -1
elseif t == "toggle" then
self.dir = -self.dir
if self.dir == 0 then
if self.timer == 0 then
self.dir = 1
else
self.dir = -1
end
end
end
end
function animatedtimer:geti()
for i = 2, #self.frametimes do
if self.timer > self.frametimes[i-1] and self.timer <= self.frametimes[i] then
return i
end
end
return 1
end